Marvel vs. Capcom 3 discussion thread

[quote name='GuardianE']I'm not saying the game is super balanced. I don't really think it is, but I also think we're still discovering a lot of stuff that could change the game entirely. Capcom wasn't striving to make a balanced game. Their goal was to make each character powerful in their own respective ways. I imagine we'll see ways that Spider-man or Viewtiful Joe are powerful over time, but I could be wrong. There's going to be a SSFIV Makoto in every game.[/QUOTE]We'll see.

[quote name='Jimbo Slice']Once you stop sucking, you will be able to do the same thing to your opponents mistakes.

and you really essentially only get 100%'s when in X-Factor with meter. Stop being dramatic.[/QUOTE]
If you actually read what I posted you would realize that's not the case and that's the problem. The game isn't balanced so I can't do the same thing to my opponents mistakes. If I could punish Sentinel just as bad as he can punish me then everything would be fine. But that's not the case for most characters.

Also I'm not being dramatic. All my info is coming straight from the strategy guide. Pretty much any character that has a level 3 hyper can one combo characters with under 1mil health(which is most of the roster) without x factor. X factor just allows you to be able to one combo characters without the use of hypers.
 
[quote name='Sinfulfate']If you actually read what I posted you would realize that's not the case and that's the problem. The game isn't balanced so I can't do the same thing to my opponents mistakes. If I could punish Sentinel just as bad as he can punish me then everything would be fine. But that's not the case for most characters.
[/QUOTE]

The only difference between Sent's ability to punish versus other characters is that his is particularly easy to do. That doesn't mean he doesn't trade-off in other respects, such as being quite slow and very predictable, with virtually no mix-up game to speak outside of his command grab.

I am not going to sit here and tell you that Sentinel isn't a great character, but he isn't this unbeatable god worth giving up the game over.

To be honest, I don't even think he is the best character. I don't even think I'd place him top 3. I say this as an experienced player, not some knee-jerk reactionary.

[quote name='Sinfulfate']Also I'm not being dramatic. All my info is coming straight from the strategy guide. Pretty much any character that has a level 3 hyper can one combo characters with under 1mil health(which is most of the roster) without x factor. X factor just allows you to be able to one combo characters without the use of hypers.[/QUOTE]

It's really difficult to kill any character without meter, even in X-Factor level 3 (except Phoenix)
 
[quote name='Sinfulfate']We'll see.


If you actually read what I posted you would realize that's not the case and that's the problem. The game isn't balanced so I can't do the same thing to my opponents mistakes. If I could punish Sentinel just as bad as he can punish me then everything would be fine. But that's not the case for most characters.

Also I'm not being dramatic. All my info is coming straight from the strategy guide. Pretty much any character that has a level 3 hyper can one combo characters with under 1mil health(which is most of the roster) without x factor. X factor just allows you to be able to one combo characters without the use of hypers.[/QUOTE]

I think the problem is that you just don't want to learn how to beat Sentinal D:

Just assuming that Sentinal is almost unbeatable isn't going to get you anywhere. The stupid cr.M, S everyone does is so slow and predictable that all you have to do is stand in their face and wait for them to do it and then punish with whatever you want. Also his hit box is so huge that pretty much EVERYTHING turns into an instant overhead into full combo. And combos that don't work on other chars will work on Sentinal.
 
[quote name='timesplitt']i am free every day. would like to play you guys, in fun matches with seriousness but no 3 move spamness.
[/QUOTE]
Fixed. And none of this scrub's honor BS.

[quote name='Sinfulfate']
If you actually read what I posted you would realize that's not the case and that's the problem. The game isn't balanced so I can't do the same thing to my opponents mistakes. If I could punish Sentinel just as bad as he can punish me then everything would be fine. But that's not the case for most characters.

Also I'm not being dramatic. All my info is coming straight from the strategy guide. Pretty much any character that has a level 3 hyper can one combo characters with under 1mil health(which is most of the roster) without x factor. X factor just allows you to be able to one combo characters without the use of hypers.[/QUOTE]
He gets blown up pretty bad by a lot of the faster characters, and as everyone mentioned he is essentially a giant hitbox and can get mixed up super easy. He was really easy to win with in the first few weeks of the game, but people are smart to a lot of his tricks now.

One level 3s - I do think it's kind of lame they are not subject to damage scaling but landing one is not always as practical. You have to build up the meter and forgo using ANY HCs, snapbacks, etc. in order to get there - and you still have to be able to land the combo! Hell, if you pick the right DHCs, you can do the same amount of damage (or even more) with two meters.

