Heavy Rain Discussion Thread

[quote name='hypertek']so does this game have any replay value? sounds like this is a game you could knock out in a day or 2. im debating to pick this up or just save the cash for FF13[/QUOTE]

Sort of related to replay value:

I think this is a great game to have to show to others or let others try. In just a couple days, I have showed Heavy Rain off to a number of people who were all impressed and thought it was a lot of fun to play and even watch. It's a very good game to intrigue non-gamers, and terrific for showing off your PS3's graphics.
 
[quote name='fizzywix']Sort of related to replay value:

I think this is a great game to have to show to others or let others try. In just a couple days, I have showed Heavy Rain off to a number of people who were all impressed and thought it was a lot of fun to play and even watch. It's a very good game to intrigue non-gamers, and terrific for showing off your PS3's graphics.[/QUOTE]

Agreed.

And AndrewsAwesome... that part was awesome.

EDIT
and in other news... Sony Computer Entertainment CEO Jack Tretton seems incredibly pleased with Heavy Rain's reception with PlayStation 3 owners, saying that the newly released game's pre-sales were "off the charts".... from Kotaku
http://kotaku.com/5480606/sony-heavy-rain-selling-incredibly-well-no-need-for-ps4-yet
 
Just finished the game. Great game, well worth the $60, and I loved it. That being said, two things really piss me off.

First, Madison died in my game. You know why? She didn't know how to stop, drop, and roll! Or screw that, she should have just ran out of the front door which was right next to her with her clothes on fire! I'd rather be toasty than blown to pieces.

Second, what the hell was up with the FBI dude seeing augmented reality tanks at the end of the game? If this is because I took my time analyzing the clues, that's bullshit! I hate to go AVGN on the game, but that makes zero sense. All throughout the game, you were allowed to spend however the hell long you wanted in ARI, and there were no side effects. However, in this one specific part of the game, you can't spend too long. That's changing the rules in the middle of the game! You don't do that! I should have known something was up when I saw the blood running down the FBI dude's cheek, but that's still absolute crap.


Still a 10/10 game, though. At the end
I nearly RAGED when I thought Shaun wasn't going to live. I nearly threw my controller down on the floor and stomped on it breaking it in half with my bare foot. Any game that makes me feel such genuine anger at what happened to the characters and not at what the gameplay does to kill me has got to be something special.

And one thing that I read a few posts back that ticked me off but didn't happen to me.
Ethan moves in with Madison? What happened to his wife? Asshole.
 
I wondered about the
tanks
too... really weird.

[quote name='Chuplayer']And one thing that I read a few posts back that ticked me off but didn't happen to me.
Ethan moves in with Madison? What happened to his wife? Asshole.
[/QUOTE]


They
were separated after the prologue when it picks up two years later... he lived alone. Also, she was a bitch for trying to turn him in.
 
[quote name='Saint Noir']I wondered about the
tanks
too... really weird.[/quote]

I guess that's because I spent enough time in ARI that final time in order to cause some damage but not kill him. Complete bull, though.

They
were separated after the prologue when it picks up two years later... he lived alone. Also, she was a bitch for trying to turn him in.

Separated, yes, but not divorced. Also, who could blame her for giving the cops that information? She wanted to save her son as much as Ethan.
 
[quote name='Chuplayer']And one thing that I read a few posts back that ticked me off but didn't happen to me.
Ethan moves in with Madison? What happened to his wife? Asshole.
[/QUOTE]
While I'm not 100% sure, that's probably changed if you don't sleep with her. Also I thought they were divorced. Even if they were just separated, him and his wife no longer lived together and it felt quite clear they were no longer together.
 
[quote name='Saint Noir']Also, as I work in film, an extremely mediocre work known as Avatar has dominated the headlines for months.[/QUOTE]
A-fucking-men. Thank god I'm not the only one who was not blown away by Avatar. That movie was the best CGI money can buy with a story ripped straight from Pocahontas.

