GGT 94 Pirated Fallout 3, LBP, Far Cry 2, and Dead Space; But Paid For Castlevania.

Status
Not open for further replies.
[quote name='MarkMan']If you've played FFIV before, I'd say pass for now. DQIV for something new. Just my two cents tho.[/quote]

I never played FFIV. I got FFIII for the DS and hated all the grinding and the job system. But I also hear that FFIV has a lot of grinding, at least the SNES version did. Did that transfer over?
 
How is Dragon Quest IV something new when it's a remake? I guess it's new if you compare to amount of remakes undergo by Final Fantasy 4(Snes, Gba, Ds, PS1).


I never played Dragon Quest IV so I have no idea wither or not it's good or not. For Final Fantasy 6, it have some slight changes like increase difficulty that is set for Japanese players, new cg cutscenes, voices on cutscenes, decant ability(perma items that gives a job skills), game plus or also known as new cycle and some new items. If your new to Final Fantasy IV, it worth checking it out. If you played it, you should skip it.


For me, I didn't like the game at all. I beat the other FF IV remakes. It feel like more of the same with a little more level grinding due to increase difficulty.You can beat the game like me with minimum level grinding, but you have to play extra defensive. I didn't dig those cutscenes. Many of cutscenes feel dated. I think I'm one of few that actually like the gba remake. Sure it's glitchy, but it works in your favor. Level grinding and encounter rate was far less than snes version and bonus dungeon is a nice tack on. I'm suprised they removed bonus dungeon on ds version. I bet SquareEnix will try to milk it for what it's worth and remake on Psp with both ds and gba contents.
 
I love FF IV DS, it's just right for me since I played the original II on SNES as a kid.

It has that certain spark that made the FF series such a smash, you can deny it if you want, but DQ just doesn't stack up for me. I recommend trying first if possible, otherwise watch videos on Youtube and read reviews to get an idea of the mechanics.

I don't like the abundance of users willing to let a bunch of forum nerds like us decide for them.
 
[quote name='willardhaven']I don't like the abundance of users willing to let a bunch of forum nerds like us decide for them.[/quote]

Don't feel too pressured. I just want to hear impressions. But maybe I should wait till DQIV DS is actually out. For some reason I thought it came out last week.
 
I thought it was out already too...

I was looking forward to the action-based DQ IX but Square-Enix wimped out over the Japanese fans' reaction.
 
I would say avoid both DQ and FFIV if you dislike grinding. DQ is one of the most grind centric series around...its almost as bad as an MMO. FFIV on the SNES was great, but the DS version like tripled the grind from what iv played.
 
I probably worded myself wrong, I actually like grinding to a certain extent. It's an easy, yet productive way to waste time at work :D But FFIII's job system had you grinding for insanely too long. And since the story wasn't anything special I said fuck it and quit.
 
[quote name='Rodimus']I probably worded myself wrong, I actually like grinding to a certain extent. It's an easy, yet productive way to waste time at work :D But FFIII's job system had you grinding for insanely too long. And since the story wasn't anything special I said fuck it and quit.[/quote]
ff3 ds has way more grinding than ff3 nes. that is freakin' stupid right there.

ff4 i've only had two spots for grinding, the first being after you get rydia and the second after you get the twins. didn't even grind when i first got cecil paladin form in my party.

dq4 has more spots but it's never more than 10-15 minutes, at least original dw4 was like that:
1 - with ragnar to get money to buy med herbs to make it to the next town
2 - when you first get elena to beat the boss in the cage
3 - with mara and nara in the start to be able to survive the cave
4 - beginning of chapter 5 when you get your first party members

hm, grinding when you first get your party members for like 10-15 minutes, and never again, that doesn't so bad
 
I don't mind grinding for short bursts, but making it a requirement over long stretches of a game is too much for me. I'm debating whether I should give up on FFIII DS myself. :p
 
I actually like grinding. I remember in FFIII on the DS I grinded in the last tower before you get to the final boss (there's this one creature that will call others into the fight). I grinded that fight for about 30 minutes, got a ridiculous amount of experience, went into the final boss at level 65 with job levels of 99 all around and completely trounced the final boss in 3 turns.
 
