[quote name='RamesuThe1']Regarding the injured players proposal, in the case that you've presented, the guy would be a free agent after the season, so that would be more gray area than if he had a contract beyond this year (if i understand correctly).
Cutting these players (with more than one year remaining on contracts) really wouldn't be of any benefit unless you could sign another player to replace him for the season and I'd be against that approach simply because what we have presently is a more accurate reflection of the real life situation, though I understand our intention was for him to be available for you.[/QUOTE]
I definitely don't intend to sign someone else to replace him. It would be cutting him in lieu of someone else I'd cut otherwise during preseason cuts, which is why I'm bringing it up now.
It's possible this is only really relevant for a guy like Warren since he is in the last year of his deal. And as I mentioned, it's actually possible that he is the only player in the game this is affecting (which seems weird, but this is EA).
My basic feeling is this: It's obviously a bug in the game, I don't think anyone would disagree with that. If he was showing up on the injury report as out for the season despite the fact that pre-existing injuries are off, I could just IR him, problem solved. But since he doesn't, my choices at present are either to carry him all year or cut him for nothing. Since he's my top DT, I'd rather not just lose him.
What I'm suggesting in essence simulates him being on the IR. I won't be able to use him all year, but I'll also still have the chance to negotiate with him at the end of the year like any other player whose contract is expiring. Does that make sense?
If anyone has an issue with the cap number, I'd happily self-impose his 2012 salary as a soft cap on my number, just so there's no question that I'm just doing this to try to create cap space (which would hardly be worth the effort for $1.1M, lol).