So I beat this bitch just now and the ending was just OK. Ended up with 57% of the trophies (beat that) and no, none of them came from me having to restart because I made the same choices (really glad I did too, because I got the best ending possible). I'd rate this game as a rental for anyone who isn't a fan of David Fincher movies or hates the Wii.

BTW, anyone else say "What's in the boooooooooooooox?" aloud whenever there was a
shoebox
?
 
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[quote name='AndrewsAwesome4']Holy Crap does any one agree
that the part where you are the private detective and smash your car though the house of that rich guy and your pistol is blazzing you couldnt help but feel BADASS :D
[/QUOTE]
If you don't get shot at all, you get an trophy called Invincible Scott FYI (AND WHY OH WHY WASN'T IT CALLED 'GREAT SCOTT'?).
 
I just remembered another thing that annoyed me. How Scott killed the clock dude. When you play through that level and find out that the clock dude was killed, you don't kill him yourself. But when you see that scene again in the flashback, it apparently wasn't how you experienced it. It seemed like a cheap way to deflect the suspicion away from Scott.
 
[quote name='Chuplayer']
I just remembered another thing that annoyed me. How Scott killed the clock dude. When you play through that level and find out that the clock dude was killed, you don't kill him yourself. But when you see that scene again in the flashback, it apparently wasn't how you experienced it. It seemed like a cheap way to deflect the suspicion away from Scott.
[/QUOTE]

I'm playing through the game now, and was wondering the same thing. Scott also refers to himself as "The Killer" even in his thoughts, which is odd.
 
[quote name='Saint Noir']I know where you are coming from... except on this... have you ever watched a made for TV movie? Especially a cable channel's version? Holy cow. SyFy, Hallmark, Spike, Lifetime, almost anyone has stuff that you can't watch for more than 5 minutes! :lol:
[/QUOTE]

Yo, man...don't sleep on SyFy's "Snakes on a Sub". That film was off the hook!


;)
 
[quote name='Chuplayer']
I just remembered another thing that annoyed me. How Scott killed the clock dude. When you play through that level and find out that the clock dude was killed, you don't kill him yourself. But when you see that scene again in the flashback, it apparently wasn't how you experienced it. It seemed like a cheap way to deflect the suspicion away from Scott.
[/QUOTE]
Yeah, that part was pretty cheap but it's supposed to happen while Lauren is playing with the music box.
 
[quote name='Chuplayer']
I just remembered another thing that annoyed me. How Scott killed the clock dude. When you play through that level and find out that the clock dude was killed, you don't kill him yourself. But when you see that scene again in the flashback, it apparently wasn't how you experienced it. It seemed like a cheap way to deflect the suspicion away from Scott.
[/QUOTE]

IIRC, when Shelby goes to the back, it cuts to Lauren looking at the ballerina thing.

The only story element that really bothered me, and was painfully obvious, was when Madison is told the killers name. Her facial expression and the fact that she goes to his building tells us that she knows the killer, despite them never crossing paths in the game.
 
[quote name='Chuplayer']
I guess that's because I spent enough time in ARI that final time in order to cause some damage but not kill him. Complete bull, though.



[/QUOTE]

Look at what the guy who wanted an autograph at the end of the game said to Madison. This is a hint of a sequel. The tanks should be as well. I believe someone hacked into his system. Tanks are a sign of war. If it is anything else, then bull indeed.
 
[quote name='the_punisher']
I'm playing through the game now, and was wondering the same thing. Scott also refers to himself as "The Killer" even in his thoughts, which is odd.
[/QUOTE]

I think the whole Scott-as-killer thing didn't work well for a ton of reasons. The biggest one for me was just the fact that it didn't make sense for him to be trying to track down himself. It would have been more believable if, say, Ethan had hired him (because then he'd at least need to give the impression that he was trying to solve the case). But they don't show a single client throughout the game (and it's not as if Lauren was a client). Scenes like where he drove through the building, shooting all those body guards and trying to get old dude to say his son was the killer just didn't seem natural after I found out Scott was the killer.

