Halo: Reach

The live action one seems to be lacking from the older ones for ODST. Them were great and made me want a movie. This one just seems makes me not even care. However all the gameplay video makes me want this game now.
 
Traded in Halo WARS and GTA Liberty City stories today. $25.65 including the extra 35% Trade in Value. Heck $5 off from what I paid for both using a few Gamestop discount coupons.

Excited to get HALO REACH still Mad furious about.

- No Dual Wielding
- No Silenced SMG or SMG at all.
- No Night vision
- No Battle Riffle.
- No Flame thrower.
- No Brute shot
- No Claymore explosives.
- No alternate Pistol

just alot of stuff that goes Pew Pew pew.
 
[quote name='SRT8Charger']Traded in Halo WARS and GTA Liberty City stories today. $25.65 including the extra 35% Trade in Value. Heck $5 off from what I paid for both using a few Gamestop discount coupons.

Excited to get HALO REACH still Mad furious about.

- No Dual Wielding
- No Silenced SMG or SMG at all.
- No Night vision
- No Battle Riffle.
- No Flame thrower.
- No Brute shot
- No Claymore explosives.
- No alternate Pistol

just alot of stuff that goes Pew Pew pew.[/QUOTE]

Dual wielding wasnt really good for the game (without DW the SMG doesnt serve much of a purpose), The Battle rifle has essentially been replaced since there no point in having both it and the DMR, and why would there need to be another pistol?
 
[quote name='timesplitt']by the time 2015 rolls around you'll have spent the twelve hundred on points

and even if you had the points you wouldn't be able to[/QUOTE]
Sarcasm detector: Never post on CAG without one.
 
Also missing are the Brute Spike grenades which were so awesome.

Its like Bungie sat down and said What can we remove from the game and still be able to sell it.
 
[quote name='SRT8Charger']Traded in Halo WARS and GTA Liberty City stories today. $25.65 including the extra 35% Trade in Value. Heck $5 off from what I paid for both using a few Gamestop discount coupons.

Excited to get HALO REACH still Mad furious about.

- No Dual Wielding
- No Silenced SMG or SMG at all.
- No Night vision
- No Battle Riffle.
- No Flame thrower.
- No Brute shot
- No Claymore explosives.
- No alternate Pistol

just alot of stuff that goes Pew Pew pew.[/QUOTE]

I like all of those omissions except the SMG, which I would like the silenced one from ODST. I HATE the Brute Shot and I don't really dual wield at all, as I play more of a mid-to-long range game.

What is the "alternate" pistol?
 
[quote name='Friend of Sonic']Sarcasm detector: Never post on CAG without one.[/QUOTE]
:p
I'm trying to be a more responsible, kind, grammatically educated, good mannered adult. so more people respect me
 
Sucks that the brute shot isn't in the game since it was essentially a shotgun at close range with the shoot-once-then-melée combo. It was also useful for flipping the ever elusive ghost.

As for the other omissions, I don't care. BR's threw the game into a predictable and boring cadence. The DMR is alot more versatile which should lead to more interesting firefights.

As for dual wielding, it was only good in halo 2. It was pretty useless for halo 3. Though I don't see why they couldn't have included it in campaign.
 
[quote name='help1']Sucks that the brute shot isn't in the game since it was essentially a shotgun at close range with the shoot-once-then-melée combo. It was also useful for flipping the ever elusive ghost.

As for the other omissions, I don't care. BR's threw the game into a predictable and boring cadence. The DMR is alot more versatile which should lead to more interesting firefights.

As for dual wielding, it was only good in halo 2. It was pretty useless for halo 3. Though I don't see why they couldn't have included it in campaign.[/QUOTE]

DMR is more versatile? BR was good short, medium, and long range, I'm not sure how much more versatile the BR could've been.
 
[quote name='zewone']The DMR is less versatile which will lead to more interesting firefights since everyone won't be rockin' a BR.[/QUOTE]
Yep. Playing Halo 3 online gets really monotonous after a while because it's just one BR showdown after another. I encountered way more weapon variety in the Reach beta.
 
Was the BR more versatile? Yes. Will the DMR become the new BR? Yes.