--------
As for this Wednesday, I'm don't care if we play main teams. I need a lot of help, particularly against Magneto and Zero (if bs plays).
 
Well all the combined salty tears that sentinel has spawned since his announcement in the game have reached capcoms ears, and they have responded....

Sent's health has been NERFED by about going from 1,300,000 to somewhere between 900,000 950,000.

There are also other balance changes, that have yet to be confirmed.

http://www.youtube.com/watch?v=A5v2RdxYGqk
 
[quote name='xblaze23']people always gotta ruin shit, *refuses update so gets kicked off xbox live*[/QUOTE]

Keep in mind, there's little chance that this was a reactionary, knee-jerk patch. Considering that the nerf happened a little over a month from launch, I'd say that this patch was in the works before launch and was only recently approved by both Microsoft and Sony.

It also makes sense since Sentinel is one of the few characters that no one had a chance to play until after launch. He was announced too late in the game.
 
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Guess I'll have to try and get Sent's Very Hard Arcade Title before updating now. Apparently Challenge Mode hits on Friday, whatever that'll be.

Hopefully an Online Patch will hit soon.
 
[quote name='joe2187']Well all the combined salty tears that sentinel has spawned since his announcement in the game have reached capcoms ears, and they have responded....

Sent's health has been NERFED by about going from 1,300,000 to somewhere between 900,000 950,000.

There are also other balance changes, that have yet to be confirmed.

[/QUOTE]

oh xmen cartoon sentinels. what a bunch of lovable curmudgeons.

I sure do hate this modern era of game patching. release the fucking game you mean to release the first time and if it's unbalanced/broken/etc then live with it. I am apparently a fuddy duddy.
 
I wish Capcom would have worked on fixing the online matchmaking or adding spectator mode before issuing knee jerk balance patches.

I understand removing infinites, glitches, etc. - but nerfing/buffing characters after barely a month is a fucking joke.
 
I played a bunch of player matches online, and not a single Sentinel. Hah.

Sentinel still has all of his tools, and he's still a powerful character. He just can't be abused with reckless abandon anymore. His assist can still be abused as a free mixup, or a get out of jail free card, but it can be severely punished if used predictably... which should have been the case to begin with.

He has the range, mobility, and great damage from anywhere on the screen. He has arguably the best set of level 1 Hypers in the game. He has one of the best assists in the game. His X-Factor is still terrifying. He just can't be used as a crutch anymore. I really don't think this changes how Sentinel will be used by people. I think new players will stop picking him just to give themselves an edge, but people who have actually learned Sentinel will continue as normal, albeit a little more carefully. Hell, newbies will still lose to him because of the Hyper armor and damage output.

Truthfully, I think they should've nerfed Level 3 XFactor before anything else... especially considering that level 3 X-Factor was one of Sentinel's strongest attributes. Personally, though, I dislike Sentinel as a character, so none of it really matters to me.
 
[quote name='MtlTom']I wish Capcom would have worked on fixing the online matchmaking or adding spectator mode before issuing knee jerk balance patches.

I understand removing infinites, glitches, etc. - but nerfing/buffing characters after barely a month is a fucking joke.[/QUOTE]

This patch has apparently been in the wings before the game came out, so it's not really a knee-jerk reaction.

I'll pop the game back in on Friday to check out Challenge Mode. Hopefully it won't be as ridiculously hard as Shadow Battle. I also hope it'll be free.
 
Shadow Battle is hard?

whut?

I perfected the first two like 10 times in a row, and the last one just took some minor adjusting to because nobody uses Hsien=ko on point, after that it was a cake walk...
 
in street fighter i couldnt use quick match at all. was an instant player not found then i had to go threw 3 menus again.

i like the easy menus in mvc but it should keep searching till a player is found and then do a countdown with a portforward/preconnect check like in tekken 6. what i'm afraid of is i bet they are not going to fix it at all, just like SSF4.
 
[quote name='KingBroly']The internet fails to recognize sarcasm again.[/QUOTE]

That's why you need to add the rolly eyes! :roll:

Anyone know when the next free Live weekend will be? I was out of town the last so still haven't gotten my ass whooped online yet.
 
[quote name='Zmonkay']That's why you need to add the rolly eyes! :roll:

Anyone know when the next free Live weekend will be? I was out of town the last so still haven't gotten my ass whooped online yet.[/QUOTE]

Not sure but when it comes around I'll happily try to whoop your ass.

