Marvel vs. Capcom 3 discussion thread

Just had a match with bs00....wait, lemme rephrase that...Just got my ass spanked by bs000. I couldn't focus on the match because of all the pretty combos!
 
Did you accept one of my mass invites :eek:

Or was it a random player match. Were you the one that sent a message? Should I go read it now :O
 
I need to play this. I really do. I've been getting back into it playing it here with some buddies, but I get caught up in all sorts of other stuff like Netflix.

I'll try to hop on next time you guys get a lobby going.
 
[quote name='bs000']Did you accept one of my mass invites :eek:

Or was it a random player match. Were you the one that sent a message? Should I go read it now :O[/QUOTE]

Haha. I did send you a message after our match. I matched up with you in a player match through CAG Fighter IV. I think It's gonna be a while before I fall for that again.....a while as in, a few hours, probably.
 
[quote name='KingBroly']They didn't announce any new DLC today. Makes me think Super MVC3 is coming next year.[/QUOTE]

Shadow mode #3 was released today. 80 points D:

It's poop.
 
Got my first rage mail yesterday (bs000 doesn't count because it's not real rage). It's a milestone, a true right of passage. :D

Beat him 5-0, he writes: "such a scrub"
I write back: "Go home and be a family man."

Then we get matched up again randomly immediately after that, I beat him 2-0, he writes: "still a scrub"
And I write back: "You must defeat Sheng Long to stand a chance."

I love answering in SFII quotes.


On a separate note, good games to Splatterhouse 2.
 
Last edited by a moderator:
[quote name='GuardianE']Got my first rage mail yesterday (bs000 doesn't count because it's not real rage). It's a milestone, a true right of passage. :D

Beat him 5-0, he writes: "such a scrub"
I write back: "Go home and be a family man."

Then we get matched up again randomly immediately after that, I beat him 2-0, he writes: "still a scrub"
And I write back: "You must defeat Sheng Long to stand a chance."

I love answering in SFII quotes.


On a separate note, good games to Splatterhouse 2.[/QUOTE]


I wish I'd thought of that when I would get Rage mail on SSF2THD and SSFIV. That's fucking awesome. I've never understood ragemail though. I'll send mail to people saying good fight, or talking about how badly they destroyed me. I think people probably don't read it though thinking I'm some kind of ragemailer. All rage mail does, in my opinion is make the recipient laugh even more since they're already probably cracking up from laying down some smack on them.
 
Someone please explain to me the whole "You're a scrub" or "You're garbage" that the d-bags throw around when you beat them in a game.

How are you a scrub if you just kicked their ass?
 
Whenever I get ragemail it's almost always something like, "fuck air combos and fuck your xfactor. real men just fight you pussy."

Never been called a scrub.
 
There are many players devoid of any logic or honor. Expect little from the online FGC. Most idiots think they own your life because they beat you one match.
 
I always get a ton of messages when I play my Dhalsim. It's funny cause they'll keep trying to jump in on me and keep getting an anti air knee. Then they call me cheap.
 
[quote name='ShinSolidus']I wish I'd thought of that when I would get Rage mail on SSF2THD and SSFIV. That's fucking awesome. I've never understood ragemail though. I'll send mail to people saying good fight, or talking about how badly they destroyed me. I think people probably don't read it though thinking I'm some kind of ragemailer. All rage mail does, in my opinion is make the recipient laugh even more since they're already probably cracking up from laying down some smack on them.[/QUOTE]

Hah, I rarely get rage mail. XBox Live has been curiously nice to me. I get compliments sometimes, but hardly any rage. I think Live's reputation is blown out of proportion. This goes for SFIV and BlazBlue, too. If I have a nice set with someone, I'll send a "GG" their way.
 
I think the best one I got was when my internet crapped out and I got d/c'ed with a 2-to-1 advantage. I get my connection back 15 minutes later with a message in my inbox: "fucking rage quitter! You have no honor!"

Yes, because the only logical thing for me to do when I'm winning is to quit to avoid a loss :whistle2:s.
 
[quote name='ced']
Yes, because the only logical thing for me to do when I'm winning is to quit to avoid a loss :whistle2:s.[/QUOTE]

Ha Ha. I literally LOL'd when I read that.

Funny cause on our CAG Hockey Team, we have been doing Borat stuff. So now when I get a Rage message I usually answer with "You good now fighter! We again fight later so we make can time of fun?"
 
