[quote name='CaseyRyback']Aside from the spawns and the melee's I am really digging this game.[/QUOTE]
The spawns are crap because your teammates/you are not helping the team. Whoever is your TACTICIAN, needs to be your spawn point and objectives guy. Their abilities allow for quicker captures and less time needed to plant bombs.
Some tips to help everyone out (though I know most already know this).
KZ3 beta:
KZ3 is not your CoD shooter. ADS (aim down sights) only slightly increases accuracy. Your hip fire is not terrible spray like CoD, shoot from hip in KZ3 (unless you are a sniper). There is a reason why "standard" controls have the L1 button as melee.
Classes. KZ is all about using your classes to their advantages. Think TF2 style gameplay rather than what your KDR is (unless you are just playing warfare).
ENGINEERs can build turrents and repair ammo caches. You control the most ammo caches, the more grenades and bullets your team will be spiting out. Learn the maps and upgrade that turret as fast as you can. Proper turret placement needs to be a second nature for you.
MARSKMAN is your sniper class. Pick off players from afar and be the spotter for your team. That means call out where the enemies are coming from. You second skill ability allows you and others near you to be invisible to enemy radar. Abuse it.
TACTICIAN is basically your assault/scout class. Pure objectives is what these guys should be doing. They are the only class that can raise/remove new spawn points, (further skill upgrade allows for less time to hold objectives) plant bombs quicker and can bring a drone to the fight. They are a dual threat. The "recon" skill shows enemies on your radar and when upgraded brings a drone to help in the fight. Try to also get the secondary rocket launcher, it will be vital to be taking out turrets. These guys are also the only ones capable of unlocking map weapons (mortars/jetpacks). First thing first for TACTICIANs, get those spawn points up.
INFILTRATOR is your Spy class. Your job is to get in and clean the place up for the rest of your team. The only problem is their starting gear prevents them from being useful. 1st skill is your disguise ability. You will look like an enemy, however at low levels if enemies look at you, they will see your red name tag. Upgrading this skill will prevent that and drones/turrets from attacking you. 2nd skill improves sprint abilities, at max you have unlimited stamina to sprint with. Also you get improve objective arming and disarming. The biggest threat that these guys have is the ability to get the secondary Rocket Launcher. "Back door threat" is your middle name.
FIELD MEDIC underused class. Reviving guys keeps more soldiers in on the fight. Also every revive gives the down teammate full life AND AMMO. Upgraded revive can give more than regular health (KZ3 has two HP bars, but everyone starts with only one). Your second skill is the difference between holding/capturing an objective to losing one. You get an AoE (area of effect) health regen for you and your teammates. Upgrading second skill gives the FIELD MEDIC a medic drone and also the ability to revive themselves if downed (melee/headshots/explosives prevent self revive). Your job is to keep teammates alive.
Always try to be in a squad. It allows for FIELD MEDICs to know where you are when you are down and also you can see where your teammates are in battle. Melee, Melee, Melee! The new animation melee kills allow for some sneaky last second chances.
Right now I think Operations is quite possibly the best game mode. Only one map so far, can't wait to see the others. The little cut scenes are always sweet in showing who are the top 3 from both teams.
KZ3 MP is the sci-fi TF2 for the PS3 and I am in love with it! I found my FPS to play. So who is running CAGs KZ3 clan?
PSN: j-cart