[quote name='evanft']But if they swung at the same time, they should both impact and reduce each player's health accordingly. We're talking one person getting a disproportionate amount of damage from the hit here.
Let's say, for the sake of argument, I have 10% health, you have 15%, and melee reduces health by 18%. Then at any angle, a melee kills either of us in one hit. Therefore, whoever swings first would survive, while the other would die. In Halo 3, this is not the case. Instead of it being based on timing, it's now based on who has more health. Skill and timing now have nothing to do with it, merely your health at the time of the swing.
Please, explain to me how this change isn't complete shit.[/QUOTE]
All they are saying is that a hit like anything else takes your health down without the consideration of timing at all. So if I have lower health and get hit may lose all my health and die if I have more health then the person hitting me and don't die then hit back they will die.
Your first statement doesn't make sense, if both people are hit it takes the same amount of health for both and if one persons health is low he dies, it doesn't take more health from one and less from the other that is the problem if it actually came down to timing.
And your second statement doesn't make sense either if the melee takes 18% and both people had less than that then yes the first person hit would die. Thats the way it works by how much health someone has.
And keeping track of your health and taking cover when you need to is skill that is why they reward you for killing sprees, because you can stay alive. There isn't much skill in running up to someone and hoping you hit them first because the first to hit gets the kill, that would be ridiculous because if I have 100% health and you don't I would hope it doesn't come down to timing.
EDIT: I'm sure if it wasn't the melee system it would be something else. everyone has there reason for not getting a kill or losing.