"Your actions can have more brutal consequences, and people can die," says Hudson during a demo of the game scheduled for release on the PC and Xbox 360 in 2010.
Players can take their character from the first Mass Effect and import them, along with their decisions and consequences, into the sequel.
What's more fascinating is if Shepherd or a player's custom character doesn't survive the end of the game, they're gone for good. This is among the more dynamic storytelling elements studio BioWare plan to incorporate into Mass Effect 2.