Marvel vs. Capcom 3 discussion thread

[quote name='Decker']How are you with the 360 CE getting the download code? Every time I go to www.marvelvscapcom3.com/redeem, it asks me to log in. I try to with the profile I was forced to create and I get a blank white web page. Every. Time.
I sent an email to Capcom but didn't get a reply, only a confirmation. Arrgh![/QUOTE]

Try logging in at http://www.capcom-unity.com first. Then access the redemption page by typing the URL into the same browser. It should remember you're logged in and allow you access.

When you get your code, make sure to enter it on XBox.com. Some people have had issues in entering the code via Dashboard.
 
[quote name='GuardianE']Try logging in at http://www.capcom-unity.com first. Then access the redemption page by typing the URL into the same browser. It should remember you're logged in and allow you access.

When you get your code, make sure to enter it on XBox.com. Some people have had issues in entering the code via Dashboard.[/QUOTE]

Doing it on xbox.com doesn't work either.
 
Good games to Joe, Kensei, Chase, and KBurns10 last night! My Jill was craptacular. I'm not giving up, though. She reminds me of Wesker a little bit.

[quote name='KingofOldSchool']Doing it on xbox.com doesn't work either.[/QUOTE]

Yikes, I stand corrected. So far, the only people I know whose codes didn't work first did it on the Dashboard, then tried it on Xbox.com, where it said that code was already redeemed.
 
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Played through Arcade with Jill and Shuma twice to get their endings. Jill seems kinda terrible. Her basic Hyper seems like a standard 'get out of the corner' move to me, but I could be wrong. I also can't seem to get a basic LMHS combo with her going. I had this problem with Iron Man as well. Shuma seems awesome but might get a bit harder to play for me since he has charge moves. Shuma just seems to get a lot of hits really easy once he gets in.

It sucks that their Missions don't count towards the 320 achievement. It seems like a dick move on the developer's part to do that. Hopefully they'll patch it, but I read that something might happen after EVO in regards to a patch.
 
[quote name='KingBroly']Played through Arcade with Jill and Shuma twice to get their endings. Jill seems kinda terrible. Her basic Hyper seems like a standard 'get out of the corner' move to me, but I could be wrong. I also can't seem to get a basic LMHS combo with her going. I had this problem with Iron Man as well. Shuma seems awesome but might get a bit harder to play for me since he has charge moves. Shuma just seems to get a lot of hits really easy once he gets in.

It sucks that their Missions don't count towards the 320 achievement. It seems like a dick move on the developer's part to do that. Hopefully they'll patch it, but I read that something might happen after EVO in regards to a patch.[/QUOTE]


Jill is a complicated character. There's much more to her than meets the eye. She needs you to be very familiar with her moveset, and what puts her in crouch stance. Her gun Hyper seems lackluster right now... it has limited usefulness, though it does seem to cross-up... which I guess is nice for DHC purposes. Shuma, on the other hand, is a very easy pick up a play character.

I read that the Missions do count towards the 320 achievement. Are you sure they don't?
 
I misread something earlier I guess, sorry. Um..then I guess that'll make getting the 320 achievement a tiny bit easier. Just as long as Capcom releases 10 more DLC characters, but there are definitely 2 more given the character screen layout.
 
I think I'm done with this game. Its so frustrating that I cant use the characters that I like because they stand no chance against characters like Wesker, Dante, Wolverine, Sentinel, etc. I dont understand why Capcom designed the characters in the way they did. Why does Weseker have so much health, easy cross-overs(with teleport), great hypers(he can do 100% damage on many characters very easily if he ends a combo with his level 3 hyper thanks to no damage scaling), and one of the best OTG assists in the game while characters like Joe and Spider-man have none of that. Both Joe and Spiderman don't even have level 3 hypers and two of Spider-man's hypers(Crawler Assault and Ultimate web throw) are both completely useless. If there not gonna give characters like Joe and Spider-man any kind of way to compete against higher tier characters why even put them in the game.


In so many ways this game is far more unbalanced then MvC 2 ever was. No damage scaling level 3 hypers that take no skill to combo into yet not every character gets one? Who thought that was a good idea? Not being able to roll to avoid OTG attacks makes characters with good OTG attacks have a HUGE advantage over those who don't and of course it just so happens that the characters with good OTG attacks also happen to be far more powerful than those who don't. Which leads to same problem MvC 2 had where everyone pretty much uses the same characters so you can string together insanely long unavoidable combos. Throw in x factor and you have one unbalanced fighting game.
 
