[quote name='Idiotekque']Eh, that's really irritating. I try to use the Xbox 360 controller as I read it has controller support (Guilty Gear X2), and sure, it works fine until I try to map actions to the triggers, which just won't pick up in the game.
Anyone know a way around this? I'd really rather not have to deal with JoyToKey, I abhor that program and I'm not going to spend money on XPadder.
I'm not about to beat my keyboard to hell playing a game like this, and there just aren't enough buttons on the 360 controller to cover the game's actions without the triggers.
EDIT: Eh, and that's the beginning of the problems. It seems like you can only use certain keys to map attacks. Basically you've got U, I, O and a couple others, and if you map those to something else, they still link to the controller's counterparts to those buttons, so you can't say "I want P K S or Dust mapped to the spacebar while the rest of my actions are controller buttons", because it simply won't let you.
I have NO idea how even JoyToKey is going to fix this. If you have a 360 controller, you're just given counterpart buttons on your controller that go to the keyboard buttons. That kind of kills the ability to use JoyToKey at all here.
I'm thoroughly frustrated and confused. There doesn't seem to be anything about this online, I don't get it.[/QUOTE]
http://www.gog.com/forum/guilty_gear_series/mapping_l2r2_to_a_xbox_360_controller
Edit: I confirmed this works. Launch the config app (not config from inside the game), go to the joystick tab, check the Z-axis box. Hit apply. Then go through the mappings for all the buttons. L2 should be 1ZMIN and R2 should be 1ZMAX. Xinput (360) maps the triggers to the positive and negative halves of the Z-axis.
Also if you have a DirectInput controller (RumblePad 2, F310, F710, etc) that'll probably work just fine -- I can check this.