[quote name='KingBroly']Hey guys:

http://www.neogaf.com/forum/showthread.php?t=427567

SHOCK
AND
AWE[/QUOTE]

Well, for one thing, it's a leak and not an official announcement, which means that they're probably in the planning stages. SSFIV was announced about 7 months post SFIV release, and it launched a good year after SFIV. Based on information to date, I imagine this would be done in a similar fashion.

Secondly, it's unconfirmed whether this will be a retail/DLC release. Considering the AE revamping via DLC, I imagine that a DLC version of SMvC3 is a very real possibility, and one that could potentially be reasonably priced (again considering AE's $15 pricetag).

On another note, a patch has been release for MvC3 a few days ago which fixed a bunch of bugs, including Zero's Shadow Glitch. They actually release patch notes, and they all seem to be bug related. No balance changes listed.
 
Well, there's a big bug that still exists. It's called Online Play.

Given all of Capcom's "development costs" BS about MVC3, I wouldn't be surprised if it's just a new disc that's incompatible with MVC3. I'm looking at this:

2011: MVC3
2012: SMVC3
2012: SMVC3:AE

SMVC3 will add 10 characters for a total of 50, as well as good online play, replay and spectator mode. AE will add 6 more characters, as well as an extra mode.
 
[quote name='KingBroly']Well, there's a big bug that still exists. It's called Online Play.

Given all of Capcom's "development costs" BS about MVC3, I wouldn't be surprised if it's just a new disc that's incompatible with MVC3. I'm looking at this:

2011: MVC3
2012: SMVC3
2012: SMVC3:AE

SMVC3 will add 10 characters for a total of 50, as well as good online play, replay and spectator mode. AE will add 6 more characters, as well as an extra mode.[/QUOTE]


Frankly, I've had few issues connecting with people online after the first week of launch... and I've played thousands of online matches. There's some pockets of terrible lag, but it's usually the actual connection as opposed to the netcode. If you're talking about the bare bones structure of the online, yeah, waaah, it sucks, but it's not a bug. I'd rather they take care of actual gameplay glitches first.

Anyway, there's zero reason to believe that it'll be a retail disc only. With SSFIV:AE, a precedent has been set for online updates. What you're saying could potentially be true, but the logic behind it is flawed. SFIV's timeline isn't necessarily proof of anything, as it was before any major online updates for fighting games. Did you already forget 10 days ago when Neogaf exploded in an outrage about the leaks regarding AE's disc release? Everyone assumed that there would be a disc release only and no DLC. People jump to conclusions and eat crow all the time on Neogaf. No one's sure of anything... except lupinko, but he's not talking yet.
 
[quote name='AlphaPanda']So there's basically no chance they'd bother with adding in Spectator Mode pre-Super Special New Edition, eh?[/QUOTE]

Eh, it's all speculation at this point. There's a chance for anything. All we know is that there will likely be an updated version next year, through some sort of distribution, and it will cost money.


[quote name='Kurayami']Anyone here picking up Mortal Kombat this week?[/QUOTE]

I am! I know a lot of people on CAG FIGHTER are. I'm going to have zero idea what I'm doing. Never played a Mortal Kombat with any level of seriousness.
 
I would really like them to release a little more DLC before an SMvC3. I love this game so much that it seems like a waste for them to just stop putting out DLC so early.

I want more costumes, too.
 
Good games to awwjayzin today. Nice Viewtiful Joe and Thor! First time I fought against someone that knew those characters well.
 
Last edited by a moderator:
[quote name='Kurayami']Anyone here picking up Mortal Kombat this week?[/QUOTE]

I'm gonna try to pick up up. Hopefully, I can so I can become everyone's punching bag. Woohoo!:bouncy:
 
Probably going to pick up Mortal Kombat when it comes out, I saw a video of a guy playing through Kratos' campaign and I was a little disappointed with the gameplay. Seems kind of clunky and bland. Sucks, but I've been wanting to play this for a while.
 
i actually plan on getting into it pretty serious if the online is good.

i use to do a lot of MK in teh arcades growing up. what i sort of like about it is it's sort of like tekken, not really execution heavy, just a lot of strong stuff is all about pay off. want to upercut, it'll have some start up and can leave ya open but if it connects it's 20% damage.

