Indie/Limited/Obscure Physical Release Deals and Discussion Thread

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The Indie/Limited/Obscure Physical Release Thread
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Physical media may not be as popular as it was in years past, but that has not stopped it from finding success in more niche areas of the market. In fact, we're seeing so many physical releases, these days, that it has become difficult for even dedicated collectors to keep up with all of them. Many games, usually indie titles, are seeing releases with highly limited prints, regional exclusivity, retailer exclusivity or are simply appearing with little notification. The purpose of this thread is to identify, catalogue, discuss and post deals for these releases, in hopes of making information more accessible and supporting the medium.​
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FAQ

Q: tl;dr

A: There are probably games that were released physically that you don't know about. Find them here.

Q: What is the "master list"?

A: The master list is a catalogue of all the games that have been identified here that meet certain criteria that differentiates them from standard, mainstream releases. It offers information regarding regional exclusivity, retailer exclusivity, print quantities and more.

Q: What are the criteria? How do you decide which games make the list?

A: For the most part, these will be "smaller" titles that were originally released as digital-only but have been given a physical release. Some exceptions may apply, like if an indie game launches with a physical release, it will likely be listed. Another exception would see a larger title that was only released digitally, for whatever reason, get a limited physical release (example: if Limited Run Games did a print of Fatal Frame V.)

Generally if a game is, as the title says, indie, limited or obscure and has a physical release, you'll see in on the "master list."

Also, the game must be region-free or NTSC-U and in English (subtitles are valid).

Q: Region free or NTSC-U? Doesn't that mean the list is only valid for North American users?

A: This means that every game on the list will be playable on North American consoles, though a few games may have versions that are region-locked on a certain console (this will be noted). Most games are now region free, so if you aren't from the NTSC-U region, it's very likely that the game will work for you. Knowledge of which systems do and don't have region-locking should allow anyone to make use of this list.

Q: What about games for collectors who aren't in the NTSC-U (North American) region or own consoles that can play region-locked games?

A: There may be a separate tab for you guys down the line. One step at a time.

Pre-Orders/Upcoming Releases


Notable Publishers/Distributors

iam8bit

A retailer, located in California, that sells all sorts of limited edition video game merchandise. They occasionally publish physical, indie titles for the PS4.

Limited Run Games

Based in California, Limited Run Games is generally accepted as the company that started the modern trend of releasing physical games in limited quantities. Currently, they publish several games a month but have stated they intend to ramp down. Their games come with collectible, trading cards and are sometimes offered alongside soundtracks, collector's editions and other related merchandise. The two heads of the company are very active on different forums and regularly engage with the community. They currently publish games for the PS4, PS Vita, Nintendo Switch and occasionally the PC.

Play-Asia

Play-Asia is an established retailer located in Hong Kong. They are well known for offering a large variety of imported merchandise, including many games that have not seen western releases but have English subtitles. They've recently partnered with eastasiasoft to distribute exclusive and limited, physical releases. These games are often offered with collector's editions which are highly praised for their presentation, content and low prices.

Special Reserve Games

A company based in Texas, Special Reserve Games currently publishes games in limited quantities with no discernible schedule. Their games are frequently offered alongside collector's editions. They also collaborate with Limited Run Games to create variant covers for some of their titles, which are then sold via Limited Run Games' website. They currently publish for the PS4, PS Vita and PC.

Strictly Limited Games

Based in Germany, Strictly Limited Games seems to publish one title a month with varied but highly limited quantities. Collector's editions and soundtracks are sometimes offered alongside game releases. They've published games for the PS4 and PS Vita.

Super Rare Games

Located in London, these guys are relatively new to the limited game market. Similar to Limited Run Games, they include trading cards and stickers with their games. They publish only for the Nintendo Switch and intend to release one game a month.

 
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IMG_20171031_062557710_HDR.jpg


So Cuphead is getting a physical release next Tuesday alongside the Xbox One X launch. It's just a code and and art cell in a box though.
Whoever had the idea to do this needs punched in the dick... Are you shitting me?! When they said a physical edition this had better not been it. Why even bother?!
I agree. Hate those "code-in-a-box" physical releases, really dumb idea. I never buy them, not worth it at all.
 
damn, I got all excited when I saw the pic. 

When a publisher chooses to do something like this with Cuphead, what are the chances that we see a physical release for the game down the line? I don't know who has the rights to it.  Perhaps we just have to wait for a Hong Kong/Korean version. 

 
damn, I got all excited when I saw the pic.