[quote name='SL4IN']I actually like grinding. I remember in FFIII on the DS I grinded in the last tower before you get to the final boss (there's this one creature that will call others into the fight). I grinded that fight for about 30 minutes, got a ridiculous amount of experience, went into the final boss at level 65 with job levels of 99 all around and completely trounced the final boss in 3 turns.[/quote]

That's the main reason I don't mind grinding. ;)
 
any import ps3 rpgs that are worth getting since gamefaqs probably has a translation. I'm also about to play ff XII and finish it finally since I just got a decent undub version. Am I the only one here that thinks it's okay to download undubs as long as you have the original which I do? It's not like I got it off bittorrent. Since that crap is for amatures. Well wether people think it's wrong or not. I'm going to be enjoying playing FF XII without Vaan's crappy high pitched voice.
 
That was fuckin' fantastic. I just beat DDS2, and I'm quite satisfied. The final boss wasn't nearly as hard as I was expecting though. I got through to its last form first try, and then got annoyed by the constant muting so I restarted. Beat it second try easily. I'm also glad it leaves open my next two nights to study for my PDE exam on Friday.

I'm not sure what I should start next though.

[quote name='MSI Magus']Anyone heard anything about Suikoden VI?[/quote]

They just announced that Suikoden game for the DS. Don't expect to hear anything about a 6 anytime in the near future.
 
Well, the first time I fought it, I got my ass kicked. Second time, I set void physical and drain electricity, and it was pretty simple.

Also had debilitate which helped a whole lot.
 
http://kotaku.com/5050840/sega-working-on-mystery-rpg

Sega's apparently making RPG. They'll be revealing it in 10 days. If you go to the teaser site, the music sounds super old school RPG style. A lot of people are speculating that it has something to do with Dragon Force which is a little strange because I near just bought that and Shining Force 3 (which they already announced a new SF) a week or two ago.
 
[quote name='kainzero']you shouldn't talk

you like dynasty warriors[/QUOTE]
You shouldn't talk. You like DQ.

We can just keep going back and forth if you like.
 
[quote name='Rei no Otaku']You shouldn't talk. You like DQ.

We can just keep going back and forth if you like.[/quote]
dynasty warriors has way more grinding than dq if you wanna play at the harder difficulty levels, as it becomes a matter of playing the easiest EXP levels over and over again. in some instances it's more ridiculous, in SW2 if you wanted to inherit the higher level skills you had to save right before killing an officer who had it, and pray that you rolled the dice correctly

the story is the same in each game, obviously.

you spend most of your time mashing your favorite two combos (either your crowd clearing one or your officer killing one). the only difficulty in the game comes from outspacing your opponent which is random at best and occasionally looking for some dumplings to get your health back.

compared to your arguments against DQ:

-grinding, which is a lot easier in DQ compared to DW.
-the story, which is typically a "kill the overlord" plot. DW is the same. kill cao cao, liu bei, sun jian, dong zhuo, the yellow turbans. if you want to argue about characterization, i'll explain to you how they do it in DQ, especially in regard to each individual town in the game, and how it differs from most JRPGs and the perceived view of a "good story"
-the battle system, which you say is "mashing fight" all the time, is reasonably similar to DW


btw i'm just bored at work
so i feel like being bitter and caustic
apologies for attacks on character in advance
no apologies for how awesome DQ is

i also like the warriors games
 
I just remember playing the Dynasty Warriors Gundam demo, and leaving the controller sitting there for 3 minutes to see if the braindead enemies would attack me instead of just walking into each other. They hit me a couple times, but I still had like half my health. I refuse to believe people would pay money for that.
 
Dynasty Warrior is pretty good game. It's probably considered one of the best modern day co-op beat'em up with some rpg elements. The combat is far more refine then any other multiplayer beat'em ups(Most of modern ones are single player - Ninja Gaiden, God of War, Devil May Cry, Heavenly Sword, Godhand) like X-Men Legend/Alliance Series, Lord of Rings or Kingdom under Fire.


The problem is that each series have such small incremental changes which seem more like patches or expansion such as new skins, items, maps and default the item location. Rather than giving them for free or charge a low fee via by patches, Koei decides to charge full prices for some minor changes. You still get your lame voice acting, same story, unintentional fog of war, bad dialog and dumb ass AI who can't even fend for themselves. They constantly barrage you with repeated messages begging for help. Actually, it even worse than expansion pack. When you buy a new one, you start in fresh slate. You can't even transfer your data. You constantly have to start from ground up. You have level up your 40+ characters, get your ultimate weapon and max their stats. And when new one comes around you have to do the same shit over and over again to a point it drive up your nerves.
 
