Also to add onto this there are issues as to what can and cant disarm a trap. When daken makes strike tiles that disarms a trap. I forget if a move like Hulk or Juggs green which breaks random tiles disarms it or not. Its always very iffy as to what can set off a trap & that also hurts his useability.
Anything that overwrites or removes a tile disarms a trap. If the trap is removed as a result of a match (even if it's a row clearing match 4 of a different color), the trap goes off. The first part is the really aggrevating part of his red - too many characters make specifically red special tiles (Wolverine (twice), Daken (twice), Psylocke, Punisher, Doom), or outright destroy red (Human Torch (twice), Sentry). Add in special tile spammers like Storm or Falcon and the fact that goons don't make matches, and Matt just gets the short end of the cane.
I prefer Nick Fury's trap version - if opponent matches, every trap created goes off. If you match, do half damage with the one trap you matched.
3* Daken is worth leveling. 2*, not so much. Not only is he significantly weaker, but 2* Daken is all over the place in PvE, so you end up not being able to use him even if you want to.
If you have the HP to spare for shields, it's worth getting some Steve covers if you're doing well in your bracket. Be aware, though, that you lose placement by people scoring more points as well as being hit. Shields only prevent the second, not the first. You're in the part of the game where gambling HP is a serious decision, so make sure you're factoring in all the possibilities.
I would say focus on your 2*s, but there's no harm in trying to add covers to 3*s you already have, especially that higher placement gives you more ISO/HP.
Since I only have 1 cover in Cap**, should I just go ahead and sell him?
As for 2* Cap, I would say he's okay to send to the chopping block if you only have one cover. Again, I would only sell him once you need the roster slot - no telling who gets boosted in the next PvE.
Am I the only one that has to redo the main event nodes?
It wiped all of my completion and now I have to redo all the nodes for zero points... wtf
This did not happen to me. Just double checked. Haven't started the current subevent yet, though, either.
The node that opens the subevent is called Special Equipment. It's the bottom right node of the upside down U in the middle of the main map.