When a publisher chooses to do something like this with Cuphead, what are the chances that we see a physical release for the game down the line? I don't know who has the rights to it. Perhaps we just have to wait for a Hong Kong/Korean version.
Given MS's print requirement there is almost no chance of a Asian only physical release.

 
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damn, I got all excited when I saw the pic.

When a publisher chooses to do something like this with Cuphead, what are the chances that we see a physical release for the game down the line? I don't know who has the rights to it. Perhaps we just have to wait for a Hong Kong/Korean version.
There have been digital code in a box first and then a disc version before. Ducktales Remastered was like for PS3. Am I forgetting anything else?

 
There have been digital code in a box first and then a disc version before. Ducktales Remastered was like for PS3. Am I forgetting anything else?
That is correct. I didnt bother with the digital code version and waited.....and waited..... and finally a real physical version of Ducktales was released which i then bought.

As you might have guessed, I will be waiting for a real physical game for CupHead

 
Yea I don't see the point in investing in an empty case with a download slip.  I will wait for the physical edition because that seems like an inevitability. 

Also, companies need to stop doing this.   Their customers and fans spoke loudly back in '13.  They know better. 

 
Xbox One disc pressing requirements are unreasonably high - even for Cuphead. I always find it funny when people accuse us of shafting the Xbox because we can't press "real" quantities. No, we can't press unreasonable quantities that won't sell. If Cuphead can't do it - no one can!

 
Yea I don't see the point in investing in an empty case with a download slip. I will wait for the physical edition because that seems like an inevitability.

Also, companies need to stop doing this. Their customers and fans spoke loudly back in '13. They know better.
I agree. The only way I am ever going to buy Cuphead is 1 of 2 options:

Legit physical for up to $30

Digital for $4.99 or less

Hard to say if they will make a legit physical version. I remember this being done with both Lara Croft and the Guardian of Light (which never got a disc release) and Ducktales Remastered (which did eventually get legit disc versions)

 
Ruiner from SRG cancelled.

I'm curious as to what the specific issue was... like why are the LRG releases reasonable to do with ESRB but Ruiner isn't.

 
Presumably Microsoft themselves could do a print smaller than what they require from everyone else but they probably don't want to risk it with poor sales of Ori last year.

 
Ruiner from SRG cancelled.

I'm curious as to what the specific issue was... like why are the LRG releases reasonable to do with ESRB but Ruiner isn't.
Ratings costs are based on game budget - none of ours have hit a ridiculous level. I doubt this factors into it, but the parent organization of the ESRB - the ESA - has a long-standing grudge with SRG parent, Devolver Digital.

 
Ratings costs are based on game budget - none of ours have hit a ridiculous level. I doubt this factors into it, but the parent organization of the ESRB - the ESA - has a long-standing grudge with SRG parent, Devolver Digital.
How exactly does that work?

Game cost $X to make so rating costs 1% of $X? $1-100,000 costs $X, $100,000-1,000,00 costs $Y?

Like was Ruiner technically on production levels of like a AA game or something, so ESRB wants Ubisoft/EA money?

Also, what's this grudge between ESA and Devolver?

 
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Why do people assume this is the X1 minimum order quantity? We could sell 10K of some games on X1.

If it was 10K, we'd be on X1 - it's not 10K.
How do Soedesco and similar publishers release so many niche/unpopular Xbox 1 titles then? I'd have to imagine a lot of them are having a hard time getting above 10k.

 
How do Soedesco and similar publishers release so many niche/unpopular Xbox 1 titles then? I'd have to imagine a lot of them are having a hard time getting above 10k.
Soedesco and other publishers start at $20. $20 is an easier purchase than $30, so folks will buy them more easily. Often these games hit way lower prices... closer to $10. And they almost never sell out. So they are just sitting at Amazon Warehouses.

 
Disappointed
Ditto.


The only way I am ever going to buy Cuphead is 1 of 2 options:
Legit physical for up to $30
Digital for $4.99 or less
Same here.


I doubt this factors into it, but the parent organization of the ESRB - the ESA - has a long-standing grudge with SRG parent, Devolver Digital.
Devolver Digital is awesome!

Mother Russia Bleeds, Broforce, Titan Souls, Luftrausers, Not a Hero, Foul Play, Hotline Miami 1 & 2.

