League of Legends anyone?

i'm actually really interested in karma, since i'm finding i like playing support, and the fact that shes a bit of an offensive support, it will be interesting to try her out. Also i've no problem with tossing money out on champs, it must be because i'm a bizzaro jew

also, i like her visual styling
 
I hate spending electronic currency. I have about 1800 RP (800 from the champ bundle, 650+300 from the holiday bonus). I'm mostly waiting for skins I want to be on sale. I would have instantly bought Pharaoh Nasus but I haven't played him in ages. Unfortunately the Sesame Street Nunu was on sale recently.
 
Thanks for the tips folks. I'll try out that Nunu fella and stick to the freebies while saving up my Reputation. That bird really caught my eye though. It's so pretty *_*. How well do those fair? Apparently its egg is pretty good at the start of the game, but does it just go down in usefulness?

And that difficulty rating is kinda absurd. I can't even handle the lowbies well.

Oh, and does AP stand for Ability Points icedrake?

(Sorry for the late response)
 
Yeah, AP means Ability Points.

I recommend starting with a Doran's Ring and Health Pot. Get Merc Treads for you boots. I usually grab a Heart of Gold next since it gives health, armor, and gold/10 sec. After that, I get Banshee's Veil since it's passive will help you pull off your ult. Then you build Heart of Gold into Randuin's Omen. After that it depends on what you need.

If you need more armor, Thornmail. If you need more Magic Resist, Spirit Visage or Abyssal Scepter (Force of Nature isn't necessary). If you want AP items, get a Blasting Wand since you can build it into a lot of things. For skills, you want to get your R at levels 6, 11, and 16. Max your E first (should be maxed by level 9 or 10). Get Q at level 2 and max that second. Get W at level 3 or 4 and max that last.


The bird, Anivia, is a pretty powerful champion. She has a high difficulty rating because most of her abilities are skill shots (you don't target enemies) which are difficult to land. She has some downsides though; she's slow, fragile, and uses mana very quickly. Her egg is pretty useful for keeping you alive and helps keep you from being focused. It's most useful early on because later, you're going to be in teamfights and if you're the last to die, the enemies will just attack your egg.

I definitely would not recommend waiting to buy her until you play more.

Here is her Champion Spotlight. Keep in mind, they make the champions appear more powerful than they really are in these videos.
http://www.youtube.com/watch?v=8Syose1O568
 
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http://www.youtube.com/watch?v=y2r_HE2wBro


I just watched the patch preview, and I really dont like it. They're nerfing both mana regen and health regen. They're making all the Doran's items too expensive to get them + health pot. IMO they're just making all Doran's items useless now. They already can't be built into anything.

As far as mana regen, it sounds like like they think theres too big of a gap between players who take mana regen runes/masteries and those who dont. I dont agree with this either.

They're also putting some work into Renekton, which is about the only good thing in the patch.

All around I think this is gonna be a crappy patch, hopefully they'll revert everything back the following patch.
 
This is a retarded patch. Last one they wanted to get rid of early game passivity. Well, nerfing mana regen, health, and Doran item costs sure will help.

I could understand them nerfing the items. Doran's Shield is a bit OP in that it gives as much Health Regen as Rejuvenation Bead and Doran's Ring only gives 5 AP less than Amplifying Tome. But increasing their cost is stupid. It'd be nice if you could get like 4/5 of the gold back from them when you sell them, but of course they won't do that.

Also, there SHOULD be a difference between people who have Health and Mana masteries/runes and those who don't.

My problem will be that they are going to nerf these things HARD. Veteran Masteries at 4 gives you 60 HP. I would make it 50, but I can see it going down to 40 or even 30 HP. Mana Regen masteries are really important for someone like Malphite who does better with defensive masteries and is VERY mana starved the entire game.

It baffles my mind how people who made the game really don't understand how these changes don't help at all.
 
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Looks like I'm gonna have to either tower hug till my BB's are like lvl 4, or start playing MF, Lux or Ez again. Someone on the forums said Zilean is gonna be OP early game now cause of his ridiculous range and damage of his bombs. I have to agree because right now all I can do with him is tower hug till he's low mana.
 
Had a 25 3 7 game as Akali. I think it's my best game ever for kills. I had a nunu game where I had something like 39 assists, so that's pretty good for nunu.

For balance I think you should only really look at something if everyone does it. When everyone was picking Pantheon, hmmm maybe they should look at Pantheon. Or when everyone got armor and magic pen runes, ya lets look at those.

