Mass Effect 2 Discussion - Fight for the Lost

[quote name='Tha Xecutioner']If you don't do the Paragon interrupt towards the conclusion of that mission (Paragon Shepard or not), then you're a heartless bastard.[/QUOTE]
My renegade not only skipped that interrupt, but sold Tali's family honor up the creek at the trial and didn't gain her loyalty. The final insult is that I'm not going to purchase her ship upgrade before the suicide mission. Die Tali! :twisted:
 
[quote name='Ryuukishi']My renegade not only skipped that interrupt, but sold Tali's family honor up the creek at the trial and didn't gain her loyalty. The final insult is that I'm not going to purchase her ship upgrade before the suicide mission. Die Tali! :twisted:[/QUOTE]You're only hurting yourself by going down that road.
 
[quote name='Tha Xecutioner']Tali's loyalty mission = best in the game.

If you don't do the Paragon interrupt towards the conclusion of that mission (Paragon Shepard or not), then you're a heartless bastard.
----------------------------

To add one more positive to Jacob's character (I really do think he's one of the better humans, you just have to dig deep for him):

"We're gonna get loud and spill some drinks on the Citadel."

I'm glad to see that there's someone else on the Normandy looking to knock back some drinks with the raging alcoholic that is Shepard :cool: Jacob is the model for which Kaidan should have been made after. If it were like that, Kaidan's ashes wouldn't be blowing around in the wind back on Virmire.[/QUOTE]I'd put Miranda's loyalty mission on par with Tali's, though as I only have three of them done, I'll see if I agree with you later. ;)

I do agree, that conversation interrupt is a must-do.

I like Jacob more than Kaiden, mainly since it seems like he has better interactions and backstory than Kaiden did, plus he's more fleshed out overall.

So, if it was Ashley or Jacob that had to be sacrified on Virmire, I'm guessing you'd send Ashley to the dust pile?
 
[quote name='shrike4242']
For ME2, it looks like I have Miranda on the hook, though it's not a done deal yet. The "melting the ice queen and finding her feelings" seems too good not to go after. Now that Tali's loyalty mission is done, maybe it'll be time to swap over to that, or maybe Jack after hers gets done.[/QUOTE]

Again, if you're so inclined in ME2 you can switch between romances after the end game.

You'll have dialogue options to break it off with one and pick up with another (if you've been pursuing the romance options with multiples.

Again I did all three in the sense that I had the casual encounter with Jack, romanced Miranda before the end game, then broke it off with her and switched to Tali after the end game.

There's still dialogue options to break it off with Tali after her love scene, so I imagine I could switch back to Miranda if I wanted.
 
[quote name='Tha Xecutioner']To add one more positive to Jacob's character (I really do think he's one of the better humans, you just have to dig deep for him):

"We're gonna get loud and spill some drinks on the Citadel."

I'm glad to see that there's someone else on the Normandy looking to knock back some drinks with the raging alcoholic that is Shepard :cool: Jacob is the model for which Kaidan should have been made after. If it were like that, Kaidan's ashes wouldn't be blowing around in the wind back on Virmire.[/QUOTE]
Not Garrus' fault human alcohol causes a fatal allergic reaction for him...
 
[quote name='shrike4242']I'd put Miranda's loyalty mission on par with Tali's, though as I only have three of them done, I'll see if I agree with you later. ;)

I do agree, that conversation interrupt is a must-do.

I like Jacob more than Kaiden, mainly since it seems like he has better interactions and backstory than Kaiden did, plus he's more fleshed out overall.

So, if it was Ashley or Jacob that had to be sacrified on Virmire, I'm guessing you'd send Ashley to the dust pile?[/QUOTE]Right, Jacob is a million times better than Kaidan in every way. He knows his place on the ship, he knows when to voice opinions and when to keep his mouth shut (for the most part - he only acted like a bitch when Thane joins up), he knows that by listening to Shepard he'll eventually find his place (can't seem to fit in no matter where he goes - Alliance or Cerberus), and he knows there's a big-ass celebration waiting for us at the end of the campaign filled with entertainers and drinks and music.