I really hope these games aren’t cursed to a digital only existence although I know Hotline Miami Collected Edition got a physical release on PS4 & Vita in Japan. I think the Vita version was super limited though & both versions only had part 1 on the disc/cartridge with part 2 being a download voucher.

What a shitty news day for physical video games. The physical edition of Ruiner gets cancelled & arguably the best XB1 exclusive in years is cursed to the stupid code in a box treatment.
 
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Ditto.


Same here.


Devolver Digital is awesome!

Mother Russia Bleeds, Broforce, Titan Souls, Luftrausers, Not A Hero, Foul Play, Hotline Miami 1 & 2.

I really hope these games aren’t cursed to a digital only existence although I know Hotline Miami Collected Edition got a physical release on PS4 & Vita in Japan. I think the Vita version was super limited though & both versions only had part 1 on the disc/cartridge with part 2 being a download voucher.

What a shitty news day for physical video games. The physical edition of Ruiner gets cancelled & arguably the best XB1 exclusive in years is cursed to the stupid code in a box treatment.
PUBG getting a code in the box release makes a lot more sense than a game like Cuphead though due to it being in game preview with constant patches.

 
PUBG getting a code in the box release makes a lot more sense than a game like Cuphead though due to it being in game preview with constant patches.
I just saw that about PUBG. I can definitely agree that a game like PlayerUnknown’s Battlegrounds makes much more sense for the code in a box bullshit due to the pretty much constant need for updates & patches that a game like that demands, but it’s still disappointing to hear.
 
Well, the Special Reserves news I could care less about. Bummer for those who where interested, but after their previous releases, and the poor customer service(or lack there of), I was planning to steer clear of them anyway. And I don't think they plan on any Vita titles either, so really no reason to deal with them at all.

I guess it's cool the ESRB is only charging based on budget, as that means smaller indies aren't push out of business to get that damn rating. Still sucks it's being forced at this point, but "racketeering" has no bounds I suppose. LOL

 
Presumably Microsoft themselves could do a print smaller than what they require from everyone else but they probably don't want to risk it with poor sales of Ori last year.
Microsoft was never in it for the games, they are in it for the easy predictable "AAA" money and trying to monetize your living room. Anything that won't sell 10,000,000 copies in an hour is not worth their time. They will never leave their Halo/Gears/Forza comfort zone as they have proven for over a decade now. They dismantled Rare, cancelled Fable and Scalebound, and others I'm probably forgetting since I stopped following Xbox years ago. And in turn they doubled down and dug their heals in on Halo/Gears/Forza serving their dudebro demographic they earned.

Even when they attempted to save face and do a 180 with the DRM digital only XBox One launch vision, that has still always been their goal behind the scenes. They are just being more subtle and sneaky about it. The $250 Halo 5 CE with a digital code inside a steel book with no disc spindle is the perfect example of still trying to push their digital only agenda so they can control everything. They never change despite claiming so with their outward facing PR spin.

 
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Microsoft originally entered the video game market with singular goal of "taking over your living room".  That vision started to become realized with the 360 generation.  Kids that grew up playing 360s were too young to fully understand and comprehend MS true motivations.  MS pioneered the original Gold paid subscription program.  To them, making games was always just a by-product of trying to get their all-in-one entertainment device installed in every family's living room;  The goal was to replace people's cable boxes and sell them digital entertainment. 

 
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Microsoft had my loyalty for a long time, but the state of their gaming ecosystem right now leaves a lot to be desired. I began transitioning to Sony platforms in 2014 or so and I don't regret it at all. I now have access to more/better games, friendlier communities, and a company that seems to know what it's doing in the gaming space.

I had some good memories on the Xbox, but it seems like the Xbox One ran everything I enjoyed into the ground. At this point, I just wish there was a way to transfer the nearly 200 games I've completed on Xbox from my Gamertag to my PSN account.

 
It's not just MS but it's western gaming as a whole.  We are currently inundated with "loot box syndrome".  Everyone wants to sell us 'games-as-a-service', season passes, and gold box editions.  Everything has become about monetizing our fandom and wringing money out of our clutches in order to pay for their bloated eight to nine-figure production costs.   There is going to continue to be a major opposition resurgence in gaming tastes in the next couple of years.  It has been refreshing to see Nintendo capitalize on this.

