Killzone 2 - Gen. Discussion & Info

[quote name='help1']There is just something about the aiming in this game that is off, but it is still pretty fun.[/quote]


I think it's the stick acceleration. (ie the aim isn't responsive as it needs to be at first and then it moves too much)
 
[quote name='Maklershed']I think it's the stick acceleration. (ie the aim isn't responsive as it needs to be at first and then it moves too much)[/quote]

I was thinking the same thing. I wonder if they could ever update that with a patch, or if they will just let it slide. I remember Bungie was pretty adamant about nothing beign wrong with melee's in Halo 3, but eventually they fixed it. If we just get people to complain, maybe Guerrilla will look into it.

EDIT: Okay, I changed my controls and turned Y axis sensitivity way down. Made the aiming problem negligible. The new problem I have is with bodycount being so short, which im sure you guys have all noticed. Games last about 5 minutes, and the loading screens for each game take 2 min. Annoying. That wil lbe fixed fast, I bet.
 
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I think you guys just need to give the controls some time to get used to. I hated the controls at first but now I love them. It feels so natural now even without sensitivity up all the way. I'm using default control mapping too.
 
[quote name='silent h3ro']I think you guys just need to give the controls some time to get used to. I hated the controls at first but now I love them. It feels so natural now even without sensitivity up all the way. I'm using default control mapping too.[/quote]

Same here. I felt totally out of control for the first hour or so, but after another couple of hours it's much better.
 
[quote name='Maklershed']I think it's the stick acceleration. (ie the aim isn't responsive as it needs to be at first and then it moves too much)[/QUOTE]

this is what I feel is the problem. Still enjoying the game very much.
 
well i just got the game today. i died so many times on hard mode..... i think the game was alright maybe because I'm not a big fps fan on console. but i feel very dizzy when i play the game.. i feel like puking right now...:drool: do these symptoms show more often if you play on a bigger t.v. screen?
 
[quote name='gamerpro4000']do these symptoms show more often if you play on a bigger t.v. screen?[/quote]

I believe so, if I recall, you're more susceptible to it.
 
[quote name='silent h3ro']I think you guys just need to give the controls some time to get used to. I hated the controls at first but now I love them. It feels so natural now even without sensitivity up all the way. I'm using default control mapping too.[/quote]

Same here, I hated the demo because of the controls but still bought the game. After the 1st mission I stopped messing with different setups and went back to default and love the controls now. Pretty fun game so far, online seemed pretty good too.
 
hmmm, dunno while you can "get used to the controls" it never feels 100% and it always feels like your compromising. I'm not even quite sure why they did it since it actually removes some of the realism as you don't particularly have that effect in real life (even if you had a bowling ball on the tip of your gun).
I think they really should patch and tweak it.

On a similar subject, just got to the best gun in the game, the lightning one. why? because you don't need to aim very much lol.... Kind of gives you a peek into how much more enjoyable the game would be w/ better controls.
 
[quote name='Zoglog']hmmm, dunno while you can "get used to the controls" it never feels 100% and it always feels like your compromising. I'm not even quite sure why they did it since it actually removes some of the realism as you don't particularly have that effect in real life (even if you had a bowling ball on the tip of your gun).
I think they really should patch and tweak it.

On a similar subject, just got to the best gun in the game, the lightning one. why? because you don't need to aim very much lol.... Kind of gives you a peek into how much more enjoyable the game would be w/ better controls.[/QUOTE]

I have to agree with you. I've worked hard to get used to the controls, but its always a compromise, and I'm missing a lot of kills because of it. They should just patch it up, and tweak it some more. I hope that the devs don't get stubborn on the issue.
 
I started using Standard 2, then when I read about people using the Alternate 2, I switched to that. Didn't like it, when back to Standard 2. Then I found myself throwing nades on accident, so I went to Standard 1. Heh, weird.
 
What gets really clunky and awkward is firefights where you are right next to each other. Bullets go everywhere except the two people fighting.

Any one else feel like you can run though your enemies?
 
[quote name='help1']What gets really clunky and awkward is firefights where you are right next to each other. Bullets go everywhere except the two people fighting.

Any one else feel like you can run though your enemies?[/QUOTE]

I just start yanking on the melee button and I usually get killed, but yeah. Stuff like that never happens in other, poplar FPS games. The thing that pisses me off is when I take my pistol out thinking it would do more dmg up close, but it does the same weak-ass damage than it does from far away. It's more of a last resort weapon when you're out of ammo rather than a viable number two option.
 
[quote name='BostonCollegeFan']Like 5 hr's, about the same length as COD4.[/quote]
Holy shit. I am having such a hard time buying this game. I've got a couple in the backlog and I know the main focus is going to be online but I just don't know if this is something I want or need to buy right away...Hmm, this is tough.
 
Well if you weren't going to invest in the online i'd say rent it. I've only played like three levels of the single player so far (all my other time has been online with it) because in my head there's this mentality that while i'm playing single player I could be leveling up instead heh. But if you have no motivation for online then i'd definitely say rental.
 
