[quote name='pete5883']It needs tinkering. I don't expect an outlandish, crazy battle system. I just want more than Attack, Magic, Defend, Run. And no, charge up doesn't count.[/quote]
It's all balanced in the game and there's enough depth to still make it challenging without having to grind (although there are a few exceptions).
That's why it doesn't need that much tinkering.
Like SF2 Turbo... it doesn't have guard crushes, supers, parries, custom combos, tag systems, juggle combos, perfect defense, instant kills, ETEG but it's a damn fine game to play.
For example, I'm pretty sure there was a boss in DQ8 that had 3 main skills: an attack all for moderate damage, attack individual for high damage, and a skill that wipes your buffs. And at the time, you only have a single-target heal spell for moderate damage.
What should you do with your healer?
-A: Set tactics to "Defensive" so that you can heal "on reaction" and attack if you don't.
-B: Cast Acceleratle to ensure you get first healing in the next round while buffing your allies
-C: Psyche up to increase your heal on the next turn
-D: Defend, so that if you get hit you can heal it completely
These types of tactics make DQ totally fun. And I like how most of the bosses aren't gimmicky and just plain tough.