The whole motivation for what he was doing didn't make me roll my eyes (I didn't have enough interest in the game by that point to be let down by the twist), but it was just an "Oh, so that's how you're going to play it." type things. Dude has a traumatic experience as a kid and instead of punishing the fathers who've let down their children in similar ways he instead thinks it makes sense to put these kids in similar situations to begin with. O...kay.

But, hey, at least it's better than the whole Ethan-as-schizo thing they kinda teased you with midway through the game.
 
[quote name='SEH']
The only story element that really bothered me, and was painfully obvious, was when Madison is told the killers name. Her facial expression and the fact that she goes to his building tells us that she knows the killer, despite them never crossing paths in the game.
[/QUOTE]
Yeah, and she would have only got the name of the foster parents, right? Either way, it makes no sense.
 
[quote name='SEH']
The only story element that really bothered me, and was painfully obvious, was when Madison is told the killers name. Her facial expression and the fact that she goes to his building tells us that she knows the killer, despite them never crossing paths in the game.
[/QUOTE]

Perhaps elsewhere in the Heavy Rain universe, it's explained how she knows who she is. Perhaps Scott Shelby's investigations are somewhat famous, and she heard of him on the news or something. Maybe it will be explained in DLC.
 
[quote name='tenma']
I think the whole Scott-as-killer thing didn't work well for a ton of reasons. The biggest one for me was just the fact that it didn't make sense for him to be trying to track down himself.
[/QUOTE]

Um, as far as the story's reasoning goes, he was cleaning up his trail by taking out leads, and destroying evidence. He took the shoebox from the man who owns the convenience store. He had to partner with the girl (im bad with names) to get the letter, etc etc.

Like I said earlier, the story isn't told well enough.

@chuplayer: the blackout (where shelby kills the clock guy) is also another reason the story isn't presented in logical manner.
 
[quote name='anathema728']
Um, as far as the story's reasoning goes, he was cleaning up his trail by taking out leads, and destroying evidence. He took the shoebox from the man who owns the convenience store. He had to partner with the girl (im bad with names) to get the letter, etc etc.

Like I said earlier, the story isn't told well enough.

@chuplayer: the blackout (where shelby kills the clock guy) is also another reason the story isn't presented in logical manner.
[/QUOTE]

Yeah, it certainly seems like how logical the story is doesn't matter. I think it's perfectly fine since I was moved by it so much, but looking for anything more than it being moving is just grasping at straws.

I also did not go to the back room where the clock guy was killed and experience some strange off-screen plausible passing of events while the prostitute was looking at the ballerina thing. I made sure to stay in camera sight until going to the back was something that Scott announced he was going to do. Then there was no downtime between going to the back and viewing the events, so there was certainly a disconnect in that spot if it wasn't in another spot.
 
[quote name='anathema728']
Um, as far as the story's reasoning goes, he was cleaning up his trail by taking out leads, and destroying evidence. He took the shoebox from the man who owns the convenience store. He had to partner with the girl (im bad with names) to get the letter, etc etc.

Like I said earlier, the story isn't told well enough.
[/QUOTE]

I got that part, but it didn't justify the scenes that had nothing to do with cleaning up evidence but rather dealt entirely with trying to "figure out" who the killer was (like with the old man in the mansion). And you know what I was thinking when they showed the flashbacks of him securing his evidence? "Why the fuck did you send them these pieces of supposedly incriminating mail to begin with?" "If your finger prints aren't on any of these documents to begin with, why go through the trouble of recovering them?" "Why are you so keen on Lauren when you're basically the cause of her sadness to begin with?"

I just feel like too much of the story was half thought through. The writers came up with elements to loosely explain parts of the story, but ultimately it just felt like there were so many holes (if you saw Ethan do his best to save Jason, what was the point of putting him through these trials to reconfirm what you already know about his character?).
 
Just curious. I am about 75 percent done with the game and not going to spoil anything. When I replay a chapter 35 for example,just throwing a number out there with the save feature. Would the storyline be the same as I made it up to that point? Just a little confused by how it works.
 
