GGT 174 plays the greatest game of 2012

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[quote name='shrike4242']There's only one event I can see being something that carries over into ME3 from Arrival:

Did you try to warn the Batarian planet or not before dumping the asteroid into the mass effect relay?

Rest of it, can't see what would carry over.

It's preferrable, as it gives backstory into ME3, though it's not direly important like LoTSB might be, or possibly Overlord.

ME3 starts about six months after the events of Arrival, when the feces is about to hit the circular air oscillator.

Shadow Broker should tied into ME3 for what happens at the end of it. Overlord might also have some implications with ME3, depending on what you did at the end of it as well.

Stolen Memory shouldn't, and Arrival would only have one item I can see, mentioned above.[/QUOTE]

Well, I played Arrival.
Honestly, I fucking hated it. Not because it was particularly bad, but just because it wasn't particularly good, and almost entirely unnecessary. I've been told that ME3 starts AFTER that. Which is ridiculous. You can't assume everyone is going to want to play DLC for the previous game in the series. It's ridiculous. There's just a chunk of story missing if you don't play it. The whole thing could have easily been the beginning of ME3.
And even worse, I hate its implications on the narrative. Basically, what this DLC says is that they had no fucking idea what ME3 was going to be about when they were working on ME2. As in, this bit could have just been the end of ME2. The game could have came out a month later. This could have been it. Small adjustments would have to be made. And the end of ME2 would have been less climactic, but I can't see how this was overlooked. How there is a portion of the plot that isn't part of your trilogy.

And no, I hadn't played ANY of the DLC. I played Mass Effect 2, I enjoyed it, and I moved on. That was it. Paying extra for side stories is okay. If there's other DLC that relates directly to the main plot of Mass Effect 3, or that would alter the game in any LARGE way, it should go fuck itself. It's ridiculous. You made three games. Those games should be contained experiences. I shouldn't need other shit to enjoy what is in those games.
DLC should NEVER function as some sort of extension of the main plot. because then, all you did was leave things out of your game in the first place. Stuff that people will have to buy. That's really shitty.


I may play through the DLC when I replay the series this summer, but only if I can get some sort of GOTY edition, or some sort of bundle for it. I refuse to pay between 5-15 dollars for each piece of content. It's like buying the game twice.
 
[quote name='linkpwns']Well, I played Arrival.
Honestly, I fucking hated it. Not because it was particularly bad, but just because it wasn't particularly good, and almost entirely unnecessary. I've been told that ME3 starts AFTER that. Which is ridiculous. You can't assume everyone is going to want to play DLC for the previous game in the series. It's ridiculous. There's just a chunk of story missing if you don't play it. The whole thing could have easily been the beginning of ME3.
And even worse, I hate its implications on the narrative. Basically, what this DLC says is that they had no fucking idea what ME3 was going to be about when they were working on ME2. As in, this bit could have just been the end of ME2. The game could have came out a month later. This could have been it. Small adjustments would have to be made. And the end of ME2 would have been less climactic, but I can't see how this was overlooked. How there is a portion of the plot that isn't part of your trilogy.

And no, I hadn't played ANY of the DLC. I played Mass Effect 2, I enjoyed it, and I moved on. That was it. Paying extra for side stories is okay. If there's other DLC that relates directly to the main plot of Mass Effect 3, or that would alter the game in any LARGE way, it should go fuck itself. It's ridiculous. You made three games. Those games should be contained experiences. I shouldn't need other shit to enjoy what is in those games.
DLC should NEVER function as some sort of extension of the main plot. because then, all you did was leave things out of your game in the first place. Stuff that people will have to buy. That's really shitty.


I may play through the DLC when I replay the series this summer, but only if I can get some sort of GOTY edition, or some sort of bundle for it. I refuse to pay between 5-15 dollars for multiple pieces of content. It's like buying the game twice.[/QUOTE]

Yeah, Arrival was probably my least favorite DLC for ME2. It isn't good.