I like sf type games for what they are but as of late there havnt been to many games that are different than most capcom games. :)
 
[quote name='ShinSolidus']I love how after GuardianE destroys you, he puts up a little "Good Fight" thing afterwards. haha[/QUOTE]

Good games, man. I have a mic, but I was charging it at the time. I'm usually down for Player Matches, so shoot me an invite whenever! My main team is still Dante/Wesker/Morrigan, but I've been playing around with a lot of other characters.

In Ranked, Zero and Taskmaster usage seems to have spiked. And those, along with Ammy, are my worst characters to fight against right now.
 
Last edited by a moderator:
So I've done some experimenting and I'm kind of under the impression that Hulk is the weak point on my team. He's a great character, DHCing into Gamma Crush does a ton of damage, I just don't think he quite fits my team.

That being said, I'm thinking about replacing him with Wesker. I've been using him in a team offline (Wesker-B/Deadpool-B/Spencer-Y) and he does a ridiculous amount of meterless damage with the right assist. And he's cheap ass hell ;).

My team order would be Wesker-B/Wolverine-Y/Sentinel-A. The idea is...

Wesker - Can do a lot of damage on his own, but Wolvie's Y assist can also help him extend some combos (possibly set-up into Level 3 in the corner?). Sent drone/teleport mixups can open up opponents. Builds a lot of meter for the other two characters.

Wolverine - Potential unblockable setups with Wesker-B assist. Also can help extend combos, but not required. Drones helps him get in.

Sentinel - Anchors the team. Assist backs up both characters. He's a giant robot.

Anyways, Guardian - any tips for timing the cr.M relaunch link with Wesker after OTG df.H? I can't seem to do it consistently at all. Are there other options aside from the assist?
 
[quote name='MtlTom']So I've done some experimenting and I'm kind of under the impression that Hulk is the weak point on my team. He's a great character, DHCing into Gamma Crush does a ton of damage, I just don't think he quite fits my team.

That being said, I'm thinking about replacing him with Wesker. I've been using him in a team offline (Wesker-B/Deadpool-B/Spencer-Y) and he does a ridiculous amount of meterless damage with the right assist. And he's cheap ass hell ;).

My team order would be Wesker-B/Wolverine-Y/Sentinel-A. The idea is...

Wesker - Can do a lot of damage on his own, but Wolvie's Y assist can also help him extend some combos (possibly set-up into Level 3 in the corner?). Sent drone/teleport mixups can open up opponents. Builds a lot of meter for the other two characters.

Wolverine - Potential unblockable setups with Wesker-B assist. Also can help extend combos, but not required. Drones helps him get in.

Sentinel - Anchors the team. Assist backs up both characters. He's a giant robot.

Anyways, Guardian - any tips for timing the cr.M relaunch link with Wesker after OTG df.H? I can't seem to do it consistently at all. Are there other options aside from the assist?[/QUOTE]


Hulk's good, but he really just seems like Sentinel Light. He's one of those characters where he'll either kill the entire team in 10 seconds, or he'll be zoned out for 60 before he croaks. All he needs is one hit, but he actually has to work for that one hit, much harder than Sentinel. Don't get me wrong, he has a lot of advantages, like his Gamma Crush invincibility and his health, but unless you have particular setups with him and his partners/assists, you'll be floundering and throwing out normals just to nail a lucky hit. You could try adding some resets into throws with Gamma Charge.

Wesker's cr.M relaunch link will only work if the combo meter is less than 6(?), otherwise there's too much hit stun deterioration. You'll need an assist to continue the combo.

I still think Sentinel is retardedly good. His godly assist, his DHC Glitch capabilities, and X-Factor is terrifying. I've heard the argument "What character ISN'T terrifying in level 3 X-Factor?" And while that's true, no other character can kill an opponent faster and without meter than Sentinel... and this allows his X-Factor to last that much longer by comparison. Not to mention that his level 1 Hyper does almost as much damage as a level 3.

Anyways, that's a solid team, but also an incredibly offensive oriented team. Not what I expected from you. :p None of your characters really have many defensive options, nor do you have a defensive assist.

Everyone's using Wesker now. :( I liked it when I was the only one who used him.

EDIT: Sorry for the 5 gazillion edits. I kept thinking of things to mention.
 