[quote name='kainzero']i'll explain to you how they do it in DQ, especially in regard to each individual town in the game, and how it differs from most JRPGs and the perceived view of a "good story"[/QUOTE]
Do go on.
 
[quote name='kainzero']dynasty warriors has way more grinding than dq if you wanna play at the harder difficulty levels, as it becomes a matter of playing the easiest EXP levels over and over again. in some instances it's more ridiculous, in SW2 if you wanted to inherit the higher level skills you had to save right before killing an officer who had it, and pray that you rolled the dice correctly

the story is the same in each game, obviously.

you spend most of your time mashing your favorite two combos (either your crowd clearing one or your officer killing one). the only difficulty in the game comes from outspacing your opponent which is random at best and occasionally looking for some dumplings to get your health back.

compared to your arguments against DQ:

-grinding, which is a lot easier in DQ compared to DW.
-the story, which is typically a "kill the overlord" plot. DW is the same. kill cao cao, liu bei, sun jian, dong zhuo, the yellow turbans. if you want to argue about characterization, i'll explain to you how they do it in DQ, especially in regard to each individual town in the game, and how it differs from most JRPGs and the perceived view of a "good story"
-the battle system, which you say is "mashing fight" all the time, is reasonably similar to DW


btw i'm just bored at work
so i feel like being bitter and caustic
apologies for attacks on character in advance
no apologies for how awesome DQ is

i also like the warriors games[/QUOTE]
One is an action game, one is a RPG. Comparison failed.

That's like arguing a bad story in a RPG shouldn't matter because a bad story in a fighting game doesn't matter. They're two different genres. If you want to compare DQ to other RPGs, be my guest. It'll show how horrible the series is.
 
Better argument against Rei's taste is his affinity for Gust games. I'm kidding, but the DW argument is silly, Dynasty Warriors may be like Madden, but at least it has visceral appeal.

DQ games are like dropping heavy objects on your foot for fun. That said I still kind of like VIII.
 
[quote name='Rei no Otaku']One is an action game, one is a RPG. Comparison failed.

That's like arguing a bad story in a RPG shouldn't matter because a bad story in a fighting game doesn't matter. They're two different genres. If you want to compare DQ to other RPGs, be my guest. It'll show how horrible the series is.[/quote]
so you're saying games from different genres can't share certain gameplay elements? get outta here with that BS

i like etrian odyessey and i don't even know what the story is
i've met tekken fans who play it for the story

in the modern game there's usually two motivations for playing a game: continuing the story, and outplaying the programmed intelligence (exception: competitive games, where you outplay someone else). so guess what, regardless of the genre, you can have a terrible story and good gameplay

pete5883:

so let's jump to dq7:

dq7 - you follow the adventures of nameless hero (which is supposed to be you) as he explores world and attempts to figure out what happened to the world. exploration has always been a strong focus of dq and this game turns it up to the max. each town you go to has a strong plot to it, but it hardly if ever contributes to the overarching story.

here's an example of dq style:
we need to get to the village across the mountain, but there's this boulder blocking the way, so we have to talk to the scientist in this other village.

the scientist is currently trying to see if he can emulate humanism in robots, but he mistakenly creates a robots that think and act for themselves, and he has to find out a way to stop them, while questioning the ethics of whether or not it's right. his mentor left an emergency bomb in another cave, so you have to get it. you do, then go to the robot main base, where you dispatch the head robot and arm the bomb. before it goes off, the scientist comes in and stops, argues that you shouldn't defeat innocent robots, and reprograms them all. he notices that the head robot had some sort of evil influence. then he gives you your dynamite to clear the boulder.

compared to ff7, which is a good archetype for the modern jrpg:
we need to stop sephiroth. we heard he's at golden saucer. there's a murder, and you're mistakenly accused, so you get thrown in the prison where barret comes to terms with his past by meeting up an old friend of his. after clearing up that issue and freeing yourself from golden saucer, you believe that sephiroth went west. you go that way and you find red 13's village, and he has a problem with his past you gotta deal with. you chase sephiroth to nibelheim, and there you learn a little bit more about sephiroth and what made him into who he is.

the main differences are this:

1 - In DQ, each town has a self-contained miniplot which is more important than the overarching story. In modern JRPG, each town has a miniplot which is designed to contribute to the overarching story or to your own characters.
2 - In DQ they place a huge emphasis on exploration. When you get the ship it's usually a big deal because there's so many places to check out. In modern JRPG when you get a travel device it's usually just to reach your next location.