As for DLC that is part of the overall story, I'm also not a fan of it. I either want a complete side story (such as Minerva's Den in Bioshock 2) or a full expansion. If they had done a full ME2 expansion that culminated in Arrival's plot, it would have been great. They could have basically combined all the other DLC into that as well.
 
Yes. They could have done Mass Effect 2.5.
Logical.
Arrival felt like, "So the Reapers are gonna come in 3... but we're not gonna explain why in this game. fuck it, just make them pay for like, an hour of game play for the second game to explain it. That'll do it."

I had heard about
Shepard being on trial
and thought that maybe it was going to be more interesting than it actually was...
I thought that maybe
it was actually the artifact that made Shepard destroy the relay. That it had effected him in a way that made him take lives. Rather than it being nearly as clean-cut as, "I did what I had to do to save people." I thought maybe they could at least play around with the idea that Shepard was convinced that that was the best option. That it wasn't really a threat at all, but just convinced him that it was. Maybe that'll be in ME3?


I hope Earth gets blown the fuck up.
 
[quote name='linkpwns']Well, I played Arrival.
I may play through the DLC when I replay the series this summer, but only if I can get some sort of GOTY edition, or some sort of bundle for it. I refuse to pay between 5-15 dollars for each piece of content. It's like buying the game twice.[/QUOTE]

The PS3 version has all the DLC expansions (not counting weapon/costume packs) except for arrival.

I don't mind DLC tied to plot personally. I'm not a cheap ass anymore, and like buying my favorite games and their DLC at full price to support the developers.

I do agree that Arrival wasn't very good. It wasn't awful or anything, just paled in comparison to Shadow Broker and the on-foot/story parts of Overlord (fuck the Hammerhead though).
 
[quote name='dmaul1114']
I don't mind DLC tied to plot personally. I'm not a cheap ass anymore, and like buying my favorite games and their DLC at full price to support the developers.
[/QUOTE]

I don't have a problem inherently with plot DLC, but I just hate revisiting it in tiny chunks, especially in an RPG. Games like that kind of take some time to get into the mechanics and universe for me, so going back to an RPG for an hour never feels right. That's part of the reason why I waited until all the ME2 DLC was out before I played it. I plan to do the same with DA2 and any other RPGs like that.
 
[quote name='corrosivefrost']
The AK47 does suck. You want the M14 or M16, whichever it is. If you're not happy with the AK47, carry a shotgun, preferably SAS-12 and use your pistol of choice for everything else. :)[/QUOTE]

Guess I haven't gotten far enough for the M4 yet, AK47 is only assault rifle I've come across.

Shotgun is ok, but Ammo is limited and I tend to hang back/retreat and pick guys off from mid to long range so it's not very useful for me most of the time. The Moss shotgun is the only one I've came across so far as well.
 
[quote name='ihadFG']I don't have a problem inherently with plot DLC, but I just hate revisiting it in tiny chunks, especially in an RPG. Games like that kind of take some time to get into the mechanics and universe for me, so going back to an RPG for an hour never feels right. That's part of the reason why I waited until all the ME2 DLC was out before I played it. I plan to do the same with DA2 and any other RPGs like that.[/QUOTE]

Mass Effect 2 was an RPG? :lol:
 
It isn't really about being a cheap ass, to me. It's about creating a complete game.
When you create something, it should be entirely completed upon its release.
I think DLC is one of the major things that effects games as an art form. It creates a mentality that things can be improved and added on later on, and allows companies to take the easy way out, and exclude content in a game.
When The Godfather was released, it made its full runs to the theater without change. When people evaluate the movie, they talk strictly about the primary film. Sure, there were extended editions, and deleted scenes, and recuts and the like, but when you saw The Godfather 2, none of that shit mattered. You could completely enjoy sequel by just having seen the original vanilla version.

