Limited Run Games Thread - Nothing is Limited, We Make Everything Now!

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Please move all off-topic and non-game related discussion (such as reselling, or he who shall not be named) to the other thread below,

LRG Off-Topic Discussion Thread


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LRG is on Amazon now!

LRG Trading Thread - Miss a release? Trade with someone who might need a release you have.


Limited Run Games Store Fronthttps://limitedrungames.com/videogamedeals

Limited Run Games at Best Buyhttps://shop-links.co/chgcByJn9wg

Holiday 2022 LRG Releases at Best Buyhttps://cag.vg/lrg

Props to Cheapy for keeping the OP updated. :3
 
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Pretty soon, LRG will just be shipping us a cover sheet, loose cartridge, and empty case and tell us to assemble it ourselves.
New Gamer Kit™, a brand new way to enjoy your games. Be a part of the historical process in assembling, numbering, and sealing your title! Each game is a #1/#1 release when you're the producer! For an added fee, we'll include your own self-identified sticker to grade your final product, so that you can immortalize your work for ages to come. Think of the value in all the fun you'll be having!

Order now!

Delivery in 14 - 16 months, void where prohibited.

 
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do people actually buy those kemco jrpg's? There are so many better rpg's on the market I don't see why people would bother
I used to buy the versions on iOS back when I was into premium (no iap) iOS games.... when they went on sale for $0.99. But I stopped doing that after maybe the 6th purchase because I finally made time to play them and realized they weren't worth my time.

 
That's actually a very concerning problem, enough to keep me from buying LRG stuff that ends up on ebay. My first LRG purchase was Streets of Rage 4 Limited Edition a couple of years ago and that thing didn't even have the damn game inside it.
One of my few purchases was Blasphemous CE that arrived oddly packaged in the shrinkwrap; about a 1/4 inch of the bottom box was sticking out from being flush. Turns out the letter opener inside wasn't even packaged in the mold, instead resting ON TOP of the cover sleeve it should have been under. Like, how does that even happen in a manufacturing environment? Either way, sold it for triple the cost even opened because it was actually limited.

 
I'm almost positive someone noted the Mailing Address used by Limited Rare was suspiciously close to where LRG was (is?) located.
Both websites use the same domain name purchasing LLC, but that could just be someone being clever. Never ordered from the shitposting company, but if it is LRG proper and they're doing NFTs, then great way to burn everything down you built.

 
Both websites use the same domain name purchasing LLC, but that could just be someone being clever. Never ordered from the shitposting company, but if it is LRG proper and they're doing NFTs, then great way to burn everything down you built.
I have always suspected that Poop Slinger was Limited Run or maybe just Douglas, but I'm reasonably certain that whoever is running Limited Rare Games now is affiliated with Hard Copy Games. They have very similar case artwork and seem to work with the same developers.

 
Limited Rare has hinted (but not outright stated) that the NFT will act a certificate that grants you access to their next physical game.

Pretty ingenious troll if true.

 
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I have always suspected that Poop Slinger was Limited Run or maybe just Douglas, but I'm reasonably certain that whoever is running Limited Rare Games now is affiliated with Hard Copy Games. They have very similar case artwork and seem to work with the same developers.
This is my understanding as well. There are two Limited Rare Games companies: one did Poop Slinger and the other has done every other release. The first may be associated with Limited Run (really hard to tell) but the second is almost definitely Hard Copy Games.

 
This is my understanding as well. There are two Limited Rare Games companies: one did Poop Slinger and the other has done every other release. The first may be associated with Limited Run (really hard to tell) but the second is almost definitely Hard Copy Games.
Josh and Doug outright confirmed in public on their twitter that Limited Rare 2 is Hard Copy by connecting how their covers are laid out (both HCG and LimRare use the same identical layouts and disc IDs). Hard Copy gets defensive anytime it's brought up and the Limited Rare account breaks out of their racist roleplaying to get angry at you if you mention it to them. It's clearly a fomo-induced grift due to how Hard Copy stuff didn't sell so hot and somehow FOMO bait is the only way their games can get "Rarer". Both companies use Severed Press media for their physical books and the games are apparently made and shipped from the US despite HCG being in Australia (meaning their games do not get AU ratings and such and avoid all the expenses that would do).