Last edited by a moderator:
[quote name='BackInBlack']You got one! Nothing better than doing H Sonic Boom + H Flash Kick combos.[/QUOTE]

Sorry for the super late response, but yeah, I got it. I swear, if it's not a Guile every match, it's Akuma fireball spam or Cammy Spiral Arrow into instant Cannon Spike shortcut in every online fight.

On an MvC3 note, any tips on Super Skrulls #10 trial? Seems like I go into tenderizer instead of the air chain. I'm sure it's too much mashing on my part.

I'm sure I'll be on the MK9 train soon, but I hope this game still stays in the CAG Fighter IV rotation. I'm out of practice and need to get much better before going back into ranked matches.

[quote name='ShinSolidus']I love how after GuardianE destroys you, he puts up a little "Good Fight" thing afterwards. haha[/QUOTE]

I know you're joking, but with Guardian, at least he's sincere, which is different from a lot of other really good players I've run across in this game and other fighters, in general. He's the best I've played out of the CAG's in CAG Fighter IV on MvC3 and is humble about his ability to thrash the fuck out of you with his rushdown, smothering offense (often an OCV from him, in my case). He's taken time to help me improve my strategy in this game and Vanilla 4 and Super 4, so know that the 'Good Game' is most likely sincere, because he's a nice guy.

That said, hit me up for some matches, if you feel like it (XBL: Shinobi Hanzo). I'm not nearly as good as Guardian or a few others on here, so I can promise you that there won't be much, if any, OCV-ing shenanigans from me.

Alright, Guardian, that's all the brown-nosing I have for you today. My P.R. bill's in the mail...haha.
 
[quote name='wjhard63']
On an MvC3 note, any tips on Super Skrulls #10 trial? Seems like I go into tenderizer instead of the air chain. I'm sure it's too much mashing on my part.

I'm sure I'll be on the MK9 train soon, but I hope this game still stays in the CAG Fighter IV rotation. I'm out of practice and need to get much better before going back into ranked matches.[/QUOTE]
The best advice I can give is slow down the inputs a little. Tenderizer comes out with 3 successive inputs of the same button within a certain window, which really isn't a lot. I had this problem a lot when I was using Skrull when the game 1st came out.

The other thing in that trial is you'll want to do the Death Penalty almost as soon as you hit the ground for it to connect OTG.

Glad to hear you'll be getting on the MK9 train, but I definitely want to get some MVC3 matches in with you sometime soon.
 
[quote name='wjhard63']On an MvC3 note, any tips on Super Skrulls #10 trial? Seems like I go into tenderizer instead of the air chain. I'm sure it's too much mashing on my part.

I'm sure I'll be on the MK9 train soon, but I hope this game still stays in the CAG Fighter IV rotation. I'm out of practice and need to get much better before going back into ranked matches.[/QUOTE]

Tom's spot on. Just slow down your button presses. Practice the initial air combo over and over and eventually you'll get the timing down. It's not all that strict, you just have to restrain yourself from tapping the button. It happens with a lot of just cancel characters like Skrull, Chun, and Dante.

MvC3 will always be in my rotation. MK9 is the current hotness, and I'm having a lot of fun learning a new system, but my fighting game infancy was spawned by Marvel... I'll always have a special place for the series. With BlazBlue CS2 coming out soon, and SSFIV:AE on the horizon, it's definitely a fighting game overload, like MtlTom said.

By the way, I read on GAF how the Ranked system works, if you're trying to fight a 1st Lord for the achievement. If you're a Beginner to 5th rank, the Same Skill setting will only allow you to play people in that range. Similarly, if you're a 4th to Cosmic, you won't get paired with anyone below 4th if you choose Same Skill. I imagine a lot of the players in that range choose Same Skill, and so will never be really facing a lot of 7th-9th ranks.

Apparently, you can randomly get matched up with a 1st Lord if you pick Any Skill, but I think the odds are against you. So, you can get to 4th Lord/Judge/Ranger/Guard to make it easier.

Alright, Guardian, that's all the brown-nosing I have for you today. My P.R. bill's in the mail...haha.

Awww. Fund transfer complete. ;)

I play it straight online. I like to treat my opponent with respect. I make it a point to never taunt unless I'm taunted. For some reason, I take it personally when people taunt or do a wavedash dance over my body. It's really silly, but there's something about this game that makes raging really easy.
 