After Leonardo finished the Mona Lisa, it was finished. It was put on display, or whatever fucking release medium there was for art back then, and that was it. He didn't go back and add an extra tree in the background, or put extra lines on her face.

DLC should really function as self contained stories in the same universe, in my opinion. A Godfather spinoff would be okay. But if the Godfather DVDs branched a gap between it and the sequel that you wouldn't have seen in theaters, that's a problem.

I think publishers and developers are beginning to get lazy about games because DLC can exist. "Oh, we wanted to add this major plot point, but fuck it, we'll just make you pay an extra 5 dollars for it."
No. Decide whether or not its necessary, and then decide whether or not to include it in your games.


Please note, this rant is really only about games that come in series. As in, if Mass Effect 1 was all there was, and that's it, and they wanted to continue the game in expansion packs or DLC, that's one thing. But to branch gaps between one game and its sequel at a cost is just lazy and greedy.
 
Just agree to disagree. I don't view games as an art form, just simple entertainment, and vastly inferior to movies/tv and books when it comes to telling a story etc.

So I'm not bothered by what's bothering you. The DLC is just some more gameplay and time to spend in a game world I enjoy. So I'm fine with it, and like supporting Bioware by buying it since I love their games so much.
 
[quote name='linkpwns']DLC should really function as self contained stories in the same universe, in my opinion. A Godfather spinoff would be okay. But if the Godfather DVDs branched a gap between it and the sequel that you wouldn't have seen in theaters, that's a problem.
[/QUOTE]
Exception: DLC that functions as a traditional expansion pack. DAO: Awakenings was done as an expansion pack, and it was pretty respectable. Such things have a long history as being part of "canon" (see: every single Blizzard game since... Warcraft 2?), and are typically well received.
 
[quote name='dmaul1114']Just agree to disagree. I don't view games as an art form, just simple entertainment, and vastly inferior to movies/tv and books when it comes to telling a story etc.

So I'm not bothered by what's bothering you. The DLC is just some more gameplay and time to spend in a game world I enjoy. So I'm fine with it, and like supporting Bioware by buying it since I love their games so much.[/QUOTE]

Oh, yeah, a lot of it has to do with why you're playing games. To me, when I play a game where story is integral to my enjoyment, I just want it to remain self-contained.
 
[quote name='The Crotch']Exception: DLC that functions as a traditional expansion pack. DAO: Awakenings was done as an expansion pack, and it was pretty respectable. Such things have a long history as being part of "canon" (see: every single Blizzard game since... Warcraft 2?), and are typically well received.[/QUOTE]

Yeah, I wish ME2's DLC was all part of an Awakenings type DLC expansion.
 
[quote name='linkpwns']Oh, yeah, a lot of it has to do with why you're playing games. To me, when I play a game where story is integral to my enjoyment, I just want it to remain self-contained.[/QUOTE]

Mass Effect 2 had a story? :lol:
 
[quote name='linkpwns']Oh, yeah, a lot of it has to do with why you're playing games. To me, when I play a game where story is integral to my enjoyment, I just want it to remain self-contained.[/QUOTE]

Oh the story is part of the enjoyment of the ME series for sure. I just don't mind it not being self contained as I'm going to play every piece of substantive DLC (I don't by weapon or appearance packs) for a game I love anyway, so I'm not going to miss out on any story, gameplay fun etc.

So I view good DLC as a way to keep a game going rather than just having to wait 2 years for the sequel that has that content in it. It's a way to get some more gameplay, and some more of the story, here and there rather than with a year or two gap inbetween.
 
[quote name='corrosivefrost']Mass Effect 2 had a story? :lol:[/QUOTE]

I thought the story in the game was fine, though not as good as the first game.

A lot of the character stories were great, and the overall story was still decent with the collectors, finding out what happened to the Protheans, learning more about Cerberus, more about the Reaper's history and motivation etc.