Apparently the HCG side of things has moved to VGP, which, probably the best since that store is pretty great. Still would love for them to drop the grift with Limited Rare since everyone knows it's them even when they laughably try to deny it or get weird at people instead of ever you know, confront Limited Rare directly like I would do if I was accused of running a company that I didn't.

https://twitter.com/hardcopygamers/status/1552771669051052032

Poop Slinger Limited Rare, I do not know, but I know for sure it isn't LRG in the slightest. Probably either the dev of Poop Slinger or a friend, or someone with a whole lot of money wondering if they could afford a single limited print, and try to do it for a silly game as a joke, meant to be a one-off. That's my theory.

 
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Josh and Doug outright confirmed in public on their twitter that Limited Rare 2 is Hard Copy by connecting how their covers are laid out (both HCG and LimRare use the same identical layouts and disc IDs). Hard Copy gets defensive anytime it's brought up and the Limited Rare account breaks out of their racist roleplaying to get angry at you if you mention it to them. It's clearly a fomo-induced grift due to how Hard Copy stuff didn't sell so hot and somehow FOMO bait is the only way their games can get "Rarer". Both companies use Severed Press media for their physical books and the games are apparently made and shipped from the US despite HCG being in Australia (meaning their games do not get AU ratings and such and avoid all the expenses that would do).

Apparently the HCG side of things has moved to VGP, which, probably the best since that store is pretty great. Still would love for them to drop the grift with Limited Rare since everyone knows it's them even when they laughably try to deny it or get weird at people instead of ever you know, confront Limited Rare directly like I would do if I was accused of running a company that I didn't.

https://twitter.com/hardcopygamers/status/1552771669051052032

Poop Slinger Limited Rare, I do not know, but I know for sure it isn't LRG in the slightest. Probably either the dev of Poop Slinger or a friend, or someone with a whole lot of money wondering if they could afford a single limited print, and try to do it for a silly game as a joke, meant to be a one-off. That's my theory.
My leading theory is that Poop Slinger was released by the developer themselves, Diggity.net (Darth Leanza). I had reached out to Diggity.net at the time of its release (4/1/19) in an attempt to confirm it was not a scam, and Darth himself responded to me by email stating “This is indeed legit! There are limited copies.”

If it was in fact Diggity.net, it’s similar to what Vblank Entertainment Inc. did with Retro City Rampage, which kickstarted the whole limited print company fad. The only difference is that Poop Slinger was released on only one console, with all the extra copies held onto in order to exponentially increase the artificial “rarity”.
 
Wouldn't it make sense financially to sell those extra copies of Poop Slinger sooner rather than later?
My assumption is that they intended to trickle sales at a later date, but that the blow-up with the “Limited Rare” logo on the back of the case styled after LRG’s logo caused legal issues preventing the further releases.
 
This is my understanding as well. There are two Limited Rare Games companies: one did Poop Slinger and the other has done every other release. The first may be associated with Limited Run (really hard to tell) but the second is almost definitely Hard Copy Games.
Fairly confident poop slinger guy was killed by the Russian mob and buried with the remaining copies he didn't sell.
 
Ugh - I saw someone complain that the new facilitiy is doing that thing where they don't center the cover art and thanks to the switch case design, the case ends up cutting the cover sometimes. Josh says they actually got the old facility to stop doing that (amazing).... as he says that I am thinking there just might be a reason why the new facility is able to operate so much quicker. Given the cost of LRG CEs, I'm guessing the phrase "you get what you pay for" could be a tad foreign, but.....
And, yep, finally got Castlevania and the cover art is pushed all the way to the bottom with a visible tear starting that would get worse if ever opened. Of course.

 
Yeah I'm very close to done with LRG. I gave them at least one more order of Gotta Protectors (games like this deserve a physical), but their nonsense lately is well nonsense. Too big of heads to think clearly, plus most of their releases nowadays are stuff I don't like (Kemco RPG whatever) or just a bit too expensive.

