Fell Open Ian
CAGiversary!
Actually the real kicker is that 360 users are now reporting the severe framerate issues as well.
Those of us which have been playing Bethesda's Gamebryo games since Morrowind have been beating this drum for a long time now as the issue is fundamentally tied to how Bethesda uses memory in Gamebryo.
It's the worst that it has ever been with the PS3 version of Skyrim or rather it occurred earlier than it ever has before and to a more severe degree. Somewhere between the new game and the aging console hardware the issue began to manifest mere days after release.
The time between the PS3 users reporting the problem and the 360 users only now reporting the problem is due to 256mb of dedicated system memory (PS3) versus 512mb of shared memory (360).
Even on PC the issue is there just waiting to happen but because of the 2/4/8/whatever GBs of RAM it'll likely never be nearly as severe as what happens on consoles.
Morrowind, Oblivion, Fallout 3, Fallout: New Vegas and Skyrim all have this same issue to some extent regardless of platform but only now did it occur in a game-breaking manner very soon after release.
edit: I should note that there's also a memory leak which is exacerbating this problem as well and that exists on all platforms so even tossing gigs of RAM at it on PC won't be enough to keep it at bay forever without someone plugging that hole.
Those of us which have been playing Bethesda's Gamebryo games since Morrowind have been beating this drum for a long time now as the issue is fundamentally tied to how Bethesda uses memory in Gamebryo.
It's the worst that it has ever been with the PS3 version of Skyrim or rather it occurred earlier than it ever has before and to a more severe degree. Somewhere between the new game and the aging console hardware the issue began to manifest mere days after release.
The time between the PS3 users reporting the problem and the 360 users only now reporting the problem is due to 256mb of dedicated system memory (PS3) versus 512mb of shared memory (360).
Even on PC the issue is there just waiting to happen but because of the 2/4/8/whatever GBs of RAM it'll likely never be nearly as severe as what happens on consoles.
Morrowind, Oblivion, Fallout 3, Fallout: New Vegas and Skyrim all have this same issue to some extent regardless of platform but only now did it occur in a game-breaking manner very soon after release.
edit: I should note that there's also a memory leak which is exacerbating this problem as well and that exists on all platforms so even tossing gigs of RAM at it on PC won't be enough to keep it at bay forever without someone plugging that hole.
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