[quote name='Sinfulfate']I think I'm done with this game. Its so frustrating that I cant use the characters that I like because they stand no chance against characters like Wesker, Dante, Wolverine, Sentinel, etc. I dont understand why Capcom designed the characters in the way they did. Why does Weseker have so much health, easy cross-overs(with teleport), great hypers(he can do 100% damage on many characters very easily if he ends a combo with his level 3 hyper thanks to no damage scaling), and one of the best OTG assists in the game while characters like Joe and Spider-man have none of that. Both Joe and Spiderman don't even have level 3 hypers and two of Spider-man's hypers(Crawler Assault and Ultimate web throw) are both completely useless. If there not gonna give characters like Joe and Spider-man any kind of way to compete against higher tier characters why even put them in the game.


In so many ways this game is far more unbalanced then MvC 2 ever was. No damage scaling level 3 hypers that take no skill to combo into yet not every character gets one? Who thought that was a good idea? Not being able to roll to avoid OTG attacks makes characters with good OTG attacks have a HUGE advantage over those who don't and of course it just so happens that the characters with good OTG attacks also happen to be far more powerful than those who don't. Which leads to same problem MvC 2 had where everyone pretty much uses the same characters so you can string together insanely long unavoidable combos. Throw in x factor and you have one unbalanced fighting game.[/QUOTE]
Funny. I was just about to post something similar to this. I played about 15 or so games online today, and I don't even think I won 1 of them. Every single person I faced had either Amaterasu, Haggar, Wesker, Hulk, Sentinel, Dante, or a combination of those in every single match, and they continued using the same bullcrap tactics one right after the other. Granted, I'm not great, or even good at the game, but there is no way I'm gonna drop about 15 damn games unless people are using the same ridiculous combos over and over and over and over. I use Captain America, Akuma and Deadpool, which of course all come with their own criticism, but I do my best to mix up what I do. Most of the time, I'll just sit on my laptop and wait for the match to be over when I see that someone is going to keep putting me in the same life bar draining trap repeatedly. So, why even bother playing online of this is what you get? And yeah, I know the difference between a good player and a cheap one. I've had matches with damn good players who didn't have to resort to the same shit over and over and over.
 
It's been very difficult for me to get wins also. I squeaked in a nice win the other night I should've lost. Time was running low and the other guy decided to turtle. I X-Factored Arthur with like 2 seconds left and took off just enough life to win via time out. It was satisfying to finally get a win but cheap at the same time. Still I laughed my ass off when I saw how close the health bars were. It was a hair difference. I wish you could save replays.

The other player was obviously better than me but made the grave error of turtling against a beefed up Arthur.
 
Not having a spectator mode turned the game off for me.

Who in the world would sit in anything more than a 2/3-person lobby waiting to play without watching the other people fight is beyond me. Seems like a waste of time
 
[quote name='GuardianE']Try logging in at http://www.capcom-unity.com first. Then access the redemption page by typing the URL into the same browser. It should remember you're logged in and allow you access.

When you get your code, make sure to enter it on XBox.com. Some people have had issues in entering the code via Dashboard.[/QUOTE]

Thanks for your help

edit : Got it entered at last!
 
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Because they changed how tokens work. You're basically downloading secret items that are free instead of the items that cost money even though they're the exact same thing. For Jill and Shuma tokens, you get both characters at once instead of 2 separate downloads.
 
[quote name='Sinfulfate']I think I'm done with this game. Its so frustrating that I cant use the characters that I like because they stand no chance against characters like Wesker, Dante, Wolverine, Sentinel, etc. I dont understand why Capcom designed the characters in the way they did. Why does Weseker have so much health, easy cross-overs(with teleport), great hypers(he can do 100% damage on many characters very easily if he ends a combo with his level 3 hyper thanks to no damage scaling), and one of the best OTG assists in the game while characters like Joe and Spider-man have none of that. Both Joe and Spiderman don't even have level 3 hypers and two of Spider-man's hypers(Crawler Assault and Ultimate web throw) are both completely useless. If there not gonna give characters like Joe and Spider-man any kind of way to compete against higher tier characters why even put them in the game.


In so many ways this game is far more unbalanced then MvC 2 ever was. No damage scaling level 3 hypers that take no skill to combo into yet not every character gets one? Who thought that was a good idea? Not being able to roll to avoid OTG attacks makes characters with good OTG attacks have a HUGE advantage over those who don't and of course it just so happens that the characters with good OTG attacks also happen to be far more powerful than those who don't. Which leads to same problem MvC 2 had where everyone pretty much uses the same characters so you can string together insanely long unavoidable combos. Throw in x factor and you have one unbalanced fighting game.[/QUOTE]


I'm sort of on board with you about the level 3's, but a lot of the cast that don't have level 3's have more powerful level 1's, like Spencer, Sentinel, Hulk, and Storm. I think it's a bit premature to make a judgment on Spiderman and Viewtiful Joe. Ultimate Web Throw can be air comboed into (unblockable) for a reset, I think... I saw a video online anyway. He has good options getting in through his web sling (or whatever it's called). Flash Metroid was using Viewtiful Joe, and was apparently making him look pretty good. The Grand Finals at Final Round included She-Hulks, Taskmaster, T. Bonne, Spencer, and Ammy. She-Hulk and Taskmaster (and arguably Tron) have useless level 3's, while Spencer has no level 3.