 
Yeah I'm very close to done with LRG. I gave them at least one more order of Gotta Protectors (games like this deserve a physical), but their nonsense lately is well nonsense. Too big of heads to think clearly, plus most of their releases nowadays are stuff I don't like (Kemco RPG whatever) or just a bit too expensive.
I can't abandon them as quickly as I did SRG - they've got me when it comes to putting out old 80s/90s games. This Castlevania Anniversary Collection was pretty much my dream video game release. Plus, I really haven't encountered any terrible support from them yet, so I'm hoping they'll just replace this without much fuss. Not sure how they'll handle it since I have a feeling the "torn cover art" thing is going to be an epidemic. I've had a couple of support issues with them - one was partially my fault for missing an e-mail and not catching that a package was shipped and never arrived (it was for a trading card and replacement CE box and they really wanted me to jump through hoops to prove it wasn't delivered) and the other was not allowing a return for a damaged Street Fighter 4 CE because they sent that Steam code I didn't want or use. Their support was never like what I've experienced with SRG, though, and they usually resolve issues with no problem. They even send out replacements pretty quickly without requiring the initial shipment to be sent back first.

I overall haven't had problems with LRG - I can understand people who do. I'm rarely in a hurry for anything, though, and while I think stuff like not including a promised manual for "Dusk" is really bad, it's not enough to drive me away. I was a little annoyed by how long it took for them to ship that distro title, but, really, I received it today, it was packaged well, and arrived in perfect condition. I will take the almost 2 months it took to get here over Amazon shipping it in a plastic envelope.

 
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I'm with the done with LRG crowd. I think the only thing I will order is PSVR games just because I am a sucker for those and no one else seems to be popping them out anymore on disc.

 
I'm with the done with LRG crowd. I think the only thing I will order is PSVR games just because I am a sucker for those and no one else seems to be popping them out anymore on disc.
Perp Games still pops them out too, albeit they're not limprint. They're based in the UK so they often fly under the radar.

 
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Perp Games still pops them out too, albeit they're not limprint. They're based in the UK so they often fly under the radar.
I have bought from them! Unfortunately they are cagey about what is going to get released in the ESRB and what will be PEGI. Last one to get ESRB was Vader Immortal. Gravitational on disc got canceled altogether.

 
Plus, I really haven't encountered any terrible support from them yet, so I'm hoping they'll just replace this without much fuss. Not sure how they'll handle it since I have a feeling the "torn cover art" thing is going to be an epidemic.
I had an issue a couple years ago where I received a game with slightly damaged cover art - it had a bunch of dings and dents on it. Maybe fedex dropped something heavy on it repeatedly, who knows.

It was a very lengthy process with support asking for replacement cover art. I had to provide lots of pictures, and it was multiple steps back and forth, always with a long wait for their response.

After a few weeks I was approved to receive replacement cover art!!

Happy day!

A couple weeks later I got a sturdy cardboard envelope in the mail and I pulled that sweet, sweet replacement art out and was so excited...!

Except the replacement art was totally rippled up and worn out looking... It was in worse condition than the damaged one I originally received. Even used games usually have cover inserts in better condition.

Was so po'd I just shoved it back in the mint condition mailer and forgot about it til now. Just kept the original damaged art sheet with the game.

I guess I could have asked for another replacement insert but it was hell the first time.

I can only assume they crumpled the replacement art up and peed on it, then ironed it to make it look sort of presentable before shipping it out... just to mess with me.

Oh those kidders, they really got me good.

 
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I got TWO shipping notices in one day... Castlevania Anniversary CE and Star Wars KOTOR NS.

Pretty sure this means there's gonna be WW3 soon.
 
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Someone reminded me recently they had a forum they nuked, and i found a very unstable web archive of it. https://web.archive.org/web/20190113102141/http://www.mightyrabbitstudios.com/limitedrunforums/ Anyone here have memories of it? Did josh or doug do anything insightful there? Their very first posts indicated they were very in touch with the community back then but I remember on discord people eventually called it “hyper toxic”.
My memories of that forum are all from pretty early on, maybe the first two or three years or so? In general, Doug was more active there while Josh was more active here, and they shared the same kinds of information in both places. Lots of answering questions about shipping times and delays and things like that (Skullgirls, Celeste, Pixeljunk Monsters 2, etc). The most insightful stuff I remember was probably disclosing odds of blind boxes, but those were likely disclosed elsewhere too.

As far as the "toxicity" there, my guess is it followed the course of every other online community that has sprung up around LRG: lots of enthusiasm at first, then a growing number of people sharing stories about bad experiences, then finally, after *most* people have had bad experiences, the few lucky true believers that remain call it toxic. It's happened everywhere that LRG fans have ever come together. Here, the official subreddit, the general limprint and collector subreddits, and apparently their own forum. I'm not on their Discord but I would guess it's only a matter of time before that becomes "toxic" too.
 