The reason the BR was so versatile was because Bungie let it become that way. Everyone always cried about SMG/AR starts so they changed the spawn weapon to the BR. Hey, congratulations, now everyone has the best weapon in the game in their hands right off the bat. The BR is essentially a power weapon. It should be a weapon on the map that everyone goes for, like the rocket launcher. It was my favorite weapon in Halo 2 and I would always make sure I had one. If the weapon was still a weapon you had to go work for and you didn't just spawn with one, we wouldn't even be having this conversation.

That being said, the BR was in the Reach beta files. So was a bunch of other stuff that's been revealed since, like the hologram and firefight options. Reach is a new engine, so I don't see why they'd have Halo 3 tech in there. I'm still hopin' that the BR will make an appearance. After all, we didn't hear about the Flamethrower in H3 until about a week before its release in the final Bungie update, from what I remember.
 
[quote name='Trakan']Was the BR more versatile? Yes. Will the DMR become the new BR? Yes.

The reason the BR was so versatile was because Bungie let it become that way. Everyone always cried about SMG/AR starts so they changed the spawn weapon to the BR. Hey, congratulations, now everyone has the best weapon in the game in their hands right off the bat. The BR is essentially a power weapon. It should be a weapon on the map that everyone goes for, like the rocket launcher. It was my favorite weapon in Halo 2 and I would always make sure I had one. If the weapon was still a weapon you had to go work for and you didn't just spawn with one, we wouldn't even be having this conversation.

That being said, the BR was in the Reach beta files. So was a bunch of other stuff that's been revealed since, like the hologram and firefight options. Reach is a new engine, so I don't see why they'd have Halo 3 tech in there. I'm still hopin' that the BR will make an appearance. After all, we didn't hear about the Flamethrower in H3 until about a week before its release in the final Bungie update, from what I remember.[/QUOTE]

The BR is your start weapon only in a few playlists/game modes dummy.
 
[quote name='A Happy Panda']DMR is more versatile? BR was good short, medium, and long range, I'm not sure how much more versatile the BR could've been.[/QUOTE]

Sorry, I didn't mean more versatile, I meant more variable.

[quote name='A Happy Panda']The BR is your start weapon only in a few playlists/game modes dummy.[/QUOTE]

Why are you calling him a dummy. Have you played Halo 3 in the last year? The vast majority of players will start SCREAMING for vetos when the gametype is AR start so that they can automatically get a BR start, regardless of what the maps may be. If you don't veto, you are automatically labeled a "noob."

I'm sorry, but just because MLG has declared that the BR is a "pro" weapon and should be a starting weapon doesn't mean that it is more fun. I am with Trakan, the BR was most fun in Halo 2, when it wasn't just given to you at spawn, but you had to go an look for it much like you would do with any other power weapon. However, back then we also had the SMG/magnum and SMG/plasma rifle combo which could give the BR a run for its money at close range. How the DMR would fair against a BR is anyone's guess at this point, but I am guessing it wasn't a good match, which is why Bungie took the BR out.
 
[quote name='help1']Sorry, I didn't mean more versatile, I meant more variable.



Why are you calling him a dummy. Have you played Halo 3 in the last year? The vast majority of players will start SCREAMING for vetos when the gametype is AR start so that they can automatically get a BR start, regardless of what the maps may be. If you don't veto, you are automatically labeled a "noob."

I'm sorry, but just because MLG has declared that the BR is a "pro" weapon and should be a starting weapon doesn't mean that it is more fun. I am with Trakan, the BR was most fun in Halo 2, when it wasn't just given to you at spawn, but you had to go an look for it much like you would do with any other power weapon. However, back then we also had the SMG/magnum and SMG/plasma rifle combo which could give the BR a run for its money at close range. How the DMR would fair against a BR is anyone's guess at this point, but I am guessing it wasn't a good match, which is why Bungie took the BR out.[/QUOTE]

So again...the BR is only your starting weapon in a few playlists/game modes. Just because a map is vetoed because it has an AR start doesn't give any guarantee that the next map will be BR start.
 
