[quote name='SynGamer']Very true, but i'm going to go off on a tangent for a bit and offer my idea of what could be done with the
next-gen hardware to make a great/fun game;
I'm a huge an of ToCA 3. Not sure if many have heard of it, but it has been argued to be better than GT4 many times. It has damage modeling, car setups, and more series to race in than one knows what to do with. Sadly, Codemasters decided to go a different route with the series and is currently set to release GRID in a few months. In no way are they making a better racer. All you see is improved graphics.
But what if a developer decided to go a different route. Keep the Xboxd graphics, but add more damage modeling/textures for realism. The lower texture car models would mean less memory to be used up. This in turn would allow for more processing power and memory to be used for AI. In ToCA 3, you had up to 20 cars on track...going the route i just suggested, would could probably see up to 50 cars on track with the same/better AI as we have in most racing games now. It's just an example of what developers could do, the games will still look good, and the grapphics would be better than that of the original Xbox which were pretty good if you ask me. For a racing game, the cars will be going fast enough (i hope) so that the textures won't really matter...
Anyone following what i'm saying? It would cost less and take less time if the graphics weren't as much of a focus on these next-gen games. I applaud R* for what they have done in GTA IV, and all these complaints that the graphics aren't all that great...well,
off. They are rendering an entire city, plus citizens, plus vehicles, plus lighting, give them a break. All i'm saying is that developers could focus less on graphics and more on gameplay, innovation (50 cars on track would be amazing, especially for Le Mans racing), and fun.[/QUOTE]
You make interesting suggestions, and I'm sure someone will do roughly what you are suggesting.
But you have to realize that one of the primary reasons you don't see a lot of games like GTA, is that data streaming technology working on that magnitude is very difficult to develop well. It takes a great amount of resources just to "catch up" to rockstar, and there really isn't a good engine to license like you can with other stuff. You could easily spend 18 months developing just the prototype data-streaming engine that attempted to compete with Rockstars engine. Nevermind the massive amount of artwork, event scripting, and making gameplay fun.
I once had a programmer lose it in a meeting at the simple suggestion of allowing a player to interact with any car in a living city, to allow driving around a city nowhere near the level of free-roaming as GTA3. He said "You know we don't have nearly the budget for that"!
I'm not making excuses. Just trying to put things into perspective. GTA is special in the game world. Most devs simply don't have the resources to even attempt to compete with an ASPECT of GTA. It's far too risky.