Halo 3 - General Discussion & Info

I need a pretty good team to play team slayer. I'm a major at rank 30 and want to rank to 35-40. I'll be playing tonight a little if anyone is interested.
 
[quote name='tayaf69']I need a pretty good team to play team slayer. I'm a major at rank 30 and want to rank to 35-40. I'll be playing tonight a little if anyone is interested.[/quote]

added, but i did just get CoD4 yesterday, so who knows if i will actually play Halo 3 tonight.
 
[quote name='mattstockton12']Quick question...can you earn the game completion achievements in co-op mode? It didn't give me any...[/quote]Yes, that's how I got my Campaign achievements.
 
My friend and I beat Halo 3 on Legendary. It gave him game completion for Normal and it gave me neither normal or legendary. However, it gave us both all of the level completions. wtf?
 
[quote name='mattstockton12']My friend and I beat Halo 3 on Legendary. It gave him game completion for Normal and it gave me neither normal or legendary. However, it gave us both all of the level completions. wtf?[/quote]
Did you watch the intro?
 
I'm going to buy the maps because I don't get Call of Duty 4 till Xmas and this game is still taking up most of my time.

I'm 40 in rumble pit, any ideas on how many times I'll have to place 1st or 2nd/wins I need to hit 50? I heard It's a long road.
 
[quote name='Monsta Mack']I'm going to buy the maps because I don't get Call of Duty 4 till Xmas and this game is still taking up most of my time.

I'm 40 in rumble pit, any ideas on how many times I'll have to place 1st or 2nd/wins I need to hit 50? I heard It's a long road.[/quote]

Alot. I found Team Slayer and Double Team to be the easiest to get 50's in.
 
[quote name='life.exe']Alot. I found Team Slayer and Double Team to be the easiest to get 50's in.[/quote] You must have a good team because two people in our 4v4 team suck ass. But my doubles team owns.
 
Say if you complete all levels on legendary except one (you complete the on level on heroic), would you still get the legendary completion achievement?
 
[quote name='Phorty Ounce']Say if you complete all levels on legendary except one (you complete the on level on heroic), would you still get the legendary completion achievement?[/quote]

No. Why would you get the achievement for beating all of the levels on legendary when you haven't?
 
[quote name='Danil ACE']No. Why would you get the achievement for beating all of the levels on legendary when you haven't?[/quote]

Just asking. I assume it is the same case with the other levels of difficulty, being that you have to beat all game levels with the same difficulty and not a complete a level with a higher/lower difficulty.

Well, back to The Ark.
 
Anyone else think dual Brute spikers are a little unbalanced?

EDIT: Wow...I just read about the retarded change to the melee system. All this time I thought it was me sucking, but now I see they decided to completely ruin it.
 
[quote name='evanft']

EDIT: Wow...I just read about the retarded change to the melee system. All this time I thought it was me sucking, but now I see they decided to completely ruin it.[/quote]

Basically, i guess they want everyone to keep playing CoD4.
 
[quote name='anomynous']What changes to the melee system?[/quote]


When 2 people melee each other within one second of each other, the person with the most health wins, even if the other player with less health melee'd first and would have been able to kill the person with more health with the melee.
 
The melee is really meant to be a last resort kind of thing anyways. Like when you run out of ammo, or only have a rocket launcher in close quarters.
 
[quote name='BackInBlack']When 2 people melee each other within one second of each other, the person with the most health wins, even if the other player with less health melee'd first and would have been able to kill the person with more health with the melee.[/QUOTE]
for some reason that makes sense to me, the strongest survive. if the other way worked I would be pissed, especially if you are the person that takes down there health and melees them.

Sounds good to me.
 
[quote name='M1C13']for some reason that makes sense to me, the strongest survive. if the other way worked I would be pissed, especially if you are the person that takes down there health and melees them.

Sounds good to me.[/QUOTE]

Ah, so because someone has less health, they should lose even though they swung first. Makes sense. Oh wait, it's a fucking retarded and absolutely unnecessary change that does nothing but hurt gameplay.
 
