Damn. A LOT of us are making good points here. Warreni, Seamoss, Ashes, Neuro515, MNS, hats off to all of you. Well said.
Just to throw my hat in the ring, I actually think that there's a time and a place for pixel art and "retro" graphics. It can be here and now. I personally thought Gunpoint was gorgeous. Dismissing the "retro" aesthetic would be akin to shunning a modern movie that wasn't shot digitally, or otherwise includes intentional camp (for example, Black Dynamite used both camp and outdated filming standards to tremendous effect, and is an excellent movie. Pacific Rim included campy bits effectively, as well). That said, not everything uses it effectively, and using a "retro" aesthetic doesn't automatically qualify your product as a quality piece of art (like Neuro515, I believe strongly in games as art). Not all games aspire to be art, though, and that's okay too. While Dust shows that games do not require huge teams to be beautiful (the huge teams/budget excuse is a cop-out that's used far too often), it also shows that a game doesn't need the latest tech to be beautiful. A game can try to use modern graphics standards effectively, and fail miserably, as can a game using the retro aesthetic. But I'm not sure games in either style (retro or modern) should be dismissed or accepted outright.
Since the original discussion was regarding RPGs, I'll say that there have been more than a few indie RPGs that look

-ing awful (Legends of Dawn, Iesabel, I'm looking at you), and it is not justified by an intentional aesthetic, small team, limited budget, or any other excuse.
Moral is, that while there are shitty games in every genre and aesthetic, there are excellent ones, as well. Obviously the real monster is... mobile ports.
My two cents, anyway,