I don't think you have the situation when everyone stacks tons of mana regen and it's the only viable build. It just helps you lane more at the expense of not being able to gank as easy early game. But for some reason they want to nerf it??

The doran's items right now offer a nice balance, start off stronger or go a little weaker and start farther into your item builds???

I have some champs like mundo and nunu where I start with a health crystal, and other ones like Akali and Nasus where I start with a Doran item. And I often see people get a mix of items to start, so I would think that there isn't a huge imbalance there.
 
[quote name='wakawakawa']wooo 20/0/11 akali woooooo

im pretty good with her with the right team.[/QUOTE]

Very nice. Especially in ranked.

[quote name='Morphx2']the runes are getting a nerf, but base mana is being upped for all champs. basically, not a big difference[/QUOTE]

Still, nerfing runes is kinda dumb. And the nerf to HP quints and the Doran's items is unnecessary. They want to reduce early game passivity, but that is only going to increase it. Unless they're doing the same and increasing everyone's base HP so that it evens out.


Guinsoo made a thread further clarifying the changes.

http://www.leagueoflegends.com/board/showthread.php?t=482357

Here's the post since the forums might be down
Hey all,

I just wanted to clarify a few points about the patch preview video since there's been a lot of negative feedback due to a few things not being clear. As a note Phreak has pointed these things out but I thought it would be good to make a thread.

First, about mana regeneration. Nothing has really been taken away from a level 30 summoner with Meditation and yellow mp5 glyphs. We liked that approximate pacing for mana regen, but the difference between having that and not was simply too high, no matter how you look at it. Monetarily, Meditation was one of the best two masteries for your point (besides one pointers/gold medal masteries) - Strength of Spirit being the other. To be explicitly clear, Meditation lost 2 Mp5 total; all champions with mana gain 2.5 Mp5. Yellow and blue clarities now provide slightly less mana regeneration, but all champions have had their base regenerations per level incresed too. Only if you take yellows and blues will you see a slight loss in mp5, and only after around level 5 or so.

Another way to look at it is that it's not so much that we wanted to nerf mana regen runes/mastery, because we liked the amount of regen you had in that state. We didn't like the amount you had without those tools, so we buffed base mana regens substantially. But in that case, the amount of regen you had with those runes/mastery was too high, so they had to be reduced to make sure you couldn't get too much. So it's pretty much a breakeven now if you take them, and a win if you don't.

I think flat mana regeneration runes become a little stronger now too (off the top of my head you get around 15 mp5 base on most champions)

Doran's items were compensated in stats for their increase in cost, so it's not a net loss. Even though they don't build into anything, their extremely high stats per cost made them too much of a no-brainer. It still can be OK to start with them sometimes, and they are still effective to grab a couple of them on your first trip back. I think overall there will be a bit less health overall (if for example you choose Meki and 2 potions, you might be more likely to get Fort Quints, or if you have Veteran's Scars and Fort Quints you might feel OK about starting something else). But it's harder to have lots of starting health, mitigation, and tons of regen. The changes to Fort Quints and Veteran's Scars are pretty small.

Rammus is getting a small nerf to the effects of the Powerball slow as well as the fix to taunt cooldown.

I'll try to answer questions in the thread periodically as well if I can
smile.gif


Thanks,
Guinsoo
 
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ROAAR

And pre-game our Sivir was complaining SO MUCH saying "WE NEED A TANK, BE A TANK SION"

After I kept saying "SION ISNT A TANK"

This went on for around 10 minutes

so finally 1/2 through the game and her and I are destroying bottom, she says sorry for complaining :p
 
Riot Employee #1: "Sooo, for the next patch what is it that the players really want this time?"
Riot Employee #2: "Oh, you know, same old stuff... Magna Chamber, Replays, Server Stability... Bikini Gragas..."
Riot Employee #1: "Eh, no thanks. So what are they really complaining about in the current game state?"
Riot Employee #2: "Uhh, lets see.. mainly the usual 'Champ X is OP/UP' stuff, still a lot of complaints about the match making and leaver systems"
Riot Employee #1: "Hmm... I GOT IT!"
Riot Employee #2: "Oh?"
Riot Employee #1: "LETS NERF HEALTH AND MANA REGEN!"
Riot Employee #2: "Ummmm... that doesnt reallly help..."
Riot Employee #1: "AND MAKE DORAN'S ITEMS EXPENSIVE!"
Riot Employee #2: "But doesnt that defeat the whole point of..."
Riot Employee #1: "Oh and do something or other to Renekton."
Riot Employee #2: "Ok, but those other changes aren't really goo-"
Riot Employee #1: "MAKE IT SO!"
Riot Employee #2: "Sigh... yes Dark Lord..."
 