It was a good bridge in the trilogy from the story of ME1 to the resolution in ME3 (hopefully!) IMO.
 
[quote name='dmaul1114']Oh the story is part of the enjoyment of the ME series for sure. I just don't mind it not being self contained as I'm going to play every piece of substantive DLC (I don't by weapon or appearance packs) for a game I love anyway, so I'm not going to miss out on any story, gameplay fun etc.

So I view good DLC as a way to keep a game going rather than just having to wait 2 years for the sequel that has that content in it. It's a way to get some more gameplay, and some more of the story, here and there rather than with a year or two gap inbetween.[/QUOTE]

I think my problem with that is that short DLCs like that feel like a tease. They are unfulfilling on their own, but they work well as part of a larger span of game.

[quote name='dmaul1114']I thought the story in the game was fine, though not as good as the first game.

A lot of the character stories were great, and the overall story was still decent with the collectors, finding out what happened to the Protheans, learning more about Cerberus, more about the Reaper's history and motivation etc.

It was a good bridge in the trilogy from the story of ME1 to the resolution in ME3 (hopefully!) IMO.[/QUOTE]

Yeah, that's how I felt too.
 
[quote name='distgfx']What's a story?[/QUOTE]

It's the thing that holds the guns and explosions and racy gay sex scenes.
 
[quote name='ihadFG']I think my problem with that is that short DLCs like that feel like a tease. They are unfulfilling on their own, but they work well as part of a larger span of game.
[/QUOTE]

Oh, I do prefer full on expansions for sure. Only downside is you have a longer wait after beating the game (if you buy at launch) to get know content vs. when it's a few shorter packs.

But a full on expansion like DA:O or The Shivering Isles is definitely a better overall experience.

I wonder, in a couple generations when games are all download only, if we'll see games like ME just be episodic. Instead of putting out a $60 disc game every 2 or 3 years, put it out in 10 hour or so chunks every six months or whatever.

That could be an interesting model in terms of giving developers a lot of flexibility with changing the story etc. as time goes on, and giving us fans a fix of our favorite game world/story at more frequent intervals.
 
I miss my PS3 and my Yakuza 4 :(

/edit: Seriously there was no story in Mass Effect 2. And last I heard, Shepard is STILL assembling a team (again) to take on the Reapers. Alien booty is too squishy for Earth last hope.
 
[quote name='dmaul1114']
I wonder, in a couple generations when games are all download only, if we'll see games like ME just be episodic. Instead of putting out a $60 disc game every 2 or 3 years, put it out in 10 hour or so chunks every six months or whatever.

That could be an interesting model in terms of giving developers a lot of flexibility with changing the story etc. as time goes on, and giving us fans a fix of our favorite game world/story at more frequent intervals.[/QUOTE]

That can work for some games when they are built with that structure in mind. It's sort of like TV shows versus movies. Each has strengths and weaknesses.
 
[quote name='ihadFG']That can work for some games when they are built with that structure in mind. It's sort of like TV shows versus movies. Each has strengths and weaknesses.[/QUOTE]

Yeah, that's what I was thinking. It could work great for something like Mass Effect that has an overarching story but also tons of character side stories, and all kinds of random missions you go on etc.
 
Mass Effect was written as a trilogy out of the gate, so some of the story was obviously left to the later games in the series. It's certainly a TV move like other shows that build up an overarching universe without things completely compartmentalized.

Would it have been nice to have a DA: O-type expansion to ME2 as a bridge to ME3? Yes, without question. Do I think they messed up with the DLC they did post-launch, including Arrival? Not to me, though I can see some people having issues with "bridge" DLC that ties in specifically to the next game.

As I've played Arrival on both of my ME2 playthroughs, I won't see if there's a "you didn't play Arrival in ME2, so we'll have to summarize what happened at the beginning of ME3" flag that gets set going into ME3 from the ME2 import.