[quote name='wildcpac']Just curious. I am about 75 percent done with the game and not going to spoil anything. When I replay a chapter 35 for example,just throwing a number out there with the save feature. Would the storyline be the same as I made it up to that point? Just a little confused by how it works.[/QUOTE]

If you replay a chapter with saving, it changes that chapter... and any chapter you replay following that one (if done in order). If doesn't auto re-do later chapters, if that makes sense. You would have to replay them all (following the one you start with) to take advantage of any changes.
 
I like all the little nods and allusions to many famous films.

The biggest ones i noticed without fail was the homage to 2001: A Space Oddyssey and Blade Runner.

Seems like Sci-fi is something David Cage is heavily interested in.
 
[quote name='tenma']
I got that part, but it didn't justify the scenes that had nothing to do with cleaning up evidence but rather dealt entirely with trying to "figure out" who the killer was (like with the old man in the mansion).
[/QUOTE]
The old man's son committed a copycat crime. I would imagine he wanted to find out whether the son was on to him or not.
 
[quote name='pete5883']
The old man's son committed a copycat crime. I would imagine he wanted to find out whether the son was on to him or not.
[/QUOTE]

Yeah.
And if he could prove that most recent one (not the one going on in the story) was that guy's son, maybe he thought he could get away clean without having to blow up his apartment. There are a few things that might work in regards to his motives. I realize the logic is pretty loose... I do look forward to going through again and seeing if a few things can be shored up.
 
Hey I dont get the whole part about
the blue tanks on the FBI mans desk ? Did it have to do with him throwing away his drugs in the toilet ??
 
[quote name='Saint Noir']Yeah.
And if he could prove that most recent one (not the one going on in the story) was that guy's son, maybe he thought he could get away clean without having to blow up his apartment. There are a few things that might work in regards to his motives. I realize the logic is pretty loose... I do look forward to going through again and seeing if a few things can be shored up.
[/QUOTE]

Yeah, I think with a game like this that's founded upon multiple outcomes there are certain explanations that'll work better than others depending on what you had certain characters do.
 
[quote name='SEH']I personally feel like putting in shorter sessions takes you out of the game, which is why I played for 3-4 hour bursts.[/QUOTE]

I can see that. But I do hate paying full price and having it over so quickly. With the shorter games I try to play less at once. RPG's though definitely prefer playing a lot at once. But hell I don't have enough time to do that anymore.
 
DO NOT rEAd if you haven't played it
this game was pretty good and better in than any recent thriller films. Personally i felt shelby was the killer ever since the first flash back, when i heard the kid panting for breath as if he had asthma hit me then. I thought it was pretty clever to show Shelby being curious about the leads more so than the who.
Parts I don't get is how did Ethan got blackouts and found himself on carnaby road, and with him seeing images of drowning and dead bodies.
Another part are the tanks for Jayden, was ari a figment of his imagination (which couldn't be cause it was able to tell whose dna it was).
I'm just glad they didn't screw it up like Indigo Prophecy....
aliens....thats stretching it
 
I can't do spoiler tags on my phone but it's not really a spoiler so w/e..

I thought ethan's blackouts stemmed from the car accident/coma.
 
[quote name='AndrewsAwesome4']Hey I dont get the whole part about
the blue tanks on the FBI mans desk ? Did it have to do with him throwing away his drugs in the toilet ??
[/QUOTE]

I think the blue tanks stemmed from the fact that only the final time you use ARI can hurt you if you use it too much. Not the previous times, just that final time. That's what ticked me off so much about it yesterday and went all AVGN "they changed the rules of the game" mad. Did you see blood running down his face right before you closed ARI, that virtual reality clue and evidence management thing?

Also, supposedly that strange waiter/butler in ARI was talking about overindulging in ARI will cause death and not the drug. He said "you know what" and led you to believe that he was talking about the drug. Supposedly if you stay in ARI too long, the FBI dude dies. It looks like we hit the middle ground and stayed in just long enough to cause some damage but not short enough to get away scott-free.
 