A lot of the toxicity on the forums was due to one member, wowgek. Before the LRG forums died it was loaded with porn bots. Then there was some sort of PHP issue, where a coding change was necessary. LRG decided not to bother since their Discord was growing.

 
My memories of that forum are all from pretty early on, maybe the first two or three years or so? In general, Doug was more active there while Josh was more active here, and they shared the same kinds of information in both places. Lots of answering questions about shipping times and delays and things like that (Skullgirls, Celeste, Pixeljunk Monsters 2, etc). The most insightful stuff I remember was probably disclosing odds of blind boxes, but those were likely disclosed elsewhere too.

As far as the "toxicity" there, my guess is it followed the course of every other online community that has sprung up around LRG: lots of enthusiasm at first, then a growing number of people sharing stories about bad experiences, then finally, after *most* people have had bad experiences, the few lucky true believers that remain call it toxic. It's happened everywhere that LRG fans have ever come together. Here, the official subreddit, the general limprint and collector subreddits, and apparently their own forum. I'm not on their Discord but I would guess it's only a matter of time before that becomes "toxic" too.
I was there the whole time and honestly, I don't remember Doug or Josh spending much time interacting over there. The toxicity was not about bad experiences from what I recall, but mostly around personal conflicts between various kinds of collectors (e.g. collectors who wanted everything to be super limited and a group who agreed with the decision to start making some games open preorder or printed in larger quantities). There was also a heaping dose of real-world politics and toxicity brought in by former Gamergaters and as others have mentioned, even a bunch of spam bots posting porn and unintelligible sales posts for vitamins and other products. I'm not a fan of censorship, but that place became a moderation nightmare and nothing of value ever came of those discussions.

 
I wasn't an active participant and I just lurked (didn't register an account) so I don't have great insight. What I do remember is that it seemed like they were a little more transparent and open in the forum days, though that could've just been them being less accustomed to the NDA hellscape that the games industry sometimes is. I remember them apologizing for the higher price on stuff like Ray Gigant and Dariusburst but encouraging people to buy them because it was the "only way" they'd be able to license more Japanese stuff and shoot-em-ups.

I also always found it weird how they shuttered the forums. They kept acting like it would be a huge undertaking to get everything back up and running, but it was an easy fix that would've taken maybe an hour for a competent dev. I think I even shared a how-to article for the exact issue on Discord around the time it happened. It's pretty obvious it was just an easy out for them not to have to maintain the forums anymore (which did have legitimate issues with bots and spam), but for whatever reason they didn't want to say as much.

 
I was there the whole time and honestly, I don't remember Doug or Josh spending much time interacting over there. The toxicity was not about bad experiences from what I recall, but mostly around personal conflicts between various kinds of collectors (e.g. collectors who wanted everything to be super limited and a group who agreed with the decision to start making some games open preorder or printed in larger quantities). There was also a heaping dose of real-world politics and toxicity brought in by former Gamergaters and as others have mentioned, even a bunch of spam bots posting porn and unintelligible sales posts for vitamins and other products. I'm not a fan of censorship, but that place became a moderation nightmare and nothing of value ever came of those discussions.
Lol I was definitely out by the time the porn bots took over, but I remember the bickering. In the early days people would get flamed really bad for questioning any of LRG's practices. Another thing all of the different communities seem to have in common I suppose.
 
Hm, yeah, I do remember the porn spam before it shuttered. Josh being less active than doug also tracks since he's the more "business man" CEO of the two, so it just seems like a big of a thing that got too out of hand and not something they could easily control, which is probably why they just stuck to discord (that and it being better than forums in general).

Unfortunately, I may have to warn that sadly, it seems the transphobe I mentioned in my article as being a LRG Discord Mod candidate is planning to report my twitter/try to take some sort of action for "doxxing" because I outed him as one and as the guy who went after me and other people on the Limprint reddits for... the crime of not liking LRG

https://twitter.com/SeafoamGaming/status/1557699738497056776

https://twitter.com/SeafoamGaming/status/1557848623211094019

https://twitter.com/SeafoamGaming/status/1557865961360867328

so yeah, hoping they won't do a dumb dumb and ban me for sharing public info on someone being a transphobe (and also a guy LRG are very friendly with on discord/twitter), but yeah, this just makes me irked.

https://twitter.com/SeafoamGaming/status/1557696284445769728

 
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"Stuff comes when it's ready and no amount of crying can make it quicker" isn't a bad slogan but I still prefer You'll Get Your Shit Eventually (TM)
 
do people actually buy those kemco jrpg's? There are so many better rpg's on the market I don't see why people would bother
I can answer this question. I have quite a few myself, and have played them. And the answer is very simple: Because people who like turn-based RPGs want to play them.