I'm already willing to send Ashley packing due to her actions on Horizon, you don't even have to give me a scenario where she's more prone to getting left behind :lol:

[quote name='The Crotch']Not Garrus' fault human alcohol causes a fatal allergic reaction for him...[/QUOTE]My boy Garrus is the Normandy's DD by nature, but when it comes to having a wingman for Shepard's repeated trips to Afterlife there is no one better :cool:
 
[quote name='Tha Xecutioner']Right, Jacob is a million times better than Kaidan in every way. He knows his place on the ship, he knows when to voice opinions and when to keep his mouth shut (for the most part - he only acted like a bitch when Thane joins up), he knows that by listening to Shepard he'll eventually find his place (can't seem to fit in no matter where he goes - Alliance or Cerberus), and he knows there's a big-ass celebration waiting for us at the end of the campaign filled with entertainers and drinks and music.

I'm already willing to send Ashley packing due to her actions on Horizon, you don't even have to give me a scenario where she's more prone to getting left behind :lol:[/QUOTE]I wouldn't say he was acting like a bitch, more expressing his concern about an assassin on-board the ship. He just doesn't understand that Thane isn't a run-of-the-mill assassin. :D

Though, Jacob does speak up when needed and keeps quiet when not needed.

You'd toss Ashley and Wrex packing together, so it's a non-issue there. Go back to Virmire with another nuke and have them set it up?
 
[quote name='The Crotch']Um.

Tali's recruitment?[/QUOTE]
If you're talking about his "welcoming" of her onto the ship, then I blame that more on Tali than Jacob. She's obviously not a fan of her white knight being involved with Cerberus, given their history with the Quarians, and she takes it out on Jacob (and makes him look like an ass) in that scene.
 
As I've been going through this game on the PC, I started thinking about the wonderfully heated topic of how to make ME2/ME3 more of an RPG. Although I've stated in this thread a handful of times that I am fine with the balance of RPG and shooter elements, there are still some things that I would personally like to see done. The idea that popped in my head was this (and I'll try to explain it as best I can): a hybrid system of outfitting your squadmates that involves the loyalty system and an armor system. I'll give an example (using Miranda) of the specifics of this idea:

[OLD]
Currently in ME2, Miranda has two outfits:
White uniform (default)
Black uniform (loyal)

[NEW]
My idea for would have Miranda w/ four outfits:
Cerberus uniform 1 (default)
Lightweight Cerberus recon/spy armor 1 (default)
Cerberus uniform 2 (loyal)*
Lightweight Cerberus recon/spy armor 2 (loyal)


* this piece would be a lot more different than the two she uses in-game, as my idea will involve being able to change colors of squadmates' attire



Now you're probably saying "Okay, 2 more pieces of clothing for me to pick from..big deal! That's not more RPG, those are just cosmetic differences." Well, let's take this idea one step further:



[OLD]
In Mass Effect 1, armor set customization involved you as the player collecting add-ons for your equipment that boosted anything from the amount of health the equipped person had to how quickly their guns overheated. You found them on dead enemies, crates, and from buying them from the store. You would then place said add-ons into the armor that you also picked up from the same places. All this was thrown into a mediocre inventory system.

And with the removal of the item drops and armor outfitting for squadmates, ME2 has a lot less variety in terms of the squadmates' look and equipment bonuses.

[NEW]
In addition to having two new sets of armor choices for each character (each armor being specifically tailored to "fit" with that character's abilities/role), each outfit that you choose has specific bonuses tied to them that the other three pieces don't have. As an example (again, with Miranda):

Cerberus uniform 1 (default) = +10% Health (team), -10% Power Cooldown (team)
Lightweight Cerberus recon/spy armor 1 (default) = +15% Weapon Damage (team)
Cerberus uniform 2 (loyal) = +7.5% Power Duration (team), +7.5% Power Damage (team)
Lightweight Cerberus recon/spy armor 2 (loyal) = +10% Shield Strength (team), -15% time for Shields to begin recharging (team)


In the example, all of the bonuses to each piece of Miranda's wardrobe fall in line with Miranda's role as a squadmate - to boost the team. Obviously, some of the numbers above are exactly what her skill tree boosts but the numbers aren't necessarily important - just the idea that each piece has it's own bonuses.

My idea would not allow you to change any of the bonuses on the outfits (like swapping gauntlets for more weapon damage, etc.), as they would be hardwired into the specific piece. The armor sets, just like her uniforms, would not be customizable in regards to changing the look of the armor itself. It would be a unique armor that fits her character, and would not be something like Female Phoenix Armor VII (like in ME1) that you or anyone else you fight would use. You would, however, be able to change its color. You would still choose the armor and weapon setup before the mission starts, ala ME2. On the Normandy, she'd be back in her uniform at all times (which you'd still be able to choose between uniform 1 and 2).