Last edited by a moderator:
[quote name='GuardianE']Got my first rage mail yesterday (bs000 doesn't count because it's not real rage). It's a milestone, a true right of passage. :D

Beat him 5-0, he writes: "such a scrub"
I write back: "Go home and be a family man."

Then we get matched up again randomly immediately after that, I beat him 2-0, he writes: "still a scrub"
And I write back: "You must defeat Sheng Long to stand a chance."

I love answering in SFII quotes.


On a separate note, good games to Splatterhouse 2.[/QUOTE]

Haha yeah I've experienced this before as well. This occurred most in SF4 and SSF4, granted I am not the best Street Fighter player in the world but I played enough of SF2 in the arcades back in the day to not be phased at all by the typical hadoken/shoryuken spammers aka. flowchart Ken tactic. I alternated between Blank/Zangief/Mexican Cooking Guy (whom I am terrible with) his name escapes me. I played some guy like 4-5 times in a row, after the first two stompings where he picked Ken. He started calling me all these obscenities and racial slurs, along with claiming it wasn't his best character. So I'm like whatever I'll give this idiot a 3rd chance. He picks Ryu and I give him an even worse beating than before. The fourth time he uses Akuma and I use the Mexican cooking guy even though I've never used him before and don't even know any of his special moves I still beat him. He send me some voicemail over Xbox Live teling me I am a scrub and a cheap player. I respond to him through text and tell him he should try switching up his strategy instead of spamming hadokens expecting me to either get hit by it jump forward directly into his shoryuken. Then jumping backwards if something unexpected occurs and if there's any uncertainty just shoryuken for the hell of it. It's the old classic strategy from the early 90's that only worked on people who were bad.
 
[quote name='GuardianE']
MvC3 will always be in my rotation. MK9 is the current hotness, and I'm having a lot of fun learning a new system, but my fighting game infancy was spawned by Marvel... I'll always have a special place for the series. With BlazBlue CS2 coming out soon, and SSFIV:AE on the horizon, it's definitely a fighting game overload, like MtlTom said.[/QUOTE]
Yeah, seriously. With everything out now I don't have any plans to touch SSF4 until AE comes out. Don't forget, Skullgirls is coming later this summer too! Oh, and our HD Remix/ST revival ;).

I do want to get back to Marvel though. I feel like I still need a lot of improvement but the new team might be on the right track. It's just kind of discouraging without a propper lobby system.
 
I can't believe it, I found an online match with bs & Guardian!

australia-scuba-diving.jpg

Sorry I didn't join you bs. I was playing MK9 & talking with Guardian & wanted to test out some new things. You didn't join in with us later though :cry:.

GGs Guardian. I'm feeling a lot more confident with the new team. I think I'll roll with this one for a while until I get better with Doom and then drop the robot.
 
During hyper freeze, you can input as many directional inputs as you want. When the hyper freeze ends, they're all read at once and does not read the delays between inputs. So if you're in the air holding back to block and then they do a hyper, if you go neutral at all just before or during the freeze, you can no longer hold back to block, because it'll read the input without delays and you get a backdash. But if you stay neutral, you're still not blocking. So their random hyper ends up being an unblockable, just because you let your stick go neutral. I'm hit with that crap constantly. Only way to get out of it is to not have a airdash, or have an invincible air hyper. Or just keep my stick held on back the entire time I'm in the air out of fear of being hit by a random hyper and they get to do whatever they want for free while I'm doing nothing on my approach.

You also cannot X-factor during hyper freeze, but if you mash x-factor, you get a dash and then you get hit.

Did you know that Okami shuffle is punishable? After the fire, there's a short pause where you can teleport or dash behind Ammy and punish with whatever you want.

Level up your Dante, Gaurdian. Stop doing day 1 combos D:

Prop shreddar can be jump cancelled into other moves. Down, down, up, S during prop shreddar gives you a jump cancel teleport. Tiger knee L, qcf.L, will give you acid rain.

You can cancel stinger with bold move into anything else. BnBs typically start with LMH, stinger, bold cancel, volcano into whatever.

Down+ATK+S, down+S, gives you bold cancel teleport during stinger. Stinger wall bounces so if you're midscreen, you can teleport and continue your combo.

Fun combos:

L, M, H, f+H xx bold cancel xx volcano, j.M,j.H xx killer bee, S xx mash.H(charge shot), prop shreddar, jump cancel acid rain, million carats, reverb shock xx fireworks xx hyper.