To everyone who always parrots "There are so many other turn-based RPGs to play", I ask you... ARE THERE? Like, SMT V came out late last year, and... what else? Maybe a yearly game from Atlus, Falcom, or Nintendo, and that's about it for output. Maybe more DQ11 and Persona re-releases?

It's no secret that RPGs have all been moving heavily to being stale generic "action-RPGs". Hack-and-slash games, but where numbers pop up. Devil May Cry, but with an anime paint job. And clearly there is an audience for this, much as there's an audience for in-your-face CG explosion movies, but there's also an audience for people who actually like slow-paced, decision-based RPG combat.

So if you take out the action-RPGs, then the number of already-rare major RPG releases diminishes considerably. And in fact, if you remove tactical RPGs, that number plummets to almost nil. Though in practice there's a large overlap between turn-based RPG and TRPG fans, since TRPGs are almost all turn-based anyway. (Except some like Diofield Chronicles, who decided they want to be an RTS, but this trend has never caught on.)

So if you actually like turn-based RPGs, what are you going to play? Who's making all these theoretical other games? Atlus used to be the king of them back in the DS/3DS era, but they've been slowing down their releases considerably in the modern era. There's still loli anime games from people like NIS/Gust/Idea Factory, but you'd be hard-pressed to find anyone who would call those "better".

And Square Enix, the big dog, has long tried to abandon their roots and stuff action combat into all their releases. Most obviously with the Final Fantasy series, which hasn't been turn-based for like 20 years now. But even the new Valkyrie Profile game is doing it now, and they've been trying to steer Dragon Quest that way also. Somehow a bunch of RPG-haters are now leading this company. Though in their defense, presumably after being utterly shocked that Bravely Default actually had an audience, in the recent year or two they've finally stepped up their output. By creating their own budget-line releases (such as the humorously named "Tokyo RPG Factory"), and by re-releasing games from back when they were a good company. But the former category ranks consistently at "mediocre", and while the latter is cool to see, I don't really feel a need to play Chrono Cross or Tactics Ogre again. Been there, done that. And this is even assuming these games come out physically, which Square Enix seems very reluctant to actually do.

Which brings us to Kemco. They're making turn-based RPGs. And they're fun to play. (They mainly use a battle system close to the lauded Grandia one, which has been shockingly underused despite all the critical acclaim it got.) And the people who like this kind of game, buy this kind of game. Turn-based RPGs have always been a niche genre, and all the whining from people who don't like them and don't play them aren't going to make the fans disappear. They've been doing it for decades, and we still don't care. And while companies will try to hide the "RPG-ness" of the games to attract that mainstream audience, the core fans still know exactly what they want.

I mean just look at the common complaints on every Kemco release:

"But the graphics aren't cutting edge!" - Not why we're playing them.

"But they're all budget games that re-use assets!" - And? Look, I know what a tree is. I don't need them to re-draw it in 50 different styles. Also, AAA games re-use assets ALL THE TIME. Companies literally have entire divisions dedicated to pulling out old assets into new games.

"But the stories are hit-and-miss!" - Such is the risk with all games. But I'd rather spend 20 hours to finish these, instead of 100 hours to find out that a modern game's plot sucked.

"They're just RPG Maker games!" - See "graphics", above. Also, they are clearly not, and you are an idiot who has no idea what RPG Maker games are. Thank you for letting us know that your opinion is void. But even if they are, what is your point? You know like 90% of all games are "Unreal games" or "Unity games", right?

"But they're all the same!" - This has two camps. Either the person who's played a couple Exe-Create (Asdivine) games, or the person who's only seen screenshots and wants to act smart, like all those RPG Maker experts. But for the former, the people who matter: Play more games. Kemco has many developers creating games for them, and some of them are vastly different. Even Exe-Create, their main "crank 'em out" developer, has like three different styles that they use, and they constantly improve upon them with each new game.

