[quote name='corrosivefrost']There is a delicate balance, though.
You can see it in the pattern for the Wii and it's imitators (kinect, move).
As Nintendo shifted away from the "gamer" market and turned toward the casual/family market with motion controls, they made money hand over fist because they tapped into a previously untouched market. However, there is a side effect here in the general strategy for Nintendo and the target audience; Nintendo now has to try to sell non-avid gamers software and so do third party publishers/developers. With many Wii's collecting dust or being used as Netflix streaming boxes and the like, you see things like Xenoblade (I think) taking miracles to be brought over to the US market. Nintendo didn't think it would sell to the majority of the install base I'd guess.[/quote]
When you talk about any of these game companies, they aren't interested in anything that doesn't sell huge amounts of anything. I think you will find that with any big company. Doing something relatively small and niche like Xenoblade really isn't in the DNA of large companies.
Now apply the "copycat" syndrome to the MS strategy -- they're also targeting the casual market now through kinect and trying to be the XBMC the community turned the original XBOX into. What does this mean for all those people who love their 360 and pay for live and such? That there's no great first party exclusives, that they'll get the occasional Gears of War or Halo game and have to depend on third party publishers to get the kind of games they turn on their 360s to play.
Microsoft's goal has always been, IMO, to put an "everything machine" in everyone's living room. The fact that it started off as a game console is secondary to them.
It is funny, but when Microsoft put out a console, I thought it would make PC gaming better. But, that seems to have happened despite Microsoft's every effort, because Microsoft is so frigging huge that the left hand doesn't know what the right hand is doing (and doesn't care). You'd think the experience between XBox and Windows would be tight, but it isn't. We on the PC side still have to deal with the godawful GFWL.
So yeah, while these shows aren't catered solely to the "hardcore" gamer any more and there are other audiences that the big 3 are trying to reach, real gamers can't help but be disappointed by this, especially since they're most likely the ones who are tuning in and watching the streams. As a gamer, I think I saw 3 first party exclusives that I'll play some day and the rest of the Sony/MS conferences were pretty much a let down. And while there are great games in this E3, for every MGR:R or Watchdogs, there's about 20 just dance 4's or wreckateers.
You need to read this article:
http://www.rockpapershotgun.com/2012/06/05/e3s-press-events-do-not-represent-the-gaming-i-know/
[quote name='corrosivefrost']Final Showdown for free?

yes. Otherwise, disappointing for me.
Virtua Fighter 5, inFAMOUS 2 (platinumed), Little Big Planet 2 (sold, have another copy for sale), Ratchet and Clank: All 4 One (don't give a

), Warhammer 40,000: Space Marine (own it), Just Cause 2 (own it), Saints Row 2 (own it, still needs a trophy patch), Lara Croft and the Guardian of Light (own it), Hard Corp: Uprising (own it), Choplifter HD (don't give a

), Zombie Apocalypse Never Die Alone (don't give a

), and Sideway NY (don't give a

).
Just like the "we're sorry package" from the PSN downtime, there's a bunch of cool shit, for people who didn't ALREADY BUY SHIT.
At least they're giving us Final Showdown free.[/QUOTE]
Well, I don't buy shit because I have a huge backlog, so most of this is new for me. Hard Corp: Uprising is the only one I own on PS3 (I have Sideway NY on Steam.)
I wonder if Target will take back the copy of R&C: All 4 One I bought, since I haven't opened it yet. Tradein is about half what I paid for it.