[quote name='evanft']Ah, so because someone has less health, they should lose even though they swung first. Makes sense. Oh wait, it's a fucking retarded and absolutely unnecessary change that does nothing but hurt gameplay.[/QUOTE]
well lets think this through I have full health and you have reduced health and we both hit each other at the same time. Now we all know that that melee isn't a one hit kill unless you hit the person in the back, so you could say that it just reduces the amount of health a person has. So if I have full health my health would be reduced from the hit and if you have reduced health your health would also be reduced possibly down to below 0%.

And to explain they "swung first" argument, I can use what I said from above that the melee is not a one hit kill unless it is from behind, so that would also factor into whoever has lower health losses because if you hit someone with full health and you don't have full health they can still hit you and you are going to lose.

I can see where you would have a problem with that.......
 
[quote name='M1C13']well lets think this through I have full health and you have reduced health and we both hit each other at the same time. Now we all know that that melee isn't a one hit kill unless you hit the person in the back, so you could say that it just reduces the amount of health a person has. So if I have full health my health would be reduced from the hit and if you have reduced health your health would also be reduced possibly down to below 0%.[/QUOTE]

But if they swung at the same time, they should both impact and reduce each player's health accordingly. We're talking one person getting a disproportionate amount of damage from the hit here.

[quote name='M1C13']And to explain they "swung first" argument, I can use what I said from above that the melee is not a one hit kill unless it is from behind, so that would also factor into whoever has lower health losses because if you hit someone with full health and you don't have full health they can still hit you and you are going to lose.[/QUOTE]

Let's say, for the sake of argument, I have 10% health, you have 15%, and melee reduces health by 18%. Then at any angle, a melee kills either of us in one hit. Therefore, whoever swings first would survive, while the other would die. In Halo 3, this is not the case. Instead of it being based on timing, it's now based on who has more health. Skill and timing now have nothing to do with it, merely your health at the time of the swing.

Please, explain to me how this change isn't complete shit.
 
There's still skill involved. I think this update is just to counteract lag. Say if 2 people meleed each other almost instantly, it would be pretty difficult to determine who the winner would be with taking lag into account. It might seem cheap and "skill-less,", but I think it's a good way to provide a more "clean" gameplay experience.

I believe Bungie even said this themselves and imo, it's not that big a deal.
 
[quote name='strdr4']There's still skill involved. I think this update is just to counteract la. Say if 2 people meleed each other almost instantly, it would be pretty difficult to determine who the winner would be with taking lag into account. It might seem cheap and "skill-less,", but I think it's a good way to provide a more "clean" gameplay experience.

I believe Bungie even said this themselves and imo, it's not that big a deal.[/quote]


I'm not saying Halo 2 was "clean", but the melees in that game never bothered me.
 
The melee system is bullshit and the reason I stopped playing this game.

If a future update does something to fix it, I'll be back.
 
[quote name='evanft']But if they swung at the same time, they should both impact and reduce each player's health accordingly. We're talking one person getting a disproportionate amount of damage from the hit here.



Let's say, for the sake of argument, I have 10% health, you have 15%, and melee reduces health by 18%. Then at any angle, a melee kills either of us in one hit. Therefore, whoever swings first would survive, while the other would die. In Halo 3, this is not the case. Instead of it being based on timing, it's now based on who has more health. Skill and timing now have nothing to do with it, merely your health at the time of the swing.

Please, explain to me how this change isn't complete shit.[/QUOTE]
All they are saying is that a hit like anything else takes your health down without the consideration of timing at all. So if I have lower health and get hit may lose all my health and die if I have more health then the person hitting me and don't die then hit back they will die.

Your first statement doesn't make sense, if both people are hit it takes the same amount of health for both and if one persons health is low he dies, it doesn't take more health from one and less from the other that is the problem if it actually came down to timing.

And your second statement doesn't make sense either if the melee takes 18% and both people had less than that then yes the first person hit would die. Thats the way it works by how much health someone has.

And keeping track of your health and taking cover when you need to is skill that is why they reward you for killing sprees, because you can stay alive. There isn't much skill in running up to someone and hoping you hit them first because the first to hit gets the kill, that would be ridiculous because if I have 100% health and you don't I would hope it doesn't come down to timing.