As an extension of this idea, you'd see the following for other characters (not going to list them all, use your imagination):

Jacob - Cerberus Soldier uniform (default), Cerberus Heavy Soldier armor *bonuses tied to close-range weapons damage, health and shield boosts*
Mordin - Salarian scientist uniform (default), STG recon armor *bonuses tied to Tech powers, shield strength and small-arms weapons damage*
Garrus - heavy Turian armor (default), medium Nihilus-like Spectre armor *bonuses tied to medium-to-long range weapons damage, Tech powers, and shield strength*
Jack - belt-bra and pants (default), light non-military armor *bonuses tied to Biotic powers, close-range weapon damage, and cooldown reduction*
...etc.

One of the biggest positives that I can think of out of this idea is that it would increase the amount of variety in your gameplay with different characters. For instance, say you really like having Miranda along with you for every possible mission. Currently with a maxed out Miranda, your team would be receiving a +7.5% boost and a +15% boost in either health or weapon damage. Now, toss my idea into the picture. Your options quadruple simply by adding two armor sets and giving every piece its own bonuses. Now you can choose to have a Miranda that boosts health by +17.5%, weapon damage by +15%, and that lowers cooldown times by 10%, etc. This puts even more strategy into choosing the correct Miranda for a specific mission in the game. Apply that to a possible 11 other squadmates and you have yourself a lot more decision making to do.

All in all, I think this would bolster the RPG elements of the game up some. It certainly wouldn't turn it into the RPG that a lot of people want it to be, but I think it'd be a step in the right direction in most people's eyes. It shouldn't be very hard to implement into the game at all, and it'd be very simple to use.

----------------------------------

Thoughts/comments/concerns on any or all of the stuff I mentioned? Do you agree/disagree with any of it? I'd just like to get opinions on this idea (not like I'd be formally submitting it to BioWare in a letter or anything). I can definitely explain more, if need be.
 
LOL!

Please feel free to take note of the last line of Q&A. Will the company ever finalize what ME REALLY is/supposed to be? Let me know if you find out before I do kthx.
 
Man, taking that little break away made coming back to this game sweet. And watching some random ME2 videos on youtube has me digging around even deeper looking for Easter Eggs. That has to be one of my favorite parts of this game.

For instance, I never realized that if you stand around in the cockpit Joker spouts off some random comments each time. I'm glad they expanded his role and dialog in this game, he gets some really funny lines.

I've also watched a particular shipmate do the robot. Good times. Any other favorites?
 
I should be getting this in the mail tomorrow...

Anything I should know about the game? I played the first one but never beat it, hence can't import my character, either. Thinking of playing an Engineer.

So far I understand:

Do all of the loyalty missions
Play the game twice, once for each Good/Evil
Scan planets as much as possible to stockpile minerals
Have fun!
 
[quote name='Rhett']I should be getting this in the mail tomorrow...

Anything I should know about the game? I played the first one but never beat it, hence can't import my character, either. Thinking of playing an Engineer.

So far I understand:

Do all of the loyalty missions
Play the game twice, once for each Good/Evil
Scan planets as much as possible to stockpile minerals
Have fun![/QUOTE]

Feed your fish.
 
[quote name='Lord_Kefka']Man, taking that little break away made coming back to this game sweet. And watching some random ME2 videos on youtube has me digging around even deeper looking for Easter Eggs. That has to be one of my favorite parts of this game.

For instance, I never realized that if you stand around in the cockpit Joker spouts off some random comments each time. I'm glad they expanded his role and dialog in this game, he gets some really funny lines.

I've also watched a particular shipmate do the robot. Good times. Any other favorites?[/QUOTE]The ones in the crew quarters and in the main "mess hall" area are interesting, though the two engineers on the engineering deck are damned funny, both before and after acquiring a certain crew member.

[quote name='blueweltall']Feed your fish.[/QUOTE]I forgot about that with my first batch of fish from The Citadel. :cry:
 
I was checking out the IGN forums and noticed that someone posted an interesting rumor. There might be DLC with Liara. The article mentions dialog extracted from sound files of the PC version.
 
[quote name='erehwon']I was checking out the IGN forums and noticed that someone posted an interesting rumor. There might be DLC with Liara. The article mentions dialog extracted from sound files of the PC version.[/QUOTE]

Those files have been dug up for a while, I made a post a few weeks ago in this thread about it. The sound files that were found are pretty spoilerific, so watch that YouTube clip at your own risk.