The majority of characters in the game have an OTG. That doesn't make them instantly good. Those that don't have an OTG normal, at least have the option of using an OTG assist. I can understand your frustration if you wanted to make a team of Spiderman, Viewtiful Joe, and Captain America... but most combinations of characters lead to combo extenders and relaunches.

There's absolutely no way this game is more unbalanced than MvC2. MvC2 is THE single most unbalanced game of all time. I think X-Factor is a problem, and needs some fine tuning (especially Level 3 X-Factor), but it's straight hyperbole to call it more unbalanced than MvC2.

Admittedly, I use Dante/Wesker/Morrigan because those are actually a few of my favorite characters in this game. ;)


[quote name='ShinSolidus']Funny. I was just about to post something similar to this. I played about 15 or so games online today, and I don't even think I won 1 of them. Every single person I faced had either Amaterasu, Haggar, Wesker, Hulk, Sentinel, Dante, or a combination of those in every single match, and they continued using the same bullcrap tactics one right after the other. Granted, I'm not great, or even good at the game, but there is no way I'm gonna drop about 15 damn games unless people are using the same ridiculous combos over and over and over and over. I use Captain America, Akuma and Deadpool, which of course all come with their own criticism, but I do my best to mix up what I do. Most of the time, I'll just sit on my laptop and wait for the match to be over when I see that someone is going to keep putting me in the same life bar draining trap repeatedly. So, why even bother playing online of this is what you get? And yeah, I know the difference between a good player and a cheap one. I've had matches with damn good players who didn't have to resort to the same shit over and over and over.[/QUOTE]

Are you playing Ranked?

How can you expect your opponent in Ranked to NOT do everything in their power to beat you? If this is player matches, or a lobby, then I understand, but you should easily expect all the cheapness to come out when going into a Ranked match. In Ranked, you should be playing to win. When someone gets a light attack on you, why wouldn't they perform as much damage as possible once they've found an opening? I also really don't understand when long combos became cheap. Maybe you dislike a character, or you're tired of seeing them... I can understand that. But I find it odd to imply that doing a combo over and over is cheap. Did you want them to drop it and give you a chance to retaliate?

In player matches and lobbies, ask to do randoms or switch up teams. Play with friends. Play with CAGs. You'll probably enjoy yourself a lot more.
 
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[quote name='ShinSolidus']Funny. I was just about to post something similar to this. I played about 15 or so games online today, and I don't even think I won 1 of them. Every single person I faced had either Amaterasu, Haggar, Wesker, Hulk, Sentinel, Dante, or a combination of those in every single match, and they continued using the same bullcrap tactics one right after the other. Granted, I'm not great, or even good at the game, but there is no way I'm gonna drop about 15 damn games unless people are using the same ridiculous combos over and over and over and over. I use Captain America, Akuma and Deadpool, which of course all come with their own criticism, but I do my best to mix up what I do. Most of the time, I'll just sit on my laptop and wait for the match to be over when I see that someone is going to keep putting me in the same life bar draining trap repeatedly. So, why even bother playing online of this is what you get? And yeah, I know the difference between a good player and a cheap one. I've had matches with damn good players who didn't have to resort to the same shit over and over and over.[/QUOTE]

:speaktothehand:

[quote name='ShinSolidus']Granted, I'm not great, or even good at the game[/QUOTE]

[quote name='ShinSolidus']Granted, I'm not great, or even good at the game[/QUOTE]

[quote name='ShinSolidus']Granted, I'm not great, or even good at the game[/QUOTE]

[quote name='ShinSolidus']Granted, I'm not great, or even good at the game[/QUOTE]

[quote name='ShinSolidus']Granted, I'm not great, or even good at the game[/QUOTE]

[quote name='ShinSolidus']Granted, I'm not great, or even good at the game[/QUOTE]

:headache:
 
[quote name='GuardianE']Jill is a complicated character. There's much more to her than meets the eye. She needs you to be very familiar with her moveset, and what puts her in crouch stance. Her gun Hyper seems lackluster right now... it has limited usefulness, though it does seem to cross-up... which I guess is nice for DHC purposes. Shuma, on the other hand, is a very easy pick up a play character.

I read that the Missions do count towards the 320 achievement. Are you sure they don't?[/QUOTE]

Her gun hyper has alot of invincibility, much like many of the invincible level threes in the game. You can punish most other hypers with it on reaction and then DHC for more damage. Pretty good for a level one.

