[quote name='Rei no Otaku']One is an action game, one is a RPG. Comparison failed.
That's like arguing a bad story in a RPG shouldn't matter because a bad story in a fighting game doesn't matter. They're two different genres. If you want to compare DQ to other RPGs, be my guest. It'll show how horrible the series is.[/quote]
so you're saying games from different genres can't share certain gameplay elements? get outta here with that BS
i like etrian odyessey and i don't even know what the story is
i've met tekken fans who play it for the story
in the modern game there's usually two motivations for playing a game: continuing the story, and outplaying the programmed intelligence (exception: competitive games, where you outplay someone else). so guess what, regardless of the genre, you can have a terrible story and good gameplay
pete5883:
so let's jump to dq7:
dq7 - you follow the adventures of nameless hero (which is supposed to be you) as he explores world and attempts to figure out what happened to the world. exploration has always been a strong focus of dq and this game turns it up to the max. each town you go to has a strong plot to it, but it hardly if ever contributes to the overarching story.
here's an example of dq style:
we need to get to the village across the mountain, but there's this boulder blocking the way, so we have to talk to the scientist in this other village.
the scientist is currently trying to see if he can emulate humanism in robots, but he mistakenly creates a robots that think and act for themselves, and he has to find out a way to stop them, while questioning the ethics of whether or not it's right. his mentor left an emergency bomb in another cave, so you have to get it. you do, then go to the robot main base, where you dispatch the head robot and arm the bomb. before it goes off, the scientist comes in and stops, argues that you shouldn't defeat innocent robots, and reprograms them all. he notices that the head robot had some sort of evil influence. then he gives you your dynamite to clear the boulder.
compared to ff7, which is a good archetype for the modern jrpg:
we need to stop sephiroth. we heard he's at golden saucer. there's a murder, and you're mistakenly accused, so you get thrown in the prison where barret comes to terms with his past by meeting up an old friend of his. after clearing up that issue and freeing yourself from golden saucer, you believe that sephiroth went west. you go that way and you find red 13's village, and he has a problem with his past you gotta deal with. you chase sephiroth to nibelheim, and there you learn a little bit more about sephiroth and what made him into who he is.
the main differences are this:
1 - In DQ, each town has a self-contained miniplot which is more important than the overarching story. In modern JRPG, each town has a miniplot which is designed to contribute to the overarching story or to your own characters.
2 - In DQ they place a huge emphasis on exploration. When you get the ship it's usually a big deal because there's so many places to check out. In modern JRPG when you get a travel device it's usually just to reach your next location.
I like to view CT as the perfect marriage between DQ and FF. Self-contained miniplots, minimal overarching story, yet a clear distinction between each era and each village.
i bet this'll get a tl;dr but whatever
it's out there