[quote name='ultramanJ']Could you elaborate on this a little more? How does one faction have a lag advantage in the same game? What makes it an easy mode? Is that the better faction for a beginner and what are the differences between them?[/QUOTE]
From playing all 3 factions, I've always avoided death in SVER from jumping around moreso than the other two factions which I can most likely attribute to lag advantage. Something about shooting people as SVER, the shots would connect most of the time compared to being on Raven or Valor. When MAG first started out, the Devs favored RAVEN who they thought was going to be the goto faction for everyone since they look all high tech and stuff.
But the 12 yearolds and dudebros (not kidding, SVER voice chat is full of them) gravitated towards SVER and a lot of them whined that their duct-taped looking arsenal isn't as good as the other two factions. Didn't help that a majority of Zipper devs played SVER as well (from an actual zipper dev I played with a lot).
SVER weapons are god-tier and I pick them up a lot when we play a against them since they actually work and goes great with the lag advantage if you're on SVER. I've played SVER and found it utterly boring since we steamrolled through everyone with our advantages I mentioned and the bigger numbers we had over the two other factions. So whenever my team won over SVER, it felt like an actual hard-earned victory.
If you want a good starter faction, go Valor. They have decent weapons (unlike Raven), good defendable bases (not that it matters since bases aren't faction specific anymore), you get to play with good Japanese players (surprising, right? they play FPSes?), and its an actual challenge.
Zipper's main fault in this game is making all three factions imbalanced and they should have made the only difference cosmetic. Yes, I sound very bitter only because I loved the great potential that MAG had only to be ruined by incompetence. I stuck with it because I had great online friends to play with on a nightly basis.