It also does very good damage as a combo ender if you just know how. It adds almost 200k damage here, which is on par or better than the rest of the cast: http://www.youtube.com/watch?v=gwu29snX02g&feature=related
 
[quote name='GuardianE']I'm sort of on board with you about the level 3's, but a lot of the cast that don't have level 3's have more powerful level 1's, like Spencer, Sentinel, Hulk, and Storm. I think it's a bit premature to make a judgment on Spiderman and Viewtiful Joe. Ultimate Web Throw can be air comboed into (unblockable) for a reset, I think... I saw a video online anyway. He has good options getting in through his web sling (or whatever it's called). Flash Metroid was using Viewtiful Joe, and was apparently making him look pretty good. The Grand Finals at Final Round included She-Hulks, Taskmaster, T. Bonne, Spencer, and Ammy. She-Hulk and Taskmaster (and arguably Tron) have useless level 3's, while Spencer has no level 3.[/QUOTE]That's true to some extent but they still suffer from damage scaling so once you factor that in they do no where near as much damage as a level 3 hyper would. Also Wesker's level 1 hyper(Phantom Dance) does more damage than all of storms hypers.

I have the strategy guide and it mentions that combo for Spider-man but its only useful if your opponent just stands there after an air recovery and blocks. If the opponent air recovers forward and attacks it will knock spider-man out of the hyper since the start up is so slow. His web swing is great for moving forward but once the opponent realizes it only works at an angle is so easy to avoid it(duck) and punish. And since spider-man has such low health all it takes is 1-2 combos for him to die so you really have no room for error. It really doesn't make any sense. Akuma had low health in MvC 2 but they balanced it by making him do a ton of damage and being very fast. Spider-man is given nothing in this game to combat his low health and poor strength. I really don't see anyone ever using him competitively or how he could ever compete against the top characters.

Your right not all level 3 hypers are great especially the throws since they can't be combo'd into but it really doesn't make since for some characters to have high damage non damage scaling attacks while others don't. Taskmaster doesn't have a level 3 hyper by the way. The level 3 hypers aren't to much of a problem since three level 1 hypers do way more damage then just one level 3 and the characters you mentioned all have great level 1 hypers. It just sucks that these high damage non damage scaling attacks can be so easily combo'd into. Back in MvC2 it took a lot of skill to combo into Captain America's Final Justice or Morrigan's Darkness illusion but with MvC 3 all you have to do is a basic air combo and you can combo into Magneto's Gravity Squeeze and pretty much one hit ko low health characters like zero, akuma, or ammy.

[quote name='GuardianE']The majority of characters in the game have an OTG. That doesn't make them instantly good. Those that don't have an OTG normal, at least have the option of using an OTG assist. I can understand your frustration if you wanted to make a team of Spiderman, Viewtiful Joe, and Captain America... but most combinations of characters lead to combo extenders and relaunches.[/QUOTE] True which why I specifically said good OTG attacks. Spider-man's Maximum Spider is an OTG attack but its not to useful as one. That's actually the problem I found myself in a few days ago. I realized I couldn't compete unless I had some type of OTG assist and I didn't want to pick a character I didn't like just to abuse their assist like a lot of people did with Cap. Commando or Tron Bonne in MvC2.


[quote name='GuardianE']There's absolutely no way this game is more unbalanced than MvC2. MvC2 is THE single most unbalanced game of all time. I think X-Factor is a problem, and needs some fine tuning (especially Level 3 X-Factor), but it's straight hyperbole to call it more unbalanced than MvC2.[/QUOTE] I dont have the strategy guide for MvC 2 so I don't have any real proof to back that claim up but looking through the MvC 3 strategy guide, this game is pretty unbalanced. What makes it feel more unbalanced is the fact that they made the game incredibly easy. I could easily beat Sentinel, Cable, Storm/Magneto teams with low tier teams in MvC 2 since it actually required skill to use those characters so noobs who didn't know how to use Sentinel/Cable/Magneto/Storm were easy to beat. This isn't the case at all in MvC 3 since Sentinel takes no skill whatsoever to use. Save him for your last character, use level 3 x factor, kill each of your opponents characters in one simple 6 hit air combo, rinse and repeat.

I'm not sure if you have the guide but here are Sentinel's stats, 1,300,000 health(that's more than 3x phoenix's health), he has one of the strongest level 1 hypers in the game, he gains a 220% boost to attack power at level 3 x factor, with only a level 1 x factor he has multiple combos that do 1.7mil+ damage. Then add on the fact that hes so easy to use, its pretty ridiculous.

