[quote name='Filbert']Eh, to be honest I don't think the decisions are that big of a deal.[/QUOTE]
[quote name='BingoBrown']So ultimately, you're worried about some relatively minor choices that are made in game, that don't really effect the outcome of the plot.[/QUOTE]
[quote name='dmaul1114']the decisions just don't have monumental outcomes.[/QUOTE]
[Sarcastic] Where did you guys get early copies of Mass Effect 3, and how many times have you beaten the game with characters that have all made different decisions to reach this conclusion that "decisions do not effect the outcome of the plot"?
[Factual] The outcome has not been revealed to us yet. Not one person in here knows how their decisions will affect the ending of the story (Mass Effect 3). What you guys are talking about is effectively "What I did in Chapter 1 didn't have some huge, overwhelming impact on the end of Chapter 1 or the beginning of Chapter 2."
[quote name='BingoBrown']Would you critique Star Wars negatively because you can't experience it as if it were a game?[/QUOTE]Just like with the LotR example above, it's not a fair comparison. Star Wars's main story arc (the ones in the movies, at least) is a straight line. Mass Effect's story arc is a spider web - there's no canon beginning, and there's not one specific end.
If your point is that interactive video games are not the same thing as movies, then I agree with you. There's no debating that. However, we don't need to experience a Mass Effect movie in the same way as we do the video game.
What's the point of experiencing Mass Effect in a linear, impersonal way?
Ultimately there seems to be a big hang-up over the fact that Mass Effect the game has these massive choices that we all make differently. I disagree. If you were to boil down the plot of Mass Effect 1 to a 2 hour movie, you'd lose a vast majority of those decisions.
What is gained by reducing this huge, brilliant story down into a two hour cliff notes version?
Ultimately you'd still be Shepard, chasing Saren and the Geth, unraveling this mystery, and attempting to save the day in the end. Do you think the Rachni subplot would even be involved? Or the colonists on Feros? Probably not, there's just not enough time to set it all up in one movie.
Once again, what's the point of skipping out on major parts of the story? You're missing out on some of the best parts of the game, for...what? More combat scenes? More scenes of Shepard nailing aliens? Story and dialog should be the focus of any form of Mass Effect, and by removing things like Feros, Noveria, etc. you're taking out crucial portions of the story and the dialog.
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What can a two or three hour film based on the events of the games do for Mass Effect that the games and books and comics cannot do? What is gained from making this movie that would otherwise be unattainable with the current forms of Mass Effect media?