[quote name='Scorch']I can't do spoiler tags on my phone but it's not really a spoiler so w/e..

I thought ethan's blackouts stemmed from
the car accident/coma.
[/QUOTE]
Could also be post-traumatic stress from the loss of his child.
 
Oooooooo..........yeah. No actual spoilers just my opinion of the game...it was just kinda long so I didnt want to eat the thread up.

First off let me say this, I bought this game new for the sole reason to support a company doing something different but for me this...."game?" or how ever you classify it simply doesnt work for me. I even tried the, play at alone with the lights off and sound up. (only first couple hours)

Now that isnt a bash on the game, I am still glad they attempted it. Now a narrow minded person would instantly say I am not enjoying it because "I plaz da Call o duties" but I dont think that is the case.

Just to make this shorter, I hate the pacing of this game, I despise the fact that I constantly feel like I am "in the way" of the characters. At any given time I feel, "Couldnt my player be doing something better with his time then throwing a imaginary ball at a imaginary wall?" Then my next thought is....."couldnt I be doing something better with my time then controlling a guy throwing a imaginary ball at a imaginary wall?"

But for me the bottom line is this, I was hoping this game would straddle the line between movie and game and to me its just a extend cut scene. I want to sit back and really get into what is happening on the screen but I am always on edge to hit the next button combo. But its not enough of a game that I get really into the actual gameplay. I simply can not shake off the constant feeling of why I am doing the things that I am.

Soodmeg: There is a killer on the loose, we should find him.
Heavy Rain: Yes I know but that will come...right now you need to heat up a frozen pizza for your son.
Soodmeg: Ok, but we really should find this killer he is dangerous.
Heavy Rain: You know what else is dangerous? Gingivitis, now get in there and brush your teeth.
 
EDIT: Whoops, I thought I was adding this to my last post not making another.....

There are a lot of things I am not liking very early in the game. 1 thing really stands out. The select system is a complete piece of shit. I know they are trying to go for frantic but they have achieved jumbled pile of shit. The QTE have the same control scheme as regular dialogue for example....

I am not going to put this next part in spoilers because you have to do it in the game there is no way to avoid this situation every early in the game.

In one scene, you can either shoot a guy or talk him down. I accidentally shot the guy within the first 2 seconds of being given the choice. Now I was planning on talking him down but the game plastered 5 words and a button combo on screen, all shaking violently and flying in a circle. Seeing as the game has conditioned me to not actually watch a cutscene but instead look for QTE I though it wanted me to press R1 instantly like every other damn scene in the game.

Now how the hell am I suppose to know that R1 was the button that pulls the trigger? It was simply one of the many buttons flying around screen at the time.

My eyes are not that great but even when pressing L2 to see my thoughts I am usually guessing (actually I always go triangle, O, X, square in that order) at what face button is on the screen at the time because I cant read it as its flying around.
 
WTF, Soodmeg. I thought you didn't even like the demo, so why play the game? I felt the sense of urgency and franticness was delivered in an excellent way. Sometimes you don't even know what you are doing... which is what they were trying to simulate. I thought they achieved it in a way better than I have ever personally seen in a video game.

And you really should spoiler tag some of your previous message.
 
I take it that the words are flying around because the character is racing around emotions/thoughts in their head. On the outside looking in it comes off pretty realistic.

You can always replay a chapter if you didn't like the way it turned out.
 
[quote name='Saint Noir']WTF, Soodmeg. I thought you didn't even like the demo, so why play the game? I felt the sense of urgency and franticness was delivered in an excellent way. Sometimes you don't even know what you are doing... which is what they were trying to simulate. I thought they achieved it in a way better than I have ever personally seen in a video game.

And you really should spoiler tag some of your previous message.[/QUOTE]

That question pisses me off how can I be a gamer and not buy this fucking game? I bought the game because I am a gamer and support new formats and am more than a little interested in the over all progression of video games as a medium of expression.