The fundamental problem with the game is that the stronger characters have few weaknesses to balance out their high damage/high health and some even have great assists. For example, Hulk has 1.3mil health, the highest level 1 hyper in the game(it does more than most level 3s) and gains a 230% boost to attack power at level 3 x factor. Joe on the other hand only has 880k health, gains only a 160% damage increase at level 3 x factor, and has very poor hypers.
 
[quote name='GuardianE']
Are you playing Ranked?

How can you expect your opponent in Ranked to NOT do everything in their power to beat you? If this is player matches, or a lobby, then I understand, but you should easily expect all the cheapness to come out when going into a Ranked match. In Ranked, you should be playing to win. When someone gets a light attack on you, why wouldn't they perform as much damage as possible once they've found an opening? I also really don't understand when long combos became cheap. Maybe you dislike a character, or you're tired of seeing them... I can understand that. But I find it odd to imply that doing a combo over and over is cheap. Did you want them to drop it and give you a chance to retaliate?

In player matches and lobbies, ask to do randoms or switch up teams. Play with friends. Play with CAGs. You'll probably enjoy yourself a lot more.[/QUOTE]
Yeah, I do play Ranked, and I understand the whole play to win, and what you say makes sense. It just... I don't know... irks the fuck outta me when I see someone with a certain character or characters, I know what's coming. It feels almost like there some sort of glitch or exploit or some shit that the person is using, and I can't do much about it. i know that this is not the case, but that's what it FEELS like. It's a little different when someone is mixing up the attacks, and beating the hell out of my team. For example, I had a few matches with people ranked way higher than me, and they played like they knew what they were doing. Multiple combos, not just the same one over and over and over. Hell, i was barely playing the game out of sheer amazement that the person knew the ins and outs of the game so well that he was just beating the hell out of me in so many different ways and with characters I pretty much never see anyone using. So yeah, I understand the REASON for people playing cheaply, but it really really sucks that it has to go down.
 
MarvelvsCapcom3FrankWestStrider.jpg


THE F@$& IS THIS!? THE F@$& IS THAT!? How OFN am I?
 
[quote name='ShinSolidus']Yeah, I do play Ranked, and I understand the whole play to win, and what you say makes sense. It just... I don't know... irks the fuck outta me when I see someone with a certain character or characters, I know what's coming. It feels almost like there some sort of glitch or exploit or some shit that the person is using, and I can't do much about it. i know that this is not the case, but that's what it FEELS like. It's a little different when someone is mixing up the attacks, and beating the hell out of my team. For example, I had a few matches with people ranked way higher than me, and they played like they knew what they were doing. Multiple combos, not just the same one over and over and over. Hell, i was barely playing the game out of sheer amazement that the person knew the ins and outs of the game so well that he was just beating the hell out of me in so many different ways and with characters I pretty much never see anyone using. So yeah, I understand the REASON for people playing cheaply, but it really really sucks that it has to go down.[/QUOTE]

Honestly in the end, they're just styling on you and realizing that they have that much control over you and the match... just makes the losses even worse. :(

I'm still on the fence on picking up Jill and Shuma. I figure I would get exposed to them while playing the game (online and at other places locally) but so far, I'm not too sure if I want to actually use Jill or Shuma. I think Jill has the potential of being really good once more time is spent with her and Shuma seems to be decent right out of the gate.
 
This goes out to the new guys that are crying. In Marvel if you are not pissing off your opponent you are playing the game wrong. If your opponent is pissing you off, they are playing the game right. It really is that simple.
 
hehe new tentacle guy out. i always put him with jap chun li:)

btw i think the player not found problem is worse in this game than it was in street fighter:)
 
[quote name='LostRoad']This goes out to the new guys that are crying. In Marvel if you are not pissing off your opponent you are playing the game wrong. If your opponent is pissing you off, they are playing the game right. It really is that simple.[/QUOTE]

This x100.

And reading the strategy guide for a game does not make you an expert.

----------

GGs last night to Shinobi, hotsauce, Guardian, & Jimbo. I think Wolverine was that component my team was sorely lacking. I felt like I was doing much better overall, but definitely still need a lot of work. I'm glad I'm not the only one that thinks Guardian's Wesker is frustrating :lol:. You've also got a really solid team Jimbo, your Magneto on point is pretty scary.

Oh and Shuma's beam assist that covers like the whole mid-upper part of the screen is REALLY annoying. He seems like he's going to be pretty good on zoning teams or with someone who needs a decent anti-air.
 
Good games to Tom, Shinobi, and Jimbo yesterday. I think Wolvie is a good complement for your team, Tom. You now have a GooRoss team. Shinobi, we should work on some easy X-23 setups sometime! Nice Ammy play as always. Jimbo, good matches, I learned a bunch!