[quote name='BostonCollegeFan']Like 5 hr's, about the same length as COD4.[/quote]

I've always seen anywhere from 8 to 12, but that's not based on my own experience.
 
I found a good comparison of how the aiming is like. It's kinda like GTA if you were to manually aim with whatever weapon.

Sorry, just a random thought I felt I needed to share.
 
I realise I suck, or the aiming sucks. It's faster and easier for me just to rush and melee them instead of trying and shoot.

Also, why no option for splitscreen, even if just offline. It's nice to have bots but when they taken them away from online modes because people were using them to level fast, it kinda defeats the purpose of having them at all since you can't even play with a friend offline with the bots. I would like to see them add bots back to online but not give experience points for matches with them in it.
 
is it just me? i find that its really hard to get the ribbon where you have to get 5 kills from turrents in a match.
 
[quote name='enufs8d']is it just me? i find that its really hard to get the ribbon where you have to get 5 kills from turrents in a match.[/QUOTE]

Not just you. The turrets are terrible.

Same goes for the flying sentry for the Tactician.
 
[quote name='naes']I'm still struggling with the controls... Please, I am begging for a patch.[/QUOTE]

What kind of patch are you looking for?

I guess I don't play enough shooters, because the controls are fine for me. I have had zero problems aiming.
 
Probably a patch the lets you put zoom/fire on L2/R2 as opposed to L1/R1

Mapping crouch to L2 on ALL controls was among the biggest bonehead moves this gen.
 
[quote name='manthing']Probably a patch the lets you put zoom/fire on L2/R2 as opposed to L1/R1

Mapping crouch to L2 on ALL controls was among the biggest bonehead moves this gen.[/QUOTE]

I am not seeing the problem with it being L2. It works fine for me. Seems more like the complaints are because people want the game to be just like other FPS games.
 
[quote name='Bavgate']fuck, I hate when those damn Helghast taunt you while you're on the ground, after you get killed in the single player. :bomb:[/quote]

LOL, that cracks me up because I picture a crabby old man standing there shaking his fist at some young punks every time I see it.

I mentioned it in the clan thread, and maybe it applies to MP more, but has anyone else been having trouble transitioning from sprinting to shooting? I swear there are times when I am running, and see someone and try to shoot and I start running again. I'd like to think that it's not just me getting excited as I don't do this in other games, but I'm really hoping they patch the control layout to enable you to map the buttons however you please.. I know they did it in Killzone 1 and I'm not sure why not now.

I also feel like headshots are almost impossible in SP (going for the trophy for 3 headshots from one M4 clip is a pain) but way too abundant in MP. I know it works both ways because I can ping someone in the face from across the bridge (in the level with the four bridges) if I aim for the orange light, and it's ever so satisfying, but I feel like half the time I die it's from headshots.
 
Anyone else find the story in the campaign abit poor. Ive read a few people say that the story is amazing...IMO it is not. Its one of the worse ive played.

Dont get me wrong i love the game, the look, the multiplayer etc. Just think that a little bit more effort could have been put in to the story.

I like the controls now, theyve grown on me :)
 
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[quote name='shinryuu']I found a good comparison of how the aiming is like. It's kinda like GTA if you were to manually aim with whatever weapon.

Sorry, just a random thought I felt I needed to share.[/quote]

It isn't THAT shitty, but its close. Sorta like how when you play online and auto aim is turned off on GTA.

[quote name='silent h3ro']I think the story is good. Just as good as Gears' story imo.[/quote]

I like the campaign a lot more than gears of war's. Gears 2's campaign was a such a snore fest that I didn't even complete it on co-op, but I don't really think Killzone's story is that great, and a number of reviews I have seen think the same thing. I like the action parts, that is really it.
 
[quote name='manthing']Probably a patch the lets you put zoom/fire on L2/R2 as opposed to L1/R1

Mapping crouch to L2 on ALL controls was among the biggest bonehead moves this gen.[/quote]

Yea, I saw that yesterday, and was quite disappointed.
 
[quote name='xDARKx Knight']Anyone else find the story in the campaign abit poor. Ive read a few people say that the story is amazing...IMO it is not. Its one of the worse ive played.

Dont get me wrong i love the game, the look, the multiplayer etc. Just think that a little bit more effort could have been put in to the story.

I like the controls now, theyve grown on me :)[/QUOTE]

I agree. I actually think the R2 story is much more interesting.
 
I'm a huge Team Fortress 2 fan, so when I heard you have the ability to build 4 turrets, that got me eager to want to unlock Engineer. Needless to say I am very pissed at the suckiness of them. They are basicially useless. I played a couple hours last night and was shocked I even got 5+ kills in a match twice with them.
 
Well, I'm done with multiplayer. Its just not fun. Im averaging 40-50 kills per round, which Im not complaining about obviously, but there is NO strategy involved in this game whatsoever.