I am pretty sure I dont like this game but I as I have stated its very early and I have to give it a shot before rushing to a conclusion. There is no middle ground when it comes to video games. You either love something or you hate it, if you love it you are a fan boy if you hate it you are fan boy of something else. If you support something you must love every single aspect of it......thats another convo all together.


Also, dont be so spoiler crazy, I am not a dick so I will not be openly talking about plot points and ruin everything for people who have not played yet....but I will not be putting the color of Shelby's shoes in a spoiler. You cant have your cake and eat it too. If you are that concerned about it you shouldnt even be on a forum until after you have completed the game.
 
I know the part you are talking about Soodmeg. I thought that part was great. I fucked up at the end. I loved it even if I was pissed off. I feel like the game outsmarted me, and I like that. That is the way this game challenges you. It is not a bad game just not your cup of tea it seems. You can't get pissed at the game for continuing to play like it had since the beginning.
 
[quote name='wildcpac']I take it that the words are flying around because the character is racing around emotions/thoughts in their head. On the outside looking in it comes off pretty realistic.

You can always replay a chapter if you didn't like the way it turned out.[/QUOTE]

Like I said, I get what they were trying to do with it. I just dont like it at all. Again it doesnt feel frantic, it feels like I am guessing at things because I visually can not read what it says.

How does that change the overall progression of the game though? I am confused. If I replay a chapter does that delete what just happened?

I mean I figured I was play each chapter after I completed the game but didnt know you can just pick them whenever.
 
The game and its story has some issues, but just a few comments: I didn't find too many points where the story dragged on to the point where I thought they were adding actions just for the sake of adding actions. I know Soodmeg was only trying to make a point, but the whole "conversation" about the pizza, I just don't recall a scene ever getting to that point. Once the investigation and game proper got going, you could move forward with the game story at your choosing.

Also regarding Jayden
and his ball throwing scene at the police station, it serves to show how "addicted" he is to Ari. Seems like a pretty innocent action from the onset, playing a little game, but as you see later on and in some story outcomes, the Ari has huge repercussions for his character.
 
To say this game is unconventional is an understatement. Metal Gear Solid 4 is unconventional, this is more than that. And I'm not going to say this game is revolutionary, cause it's not. It is, however, a dramatic shift on how you interact with a media. The first trophy says it all "interactive drama".

I totally welcome the unique take on games and think it's great for the industry. I don't want every game to be like this but it it is nice to take a breather and step back once in a while.
 
I have stated that many times. Some people just seem to be ignoring it.

I have said that I don't even think I have gone far enough into the game to say its not good.

I even stated that I understand what they are going for I just don't like it.

As far a being challenging? Nope that's like saying nascar drivers would be more challenged if they drove with blind folds.
 
[quote name='Soodmeg']Like I said, I get what they were trying to do with it. I just dont like it at all. Again it doesnt feel frantic, it feels like I am guessing at things because I visually can not read what it says.

How does that change the overall progression of the game though? I am confused. If I replay a chapter does that delete what just happened?

I mean I figured I was play each chapter after I completed the game but didnt know you can just pick them whenever.[/QUOTE]

It makes it frantic to me because the game is anything can happen game. Being able to read the text right away is too easy. Having the choices fly around while the controller shakes just adds to the tension. It's like how you think it would be if you ever had to point a gun at someone on the outside looking in. You have all of these options/choices/thoughts running through your head and you are nervous. The guy isn't a killer so why should something just come up on screen with circle shoot x do not shoot.

I have played it two ways. I am not sure but their might be more choices. I killed the guy once and the second time I arrested him. I was thinking that there might be a way if you wait to long to make up your mind the guy might do something. Even not it's something that they can improve on in a sequel.

Plus the QTE's on the driving on the wrong side of the highway was flat out awesome. It added to the tense and anything can happen in this game. Just picture driving on the wrong side of the street/highway in GTA. It's easy and doesn't ever really add drama to the game. In Heavy Rain you are going oooo shit. One bad press and I might get Ethan killed.