I like to view CT as the perfect marriage between DQ and FF. Self-contained miniplots, minimal overarching story, yet a clear distinction between each era and each village.



i bet this'll get a tl;dr but whatever
it's out there
 
[quote name='kainzero']so you're saying games from different genres can't share certain gameplay elements? get outta here with that BS

i like etrian odyessey and i don't even know what the story is
i've met tekken fans who play it for the story

in the modern game there's usually two motivations for playing a game: continuing the story, and outplaying the programmed intelligence (exception: competitive games, where you outplay someone else). so guess what, regardless of the genre, you can have a terrible story and good gameplay

pete5883:

so let's jump to dq7:

dq7 - you follow the adventures of nameless hero (which is supposed to be you) as he explores world and attempts to figure out what happened to the world. exploration has always been a strong focus of dq and this game turns it up to the max. each town you go to has a strong plot to it, but it hardly if ever contributes to the overarching story.

here's an example of dq style:
we need to get to the village across the mountain, but there's this boulder blocking the way, so we have to talk to the scientist in this other village.

the scientist is currently trying to see if he can emulate humanism in robots, but he mistakenly creates a robots that think and act for themselves, and he has to find out a way to stop them, while questioning the ethics of whether or not it's right. his mentor left an emergency bomb in another cave, so you have to get it. you do, then go to the robot main base, where you dispatch the head robot and arm the bomb. before it goes off, the scientist comes in and stops, argues that you shouldn't defeat innocent robots, and reprograms them all. he notices that the head robot had some sort of evil influence. then he gives you your dynamite to clear the boulder.

compared to ff7, which is a good archetype for the modern jrpg:
we need to stop sephiroth. we heard he's at golden saucer. there's a murder, and you're mistakenly accused, so you get thrown in the prison where barret comes to terms with his past by meeting up an old friend of his. after clearing up that issue and freeing yourself from golden saucer, you believe that sephiroth went west. you go that way and you find red 13's village, and he has a problem with his past you gotta deal with. you chase sephiroth to nibelheim, and there you learn a little bit more about sephiroth and what made him into who he is.

the main differences are this:

1 - In DQ, each town has a self-contained miniplot which is more important than the overarching story. In modern JRPG, each town has a miniplot which is designed to contribute to the overarching story or to your own characters.
2 - In DQ they place a huge emphasis on exploration. When you get the ship it's usually a big deal because there's so many places to check out. In modern JRPG when you get a travel device it's usually just to reach your next location.

I like to view CT as the perfect marriage between DQ and FF. Self-contained miniplots, minimal overarching story, yet a clear distinction between each era and each village.



i bet this'll get a tl;dr but whatever
it's out there[/QUOTE]

Its not BS. I saw your post and thought the exact same thing that he did. DW is an Action game so its judged by gameplay, camera, control and other issues then DQ.
 
I like how you are saying RPGs don't have to be fun if the story is good.

Making comparisons between genres is fine but since this is the RPG thread let's not.
 
[quote name='willardhaven']I like how you are saying RPGs don't have to be fun if the story is good.[/quote]
when did i say RPGs don't have to be fun, or is that a dig at DQ that i'm missing?

i can tell you why i have fun playing
but i'll reserve that for after you confirm if that was a serious statement

[quote name='msi magus']DW is an Action game so its judged by gameplay, camera, control and other issues then DQ.[/quote]
sorry i didn't know RPGs weren't judged by GAMEplay, after all why would there be GAMEplay in a role-PLAYing GAME

the point is
concepts of GRINDING, STORY as well as how OBSTACLES ARE OVERCOME USING A BATTLE SYSTEM can be reasonably assessed to be the same across these two genres. i am not saying which game is better BUT there are elements in each game just like how a story in a game can be reasonably compared to a story in a movie or novel.

i believe there is hardly any grinding, and there are no problems with the story or the battle system anyway, but if you were to assume DQ had those concepts in the game, they're present in DW as well.

laaater
 
No I was talking to Magus, I think you should be able to compare whatever genre you like.