The bottlenecks on every single map are just repetitive and boring. Every single map theres at least 2 to 3 bottlenecks that everyone I play with seem to flock to and it turns into a nade - blast - die fest. A handful of people from each team will go after the objectives, but most people just hit the bottlenecks and rack em up. The only map that doesnt have a bottleneck is the desert looking one with all the dust, and thats probably the worst map period because its entirely too big.

Single player is a blast and is great, but if you're on the fence and multi is your push either way, I'd rent at the very least before even thinking of buying.

This game does not hold a candle multi-wise to COD whatsoever. Its more like Soldier of Fortune than anything.
 
I'm almost finished with campaign. Some of the reviews said the story was weak. The story isn't that weak to me. It is about the same lines of the first gears to me. Not the worst or best story to a game,but the gameplay is really good. I need to finish it, and see about the multi-player. I rented the game, and don't reply games usually. I might buy it If I love the multi.
 
Got up to lieutenant on multiplayer this morning. If you get the extra 2 points per kill in Body Count badge, then all you have to do is go into a pure body count server and level up like once per hour.

I dunno, kinda getting tired of the game also. Will probably beat Single-Player then trade it off for something.
 
I don't see the problems people have with the multiplayer. The maps are pretty well designed so no one can really camp anywhere and especially not because you're either bright blue or red.

And it can be strategic if you want it to be, that's why the Tactician class exists, to push your team to the frontlines and towards objectives. The turrets are not meant to be killing machines otherwise they'd be overpowered, it's just meant to be something else to help rack on the damage which might give you the kill instead of otherwise not getting it.
Or using it as a way to get players away from the place where the turret is.
But the multiplayer is really about the clans and the matches you'll have in clans and the tournaments, etc. I feel it's gonna last a long long time.

One thing i really want in multiplayer is more points other than just killing and doing a revive, why do tacticians get no points for having a certain amount of players thru their spawn points? Or a medic throwing health packs? Seems like theres no incentive to do it, maybe they'll add it hopefully.

No split screen will be added, i can tell you that right now, it will seriously bog the system down because the ps3 would have to do twice the calculation. Maybe online co-op would be added, that'd be nice.

When you go into multiplayer, just turn up the sensitivity all the way, mess around with the different setups, i use standard 1 because its the most comfortable for me and i am able to be really precise with the guns. Sometimes when you're meleeing, you miss the enemy and then you just fumble around a bit. People want different fps's and games but when an fps comes along and feels heavier than others, people just want the same game as cod again.
 
[quote name='QiG']LOL, that cracks me up because I picture a crabby old man standing there shaking his fist at some young punks every time I see it.[/quote]

Even funnier when those bastards get shot in the head by one of my teammates while he's taunting me. :lol:
 
Yeah the ground turrets are not good when in the open. People can just pick them off outside of their range. Which is good because they give 1 point for destroying them hah. Better for tight spaces or up high where line of sight is bad for the enemy. They do need a little distance though because they can't hit anything at close range either.

And the flying units, they are great as a distraction. I even think that one of the loading screen mentions this. I popped mine out and hid around a corner. Got 3 or 4 kills once, all of which were people staring up into the sky to try and shoot the bot.

If you can soften the enemy up and let the bot do the rest.

I got the completed rank tropy, not sure how many hours I put in but didn't take long. Can't wait to work on mixing up the badges.
 
I beat the campaign a hour or two ago. Overall I think it was well done,but I kind of like the ending to Resistance 2 better for some reason. I tested the multi, and didn't much care for it. I might try it again later tonight.
 
[quote name='Thomas96']I have to agree with you. I've worked hard to get used to the controls, but its always a compromise, and I'm missing a lot of kills because of it. They should just patch it up, and tweak it some more. I hope that the devs don't get stubborn on the issue.[/QUOTE]

ditto, I understand there are certain different "stylized" elements of gameplay control, however this one seems more like a bug than anything.

Just time it, turn on your stick and let go, there is a noticeable lag from when the movement begins and when it stops. There's no real realism benefit to it and it very nearly kills the playability. I'm really surprised nobody pointed this out in all the DEV & QA.
 
[quote name='Zoglog']ditto, I understand there are certain different "stylized" elements of gameplay control, however this one seems more like a bug than anything.

Just time it, turn on your stick and let go, there is a noticeable lag from when the movement begins and when it stops. There's no real realism benefit to it and it very nearly kills the playability. I'm really surprised nobody pointed this out in all the DEV & QA.[/quote]

I remember press talking about the controls since the first playable demos. I'm sure it was brought up, but honestly I think that's how GG wants their game to play (i.e. not a twitch shooter).

But who knows, the squeaky wheel...
 
I agree with the lag. It's kinda terrible but gets unnoticed for some reason. There have been many times where I kill a guy and he kills me at the same exact time. That should never happen, or at least not as frequently. The lag is there but somehow people play through it. If this was COD, Gears, or any other popular shooter, it would get bashed and complained in no time.

I beat the first two missions in Campaign. Playing on the third difficulty is a pain. Takes a whole clip to kill someone.

Sqauds are a must in MP, that is unless you like spawning far away from where the action is.

The thing about KZ is that it doesn't distinguish itself enough from other shooters.
 
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