I'm a mighty 1-0 in ranked matches!!! (I got mad after my first match and haven't been back. I beat the guys first two characters real fast, then he goes into X-Factor and just spams supers at me wtih Akuma, actually killed my Hulk with chip damage.)
 
After watching a single X-Factor Hyper Sodium Force take out an entire team doing a THC tonight - I'd say that things are just fine for the giant robot.

Band-aid fixes FTW :applause:.

GGs tonight to everyone. Sorry if I was particularly salty - I was having an off night. Guardian gave me some great advice though.
 
bad sent joke hehe
terminator1-1-600x300.jpg
 
Was playing with my friend and we just pretty much said, you just learn to play with characters. I've been getting really good with Jill, Spencer, and She-Hulk. Of course, my favorite combo is Deadpool, Captain America, and Dr. Doom. He has gotten good with M.O.D.O.K, Chris and Storm and his usual is Akuma, Ryu, and Chun-Lin (you can tell who likes what brand)

Always up for a match!
 
[quote name='AlphaPanda']I just have absolutely no motivation to play this game. I don't know what it is.[/QUOTE]

Mines has to do with learning a new game, the 2 years I've been playing Street Fighter IV and learning as much about it as I can, then I get Marvel, it's overwhelming. I have no problem playing 1v1 but you add the assists, team random guessing aerials, x factor, fast paced button presses, no shortcut DPs lol, there's too much to learn. But slowly i'm doing the missions, I've progressed better than my SF friends, but I'm just playing Marvel til they release SSFIV AE.
 
Good games to Joe, Shinobi, Splittmark, and Tom. Lots of fun in Marvel, and BlazBlue.

I absolutely love the game. I definitely have problems with it, both from a design standpoint AND a fighting system standpoint, but it's still so much fun. The focus towards team dynamics and synergy really makes the game shine, whereas the closest thing in Marvel 2 was the designated roles each character would play in a team (battery, assist, point). I can understand why people without a background in Marvel would find it overwhelming at first, though. SSFIV moves at a snail's pace by comparison.

Every character has a different flavor, and there is so much experimentation to be had. Very few characters are execution heavy... basics get you very far as long as you have a strong understanding of game fundamentals. Swap out team members, try new assists. I can, and have, spent hours in the training room just messing around and seeing what works. When Seth called it the ultimate sandbox fighting game, he was absolutely right.
 
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one thing that helped me a lot was balancing my team

i was making the mistake of putting my 3 main good chrs on my team ( chun, dp, zero) and thinking if i just learned to adapt to every situational things will work hehe. thing is all 3 chrs have really low hp and play somewhat the same with rushing down lol.

i instead changed it up some to have a meter builder with some hp(still exping here, seems liek its ryu lol), my main chr(deadpool), and a late game chr(storm). also good to watch your assists, i put ryus as anti air, deadpools as OTG, and storms as something to push people back.
im still not that great but i think a balanced teem is pretty crucial :)
 
[quote name='GuardianE'] I can, and have, spent hours in the training room just messing around and seeing what works. When Seth called it the ultimate sandbox fighting game, he was absolutely right.[/QUOTE]
i wish there was an option to make the cpu mimic your REAL opponents. someone said that training mode was limitless, once it has a copy moves feature then it will. uneless im missing something and its there?
 
[quote name='greyzieoriental']But slowly i'm doing the missions, I've progressed better than my SF friends, but I'm just playing Marvel til they release SSFIV AE.[/QUOTE]
Damn, I couldn't agree with this entire statement more.
 
Finally beat the game on Very Hard and got my 5 win Streak Achievement today. At the fourth Match I was getting worried but I used Deadpools 4'th wall on Chun-Li and BARELY got the win.
 
As a reminder, EVENT MODE drops today, whatever that is... so a chance to get some additional titles or something. Hopefully a lot of people pop in the game today just to see what it's all about.

Good games to bs yesterday! Your letter of designation from the Mahvel universe is unconvincing, though.

I had a good streak of wins in Ranked yesterday, made 6th Lord so now my License Card is sparkly. :D

[quote name='MtlTom']Damn, I couldn't agree with this entire statement more.[/QUOTE]

So much negativity! I think the biggest thing to grasp going from SSFIV to MvC3 is how to punish things. In SSFIV, very few moves are safe, so there are easy punishes. It's a much more defense oriented game, with EX moves, FADCs, reversals, invincible startup ultras, supers to punish on reaction... Even a rushdown character has defensive options available to them.