Regardless, I liked the second half of Arrival much more than the first half. No question there. The solo aspect was a bit jarring compared to the rest of the gameplay in the beginning, though at the end, it made sense to me.

ME2's "story" was part of the larger story arc, where ME2 is the middle component to the Reaper saga.
 
I believe that ME was written as a trilogy with everything planned out about as much as I believe George Lucas had all 6 Star Wars movies planned out way in advance.
 
[quote name='ihadFG']That can work for some games when they are built with that structure in mind. It's sort of like TV shows versus movies. Each has strengths and weaknesses.[/QUOTE]
Also, where they aren't made by Valve.

I'm not bitter.
 
[quote name='The Crotch']Also, where they aren't made by Valve.

I'm not bitter.[/QUOTE]
Can't wait for Left 4 Dead 3 and Portal 3 to get announced this year. :bouncy:
 
[quote name='The Crotch']Also, where they aren't made by Valve.

I'm not bitter.[/QUOTE]

Yeah, for episodic games to work, they should be consistent like TV shows.
 
[quote name='The Crotch']Can't wait for DOTA 3.[/QUOTE]
And don't forget Team Fortress 3.

[quote name='ihadFG']Yeah, for episodic games to work, they should be consistent like TV shows.[/QUOTE]
Yes, agreed with this.

Cohesion and consistency are highly needed.
 
[quote name='distgfx']I'm going to need some examples of this.[/QUOTE]
da_Sex_10.jpg
 
[quote name='distgfx']I'm going to need some examples of this.[/QUOTE]

I knew you loved all of icebeast's pictures. :bouncy:
 
[quote name='hankmecrankme']I believe that ME was written as a trilogy with everything planned out about as much as I believe George Lucas had all 6 Star Wars movies planned out way in advance.[/QUOTE]

Yeah, I'm with you, dude.

Seems more likely it went something like this:

"Whoa, holy shit, people loved Mass Effect! Let's make it a trilogy, like everything else -- I'm sure we can come up with 2 more games! Yeah, especially if the second game does NOTHING to advance the story and ends where it starts! :whee:"
 
[quote name='hankmecrankme']I think he's giving free prostate exams.[/QUOTE]

Which one is getting the exam? The guy on the bottom looks too happy to be giving one.
 
[quote name='corrosivefrost']Yeah, I'm with you, dude.

Seems more likely it went something like this:

"Whoa, holy shit, people loved Mass Effect! Let's make it a trilogy, like everything else -- I'm sure we can come up with 2 more games! Yeah, especially if the second game does NOTHING to advance the story and ends where it starts! :whee:"[/QUOTE]
Exactly.

And the bottom dude is giving, top dude is taking. Both enjoy it.
 
[quote name='hankmecrankme']Exactly.

And the bottom dude is giving, top dude is taking. Both enjoy it.[/QUOTE]

I'm going to need more examples.
 
[quote name='dothog']It's the thing that holds the guns and explosions and racy gay sex scenes.[/QUOTE]

What are we talking about, because I'm interested now.

b879af76482e93b67da482492ab685f61051634466.jpg
 
Also a big fat fuckin' LOL at Cashcom.

[quote name='Cashcom']
The character information and files were intentionally included on retail versions of the PS3 and Xbox 360 game to save hard drive space and to ensure for a smooth transition when the DLC is available, allowing players who choose not to purchase the content the ability to play against players that did.
[/quote]
meh.ro563.jpg
 
[quote name='hankmecrankme']I knew we'd summon the Icebeast.[/QUOTE]

I hope you were also singing my new theme song as well.
 
[quote name='icebeast']What are we talking about, because I'm interested now.[/QUOTE]

There's a lot of story in this thread now. It's like a writer's workshop in here all of a sudden.
 
[quote name='distgfx']I don't understand, what's going on in that picture?[/QUOTE]



Liar. :cool:



[quote name='hankmecrankme']I think he's giving free prostate exams.[/QUOTE]


:cold:
 
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