[quote name='bs000']Her gun hyper has alot of invincibility, much like many of the invincible level threes in the game. You can punish most other hypers with it on reaction and then DHC for more damage. Pretty good for a level one.

It also does very good damage as a combo ender if you just know how. It adds almost 200k damage here, which is on par or better than the rest of the cast: [/QUOTE]

Ah, cool. Thanks for the link. I love seeing Tragic's stuff. My Jill is terribad right now, but I'll eventually put more work into her.


[quote name='Sinfulfate']That's true to some extent but they still suffer from damage scaling so once you factor that in they do no where near as much damage as a level 3 hyper would. Also Wesker's level 1 hyper(Phantom Dance) does more damage than all of storms hypers. [/QUOTE]

Good points. Sorry for the following dissertation, but I figured I could address them all.

As opposed to damage, however, those character's level 1's have other properties that make them powerful. Storm's Hailstorm is amazing for DHC (stays out even when she leaves), does great chip, and fills the screen. Spencer's Bionic Lancer has sooo much invincibility and speed it can punish anything on reaction... plus you get a free OTG after. I think that we need more time for the community to play around with these Hypers and characters.

Wesker's Phantom Dance is one of the least damaging Hypers in the game post-scaling. The damage listed in the guide is probably for a grounded opponent mid-screen, which doesn't really happen all that often. Since it only hits 7-10 times, the scaling on it is really bad, as opposed to Storm's HailStorm.

I have the strategy guide and it mentions that combo for Spider-man but its only useful if your opponent just stands there after an air recovery and blocks. If the opponent air recovers forward and attacks it will knock spider-man out of the hyper since the start up is so slow. His web swing is great for moving forward but once the opponent realizes it only works at an angle is so easy to avoid it(duck) and punish. And since spider-man has such low health all it takes is 1-2 combos for him to die so you really have no room for error. It really doesn't make any sense. Akuma had low health in MvC 2 but they balanced it by making him do a ton of damage and being very fast. Spider-man is given nothing in this game to combat his low health and poor strength. I really don't see anyone ever using him competitively or how he could ever compete against the top characters.

I agree that Spider-man has to work hard, but his skills might complement other characters well. I just don't know enough about the character and I feel like it's too early to tell. There are other variables involved in scaling... it's actually character dependent, and each character has a minimum damage output for scaling as well. Until we have all the data, it's hard to really analyze it.

I actually meant his web dash S+H, where he can zip across the screen and continue combos. From a regular Air Combo, web swing, into Maximum Spider, he does over 500,000 damage... which is nothing to sneeze at for an easy combo. Maximum Spider seems to scale well.

Your right not all level 3 hypers are great especially the throws since they can't be combo'd into but it really doesn't make since for some characters to have high damage non damage scaling attacks while others don't. Taskmaster doesn't have a level 3 hyper by the way. The level 3 hypers aren't to much of a problem since three level 1 hypers do way more damage then just one level 3 and the characters you mentioned all have great level 1 hypers. It just sucks that these high damage non damage scaling attacks can be so easily combo'd into. Back in MvC2 it took a lot of skill to combo into Captain America's Final Justice or Morrigan's Darkness illusion but with MvC 3 all you have to do is a basic air combo and you can combo into Magneto's Gravity Squeeze and pretty much one hit ko low health characters like zero, akuma, or ammy.

Comparing Hyper to Hyper isn't really fair, though. Each character is powerful in their own way. Zero, Akuma, and Ammy all have ridiculous combo and mixup potential, are very fast, and do good damage. Ammy in particular has a plethora of options available to her. Of course, they can all die in one combo. The easy damage Level 3's seem to do can be frustrating, but there are a lot of tools in this game otherwise.

True which why I specifically said good OTG attacks. Spider-man's Maximum Spider is an OTG attack but its not to useful as one. That's actually the problem I found myself in a few days ago. I realized I couldn't compete unless I had some type of OTG assist and I didn't want to pick a character I didn't like just to abuse their assist like a lot of people did with Cap. Commando or Tron Bonne in MvC2.

Fair enough. I still think it's worth experimenting with the other characters just to see.

I dont have the strategy guide for MvC 2 so I don't have any real proof to back that claim up but looking through the MvC 3 strategy guide, this game is pretty unbalanced. What makes it feel more unbalanced is the fact that they made the game incredibly easy. I could easily beat Sentinel, Cable, Storm/Magneto teams with low tier teams in MvC 2 since it actually required skill to use those characters so noobs who didn't know how to use Sentinel/Cable/Magneto/Storm were easy to beat. This isn't the case at all in MvC 3 since Sentinel takes no skill whatsoever to use. Save him for your last character, use level 3 x factor, kill each of your opponents characters in one simple 6 hit air combo, rinse and repeat.