[quote name='Trakan']
The reason the BR was so versatile was because Bungie let it become that way. Everyone always cried about SMG/AR starts so they changed the spawn weapon to the BR. Hey, congratulations, now everyone has the best weapon in the game in their hands right off the bat. The BR is essentially a power weapon. It should be a weapon on the map that everyone goes for, like the rocket launcher. It was my favorite weapon in Halo 2 and I would always make sure I had one. If the weapon was still a weapon you had to go work for and you didn't just spawn with one, we wouldn't even be having this conversation.

That being said, the BR was in the Reach beta files. So was a bunch of other stuff that's been revealed since, like the hologram and firefight options. Reach is a new engine, so I don't see why they'd have Halo 3 tech in there. I'm still hopin' that the BR will make an appearance. After all, we didn't hear about the Flamethrower in H3 until about a week before its release in the final Bungie update, from what I remember.[/QUOTE]

They had to do that because the starting weapons were so bad. The AR was inferior in every situation. I sort of see what you are saying about putting it on the map but on bigger maps AR/SMG battles just didnt make sense. Even on smaller maps BR battles are more appealing then spray and pray. It was less of an issue in Halo 2 though I would agree there.

I would be suprised since the DMR is them essentially redesigning the BR. They seem too similar to have them both in.
 
[quote name='yankeessuck']They had to do that because the starting weapons were so bad. The AR was inferior in every situation. I sort of see what you are saying about putting it on the map but on bigger maps AR/SMG battles just didnt make sense. Even on smaller maps BR battles are more appealing then spray and pray. It was less of an issue in Halo 2 though I would agree there.

I would be suprised since the DMR is them essentially redesigning the BR. They seem too similar to have them both in.[/QUOTE]

On a map like Waterworks, I can agree that a BR start is okay. Smaller maps don't need that.

Panda, you're just making yourself look worse. Even if BR start is only in half the gametypes, you're still playing it half the time.
 
[quote name='Trakan']On a map like Waterworks, I can agree that a BR start is okay. Smaller maps don't need that.

Panda, you're just making yourself look worse. Even if BR start is only in half the gametypes, you're still playing it half the time.[/QUOTE]

Who said its in half the gametypes?
 
[quote name='A Happy Panda']So again...the BR is only your starting weapon in a few playlists/game modes. Just because a map is vetoed because it has an AR start doesn't give any guarantee that the next map will be BR start.[/QUOTE]

In team slayer, which is by far the most played playlist, it is guaranteed to be a BR start if AR is vetoed.

In Team doubles, another popular playlist, there is a 75 percent chance it will be BR's after a veto.

Don't play yourself, bud. BR starts are much more prevalent than you are letting on, unless you are playing social.
 
[quote name='yankeessuck']They had to do that because the starting weapons were so bad. The AR was inferior in every situation. I sort of see what you are saying about putting it on the map but on bigger maps AR/SMG battles just didnt make sense. Even on smaller maps BR battles are more appealing then spray and pray. It was less of an issue in Halo 2 though I would agree there.[/QUOTE]

I think this has to do more with level design. If you look at the Halo 2 maps, they were excellent because although they were medium sized maps, they didn't have all these open areas in them, and were able to keep firefights in close quarters. An example of this would be Colossus, where BR's were not a start weapon, but had to be picked up, and even then, a smart grenade combined with the SMG could take out an enemy wielding a BR. No to mention having a limited number of BR's on the map was interesting since it forced competitive players to keep track of weapon respawn times - thus adding another variable to the game. However, if you look at Halo 3 maps like Isolation and Standoff, which are medium sized maps, there are a ton of open fields, which obviously isn't conducive to AR/smg fights.

With the return to Halo 2 maps, such as Ascension, Ivory Tower, and Sanctuary, I can see Halo Reach potentially matching Halo 2's thrilling multiplayer experience. My only worry is how all these armor abilities will play into the mix, because as much as I talk about variables possibly improving a game, they can also become its demise (much like MW2). The good news is that we only have to wait a couple more weeks to find out. :D
 
[quote name='help1']I think this has to do more with level design. If you look at the Halo 2 maps, they were excellent because although they were medium sized maps, they didn't have all these open areas in them, and were able to keep firefights in close quarters. An example of this would be Colossus, where BR's were not a start weapon, but had to be picked up, and even then, a smart grenade combined with the SMG could take out an enemy wielding a BR. No to mention having a limited number of BR's on the map was interesting since it forced competitive players to keep track of weapon respawn times - thus adding another variable to the game. However, if you look at Halo 3 maps like Isolation and Standoff, which are medium sized maps, there are a ton of open fields, which obviously isn't conducive to AR/smg fights.

