James Anderson: i had no idea paranautical activity was going to be so hard
(Someone else in chat): apparently if you hit first level with the crossbow, you should restart at least according to an RPS writeup
Guncraft game designer: hey
(A second someone else in chat): Are you related with this game any way?
Guncraft game designer: yep, executive producer & lead game designer
Mike Maulbeck: thats a fluffy position
Guncraft game designer: I like to back all the groupees bundles
Travis Pfenning: too fluffy. lol*
MM: right?
James Anderson: that's what's annoying about Paranautical activity. the weapon it gives you at the start is random and it massively affects how difficult the game will be
James Anderson: also it's too hard anyway
Travis Pfenning: can i have that position the future, for code avarice
Mike Maulbeck: no >_>
Someone else: yeah paranautical is very hard
JA: like you can lose all your health in like one second- there's no invulnerable period after taking a hit
TP: Dont be scared James
TP: it might just take you some skill
JA: it doesn't make me want to get better at it though
MM: if you suck at using a weapon, you're gonna have a hard time
shocking
TP: you are a minority
JA: random weapon each time is a terrible idea
TP: ohh really
MM: the rooms are procedural, so are the guns
TP: Mike, he said your idea was bad, lol*
MM: thats just how it works
JA: there's procedural and there's random. two different things. random is bad
MM: ill get back to you when im done counting my stacks of money
TP: we could give you a pistol and good luck*
MM: lol. start off with brass knuckles
TP: start off with a tissue hahahhahaa
JA: it's like all the people who like the game seem to think that it's good that it's hard and if someone thinks it's too hard they are a wuss or lack skill but it's not hard for the right reasons. it's not hard in the right way
TP: if you take the time to paly it
MM: its a totally fair game
JA: look at REAL roguelike games for an example
TP: you will be fine
JA: it's not fair. give the player the same weapon each time then it's fair
MM: every time you take damage, it's your fault. thats the right kind of hard. making it random doesnt make it unfair. thats ****ing idiotic
JA: how rude
MM: oh joy theres a profanity filter
JA: a shame there isn't a filter to hide rude people all together
TP: dude you are telling us that our game is unfit for your skill
MM: shame there isnt a filter to hide people who dont know jack about game design
JA: i'm a developer.
TP: sorry to hear that. >_> *
MM: that doesnt mean you know what youre talking about
JA: why don't you stop being so rude. maybe you should hire some PR people if this is how you interact with your customers*
MM: some people just suck at videogames
2nd Random Chat participant: I too make games, but i don't act like I know everything about games and the industry. just tossing that in
MM: congrats
JA: i was personally attacked
TP: you criticized on 5 mintues of game play
JA: some people think obviously that it's ok to attack people personally with insults when their game is being cricicised
TP: who insulted you
JA: 5 minutes? where do you get this figure from
MM: youre too easily offended ma'am
JA: travis, the other dev, he said what i said was " idiotic"
TP: ohh did I? I didnt say that
JA: i didn't say you did, travis
TP: MIke did, and he said how idiotic
JA: i said the other dev
TP: he is a bit toughy lately.. touchy*
JA: see, i'll never buy another one of your games now. maybe you don't care
MM: haha
Someone in chat trying to move things along: Lets move topic swiftly on from this mess XD Hand up whos excited for Fairy Bloom Freesia!!!
MM: that one sale! We've missed out on it! what will we do!?!?
TP: I cant paly the game for **** .. James.. but when i spenmt time on it, I got better
JA: but if you are rude to everyone all the time you will start to get a name
TP: the idea is to get items.. to make those guns more usable
MM: I didnt get into game dev to prance around other peoples feelings
TP: you just dont understand that is the design
MM: I speak my mind, and when people talk ****, I tear em down
Chat Random: Travis, no melee weapons?
TP: you can use the trident as Melee
JA: i do understand that is the design. i don't think it's a good design. if you can't take that criticism without resorting to personal abuse hurled at your customers, you shouldn't be in this chat
MM: and the sickle is mele as well
TP: if you cant respect design, and leave your opinion in your pocket, you shouldn't be here either
JA: i'm supposed to never criticise a game ? that's ridiculous
TP: you judged it
MM: You can criticize, but dont call it bad design. Because it's not
JA: yeah and? it is bad design*
TP: not criticised
JA: it's a joke that you are calling paranautical activity a roguelike. it is nothing like a roguelike
MM: it just isnt. Saying random generation and variant difficulty is bad desing is just wrong
TP: and that is why we want to attack you right there. whats your address, im gonna send you some tissues
JA: do you know the difference between procedural design and random design or am i wasting my time? i heard the devs of PA were like this from someone else. seems they were right*
MM: haha. PA devs dont take ****. myth confirmed