It took years for the Japanese to make the transition to HD and next-gen type game development.   They were behind the curve for the last decade and couldn't cut it with production schedules. But presently, the JP are just about the only ones making solid, complete, full new games with lots of heart.  Sony has been investing in their studios.  JP games and cool new Indies are where its at lately.  They are the ones putting out passion projects.  Nintendo and LRG are going to thrive.  Western AAA publishing has turned to dogshit outside of a few studios like Rockstar, Naughty Dog, and Bethesda. 

 
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It's not just MS but it's western gaming as a whole. We are currently inundated with "loot box syndrome". Everyone wants to sell us 'games-as-a-service', season passes, and gold box editions. Everything has become about monetizing our fandom and wringing money out of our clutches in order to pay for their bloated eight to nine-figure production costs. There is going to continue to be a major opposition resurgence in gaming tastes in the next couple of years. It has been refreshing to see Nintendo capitalize on this.

It tooks years for the Japanese to make the transition to HD and next-gen type game development. They were behind the curve for the last decade and couldn't cut it with production schedules. But presently, the JP are just about the only ones making solid, complete, full new games with lots of heart. Sony has been investing in their studios. JP games and cool new Indies are where its at lately. They are the ones putting out passion projects. Nintendo and LRG are going to thrive. Western AAA publishing has turned to dogshit outside of a few studios like Rockstar, Naughty Dog, and Bethesda.
Need to start throwing Guerrilla Games on that short list. Horizon Zero Dawn was amazing and had a almost JRPG level of suspense and story ramp up and reveal that hit hard at the end. It's one of those games where you beat it and going back to the title screen music just swells with 1000 feels.

It's amazing what can be done when people are allowed to be creative and take risks with new IP and take their time without being cancelled and shut down due to greed.

Trudged bitterly through a decade of MS+EA+Activision rule, so glad to see them falling out of favor and consoles returning to their roots.

 
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How do Soedesco and similar publishers release so many niche/unpopular Xbox 1 titles then? I'd have to imagine a lot of them are having a hard time getting above 10k.
There are 6,300 Wal-Mart stores in the US alone and each one will stock at least two copies of most releases. They're already at nearly 13K just from Wal-Mart. Gamestop has about 5K stores and would need extra for online, so another 13K easily - then you have Amazon, mom and pops, etc. You're probably clearing 30K all told without breaking a sweat - and that's low end.

We don't do traditional brick and mortar retail beyond a few stores - so we can't sell 30K+ copies to retailers at wholesale. Even if we could, we wouldn't be able to foot the massive inventory bill that would incur. :(
 
How exactly does that work?

Game cost $X to make so rating costs 1% of $X? $1-100,000 costs $X, $100,000-1,000,00 costs $Y?

Like was Ruiner technically on production levels of like a AA game or something, so ESRB wants Ubisoft/EA money?

Also, what's this grudge between ESA and Devolver?
It's a flat amount for all games within a two distinct budget categories. The cheapest rating is a "value" rating of $3,000 - but the game must have been out for 90 days and must be under a $1 million budget. Usually, ratings for games under $1 million cost $6,000. Games above $1 million cost $15,000 (!).

Beyond the cost, though, by buying a physical rating you agree to allow the ESRB to fine you up to $1 million for any violations of their rules or for not disclosing something. For instance, if SRG didn't disclose a hidden "poop coil" in the game during the ratings process, they would be fined $5,000. If they send out a mailing list email promoting an M rated and that email reaches anyone under 17 - they'll be fined $50,000 (!). It's serious business.

As for the ESA vs Devolver - this is just a more recent example: http://www.gamesindustry.biz/articles/2017-06-16-devolver-claims-esa-meddling-after-losing-usd100k-on-rented-e3-lot
 
In theory, couldn't Ruiner be published outside of NA to bypass the ESRB shenanigans?
To the best of my knowledge, the only region with ratings free packaging is Asia. Publishing there would require a physical presence in Asia as well as an existing relationship with Sony Asia. It wouldn't be an easy thing to do.
 
To the best of my knowledge, the only region with ratings free packaging is Asia. Publishing there would require a physical presence in Asia as well as an existing relationship with Sony Asia. It wouldn't be an easy thing to do.
I mean, I'm figuring there is some sort of point of contention, but theoretically couldn't they work with Play-Asia/EAS?

 
Cool, just saw the PR announcement about Nicalis publishing a physical version of Wonder Boy.  I want the Switch version, but $40 feels a bit steep.

 
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