[quote name='CaptainJoel']I know, right? Still super goddamned epic, though.
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Skullgirls worth it for $11, guys? Will we ever play it?[/QUOTE]
I'll grab it. We can play sometime, captain. Icebeezy and Bluescrote have it too.
[quote name='ihadFG']
Except Dear Esther isn't really something new or original. It was very standard as far as art games go. There have been other games that have done the whole "walking" thing much better. And most of them don't have the same air of feigned intellectualism that Dear Ether does.
And I know how you feel about Braid, but the beauty of the game is that it takes a somewhat traditional game formula and turns it into something more. To me, pretentious means acting on the surface like you are doing something greater than you really are. Now Braid may have the same surface level artsiness, but unlike Dear Esther, it has a lot of interwoven narrative/game design depth to back it up. You may not see it, but there's a reason why Braid sparked so much discussion among indie game people whereas so many other games haven't.[/QUOTE]
Maybe not to indie-philes like you. But it was the first "game" I'd heard of where there wasn't really a game. Kind of like Myst but with no puzzles is the impression I got... which is why I didn't bother to buy and/or play it.
Anyway...
1: characterized by pretension: as
a : making usually unjustified or excessive claims (as of value or standing)
b : expressive of affected, unwarranted, or exaggerated importance, worth, or stature
2: making demands on one's skill, ability, or means : ambitious
I'm not sure if the media heaped any sort of undeserved critical praise on Dear Esther, but I know they did with Braid. And yeah, maybe Braid was overly ambitious, so maybe definition 2 sort of applies from Blow's point of view. Not sure 2 would apply to Dear Esther either.
So yeah, the way I read those, and the things I know about these two games says one fits and the other really doesn't. Then again, you need to take note that this is the point of view of a "hardcore" gamer and not someone who is hugely into the indie gaming scene or the information and buzz within it. But from an average user who had no idea who Johnathan Blow was before MS published and hyped up Braid in the Summer of Arcade? Yeah, I think the above is rather appropriate...