Flat HP quints are being nerfed 20% from 32 to 26. So you're losing 18 HP if you use 3. It would be nice if they nerfed the price 20% to 1660 but who are we kidding?
 
OK, so now they are saying Doran's items are getting a buff to compensate for the increased cost, which may make it ok imo. Honestly though, it wasnt broke so why fix it?
 
So 4 ranked games today

1) Bad team.

2) Jungle Malphite died 5 times to minions and wouldnt stop jungling all game, then my Taric gets blamed like usual.

3) Winner winner chicken dinner. As Taric, successfully carried Ashe

4) Winner winner chicken dinner. Duo queued with that Ashe. Bad bans, so we ended up with Malphite and Panth :) Needless to say, VICTORIOUS! Another Taric victory.
 
I had a game as Nunu where Nasus, my lane partner, had no clue what he was doing, said he was reading Nasus' abilities. The other 3 stopped playing and just went idle at the nexus. I tried to get some kills but of course died b/c it was 1v5.

Also tried Renekton in a practice. Man, he's terrible. WAY too item dependent.

Played Shen 2 games. Did good in one and alright in the other despite crappy lag. I don't know if it's Riot's servers or my school's internet or both but I have such crap lag, worse than last semester. During the day it's not so bad so I may not play at night as much.
 
Patch notes!

League of Legends will be updated during scheduled maintenance on 2/1/2010 from 1:30AM until 10AM PST.

For more information about the rune changes, please read http://www.leagueoflegends.com/board...d.php?t=480979

League of Legends will be updated during scheduled maintenance on 2/1/2010 from 1:30AM until 10AM PST.

New Skins in the Store

  • Sun Goddess Karma
  • Sakura Karma
  • Lion Dance Kog’Maw
  • Djinn Malzahar

League of Legends v1.0.0.110
Karma, the Enlightened One
  • Heavenly Wave: Karma sends forth hidden blades from her fans, dealing magic damage to units in a cone in front of her. Mantra Bonus: In addition to dealing damage to enemies, Heavenly Wave will also heal allies in the cone based on a % of their missing life.
  • Spirit Bond: Karma bonds an ally or enemy creating a beam between them. Allied anchors have increased movement speed and enemy anchors have reduced movement speed. Enemy units that come in contact with the beam take magic damage. Karma strengthens the bond to double the effect of the movement speed modifier.
  • Soul Shield: Karma summons a protective shield that absorbs incoming damage. Mantra Bonus: In addition to casting the shield, energy radiates out from the shield dealing damage to enemy units around Karma's target.
  • Mantra: Karma empowers her next ability to do an additional effect. Mantra is available at level 1 and does not require a skill point.
  • Inner Flame (passive): Karma gains increased Ability Power corresponding to her % of missing Health.

Akali
  • Twin Disciplines no longer deals bonus damage to towers

Cassiopeia
  • Twin Fang range increased to 700 from 675

Ezreal
  • Rising Spell Force now has a particle to indicate the amount of stacks
  • Fixed a tooltip bug that stated Ezreal was gaining 15% per stack instead of 10%
  • Fixed a bug where some of Ezreal's spells were displaying incorrect text on cast

Galio
  • Resolute Smite's area of effect size and projectile speed have been increased slightly

Gragas
  • Fixed a bug where Barrel Roll was not properly drawing aggro from towers and monsters

Jax
  • Fixed a bug where Jax would lose health while leveling in some instances

Katarina
  • Death Lotus
    • Base Damage per dagger increased to 50/65/80 from 40/50/60
    • Ability power ratio reduced to .25 from .3
    • Attack damage ratio reduced to .5 from .55

Miss Fortune
  • Fixed a bug where Strut sometimes wouldn't show a particle while active
  • Fixed a bug with Bullet Time where it would occasionally scale off of ability power instead of attack damage even though attack damage provided slightly more overall damage

Mordekaiser
  • Fixed a bug with Iron Man where the tooltip said it had 5% decay but was actually 3%
  • Shield generation increased to 25/27.5/30% from 20/25/30%

Olaf
  • Fixed a bug where Undertow could not deal damage to the same target within 1 second of the previous hit