[/QUOTE]

I dont think keeping track of respawn times to be very fun but regardless certain people would be left without BRs and therefore at an obvious disadvantage. Plus if everyone is going run and pick up BRs theres no reason to not give everyone one. It wasnt like picking up a shotgun which is only good in specific situations. Giving people an inferior weapon just doesnt make sense.
 
[quote name='Fjordson'] I encountered way more weapon variety in the Reach beta.[/QUOTE]

I felt this way too. Though since it was a beta and people were running around trying new things, I think it will wear down over time. Leaving it so certain weapons will be picked up more often than others. It just boils down to what weapons people feel they are proficient with. I wish people would keep up the variety but in the long run I just don't see it happening.
 
[quote name='yankeessuck']I dont think keeping track of respawn times to be very fun but regardless certain people would be left without BRs and therefore at an obvious disadvantage. Plus if everyone is going run and pick up BRs theres no reason to not give everyone one. It wasnt like picking up a shotgun which is only good in specific situations. Giving people an inferior weapon just doesnt make sense.[/QUOTE]

I can see why you would think keeping track of weapon respawns isn't fun, since that is more of an upper echlon of players thing to do. However you are dead wrong about everyone needing BRs at spawn to prevent them from just picking them up, because there never were enough BRs for every one in the game to have one, assuming you were actually killing people. Also, on halo 2 maps like elongation and ivory tower, a person with a SMG wouldn't always automatically lose to a person with a BR. It was only that way in halo 3.
 
I think my impulse to pick up the Halo console is kinda starting to die off. Might cancel my preorder and keep the 400 bones.


I haven't found anyone to buy my CoD console, and I can't really think of the last time I played a game online on the xbox anyway.
 
[quote name='help1']I can see why you would think keeping track of weapon respawns isn't fun, since that is more of an upper echlon of players thing to do. However you are dead wrong about everyone needing BRs at spawn to prevent them from just picking them up, because there never were enough BRs for every one in the game to have one, assuming you were actually killing people. Also, on halo 2 maps like elongation and ivory tower, a person with a SMG wouldn't always automatically lose to a person with a BR. It was only that way in halo 3.[/QUOTE]

That is because dual-wielding was a hell of a lot more useful/powerful in Halo 2. In H3 dual-wielding is basically useless.
 
[quote name='yankeessuck']I dont think keeping track of respawn times to be very fun but regardless certain people would be left without BRs and therefore at an obvious disadvantage. Plus if everyone is going run and pick up BRs theres no reason to not give everyone one. It wasnt like picking up a shotgun which is only good in specific situations. Giving people an inferior weapon just doesnt make sense.[/QUOTE]

I remember getting stomped by a team one time who were keeping track of when the overshield/camo respawned. I never felt the need to really do that, but it's not a bad idea.
 
[quote name='help1']I can see why you would think keeping track of weapon respawns isn't fun, since that is more of an upper echlon of players thing to do. However you are dead wrong about everyone needing BRs at spawn to prevent them from just picking them up, because there never were enough BRs for every one in the game to have one, assuming you were actually killing people. Also, on halo 2 maps like elongation and ivory tower, a person with a SMG wouldn't always automatically lose to a person with a BR. It was only that way in halo 3.[/QUOTE]

Even in Halo 2 if you were stuck with the SMG you always had to find a weapon to pair it or you will find yourself at a disadvantage. Thats still an issue on the smaller maps. If hypothetically half the players could get BRs thats half with an advantage over the other half and with no reason to do so. I dont really recall anyone ever finding SMG/AR battles to be more fun or a better test of skill so it makes sense to give the players weapon or weapons that are at least serviceable in more situations then the SMG (useful for close quarters/dual wielding) or the AR (useful for........)

