Mass Effect 3 Discussion Thread

[quote name='bordjon']got the eagle - not impressed but probably because I tote a carnifex as my sole weapon 99.9% of the time. The weight on the eagle is great but that recoil is a bitch. I think with the right character and mods it could be decent though. My nephew got the shotty and it seems pretty nice. He pretty much is geth shotty or carnifex. Wonder if that's what determined the weapon we got - what we carry the most?[/QUOTE]

it's got to be random...or i willed the Valiant, partly because i worked for them back in the day and I wanted a new sniper rifle. I've mostly used AR and sniper rifle. I'm just glad i didnt get the shotgun cause I hardly use them.
 
[quote name='usickenme']Wrapped this game up. People were mad about that...Really?

I guess they never played
Deus Ex
because it did the exact same thing.[/QUOTE]

Um...

...that comparison is fairly weak, at best. Deus Ex was not a trilogy where the developers were constantly touting the fact that your decisions meant something. People are mad, because a) all the decisions you made have no effect on the "best" endings and in no way play any factor in them and b) all three of the "best" endings are basically the same. A really lazy copy and paste job.
 
So, I am not sure what to do with this game. I find the MP fairly weak, knowing how the game ends means there is no point in any future replay. That sucks the most because I thought I was going to spend some time after I did my "real" play through going back making different decisions but they kind shat on that with how it ended.

Hmmmm.....I didnt even spend more than 30ish hours on the game and I did everything (expect I somehow missed a couple cheesemints).
 
Just finished this and can someone explain to me why people are bitching about the ending???? It was perfectly fine to me? It concluded everything? I'm totally lost by the "complaints" about it?

/seriously confused

edit:
So it seems people are bitching about the fact that early decisions in the game didn't effect the outcome at the end? That's all I could grasp really. I still don't understand the backlash. What do you think was going to happen? The reapers were going to win = critical mission failure screen or you win w/ whatever way they wanted it to end. The ending was fine to me. I never took the decisions I made from ME1 to Me2 to ME3 to mean a a whole amazing world of crazy all the way at the end of ME3. It was just an aspect of these games from the first that was cool to see carried on through the series. I'm again, totally confused as to why the expectation was so high for such a game as far as an ending that could honestly just end in one way is? Oh well, sucks to be the people bitching. I enjoyed the series from the first game until just now. It was fun. It was nice seeing crap I did in the first game pop up in the last game and similar stuff. Enjoyed it fully :)


and now ive seen the threads on bioware about a conspiracy and comics and etc. holy shit. it's just a game. With a beginning and an end. wow. lesson learned to not ever go to the internet to discuss entertainment. haha. ridiculously psychotic hahaaha.
 
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[quote name='AshesofWake']Just finished this and can someone explain to me why people are bitching about the ending???? It was perfectly fine to me? It concluded everything? I'm totally lost by the "complaints" about it?

/seriously confused

edit:
So it seems people are bitching about the fact that early decisions in the game didn't effect the outcome at the end? That's all I could grasp really. I still don't understand the backlash. What do you think was going to happen? The reapers were going to win = critical mission failure screen or you win w/ whatever way they wanted it to end. The ending was fine to me. I never took the decisions I made from ME1 to Me2 to ME3 to mean a a whole amazing world of crazy all the way at the end of ME3. It was just an aspect of these games from the first that was cool to see carried on through the series. I'm again, totally confused as to why the expectation was so high for such a game as far as an ending that could honestly just end in one way is? Oh well, sucks to be the people bitching. I enjoyed the series from the first game until just now. It was fun. It was nice seeing crap I did in the first game pop up in the last game and similar stuff. Enjoyed it fully :)


and now ive seen the threads on bioware about a conspiracy and comics and etc. holy shit. it's just a game. With a beginning and an end. wow. lesson learned to not ever go to the internet to discuss entertainment. haha. ridiculously psychotic hahaaha.[/QUOTE]