L, M, H, f+H xx bold cancel xx volcano, j.M xx airplay, falling.H, H, S, charge shot, prop shreddar, jump cancel teleport, hammer, df.H (wild stomp), stinger, bold cancel teleport, j.S, beehive, jet stream xx fireworks xx hyper

and it's awesome aljfwoefafwfafwaoj

Learning is fun.
 
I really haven't had many issues with execution crippling lag in online matches. The game's simply slower online than it is offline. There's just a perpetual delay over the netcode in general. I haven't had any complaints about my connection before except for bs, but if it's really that bad, I'll just not bother anymore.

[quote name='bs000']During hyper freeze, you can input as many directional inputs as you want. When the hyper freeze ends, they're all read at once and does not read the delays between inputs. So if you're in the air holding back to block and then they do a hyper, if you go neutral at all just before or during the freeze, you can no longer hold back to block, because it'll read the input without delays and you get a backdash. But if you stay neutral, you're still not blocking. So their random hyper ends up being an unblockable, just because you let your stick go neutral. I'm hit with that crap constantly. Only way to get out of it is to not have a airdash, or have an invincible air hyper. Or just keep my stick held on back the entire time I'm in the air out of fear of being hit by a random hyper and they get to do whatever they want for free while I'm doing nothing on my approach.[/QUOTE]

Most Hypers have considerable startup. Couldn't you tap forward and then tap back so that it wouldn't register as an airdash? Obviously, the ideal solution is to commit to blocking and not go neutral.

As for Dante, I can do basic Bold Cancel combos, but I just started them before going into Mortal Kombat, so I haven't had a chance to practice. Going straight back to MvC3 without hitting training, my muscle memory took over. Did I even play him much yesterday? I was picking randoms.

Anyway, I've got labwork to do once I go back to Marvel. Thanks for the transcribed combos to try. I'll experiment with some of that Wong Dante technology. My MK save just got corrupted, so that may be sooner rather than later.

Yeah, Okami Shuffle is punishable. Tom posted a Youtube video a few pages back that essentially listed every characters' options against Okami Shuffle. It can be treacherous to attempt online, though.
 
Last edited by a moderator:
[quote name='bs000']During hyper freeze, you can input as many directional inputs as you want. When the hyper freeze ends, they're all read at once and does not read the delays between inputs. So if you're in the air holding back to block and then they do a hyper, if you go neutral at all just before or during the freeze, you can no longer hold back to block, because it'll read the input without delays and you get a backdash. But if you stay neutral, you're still not blocking. So their random hyper ends up being an unblockable, just because you let your stick go neutral. I'm hit with that crap constantly. Only way to get out of it is to not have a airdash, or have an invincible air hyper. Or just keep my stick held on back the entire time I'm in the air out of fear of being hit by a random hyper and they get to do whatever they want for free while I'm doing nothing on my approach.

You also cannot X-factor during hyper freeze, but if you mash x-factor, you get a dash and then you get hit.

Did you know that Okami shuffle is punishable? After the fire, there's a short pause where you can teleport or dash behind Ammy and punish with whatever you want.

Level up your Dante, Gaurdian. Stop doing day 1 combos D:

Prop shreddar can be jump cancelled into other moves. Down, down, up, S during prop shreddar gives you a jump cancel teleport. Tiger knee L, qcf.L, will give you acid rain.

You can cancel stinger with bold move into anything else. BnBs typically start with LMH, stinger, bold cancel, volcano into whatever.

Down+ATK+S, down+S, gives you bold cancel teleport during stinger. Stinger wall bounces so if you're midscreen, you can teleport and continue your combo.

Fun combos:

L, M, H, f+H xx bold cancel xx volcano, j.M,j.H xx killer bee, S xx mash.H(charge shot), prop shreddar, jump cancel acid rain, million carats, reverb shock xx fireworks xx hyper.

L, M, H, f+H xx bold cancel xx volcano, j.M xx airplay, falling.H, H, S, charge shot, prop shreddar, jump cancel teleport, hammer, df.H (wild stomp), stinger, bold cancel teleport, j.S, beehive, jet stream xx fireworks xx hyper

and it's awesome aljfwoefafwfafwaoj

Learning is fun.[/QUOTE]

My brains hurts....
 
bread's done
Back
Top