[quote name='crunchb3rry']The demo is getting wide release (ie: no code required, just download it) on November 11th. That's still a good week before release, so the goofy preorder bonus tactic won't really cannibalize any sales a demo usually generates.
The beauty is this only seems like 1/3rd of the entire first level (of four total, I think). The airport one seems like an odd choice. But, heck, at last it's not doing a gimmicky shopping mall level. I'm glad to see for once a different Romero movie being used as subtle inspiration. I can't

ing wait to play the farm chapter. Please let there be farmhouse to take refuge in.
This game would be just a hair better if we could barricade in one building, using the same system where you heal people but to "heal" windows and doors by adding planks or shoving fridges up agaisnt them. Maybe a DLC mode in the future where you just see if you can outlast a timer boarding up and re-boarding up windows while zombies try to bust in from every entrance. Like the 4 humans versus 8 other players that can only play as standard infected instead of the special classes. Shit, stuff like that would be a goldmine if a company ever put it in a game. With lobby options for fast zombies, slow zombies, humans being turned, needing to have your health go down to zero to die or just take a single scratch and have a countdown. Why oh why can't anybody put this kind of shit in a game even as a tertiary mode.[/quote]
I can see that you're definitely a zombie fan.
I'd love to see something like that (especially a game where one scratch/bite=UNDEAD. Why are there so many immunes in zombie games?) but it's just a design choice. Turning into a zombie with no recourse to healing is a steep penalty, and you'd have to give the players lots of options to avoid being bitten. It's a lot more work than making them shoot at fast zombies, and on expert mode, that's enough of a challenge. But offering a long co-op campaign like L4D's with an infection rate that increases as it goes along... the thought alone is orgasmic.