In MvC3, so many things are safe on block, can be MADE safe with assists, or trade with other moves. Most SSFIV players are afraid of pressing buttons, but in MvC3 you're either pressing buttons or blocking a series of mixups. The one defensive advantage you have over MvC3 is Advancing Guard, but a lot of people don't do this as often as they should... or do it TOO often... Advance Guarding a punishable move, and making it safe for their opponent.

I think that maybe once Capcom rolls around Spectator Mode things will perk up a bit. tl;dr: press more buttons (except against Hulk and Sentinel), and be able to take advantage of each hit. I think the game just hasn't clicked for you, Tom... but if you give it time, it will.

I'm looking forward to AE as well, but be prepared for an army of Yuns.


[quote name='timesplitt']i wish there was an option to make the cpu mimic your REAL opponents. someone said that training mode was limitless, once it has a copy moves feature then it will. uneless im missing something and its there?[/QUOTE]

Very few games have an option like this... and to my knowledge zero 2D fighting games do. What you're proposing is much much harder than you would think. It's essentially Shadow Mode, but for every person you face. You also have to realize that your opponent would have to play, like, a thousand matches with the SAME TEAM just so that the game has enough data to properly generate an AI script based on them.
 
Event Mode is odd. You have to select the Event in the XBL menu, then say if it's an Arcade Event, you have to go into Arcade to do it. Why not just automatically take me to that Menu? Very bizarre. Plus, it's only Events 1-17 right now.

Does anyone know if the XBL matches have to be done in Ranked, or can they be done in Player Matches as well?
 
From Capcom-Unity:
1.) Event Match 01: Finish Arcade with a diminished vitality gauge (final battle excluded)

2.) Event Match 02: Finish Arcade without using Hyper Combos (final battle excluded)

3.) The Road to Victory 01: Win one Xbox Live match

4.) The Road to Victory 02: Win five Xbox Live matches

5.) The Road to Victory 03: Win ten Xbox Live matches

6.) The Road to Victory 04: Win 30 Xbox Live matches

7.) The Road to Victory 05: Win 50 Xbox Live matches

8.) Event Match 03: Finish Arcade with only Hyper Combos doing damage (final battle excluded)

9.) I Got Next! 01: Win two Xbox Live matches in a row

10.) I Got Next! 02: Win three Xbox Live matches in a row

11.) I Got Next! 03: Win five Xbox Live matches in a row

12.) I Got Next! 04: Win seven Xbox Live matches in a row

13.) I Got Next! 05: Win ten Xbox Live matches in a row

14.) Event Match 04: Finish Arcade Mode with normal attacks shaving off vitality (final battle excluded)

15.) Event Match 05: Finish Arcade with only combos of 5 hits or more dealing damage (final battle excluded)

16.) Event Match 06: Finish Arcade ith a gradually decreasing vitality gauge (final battle excluded)

17.) Event Match 07: Finish Arcade with only Team Aerial Combos doing damage (final battle excluded)


Looks pretty easy. Especially if they can be done in Player Matches.
 
[quote name='bs000']I'm guessing they're not retroactive? I kinda wish I hadn't blown through arcade mode with every char so fast now.[/QUOTE]

They aren't retroactive... though how could they be? You couldn't have beaten Arcade Mode with Hyper only damage or constantly draining health.
 
[quote name='CaptainJoel']My only problem with these events is that I can't turn more than one on at once. Kind of makes the online fight ones a pain.[/QUOTE]

Weird. So you only have one "active" event at a time?
 
[quote name='GuardianE']Weird. So you only have one "active" event at a time?[/QUOTE]
Yeah, so it's going to suck backing out of matches then activating a new one then getting back into matches.
 
[quote name='GuardianE']Cool. Anyone up for matches tonight to grab some titles then?[/QUOTE]

I guess I will, even though I really suck at the game. I did Event 1, it was kinda easy, but I should've turned damage up to Very High. You can change the options for it, which is nice. I think the Aerial Combos one is going to be the toughest.
 
[quote name='GuardianE']Cool. Anyone up for matches tonight to grab some titles then?[/QUOTE]
You, me, and the big purple robot. It's a date.

I'll be on very late after I watch my alma mater take down #1 overall seed Ohio State tonight. Of you're still on, I'll send a fight request.
 
[quote name='wjhard63']You, me, and the big purple robot. It's a date.

I'll be on very late after I watch my alma mater take down #1 overall seed Ohio State tonight. Of you're still on, I'll send a fight request.[/QUOTE]

You can bring Sentinel along. I'll bring Morrigan. ;)
 
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