It's like, what are these people even complaining about? It just reeks of all the same junk that non-RPG fans have whined about since the beginning. "Why is everyone just standing around waiting!" "Random encounters make no sense!" "They all play the same!" "They're so outdated in the current year!" It all just starts to blend in to a belligerent cacophony of "I don't like this thing, and nobody else should either!", that does nothing but make the speaker sound ignorant and the listener ignore them.

On a related note, these Kemco games also have the biggest player retention rates I've ever seen, judging from the PlayStation Trophy list values. They start off with the usual hilarious numbers. Only 90% of people who started the game finished the opening cutscene. Only 75% finished the first boss. But then, amazingly, it barely trails off after that, and something like 50% of all players got the platinum trophy. I have never seen that in any other games. It's usually like 10-20%. So yes, people are playing these games specifically because it's the kind of game they enjoy playing. They also consistently sell very well, despite LRG barely promoting them anymore, like it's their secret shame.
 
I appreciate the long write-up. I've long-considered playing one just to see what the fuss is about, any stand-outs in the crowd? Would be especially interested if it was on the Vita since I've already got a full set there and no qualms about opening the games.

 
lol i didn't read it all but im glad someone likes them. wouldn't make sense to release them if there wasn't a market. i guess there is

 
Hit-Point is the developer who makes the actually well-made, competent throwbacks, those are what i recommend personally. Justice Chronicle and Tetrarchs are especially good fun.

 
So if you take out the action-RPGs, then the number of already-rare major RPG releases diminishes considerably. And in fact, if you remove tactical RPGs, that number plummets to almost nil. Though in practice there's a large overlap between turn-based RPG and TRPG fans, since TRPGs are almost all turn-based anyway. (Except some like Diofield Chronicles, who decided they want to be an RTS, but this trend has never caught on.)
What's the core difference between turn-based RPGs and tactical RPGs? I've always kinda lumped them together.

 
What's the core difference between turn-based RPGs and tactical RPGs? I've always kinda lumped them together.
Pretty much positioning is a big part of TRPG. Move units in range, behind units for extra damage, on hills so arrows hit harder, block off the narrow hallway to slow down reinforcements, etc.

It's like Monopoly versus chess; you end up where you end up, or you can move any piece anywhere at any time with different strengths and weaknesses to the pieces.

 
I appreciate the long write-up. I've long-considered playing one just to see what the fuss is about, any stand-outs in the crowd? Would be especially interested if it was on the Vita since I've already got a full set there and no qualms about opening the games.
My favorite so far has been Alvastia Chronicles, though I see that one didn't have a Vita physical release. LRG does have its predecessor Dragon Sinker available on Vita, though I didn't like that one as much, but plenty of other people seem to love it. If you want to play a more unique style there's games like the Marenian Tavern Story/Blacksmith of the Sand Kingdom line, and also Monochrome Order. But those were also after the Vita stopped getting games. And their big breakout hit was Asdivine Hearts, but it's a little primitive these days. The game was originally released in like 2014, I think.

As I kind of mentioned before, the games improve upon the previous ones constantly. In fact, the recent Exe-Create games have so many quality-of-life features that they can put the big companies to shame. Like change the difficulty at any time, re-try any battle you lose for free, enable fast-forward during the battles, run away from battles immediately with no fuss. You can exit any dungeon or teleport to a previous town with one button press, for free. Once you finish a dungeon you can either turn off the encounters there (for treasure hunting), or even increase it or specifically select "Fight three battles in a row" over and over (for grinding). This fast production time they use has the advantage of giving them lots of feedback on what to improve next time, and the chances to do so. The downside is that the stories aren't polished, and the balance is all over the place.

Incidentally, I also looked up "best games" and got an article named "top ten kemco games on the nintendo switch" (I can't post the link, haha). And it looks good and I mostly agree with it, though I haven't played all of them.

 
I can answer this question.
Damn, I'm always ready to rip these releases but as a fan of 90s JRPGs, this might be the most convincing thing I've ever read to buy a Kemco game for any reason than "it's cheap".

My only counter argument here is that, even with fewer JRPGs these days, it's not like I have time to play more than one or two games that are 40+ hours long.
 
My only counter argument here is that, even with fewer JRPGs these days, it's not like I have time to play more than one or two games that are 40+ hours long.
And I would add on to that... do you really want that time spent on a game without a well thought out story and a battle system that may be horribly unbalanced or do you want an all around great experience that maybe took a few years to craft?

I'll wait for really well crafted rpgs that take years to put together... even if that means going a long while between games.

 
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