As a reminder, EVENT MODE drops today, whatever that is... so a chance to get some additional titles or something. Hopefully a lot of people pop in the game today just to see what it's all about.
Good games to bs yesterday! Your letter of designation from the Mahvel universe is unconvincing, though.
I had a good streak of wins in Ranked yesterday, made 6th Lord so now my License Card is sparkly.
[quote name='MtlTom']Damn, I couldn't agree with this entire statement more.[/QUOTE]
So much negativity! I think the biggest thing to grasp going from SSFIV to MvC3 is how to punish things. In SSFIV, very few moves are safe, so there are easy punishes. It's a much more defense oriented game, with EX moves, FADCs, reversals, invincible startup ultras, supers to punish on reaction... Even a rushdown character has defensive options available to them.
In MvC3, so many things are safe on block, can be MADE safe with assists, or trade with other moves. Most SSFIV players are afraid of pressing buttons, but in MvC3 you're either pressing buttons or blocking a series of mixups. The one defensive advantage you have over MvC3 is Advancing Guard, but a lot of people don't do this as often as they should... or do it TOO often... Advance Guarding a punishable move, and making it safe for their opponent.
I think that maybe once Capcom rolls around Spectator Mode things will perk up a bit. tl;dr: press more buttons (except against Hulk and Sentinel), and be able to take advantage of each hit. I think the game just hasn't clicked for you, Tom... but if you give it time, it will.
I'm looking forward to AE as well, but be prepared for an army of Yuns.
[quote name='timesplitt']i wish there was an option to make the cpu mimic your REAL opponents. someone said that training mode was limitless, once it has a copy moves feature then it will. uneless im missing something and its there?[/QUOTE]
Very few games have an option like this... and to my knowledge zero 2D fighting games do. What you're proposing is much much harder than you would think. It's essentially Shadow Mode, but for every person you face. You also have to realize that your opponent would have to play, like, a thousand matches with the SAME TEAM just so that the game has enough data to properly generate an AI script based on them.