Rammus
  • Powerball slow duration reduced to 3 seconds from 4
  • Powerball slow percent reduced to 20/25/30/35/40 from 28/36/44/52/60

Renekton
  • Cull the Meek
    • Cooldown changed to 8 seconds from 12/11/10/9/8
    • Base damage increased to 60/90/120/150/180 from 40/70/100/130/160
    • Attack Damage ratio increased to 0.8 from 0.6
    • Healing reduced to 7.5% from 15% (Fury-enhanced heal unaffected)
    • Champion healing increased to 4x from 3x
  • Ruthless Predator cooldown reduced to 13/12/11/10/9 from 14/13/12/11/10
  • Slice and Dice armor reduction changed to 15/17.5/20/22.5/25% from 10/15/20/25/30
  • General
    • Health per level increased to 87 from 82
    • Base health increased to 513 from 508
    • Armor per level increased to 3.8 from 3.2
    • Base armor increased to 19 from 17.2
  • Fixed a bug where Renekton was gaining bonus attack damage while wounded

Shaco
  • Fixed a bug where Deceive could be dodged

Soraka
  • Astral Blessing
    • Base heal changed to 60/120/180/240/300 from 80/130/180/230/280
    • Ability power ratio reduced to 0.9 from 1
    • Buff duration reduced to 4 from 9
    • Armor buff increased to 20/35/50/65/80 from 15/20/25/30/35
  • Removed Innervating Locket from her tips

Teemo
  • Move Quick - Ability Rework
    • Passive - Now grants 10/15/20/25/30% increased movement speed until struck by a champion or turret
    • Active - Teemo gains double his passive move speed for 4 seconds. This bonus is not lost on hit

Vladimir
  • Sanguine Pool
    • Slow percentage reduced to 40% from 50%
    • Slow duration reduced to 1 second from 1.5 seconds
  • Tides of Blood health cost reduced to 30/40/50/60/70 from 30/45/60/75/90
  • Fixed a bug where Vladimir would lose health when leveling in some instances

Items
  • Boots of Speed now shows Ionian Boots of Lucidity as a build option instead of Ninja Tabi
  • Doran's Shield
    • Cost increased to 475 from 435
    • Armor increased to 9 from 8
    • Health regen per 5 seconds increased to 10 from 8
  • Doran's Blade
    • Cost increased to 475 from 435
    • Damage increased to 9 from 8
  • Doran's Ring
    • Cost increased to 475 from 435
    • Mana regen per 5 seconds increased to 5 from 4
  • Last Whisper cost increased to 2290 from 2090
  • Fixed a bug with Lich Bane where the cost was inadvertently increased and the mana gain lowered
  • Rabadon's Deathcap cost increased to 3600 from 3400

Summoner Spells
  • Rally
    • Fixed a bug where Rally provided ability power whether or not you had the mastery
    • Fixed a bug where Rally was granting less ability power and attack damage than it stated
    • Each unit now gains ability power and attack damage based on the caster's level, rather than each individual unit's level

Masteries
  • Strength of Spirit mana to health regeneration converted reduced by about 33% and clarified the tooltip to show that it was regeneration per 5 seconds
  • Meditation mana regeneration reduced by 40%
  • Veteran's Scars health reduced to 12/24/36/48 from 15/30/45/60

Runes
  • Clarity Runes reduced in effectiveness by about 33%
  • Quintessences of Fortitude reduced in effectiveness by about 20%

General
  • Fixed several spells that did not preload properly, causing a delay the first time used in game
  • Adjusted many champions' PVP.net attack, defense, spell, and difficulty ratings
  • Removed many PVP.net tags (like heal, stun, and pet) and made the remaining tags more accurate
  • Updated many Champion's recommended item lists
  • All Champions with mana had their base mana regeneration increased by 2.5 mana per 5 seconds and mana regeneration per 5 seconds per level increased by 0.2
  • Dragon is now immune to disables

I don't like that the Doran's items will cost all your starter gold. In some cases, I may prefer to get a Ruby Crystal instead.
 
Still don't like the mana and Doran item changes.

With the more expensive Doran items, you have 1 less health potion, so more early game ganks, more feeding ,which means more games that are decided before the laning phase is over. Those are always fun when top feeds, then its GG.
 
Renekton needed buffs. Played him last night and he's VERY item dependant. Any champion that NEEDS to get 40% CDR need's changes.

