[quote name='The Mana Knight']Let me explain to everyone how PS3 updates work. For one, there's only a console firmware update every 2-3 months as of late, compared to every month early in the month. The reason for the constant updates is so Sony can continue to reduce the amount of OS memory everything uses (especially in game). This allows for features to be added in-game (like the in-game XMB, could not be added until the size of the OS memory decreased to a certain amount), and allows Sony to give more available RAM to developers (making ports especially easier to do on PS3). While PS3 firmware updates only take me 2 minutes to download, what takes them a bit longer (compared to other updates) is the larger file size. Main firmware updates are over 100MB in size, and due to the way PS3 was created, the main firmware has to be re-downloaded every time to add/remove features. It cannot be patched in via small file size.
Game updates use to have a certain amount of space to add space. For a game like Resistance/MotorStorm, every time a feature was going to be added, the same exact file had to be re-downloaded every time something was added/changed. Older PSN games were like that where you could not patch, but only re-download the same game over and over again. As development kits were updates, games could be patched through via small/large file. There are also no restrictions on game update size, and they are not heavily compressed (which leads to a higher size). Some games like LBP, Burnout Paradise, etc. have large updates because they are built on a foundation where if anything is added in the store, a new file has to be downloaded. Once the file is downloaded to add stuff, you can buy unlock keys in the store to use it. I believe its a way some third parties use to avoid paying for bandwidth fees (or whatever) on the PS Store, using their own servers for the update.
I rarely have a problem with updates because I like things being fixed and new features, but then again I don't have that problem because I tend to play certain games a lot. If you don't play a game for a very long time, you might have to download a bunch of updates, unless its one of those games that combines the updates into one (like SingStar I believe).[/QUOTE]
I hear Sony is stuck in last this gen and has less Japanese games than the 360, any truth to this?
Game updates use to have a certain amount of space to add space. For a game like Resistance/MotorStorm, every time a feature was going to be added, the same exact file had to be re-downloaded every time something was added/changed. Older PSN games were like that where you could not patch, but only re-download the same game over and over again. As development kits were updates, games could be patched through via small/large file. There are also no restrictions on game update size, and they are not heavily compressed (which leads to a higher size). Some games like LBP, Burnout Paradise, etc. have large updates because they are built on a foundation where if anything is added in the store, a new file has to be downloaded. Once the file is downloaded to add stuff, you can buy unlock keys in the store to use it. I believe its a way some third parties use to avoid paying for bandwidth fees (or whatever) on the PS Store, using their own servers for the update.
I rarely have a problem with updates because I like things being fixed and new features, but then again I don't have that problem because I tend to play certain games a lot. If you don't play a game for a very long time, you might have to download a bunch of updates, unless its one of those games that combines the updates into one (like SingStar I believe).[/QUOTE]
I hear Sony is stuck in last this gen and has less Japanese games than the 360, any truth to this?