Are the reaction commands as annoying as they were in KH2?
From what I understand they just replaced the bottom field menu option with the triangle button (which is fine).
I haven't seen a single reaction command in battle that I can think of, and I'm past 1st visit to Hollow Bastion. It's just used to talk to people, open chests, read signs, click environment levers (still attack with keyblade on certain things). Did you really have to press up (or down down down) then X to open a chest in KH1? I don't remember since last KH I played was a replay of KH2 recently, so I'm hazy. If true, this is so much better.
The only downside I'm seeing as I play the game is: The camera. Turn off auto camera or you'll have a seizure. It does not work well, but at least we can now use the R stick instead of L2+R2 to rotate. It still gets caught on stuff often, and sometimes tries to go around the object the opposite way you're pressing the R stick which can be frustrating.
The battle system is "ok", but playing KH1 HD just reminds me how much more I want KH2 HD. I keep getting duplicate worlds mixed up from both games, like no Christmas event. Thank god no music rhythm from crab. I love the 1st game, but for how much I like it I like KH2 3x more
So now I'd like to talk about "Final Mix". I'm so happy we finally get Final Mix version here, but wow some things threw me off (my hazy KH1 memory). The White Mushrooms don't beg for a cure anymore, they do push-ups, heh. And the Gravity ones? Be prepared for a laugh, then a "I have to do what?!". Lots of new (hard) enemies that you can't just smash and slash but have actual strategy. The extra cutscenes are cool and I don't care that they aren't voiced because bringing back a localization voicecast 11 year later sounds not possible. Cool addition that helps fill in some story and character development aspects, but am I wrong or is there not that many added scenes overall?