This game is great for what it is. Alot of people have to remember that it's the 1st/2nd of it's kind. I find it to be very groundbreaking and it's going to start a whole new trend of games. I like to think that Quantic Dream is reading and taking note of all of the objective criticism on how the game/genre can be improved for sequels.
 
Surprised nobody has brought this up yet, but this one has been bugging me for a while about one of the trials.
During the fourth trial, if you kill the drug dealer there's no consequence. Like at all other than Ethan goes through remorse. I honestly thought this would tie into the ending where he would get arrested and do jail time. In fact, it's never even touched upon at all, as if to say nobody investigates drug dealer murders. I guess Cage just avoids the subject for a happy ending. That and the 'poison' was never explained, even though I figured it would just be rain water (makes sense because that's what killed all his other victims, so it's a poison to Scott).

Also, regarding the final events:
when Jayden figures out which cop is living nearby the gas station (if you solve the clues), he immediately shows up at the address where Shaun is being held. This is supposed to be tied to Madison calling the cops to give him the address, but if you call Ethan instead it makes zero sense. Come to think of it, how the hell do the cops find out the address anyways? Maybe I forgot a scene or something, but if Madison never calls the cops then that's a major plot hole. Maybe Cage was betting on the fact that if Ethan is passing all the trials, you'd call the cops instead. But then again, why even give the option to call Ethan if you already know that he knows the address from completing the trials?!

IT MAKES NO SENSE!
 
I saw it coming from a mile away that Soodmeg wouldn't like Heavy Rain.

If your vision is so bad, why don't you have glasses or at the very least sit closer to the TV/monitor. You had to have noticed that in the demo.
 
Well, Jodou,
YOU know, but the character doesn't know who knows, if that makes sense. Jayden specifically says he (the cop that is near the gas station) has a warehouse property in his name... he says it is a long shot but it is all he has to try to find Shaun. The cops themselves just tracked Ethan's stolen taxi, is my theory on how my play went. He prolly drove like a mad man after the poison and got noticed by any number of people.
 
[quote name='Saint Noir']Well, Jodou,
YOU know, but the character doesn't know who knows, if that makes sense. Jayden specifically says he (the cop that is near the gas station) has a warehouse property in his name... he says it is a long shot but it is all he has to try to find Shaun. The cops themselves just tracked Ethan's stolen taxi, is my theory on how my play went. He prolly drove like a mad mad after the poison and got noticed by any number of people.
[/QUOTE]

That's what I figured too.
After Madison discovered the address, I wanted to call Ethan, even though Ethan already knew the address, just because I wanted to see what would happen. I was disappointed that nothing actually happened. When I saw all the cops there, I just figured the followed Ethan.
 
[quote name='Soodmeg']EDIT: Whoops, I thought I was adding this to my last post not making another.....

There are a lot of things I am not liking very early in the game. 1 thing really stands out. The select system is a complete piece of shit. I know they are trying to go for frantic but they have achieved jumbled pile of shit. The QTE have the same control scheme as regular dialogue for example....

I am not going to put this next part in spoilers because you have to do it in the game there is no way to avoid this situation every early in the game.

In one scene, you can either shoot a guy or talk him down. I accidentally shot the guy within the first 2 seconds of being given the choice. Now I was planning on talking him down but the game plastered 5 words and a button combo on screen, all shaking violently and flying in a circle. Seeing as the game has conditioned me to not actually watch a cutscene but instead look for QTE I though it wanted me to press R1 instantly like every other damn scene in the game.

Now how the hell am I suppose to know that R1 was the button that pulls the trigger? It was simply one of the many buttons flying around screen at the time.

My eyes are not that great but even when pressing L2 to see my thoughts I am usually guessing (actually I always go triangle, O, X, square in that order) at what face button is on the screen at the time because I cant read it as its flying around.[/QUOTE]

This sounds fucking ridiculous. If Soodmeg is not exaggerating, which he probably is since it's Soodmeg, how the fuck can you people like this game?
 
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