I'm hoping we'll hear something concrete about this soon. E3, perhaps?
 
[quote name='Arikado']Those files have been dug up for a while, I made a post a few weeks ago in this thread about it. The sound files that were found are pretty spoilerific, so watch that YouTube clip at your own risk.[/QUOTE]This

+ since Redemption is over and done with, now would be a good time to announce said content.
 
[quote name='blueweltall']Feed your fish.[/QUOTE]


Is there a benefit to doing this? One game they died and the other they didn't, but I didn't notice any kind of difference.
 
[quote name='Tha Xecutioner']This

+ since Redemption is over and done with, now would be a good time to announce said content.[/QUOTE]I guess it'll be time to wait it out until E3 on that one getting announced.

Would be nice filler DLC to work out the Liara and Shadow Broker issues before going into ME3, since it would be a good way to get her primed to be back as a party member. :D
 
I'm hoping for much more than just filler DLC if it involves Liara and her fight against the Shadow Broker.

I'm not going to anticipate anything big announced from BioWare at E3 - but I'm all for being pleasantly surprised :cool:
 
[quote name='Tha Xecutioner']I'm hoping for much more than just filler DLC if it involves Liara and her fight against the Shadow Broker.

I'm not going to anticipate anything big announced from BioWare at E3 - but I'm all for being pleasantly surprised :cool:[/QUOTE]Mass Effect 2 - Awakening, here we come? :lol:
 
So I've been playing (specifically, Paragon) and I notice that on some very (seemingly) random times when I choose a top-right answer, I still end up getting Renegade points, and then Paragon points. I don't like the new system...

Ontop of that, I got to the point where two crew members have a disagreement (don't think this can be a spoiler :p) and I'm not allowed to choose a paragon or renegade option (mostly because there's no way in hell I can get that much paragon... I'm struggling as it is, doing almost every single side mission and loyalty mission up to this point).

And because of that...
Miranda is now unloyal, and I was going for a, hopefully, no-death ending... Not only that, I was romancing Miranda, but I figured since I had no way to get enough paragon without leaving the ship (impossible), I just went along with Jack. I hate this!

Also, Mordin singing is just great, and unexpected.

Oh, and a question about New Game Plus... If I beat the game, and continue with a new character (as in, different class), I get the 'plus' benefits right? I heard that you do.
 
Godamn disc change kills the "mood". Nothing like being sucked in to the story and then a stupid popup comes up saying disc change.

Other than that, I love this game just as much as the first one. Some of the choices are just so hard to make because we don't know what will happen until ME3 comes out.
 
[quote name='Rhett']So I've been playing (specifically, Paragon) and I notice that on some very (seemingly) random times when I choose a top-right answer, I still end up getting Renegade points, and then Paragon points. I don't like the new system...

Ontop of that, I got to the point where two crew members have a disagreement (don't think this can be a spoiler :p) and I'm not allowed to choose a paragon or renegade option (mostly because there's no way in hell I can get that much paragon... I'm struggling as it is, doing almost every single side mission and loyalty mission up to this point).

And because of that...
Miranda is now unloyal, and I was going for a, hopefully, no-death ending... Not only that, I was romancing Miranda, but I figured since I had no way to get enough paragon without leaving the ship (impossible), I just went along with Jack. I hate this!

Also, Mordin singing is just great, and unexpected.

Oh, and a question about New Game Plus... If I beat the game, and continue with a new character (as in, different class), I get the 'plus' benefits right? I heard that you do.[/QUOTE]
First, the earlier you do one of those difficult paragon/renegade checks, the better. The difficulty on those things scales to what you've done, so if you start to fall behind on paragon or renegade, catching up to those very difficult checks is virtually impossible.

Second, you do not need 100% loyalty to get 100% survival. Just don't pick Miranda for anything in the final mission, including being part of your final squad.
 
[quote name='Tha Xecutioner']They really do kill the mood of those loading screens.

All two times it happens.[/QUOTE]

You took the words right out of my mouth.
 
[quote name='Tony208']Godamn disc change kills the "mood". Nothing like being sucked in to the story and then a stupid popup comes up saying disc change.

Other than that, I love this game just as much as the first one. Some of the choices are just so hard to make because we don't know what will happen until ME3 comes out.[/QUOTE]Once you're on disc 2, you can start the game from disc 2, so until it swaps back to disc 1 later on in the story, you can keep disc 2 in the drive.

