[quote name='panzerfaust']I can't even remember the names of those two party members, which basically reflects Bioware's character writing as of late. They were two interchangeable shells of nothingness specifically made just so the player could go through the choice of letting one die. Not sure if that's something to be proud of Bioware for attempting, or if we should see it as the shallow gimmick it was.
Tali and Garrus were good though. And Mass Effect 2 had some better characters. I just feel like it's all so artificial though. Like, oh, hello new character. Oh I see you have a very clearly defined personality right off the bat. Oh and here is when we go on a mission and find out that you have a sensitive side. Next.
Garrus and Tali felt more natural, and I recall Moridin being fun.[/QUOTE]
I completely disagree about Bioware's character writing being poor. I think the problem is they tend to really focus on making about half the characters well-defined, but then they throw in a few more characters without really putting too much care into them. And on top of that, the only characters you will really come to know are the ones in your party. So for instance, trying to avoid Wrex dying in ME1 was more important to me because I had him in my party the whole game. But even with Kaiden and Ashley, I would hardly say they were interchangeable and their deaths meant nothing to me. I actually quite liked Kaiden, but couldn't stand Ashley. I was glad to see her go. Additionally, I think that DA2 is their first game that I've played where I actually find every single main party member to be pretty well-defined and interesting. There isn't even one character that I was like "Oh, well this is one of the boring throwaway ones." So I feel like their games are becoming more and more character driven as of late, which is something I strongly prefer.