I'm not sure if you have the guide but here are Sentinel's stats, 1,300,000 health(that's more than 3x phoenix's health), he has one of the strongest level 1 hypers in the game, he gains a 220% boost to attack power at level 3 x factor, with only a level 1 x factor he has multiple combos that do 1.7mil+ damage. Then add on the fact that hes so easy to use, its pretty ridiculous.

The fundamental problem with the game is that the stronger characters have few weaknesses to balance out their high damage/high health and some even have great assists. For example, Hulk has 1.3mil health, the highest level 1 hyper in the game(it does more than most level 3s) and gains a 230% boost to attack power at level 3 x factor. Joe on the other hand only has 880k health, gains only a 160% damage increase at level 3 x factor, and has very poor hypers.

I have the MvC2 guide, and it's nothing more than a glorified movelist... with incorrect damage data, no less. Anyway, it's not practical as far as making a claim for balance, but MvC2 had literally worthless characters. And characters no one would use because other characters overshadowed them in EVERY respect...

As far as execution of the god tier is concerned, you have a point, but there was Cable, who could AHVB three times and kill a character at any skill level.

I'm still struggling with Sentinel. And not only because of the stats you posted. He is ridiculous at level 3 X-Factor. He has three very useful, very damaging Hypers with different utilities (completely invulnerable, safe chip, easy DHC, continues to attack after DHC, etc, etc). He has one of the best assists in the entire game. He has super armor on key moves. He has the most health in the game and the second highest damage output. He has tons of range in his moves. He has a solid OTG. Flying, wave dashing, and Hard Drive means he still has great mobility.

On point, by himself, without X-Factor, he's not all that scary... but how often do you see that? But despite my reservations about Sentinel, the game has yet to fully evolve, so we'll be seeing different approaches to the game entirely. A few months from now, the game will likely be completely different, which may or may not include Sentinel near the top.
 
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[quote name='LostRoad']This goes out to the new guys that are crying. In Marvel if you are not pissing off your opponent you are playing the game wrong. If your opponent is pissing you off, they are playing the game right. It really is that simple.[/QUOTE]

this sounds about right. my ranked record is currently 33 and 80 something - I'd say half the matches or more are cheap ass spamming or sentinel and his buddy "That One Combo That Always Kills My Poorly Timed Phoenix Entrance". Just have fun with it - if you're getting whooped by those shenanigans then your win loss record probably isn't going to top the leaderboards anyways.

my only annoyance is that Capcom made one of the achievements 5 ranked win streak. I'll probably finish all the missions before that happens.

Edit: nuts to that sentinel video. yowza.
 
Those streak achievements are easier to get closer to launch when all the scrubs are playing. It would be impossible for me to get 5 ranked wins in a row now.
 
I was able to get that achievement by pure luck on the second or third day after release I think. I went on a 6 fight win streak, then on the 7th fight, I got completely murdered with some guy's Zero who was on a 22 fight win streak. :shock: I actually felt like I achieved something in the gaming universe.
 
[quote name='GuardianE']As opposed to damage, however, those character's level 1's have other properties that make them powerful. Storm's Hailstorm is amazing for DHC (stays out even when she leaves), does great chip, and fills the screen. Spencer's Bionic Lancer has sooo much invincibility and speed it can punish anything on reaction... plus you get a free OTG after. I think that we need more time for the community to play around with these Hypers and characters.

Wesker's Phantom Dance is one of the least damaging Hypers in the game post-scaling. The damage listed in the guide is probably for a grounded opponent mid-screen, which doesn't really happen all that often. Since it only hits 7-10 times, the scaling on it is really bad, as opposed to Storm's HailStorm.[/QUOTE] Scaling is the same for all characters. Damage is found with this formula, Damage = (Base DMG x Modifier^Combo Counter)/100. The modifiers are for the different L, M, H, S attacks which each have a different value.


[quote name='GuardianE']On point, by himself, without X-Factor, he's not all that scary... but how often do you see that? But despite my reservations about Sentinel, the game has yet to fully evolve, so we'll be seeing different approaches to the game entirely. A few months from now, the game will likely be completely different, which may or may not include Sentinel near the top.[/QUOTE] I find him scary all the time. Even without x factor he can still do a ton of damage. I agree the game hasn't fully evolved yet but I really don't see how anything will change unless they patch the game and change the damage outputs and health of some characters. You pick some random character to build meter, use Wesker as your second for his assist and his %100 damage unavoidable combos, and use Sentinel as your third as your security blanket. Its MvC 2 all over again =/


I didn't want to reply to everything since this discussion could go on forever but at the end of the day it is just extremely frustrating losing in MvC3 since the characters are so unbalanced. It doesn't matter how good I get with the characters I use since all it takes is one mistake and I get caught in unavoidable %100 damaging combos.
 