I didn't realize that until the 2nd or 3rd time I was on the disc 2-portion of the story and it kept asking for disc 2.
 
I luckily fixed the predicament that I was unable to stop in the first place, in my last post :D

Managed to get my paragon up and talked to one of them (required 100% ugh!) and now I should hopefully be able to finish the game properly...

Thanks for the info.

What about 'New Game Plus' though? Do the benefits carry over to all subsequent playthroughs unbarred by character? Or just the next one?
 
[quote name='blueweltall']Feed your fish.[/QUOTE]

There's something you can do so you never have to bother with that chore again.
Just flirt with Kelly a bit until she has dinner with you. Afterward, she'll offer to feed your fish so you won't have to worry about them anymore.

[quote name='RichMeisterMan']Is there a benefit to doing this? One game they died and the other they didn't, but I didn't notice any kind of difference.[/QUOTE]

Just wait until Mass Effect 3 when the Unagi show up.
 
Can anyone help?

I am on my second playthrough on insanity, I have recruited everyone, but I cant get The Elusive Man to contact me so I can do the Collector Ship mission.

Any suggestions.
 
[quote name='macontosh2000']Can anyone help?

I am on my second playthrough on insanity, I have recruited everyone, but I cant get The Elusive Man to contact me so I can do the Collector Ship mission.

Any suggestions.[/QUOTE]

I had the same problem, just do some side missions and he should contact you. Worst case, you could go after one of the DLC characters loyalty missions.
 
[quote name='Lord_Kefka']I had the same problem, just do some side missions and he should contact you. Worst case, you could go after one of the DLC characters loyalty missions.[/QUOTE]


Thank you SO much.:D
After I did the first Firewalker mission it let me continue.
 
[quote name='macontosh2000']Can anyone help?

I am on my second playthrough on insanity, I have recruited everyone, but I cant get The Elusive Man to contact me so I can do the Collector Ship mission.

Any suggestions.[/QUOTE]I think the trigger is doing all of the first set of dossier missions to pick up Mordin, Garrus and Jack, and then two out of three between the second set of missions with Tali, Thane and Samara.

I had done some of the side missions, the N7 missions, picked up the first three, picked up Tali and Samara and I had the briefing about the Collector Ship. I think it might have happened before picking up Samara, in fact. I know that you don't have it come up until you've gone to Horizon, which is triggered after picking up the first set of crew members.
 
I suck. I cannot get the hang of the battle system or the weapons. I feel like I'm just blasting through the game with no real plan and I'm not really good at utilizing my squad. Anyway, I've been playing a lot lately and I enjoy it - I just recruited the doctor so I don't think I'm too far in. Should I keep scanning the planets? It is pretty boring but I still end up doing it when I'm exploring. Also, does a planet ever tell you when it is out of minerals? I put like 15 probes on one planet and then gave up.
 
[quote name='The Crotch']Hold off on most mining until you get the speed upgrade at the very least.[/QUOTE]

When does that happen?
 
In regards to planet scanning, I've used 30 or more probes on some planets with high resource content.

The scale for resources on a planet goes like this:
Rich - highest mineral content
Good
Moderate
Poor
Depleted - no mineral content remaining

When the planet gets to depleted, you've pulled everything off of it that you can. Sometimes, you'll get a jump from Rich to Moderate, or Good to Poor, depending on the size of the strike you did at that point.

[quote name='javeryh']When does that happen?[/QUOTE]Miranda offers up as a possible ship upgrade at one point, and it doubles the speed of your cursor on-screen both for scanning and non-scanning. You'll need enough upgrade minerals to get it, of course, though it does help out a great deal with scanning once you get it.

Planet scanning can also find side missions to do, and when you enter a planet's orbit, EDI will mention "Anomaly Detected" or the like, and you'll get a white line on your scanning cursor. Eventually, you'll find a blinking white spot on the planet that will be one you hit with your probe, and it'll give you an option to land on the planet for the side mission. Other side missions show up via emails at your private terminal.

The battle system takes a little getting used to, though the main mechanic is a third-person shooter, so unless you suck with that, you should be able to handle your shooting well enough. I was confused coming right off ME1, though I was hooked by the time I made it off the medical station. Stick with it, and I think you'll enjoy it.
 
[quote name='javeryh']When does that happen?[/QUOTE]

Once you have Mordin on your team and you're back at the ship (whenever) just talk to Miranda, go to Investigate, and then [NORMANDY UPGRADES] -- I think it's 15,000 Iridium, but it speeds up the scanner's movement speed considerably.

