[quote name='corrosivefrost']The princess saving you is just a different take on a death animation -- instead of a dead body and continue, the princess hucks you back to the last *checkpoint* with magic. [/QUOTE]
Well one difference is it wasn't really last check point, it was the last place you were on solid ground (not wall running, swinging etc.).
I loved that as you didn't have to redo much. In the last gen PoP games if you fell and died you were back at the last check point which was sometimes a good bit before the platforming area where you fell and died.
So I loved always getting saved and put right back at the start of the platforming section, as replaying sections of games is something I loathe. I don't mind redoing a tricky platforming section until I get through it. But I don't want to have to waste a couple minutes getting back to that section when I die in the middle of it.
Well one difference is it wasn't really last check point, it was the last place you were on solid ground (not wall running, swinging etc.).
I loved that as you didn't have to redo much. In the last gen PoP games if you fell and died you were back at the last check point which was sometimes a good bit before the platforming area where you fell and died.
So I loved always getting saved and put right back at the start of the platforming section, as replaying sections of games is something I loathe. I don't mind redoing a tricky platforming section until I get through it. But I don't want to have to waste a couple minutes getting back to that section when I die in the middle of it.