I'm not saying theres no negative to BR starts but there really is no positive to any other weapon in a normal competitive game.
 
[quote name='Trakan']I remember getting stomped by a team one time who were keeping track of when the overshield/camo respawned. I never felt the need to really do that, but it's not a bad idea.[/QUOTE]

You didn't do this? Hmm...

There was a period where I even had the timing of the power weapons down in H2.
 
need some things cleared up. what pre-order bonuses are there (or were)? I heard there was a special helmet at gamestop (and saw some on ebay a while back). then I read something about armor? what's going on and how did pre-order [xbl] codes get sent out already?

note that I'm new to pre-order bonuses such as in game content [read re-order dlc]
 
@ the timing talk: there's actually an app to keep track of the timing for all weapons on Halo 3. You just have to set it at the beginning.
 
[quote name='Mr Dude65']@ the timing talk: there's actually an app to keep track of the timing for all weapons on Halo 3. You just have to set it at the beginning.[/QUOTE]

The weapon respawn system in Halo 3 is different from Halo 2. In Halo 3, it goes strictly off timers, so it is easy to track. In Halo 2, it only lets ONE weapon be out at a time, so say the rocket respawn is two minutes, if the other team is holding an empty rocket launcher for 5 minutes, that rocket launcher WON'T respawn until the person holding the empty rockets swaps them out or dies.

[quote name='yankeessuck']Even in Halo 2 if you were stuck with the SMG you always had to find a weapon to pair it or you will find yourself at a disadvantage. Thats still an issue on the smaller maps. If hypothetically half the players could get BRs thats half with an advantage over the other half and with no reason to do so. I dont really recall anyone ever finding SMG/AR battles to be more fun or a better test of skill so it makes sense to give the players weapon or weapons that are at least serviceable in more situations then the SMG (useful for close quarters/dual wielding) or the AR (useful for........)

I'm not saying theres no negative to BR starts but there really is no positive to any other weapon in a normal competitive game.[/QUOTE]

Here is the thing, you had the option to either go for a BR spawn, go for a carbine spawn, or look for a magnum, plasma pistol or plasma rifle to pair with your SMG. That is 5 weapons/combos, all of which were widely accessible on all maps. Halo has always been about spawning and finding weapons on the map to your advantage, unlike call of duty where you spawn with your weapon, causing the average joe to simply run around the map aimlessly in an attempt to get some kills. In Halo 2, since you didn't necessarily spawn with a godly weapon, you were forced to reevaluate the decisions you would make with your current life off the respawn. Should you risk running out where you know the enemy is to get a BR, or maybe pick up the magnum near you, creep around a little bit, kill the guy near the BR, and then swap out for a BR? Or what about the myriad of other options? In Halo 3, you would simply run to the area, throw some random grenades, and hope that they at least inflicted a little bit of damage on your enemy, because since you and him have weapons that shoot at the same rhythm, then you have the upper hand.
 
Ohh, thanks for clarifying. I just thought it was kind of cool that there was an app for that. I haven't used it, but it could come in handy.
 
[quote name='ImLuhkee']I felt this way too. Though since it was a beta and people were running around trying new things, I think it will wear down over time. Leaving it so certain weapons will be picked up more often than others. It just boils down to what weapons people feel they are proficient with. I wish people would keep up the variety but in the long run I just don't see it happening.[/QUOTE]
That's true. But I did find myself doing equally well with multiple guns, which is something I've never encountered in Halo 3. That might just be me, though.

And for the record, I highly doubt they would randomly re-insert the BR into Reach, but who knows.

Have you guys watched any of the campaign footage they've been showing at GamesCom? I really, really want to, but I've managed to hold off. I usually don't give a shit about spoilers, but I'm really trying to keep everything in this fresh for some reason.
 