I think you raise some good points, but arguing tastes will never work.

Some people enjoy ketchup, others prefer mayonaise.
 
[quote name='willardhaven']No I was talking to Magus, I think you should be able to compare whatever genre you like.

I think you raise some good points, but arguing tastes will never work.

Some people enjoy ketchup, others prefer mayonaise.[/quote]
i don't mind people saying they don't like it nor will i attempt to change people's minds by directly arguing against them

but i gotta stick up for a game when it's getting gangbanged. maybe my argument won't make the people i'm arguing against consider otherwise, but all the other observers might be think "hey, if there's so much debate over this, i gotta check this out"

imo, i'd rate the DQs like this:

6, 5, 8, 4, 7 / 3, 1, 2

7 was really an acquired taste and did a lot of things wrong, and 8 was pretty damn good but honestly, i think 6 and 5 are the pinnacle of the series. i mean i put dq6 at ff6 level, if not higher, so you guys shouldn't sleep on the 5 and 6 remakes when they come out here =)
 
I will give 6 or 5 a try.

I like VIII's graphics and battles, but the dialogue and menu systems drive me nuts. Do the DS versions have a smoother interface?
 
dood Yggdra Union is sweeeeeet~~~

why arent u playing this game?!?!

it's dope coz u can only attack once per turn, but you can make setup formations so that your characters can attack in succession vs. a group of successive enemies

so what u do is figure out how the computer will act, and attack a character that is not who u believe will attack in the next round, but set your characters up in such a way that when you do get attacked you've prepared a counterattack against it so you're doing the most damage you can do.

so like it is pretty damn strategy style!! The last game I played with that much strategy was Rondo of Swords, except that game was really as simple as routine enemies into your attack radius and making sure you dont attack enemies who are impenetrable.

Rondo was all about baiting, Yggdra is all about formations
 
[quote name='willardhaven']I will give 6 or 5 a try.

I like VIII's graphics and battles, but the dialogue and menu systems drive me nuts. Do the DS versions have a smoother interface?[/quote]
what do you mean by dialogue and menu systems?

ironically, DQ8 was redesigned for the US market. they added the symphonic soundtrack to the game (a bad idea, imo), changed the sound effects from the classic ones, and made the menu into an entire GUI (before it was just the old school dq menu they've been using forever).

jekki: i think the yggdra union interface is crap. i played it on the GBA and it was just so ... LOUD that i couldn't tell what was going on.
 
Dialogue text appears really slowly and a lot of it is boring.

The menus feel like a PS1 game and the item management makes me insane. Equiping an item is a pain, everything that has to do with the interface feels inhibiting.
 
[quote name='MarkMan']I can't wait for V or VI, only played a few minutes of each via emulator.

Also FF VI!!!!!! > VII !

Sorry to say.[/quote]

You shouldn't have to apologize for the truth.

[quote name='willardhaven']Dialogue text appears really slowly and a lot of it is boring.

The menus feel like a PS1 game and the item management makes me insane. Equiping an item is a pain, everything that has to do with the interface feels inhibiting.[/quote]

Wasn't there an option to speed up game text?
 
A little something came in the mail today
my.php

It's going to be a good weekend.
 
[quote name='pete5883']Why do you say that? This track alone makes it a good idea imo [/quote]
damn hearing that makes me wanna play DQ8 again
 
I loved the symphonic soundtrack for DQ8. Loved it. I think my favorite songs were probably the Mysterious Tower song and the one that plays when you're in your ship.
 
I would have sex listening to DQ VIII's OST. Even if I was by myself. :( :) I was lucky enough to get DQ VIII 2 months before the release date. It was an AMAZING experience. Prior to that, the last RPG I played was either FFX or KOTOR. It made me get back into RPG and learn to appreciate them again.
 
Last edited by a moderator:
made you...?

The suspense!!

I loved Dragon Quest VIII. Yeah, it was old school and there was one point that definitely forced you to grind out some levels, but the whole thing felt like a a legitimate adventure rather than you merely moving between point A and point B the whole time. I really hope that Dragon Quest IV is something like that...

or basically, just not like Dragon Quest VII.
 
Status
Not open for further replies.
bread's done
Back
Top