EDIT: I'm sure if it wasn't the melee system it would be something else. everyone has there reason for not getting a kill or losing.
 
[quote name='BackInBlack']I'm not saying Halo 2 was "clean", but the melees in that game never bothered me.[/quote]

I can't really say much on that because I rarely ever melee in Halo2. It's not as dominant as it in in 3. IDK if Bungie updated the Melee, but I stopped playing before they did.

I agree though that hey, if 2 people with a low amount of health melee each other, the guy who hits first should get the kill and survive regardless of how much low health he has, but I also agree that lag can really screw things up and apprantly it's big enough for Bungie to implement this change.
 
[quote name='evanft']Let's say, for the sake of argument, I have 10% health, you have 15%, and melee reduces health by 18%. Then at any angle, a melee kills either of us in one hit. Therefore, whoever swings first would survive, while the other would die. In Halo 3, this is not the case. Instead of it being based on timing, it's now based on who has more health. Skill and timing now have nothing to do with it, merely your health at the time of the swing.

Please, explain to me how this change isn't complete shit.[/quote]

Yeah but they make up for that by making you play fucking swords or hammers every other fucking round. :roll:
 
When two people melee each other within a second or less and the melee would kill them both at their current shield levels, they both should die, period. The melee system is terrible.
 
[quote name='bil4ltool']When two people melee each other within a second or less and the melee would kill them both at their current shield levels, they both should die, period. The melee system is terrible.[/quote]


Thats really what it comes down to, i dont know why this game had to be such a melee battle.
 
Melee was not a problem in halo 2, why change it? The new melee system is flat out stupid and illogical. Maybe you can think of some fucked up way to justify its "cleanness" but in practice it doesn't make sense.
 
The problem with the melee system isn't that the guy with more health wins, it's that it waits and gives person B .5-1 second to melee back if he's hit. Because of this, person B has had time to fire a couple extra bullets and will have more health. I just avoid AR+Melee duels now... won't even leave the base until a BR has respawned.

Bungie posted that they are working on the melee, hopefully it makes it into one of the two updates coming this month.

Idealy I'd like it to be completly removed or drastically reduced (and possibly have its damaged based on which weapon you are using).
 
I dont really have a problem with melee. I have more of a problem with swords and hammers. It just seems so random when deciding on who is going to win. I used to always lose, didnt know by pressing B i could swipe a little faster. But even with that knowledge, it still seems completely random. Two people can swipe at the same time and it seems not to matter who did it first, or last, just random picking who wins. Maybe this has to do with the same type of system melee uses when it gives the win to the person with the most power? Ive even had an episode where i slashed through a guys body, he didnt die, and he ended up killing me right after by slashing even though i was behind him. Go figure that! But i dont get how i can shoot someone with a shotgun point blank and die, and they dont die. Even if they did kill me first, my shotgun went off, in their face, and they live? That doesnt make sense. What is worse is that this is now a ranked game in lone wolves. I dont like swords, oddball, or king of the hill being in lone wolves ranked because IMO those games dont take skill, more or less luck. Especially when king of the hill likes to spawn you on the other side of the map after you die, to where the hill is actually at.

But i completely suck at this game. Im level 22 lone wolves, played over 600 ranked games, have 402 experience points. My highest rating was 23 in lone wolves. I suck at sniper, and anything that takes pure skill to use effectively. The only way i can get a lot of wins is with the shotgun, or other 1 hit kill type weapons. Well i do get a number of kills using the default gun and gernades. But i just suck at this game. :(

Oh PS. Are the new maps going to be able to be played in Lone wolves ranked, or Social rumble pit? Because those are the ones i play most.
 
[quote name='help1']Guys, we have already been through this. Bungie fucked up, and that omgu8myrice started crying about it, remember?[/quote]

i SAID that the melee system sucks compared to halo 2. i also said that there is probably some technical issue behind it, because i doubt that bungie would pull this new system out of their ass for no reason, and not quickly change it after the outcry.

hopefully their working on some kind of fix, though.
 