[quote name='Sinfulfate']It doesn't matter how good I get with the characters I use since all it takes is one mistake and I get caught in unavoidable %100 damaging combos.[/QUOTE]

Once you stop sucking, you will be able to do the same thing to your opponents mistakes.

and you really essentially only get 100%'s when in X-Factor with meter. Stop being dramatic.
 
[quote name='Sinfulfate']Scaling is the same for all characters. Damage is found with this formula, Damage = (Base DMG x Modifier^Combo Counter)/100. The modifiers are for the different L, M, H, S attacks which each have a different value. [/QUOTE]

What you said is technically true, but it's not all the facts. Each character has a minimum % scaling damage. It's character dependent. Doom's is very high, for example. This info is not listed in the guide, as far as I understand it, but it's being tabulated for the Shoryuken Hyper Guide for MvC3. It's like Projectile Strength. I don't think that's listed in the guide either.

http://wiki.shoryuken.com/Marvel_vs_Capcom_3/Combo_Limiters/Damage_Scaling


[quote name='Sinfulfate']I find him scary all the time. Even without x factor he can still do a ton of damage. I agree the game hasn't fully evolved yet but I really don't see how anything will change unless they patch the game and change the damage outputs and health of some characters. You pick some random character to build meter, use Wesker as your second for his assist and his %100 damage unavoidable combos, and use Sentinel as your third as your security blanket. Its MvC 2 all over again =/

I didn't want to reply to everything since this discussion could go on forever but at the end of the day it is just extremely frustrating losing in MvC3 since the characters are so unbalanced. It doesn't matter how good I get with the characters I use since all it takes is one mistake and I get caught in unavoidable %100 damaging combos.[/QUOTE]

I'm not saying the game is super balanced. I don't really think it is, but I also think we're still discovering a lot of stuff that could change the game entirely. Capcom wasn't striving to make a balanced game. Their goal was to make each character powerful in their own respective ways. I imagine we'll see ways that Spider-man or Viewtiful Joe are powerful over time, but I could be wrong. There's going to be a SSFIV Makoto in every game.
 
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[quote name='Rodimus']Those streak achievements are easier to get closer to launch when all the scrubs are playing. It would be impossible for me to get 5 ranked wins in a row now.[/QUOTE]

I played ranked when I first got the game and was getting killed. I just tried it again the other night and got up to an 8 game win streak. I should have had 10 wins in a row, but I had two guys quit on me when they were about to lose. :bomb:
 
i was like 17 win streak when i 1st started playing and i was pretty awful.

now im put ageist 4th rangers or just some cheap ass phoenix /sent team and cant win 2/3 my games lol

btw i love deadpool , hes like one chr i'll always put on my team because i like tricky chrs hehe.

zero took some work but im getting the hang of him. rworking on learning storm and the tentacle guy because he's like the 1st charge char in the game. :)
 
Yeah, speaking of Shuma-Gorath, I love the character. He's a great addition to the roster. In fact, he's my second in command behind Akuma. :)

Jill is just too fast for me to use effectively.
 
GGs to bs yesterday. Your Zero is incredibly frustrating :lol:. I did ok when I was able to take him out, but I had a hell of a time hitting him.
 
[quote name='MtlTom']GGs to bs yesterday. Your Zero is incredibly frustrating :lol:. I did ok when I was able to take him out, but I had a hell of a time hitting him.[/QUOTE]

Why doesn't your hyper armor team have Hseinko assist
 
Sorely tempted to pick up Shuma and Jill. Only thing holding me off is the possibility of a Super Marvel vs Capcom 3, where I'll get Jill, Shuma, at least 2 more DLC characters, and more for only a few bucks more.

Awww, who am I kidding. Next time I find some MS points on sale the DLC characters will be mine :D
 
finally got my 5 win streak this morning. mostly luck - there was just a chump parade going this morning for some reason (or I finally lost enough times to get matched up with opponents worse than me). now I doubt I'll ever be or run in to a 1st ranked, but I'm ok with that.

also got my second "complete" set of missions (finished Hulk and Skrull). Everything's coming up milhouse!
 
wednesday, i am free. would like to play you guys, in fun matches with seriousness but no 3 move spamness.

I'd rather give my "heart" a relaxing match rather than a frustrating one
 
I'll play whenever, just add me.

I will not play by any arbitrary rules though... I'm down for random matches, B / C / D teams and stuff like that but not "no spamming" and "no using the same combos over and over" type stuff.
 
[quote name='timesplitt']wednesday, i am free. would like to play you guys, in fun matches with seriousness but no 3 move spamness.

I'd rather give my "heart" a relaxing match rather than a frustrating one[/QUOTE]

You are playing the wrong game.
 
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