Edit: Started off as a Vanguard, that was... interesting. Never really got used to Charge since it was devastatingly dangerous to use in most situations (and I had alot of issues with the cover system). Started an Infiltrator - very fun class! Now to get the balls to play Insanity to the end... Ugh, I hate you, Praetorians!

Also answered my own question. As for New Game Plus, it seems like every character after you beat the game gets 200,000 credits and 50,000 of each resource, as well as a 25% research bonus. Very handy!
 
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[quote name='shrike4242']
When the planet gets to depleted, you've pulled everything off of it that you can.
[/QUOTE]

Not really true. I still found a few big deposits on planets AFTER the status changed to depleted.

I don't know how common it is, I just read that somewhere and tried it a couple of times and usually found another 1 or two big spikes of minerals.

So it must switch to depleted when it's below some % threshold of remaining minerals etc.

In any case, no need to scan once depleted. And no reason to mine the moderate and poor planets. If you scan the Rich and some Good planets till the status changes to depleted then you'll have more than enough minerals for everything.
 
You don't have to bother with the good planets. You don't even have to deplete all the rich planets. Taking a significant chunk out of a bunch of rich planets should really be enough.
 
[quote name='Rhett']Once you have Mordin on your team and you're back at the ship (whenever) just talk to Miranda, go to Investigate, and then [NORMANDY UPGRADES] -- I think it's 15,000 Iridium, but it speeds up the scanner's movement speed considerably.

Edit: Started off as a Vanguard, that was... interesting. Never really got used to Charge since it was devastatingly dangerous to use in most situations (and I had alot of issues with the cover system). Started an Infiltrator - very fun class! Now to get the balls to play Insanity to the end... Ugh, I hate you, Praetorians![/QUOTE]I think you're right about you needing Mordin to get the scanning upgrade, since there's no upgrades until he's on-board the ship.

The first level of Charge has its moments of use, though you can get yourself into a bit of a mess if you hit one enemy and don't see their three friends around the corner who mess you up.

When it's powered up to level 3, I found it a lot more useful. When powered up to level 4 and upgraded Heavy Charge, it's a ridiculously good time, IMO. I've killed enemies outright with it, knocked out groups of husks with it, and even taken on a couple YMIRs with some quick application of Charge + Cryo Ammo shotgun blast + flank and then repeat. It's not usable all time time, depending on your terrain and circumstances, though when it works, it's a blast.

[quote name='dmaul1114']Not really true. I still found a few big deposits on planets AFTER the status changed to depleted.

I don't know how common it is, I just read that somewhere and tried it a couple of times and usually found another 1 or two big spikes of minerals.

So it must switch to depleted when it's below some % threshold of remaining minerals etc.

In any case, no need to scan once depleted. And no reason to mine the moderate and poor planets. If you scan the Rich and some Good planets till the status changes to depleted then you'll have more than enough minerals for everything.[/QUOTE]Every time I've worked a planet to Depleted, there wasn't anything left when I looked them over, thought that just might be me mining the heck out of them by the time they get to that point.

It may be 80-100% for Rich, 60-79% for Good, 40-59% for Moderate, 20-39% for Poor and 0-20% for Depleted, or something along those lines.

I'd agree with what you say about only hitting the Rich planets and some of the Good planets. I've been mining everything in sight up until recently, and I have way more than I need.

[quote name='The Crotch']You don't have to bother with the good planets. You don't even have to deplete all the rich planets. Taking a significant chunk out of a bunch of rich planets should really be enough.[/QUOTE]Even better advice. I think I know the level to stop at for the subsequent playthroughs, since I'm currently trekking around the galaxy in the mineral freighter Normandy SR2.
 
It's too bad they didn't give us a way to convert minerals into credits; it seems kind of silly that you can acquire hundreds of thousands more minerals than you could ever use, yet there are upgrades you can't buy because there's no more money in the game world.
 
[quote name='Ryuukishi']It's too bad they didn't give us a way to convert minerals into credits; it seems kind of silly that you can acquire hundreds of thousands more minerals than you could ever use, yet there are upgrades you can't buy because there's no more money in the game world.[/QUOTE]I'm sort of running into that issue at the moment, since it's sort of a self-fullfilling issue that the money you burned with fuel and probes might have gone into an upgrade that you can't get now.

Even if it was 10 minerals to a credit, it would be helpful.
 
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