[quote name='The 7th Number']I dont really have a problem with melee. I have more of a problem with swords and hammers. It just seems so random when deciding on who is going to win. I used to always lose, didnt know by pressing B i could swipe a little faster. But even with that knowledge, it still seems completely random. Two people can swipe at the same time and it seems not to matter who did it first, or last, just random picking who wins. Maybe this has to do with the same type of system melee uses when it gives the win to the person with the most power? [/quote]

I pretty much agree with this. Melee isn't a problem for me, the only thing that is odd at times is the sword clash. Even so, it doesn't bother me much.
 
[quote name='dastly75']Melee was not a problem in halo 2, why change it? The new melee system is flat out stupid and illogical. Maybe you can think of some fucked up way to justify its "cleanness" but in practice it doesn't make sense.[/QUOTE]

Melee's in Halo 2 were A LOT worse in my opinion. They would miss like crazy and EVERY single time you pressed the melee button, you were taking a risk(you had no idea how far you were gonna lunge or EVEN if you were gonna have a lunge at all which caused millions of missed melees). I know that the person with more health is given an open door to retaliate and pretty much win every melee battle in Halo 3, but i'm pretty sure this is easier to fix?
 
I don't really have a problem with the sword, though a lot of people do. There are clear strategies that work, especially in places like The Pit. Nades, Battle Rifles, etc can all take out a sword user. And if they want to camp where it spawns, then just stay away from it and let them hide in there, rendering them ineffective.
 
[quote name='Daywalker']Melee's in Halo 2 were A LOT worse in my opinion. They would miss like crazy and EVERY single time you pressed the melee button, you were taking a risk(you had no idea how far you were gonna lunge or EVEN if you were gonna have a lunge at all which caused millions of missed melees). I know that the person with more health is given an open door to retaliate and pretty much win every melee battle in Halo 3, but i'm pretty sure this is easier to fix?[/quote]

Speaking of lunges, when using the sword sometimes you get it and sometimes you dont. Whats worse is that some dude can jump, be falling towards the ground, swing and get this lunge. Um, that is like breaking laws of momentum physics or something right there. No way can someone lunge in mid air. But with the lunges being there or not, it really kills gameplay. Because you could be after someone and could kill them, but then you dont get the lunge and now you set yourself up for someone to kill you. Either give it to us all the time or none of the time. Damn!
 
[quote name='Daywalker']Melee's in Halo 2 were A LOT worse in my opinion. They would miss like crazy and EVERY single time you pressed the melee button, you were taking a risk(you had no idea how far you were gonna lunge or EVEN if you were gonna have a lunge at all which caused millions of missed melees). I know that the person with more health is given an open door to retaliate and pretty much win every melee battle in Halo 3, but i'm pretty sure this is easier to fix?[/quote]

Wow, this is the exact opposite of how I feel. The change in the melee system made me stop playing this game, and coming from someone who played H2 for 2.5-3 years, that's saying a lot. In H2, you knew how much damage the melee did, you knew how many bullets you had to put into the guy before the melee would kill him, and hitting first always resulted in you winning. I don't know about you, but I always knew how far I would lunge with the melee and I very rarely missed a melee. The only thing that really bothered me in H2 was that the host always took 3 melees to kill. In H3, everything seems out of whack to me. Sometimes I can put half a clip into a guy and then melee him and it doesn't kill him, sometimes a guy puts 3 AR bullets into me and melees me and I die. It's just so random and doesn't make any sense to me. I like the idea of the person with more health winning when it's a tie. A tie, as in dead even; not when I can hear my melee hitting first and then hear his melee hitting me to kill me. That's not a tie. That's too big of a window to be called a tie.
 
Things like the melee debate make me want to have the damage bars back from Halo:CE on my HUD, so that I can accurately gauge how much bullcrap that melee hit is.
 
Can anyone point me to somewhere that sums up what happened in the first 2?

I know I should play them, but I'm not interested. I have a 360 and for this, I want to play 360 games, and I'm also lazy, with enough games to tie me up ;)

Thanks in advance all.
 
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