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[quote name='Gamer SDP']need some things cleared up. what pre-order bonuses are there (or were)? I heard there was a special helmet at gamestop (and saw some on ebay a while back). then I read something about armor? what's going on and how did pre-order [xbl] codes get sent out already?

note that I'm new to pre-order bonuses such as in game content [read re-order dlc][/QUOTE]

I will post tomorrow on this when
 
[quote name='help1']


Here is the thing, you had the option to either go for a BR spawn, go for a carbine spawn, or look for a magnum, plasma pistol or plasma rifle to pair with your SMG. That is 5 weapons/combos, all of which were widely accessible on all maps. Halo has always been about spawning and finding weapons on the map to your advantage, unlike call of duty where you spawn with your weapon, causing the average joe to simply run around the map aimlessly in an attempt to get some kills. In Halo 2, since you didn't necessarily spawn with a godly weapon, you were forced to reevaluate the decisions you would make with your current life off the respawn. Should you risk running out where you know the enemy is to get a BR, or maybe pick up the magnum near you, creep around a little bit, kill the guy near the BR, and then swap out for a BR? Or what about the myriad of other options? In Halo 3, you would simply run to the area, throw some random grenades, and hope that they at least inflicted a little bit of damage on your enemy, because since you and him have weapons that shoot at the same rhythm, then you have the upper hand.[/QUOTE]

You are reevaluating because the weapon you have is worthless. Even if dual wielding was actually good for the game (it wasnt) you still get in plenty of spots where you can barely defend yourself let alone kill the guy with the BR. That is the case on smaller maps too. I know that if I have the BR/Carbine and you have the SMG and whatever you would die the high percentage of the time. With all that said I still think Halo 2 was the best of the series in multiplayer so this issue wasnt that huge but I would say Halo 1 is the only game to get starting weapons right until Reach.
 
It looks like Halo Reach has leaked into the internet due to hackers. It's an early report but could be true.

[quote name='halo.bugie.org']It's out there.
Just a warning - looks like Reach is out there in the wild. This time it seems we can't blame the French; apparently, a group of modders figured out how to fool Xbox.com into allowing a download of the copies put up for some press. (Ouch!) Videos and screenshots are already online, and it's likely that if you hang around on forums, you WILL see spoilers. (We'll do our best to keep them off the HBO forum, but we can't guarantee anything... and we certainly can't help with other places on the interwebs.) So if you're looking to play Reach unspoiled... now might be a good time to go dark. (Louis Wu 13:17:08 UTC)
[/QUOTE]

http://halo.bungie.org/news.html?item=30690
 
Can we have a MOD put down a warning that anyone who posts "spoilers" before launch faces a ban? I'm not talking spoilers like: "OMG it's like the book" or review scores. I mean true spoilers that you wouldn't find watching Vidocs, trailers, interviews, etc.



Also, anyone dumb if enough to pirate it and play it deserves the console ban MS will give them.

And before you swashbucklers out there start lighting your fuses: yes, MS is a giant evil corporation, $59.99 OMG!!!, Console FPSs blow, Will one copy really hurt the million its sells on Day 1, I only pirate to demo. We have all heard it before. I don't think anyone wants to debate the rights and wrongs of piracy.
 
Yes. Please, refrain from posting any kind of spoiler for Halo Reach in this thread.

There are other sites to go to if you want to read/discuss it.
 
[quote name='Trakan']Yes. Please, refrain from posting any kind of spoiler for Halo Reach in this thread.

There are other sites to go to if you want to read/discuss it.[/QUOTE]

Thanks!!!!!!!!! I'm not going to be able to go anywhere on the internet for fear of spoilers, but at least this will be safe!!!!!

I hate when people pirate stuff. The worst thing is the explanation. Just like redjoey said, we've all heard every one before, but they still think they're entitled. What makes them so special??? If what they were saying was true, why is it that they should be able to get the game free, and not everybody else???
 
Hell I'm tempted to pirate it just so I can play it now. I have it on preorder and will keep it on preorder. I just don't want a console ban so I'm not even going to try to pirate it.
 
[quote name='sendme']Hell I'm tempted to pirate it just so I can play it now. I have it on preorder and will keep it on preorder. I just don't want a console ban so I'm not even going to try to pirate it.[/QUOTE]

haha, btw what did someone say to SPOIL halo reach ? all i saw was someone say it was leaked. I didnt see any campaign news or anything.
 
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