Not a big fan of the Doran's items changes. As Nunu, I can probably still take the Ring since I get Consume. I think the buffs to the shield are very good though.


And LoL is down, site and game. Said it would be until 10am PST but nothing has changed. Hopefully they're doing heavy server maintenance. It's been crap since the last patch when Renekton was added.

Also, the OP of the Patch thread started with a +9999 rating. I love when companies listen to their customers so much they tell us what to think.
 
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I wish people can loan champs to other people

Lets say Ice wants to try out Singed.

I say ok, I will transfer him to you for a period of 3 days. Enjoy! Then after that time is up, he comes back to me
 
[quote name='Morphx2']I won a free account for HoN from a website

What to do!?!?[/QUOTE]
i know what i'd do. drop LoL in a heartbeat. the only thing it has going for it imo is that it is free. if HoN was free, ho man. and its not that i couldn't afford it right now, its that all s2 games become free eventually.
 
[quote name='crystalklear64']i know what i'd do. drop LoL in a heartbeat. the only thing it has going for it imo is that it is free. if HoN was free, ho man. and its not that i couldn't afford it right now, its that all s2 games become free eventually.[/QUOTE]

Exactly what I'll do. Love Heroes of Newerth way more than League of Legends.
 
they changed the practice game bots to be smarter and work more like players, and added/changed the lineup

they removed nunu bot!!! =*(
 
I got tired of playing tanks tonight so I tried Vlad. Bought him as my second char but I wasn't ready for him. I did well my first game starting 4/1 against Karthus (my only death I also killed him). But my team was awful. We had a jungle Sion, tank Urgot, Karma, and Trynd. Every team fight was 4v5 b/c someone wasnt with us (usually dead). They all focused me and no one else did any damage so they all lived and would push mid. I finished 6/6 and my team had 8 kills total. The game before that I was 2/2/1 and we had 3 total kills, I could have ks'd the 3rd one.

My last game I was mid against Karma and she was a pain in the ass, had to recall a bit. But I never died to her and we won thanks to a Sivir carry.
 
I didn't care for HoN as much.

Otherwise, I didn't notice till now there was a LoL thread here. I play at least a game a day, tag on there is same here: ExplodingRat.

Ummm... Yay Sona?
 
If anyone has an extra Pantheon + Perseus Skin code, wanna make me a deal?

Also, I just started playing this pretty much every night since December. Send me an invite: Syranth
 
Well that was a fun update! It would be cruising at a nice 200-300 kb/sec, then drop to zero. Restart, same thing. I'd get like 4-10% before it'd stop. Sometimes the updater would decide "Hey it's late! Ima go to sleep" and just shut itself off. Took like 4 hours to get the whole thing. Probably could have finished sooner but Minecraft kept me distracted
 
Man it seems that the game gets worse and worse with each patch. I really don't understand what the whole deal is with Dorean's Ring. If you can have HP regen then you should be able to have MP regen. And what about the heroes with energy and mantra? Kind of pointless if you ask me.

Also, I'm just tired of all the douche bags playing the game. They never listen to what anyone has to say on the team and they just keep doing stupid things to lose the game to the other team. I swear, the ladder games are just a big joke to me at this point. Speaking of ladder games, new release heroes should be auto banned in ladder games. Why are people using them in ladder and not in normal games? I find this very frustrating.

Sadly this game is slowly digging its own grave for me. Soon enough I wouldn't even want to play it anymore.
 
I hate these changes as well. What made the Doran's items great was they provided a few good bonuses AND were cheap enough to still get a HP. Now if I'm harassed, I tower hug so my HP can regen.
 
I hate stupid people in ranked games

First ranked game: we won

Second ranked game: we lost because of stupid people chasing after people the WHOLE time

Third ranked game: Our mid, Kassadin, went AFK/disconnected at around the 15 min mark. We were doing Ok for 4v5, but it was just hopeless. We would of won if we still had Kass. My Zilean was messing up the other team

Another thing: I HATE HOW STUPID TEAMMATES PLAY. Bottom lane was Zilean (me) and Ez vs Blitz and Panth. We TOTALLY shut them down and they had to tower hug the whole time. Then soon after laning phase is over, Panth starts messing up other lanes because my teammates are stupid. It was like shutting him down early game doesnt matter when your team is stupid
 
What the heck is up with this update? 12hours ago, it said it only needed 2hours until it finished. 2hours later, it said it needed 3 more hours. Right now, it says it needs 5 more hours.

Today's the one day I have free time this week too :(.
 
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