Oops! I did it again.
CAGiversary!
http://wii.ign.com/articles/749/749108p1.html
This game is looking good. Shame I might have to wait 'til the first of the month to get it.
The preview is worth reading, as are the videos worth watching, but here are some tidbits:
This game is looking good. Shame I might have to wait 'til the first of the month to get it.
The preview is worth reading, as are the videos worth watching, but here are some tidbits:
The FPS aiming controls in Elebits are the most precise that we have yet experienced on the Wii. It is incredibly easy to point at any single object and interact with it merely by clicking a button.
The game also sports some really nice physics. While the objects in the world are ever-so-slightly floaty, it seems that this was a deliberate move to make the game a little easier to handle.
Certain levels will place limits on the amount of destruction you can cause or noise you can make. This forces you to be more careful with the world as you tear it apart piece-by-piece. The game also features some intuitive puzzles all of which will yield bonus supplies of Elebits, if done correctly. In one situation we needed to insert a CD-ROM into a paper shredder, in another we were tasked with re-ordering a set of encyclopedias alphabetically. Each of these tasks is relatively simple, but when executed in the midst of all this chaos, ends up being extremely fun and engaging.
Additionally, once you get bored of playing through the developer-made levels, you can dive into the game's extensive level editor. The level editor allows you to rearrange any of the game's levels to your liking. You can place any of the types of Elebits, power-ups, or pieces of furniture at points of your choosing. Furniture must be unlocked by playing through the main game first. There is a point system in place to keep the levels from becoming ridiculously cluttered, but other than that you are free to run wild. You can also adjust the gravity settings in these new worlds you create to your liking. It is all quite easy to use, and pretty captivating. The best part about this level editor is that it has support for WiiConnect24. Players can upload their creations to the Wii Message Board, and people on their Friends Lists can download those levels. Unfortunately, while this is supported on day one in Japan, Nintendo of America is a little behind. Konami reps were uncertain as to just when this would be supported in the US.