I wouldn't necessarily say people on the internet are bitching about this, maybe many in the bioware forums are lol (no worries these people are passionate about something they love), as many people are disappointed about the ending with mainly the lack of player choice.
With the quality of the rest of the series; the superb origin story and discovery of the first game, the awesome personal stories told of Shepard's crew in the second (discovery of the real fact about Protheans and what the collectors were doing) and the epic conclusion of the galaxy and epic ride towards it in three, us fans just expected the ending to wow us as well. A consequence to having such a quality product. It was a perfectly fine ending if it were just one game but after being said numerous times by Bioware and EA that Mass Effect would conclude differently depending on your decisions along the way, just isn't fine.

Ahh here read this and have to say the wording is spot on:
JonMangod over on G4Tv said " It's the death of a universe which means the death of all stories and this has polarized us."
Although with that little that's how the story goes anyways, (adult telling kid the story) kind of refutes the validity of the final end.
 
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[quote name='bigdaddybruce44']Um...

...that comparison is fairly weak, at best. Deus Ex was not a trilogy where the developers were constantly touting the fact that your decisions meant something. People are mad, because a) all the decisions you made have no effect on the "best" endings and in no way play any factor in them and b) all three of the "best" endings are basically the same. A really lazy copy and paste job.
[/QUOTE]

Did you play it? DS
Deus Ex ABSOLUTELY was touted as an exercise is free choice even more than ME. Yet when it came down to it you had a similar a.b.c choice structure. The final Choices were very similar as well.

-Destroy technology and plunge the world into a Dark Age/ Destroy all synthetics
-Merge with technology/ Singularity
-Rule with an invisible hand/ Control the Reapers

The failure of ME3 was it had way less exposition after that choice which leaves player hanging. Plus the kid was dumb.

Interestingly, the choice you made in Deus 1 was completely negated in Deus ex 2 which also feed the the "my choices didn't matter" aspect.

Is it the exact same, No. You don't have a save you import in DS. The Trilogy was played out of order, etc. But I feel the comparisons are there.
 
Added you, Gotdott. You guys gonna be on tonight?

Ended up getting the Hurricane out of my Commendation Pack. Not gonna swap out my Shuriken X for it just because the Shuriken is a free fallback gun with the Ultra Light Materials.

Also finally got my Salarian Infiltrator, so now I might actually play the class. Asari Adept's the only character I need now.
 
[quote name='AshesofWake']Just finished this and can someone explain to me why people are bitching about the ending???? It was perfectly fine to me? It concluded everything? I'm totally lost by the "complaints" about it?

/seriously confused

edit:
So it seems people are bitching about the fact that early decisions in the game didn't effect the outcome at the end? That's all I could grasp really. I still don't understand the backlash. What do you think was going to happen? The reapers were going to win = critical mission failure screen or you win w/ whatever way they wanted it to end. The ending was fine to me. I never took the decisions I made from ME1 to Me2 to ME3 to mean a a whole amazing world of crazy all the way at the end of ME3. It was just an aspect of these games from the first that was cool to see carried on through the series. I'm again, totally confused as to why the expectation was so high for such a game as far as an ending that could honestly just end in one way is? Oh well, sucks to be the people bitching. I enjoyed the series from the first game until just now. It was fun. It was nice seeing crap I did in the first game pop up in the last game and similar stuff. Enjoyed it fully :)
[/QUOTE]
The ending is shitty for a multitude of reasons. The largest and most egregious is the introduction of Space God Child at the end to explain the Reaper's existence/motivations, aka they pulled a "midichlorian" on us. The second is that despite Shepard being able to reject the crazy or retarded assertions of Saren, TIM, the Council, et. al., you can't call out the SGC's bullshit and reject the three choices. The third is that the three choices, the consequences of the choices, the SGC's logic for the Reaper's, none of it makes any logical sense.

But yeah, it's disappointing that they went from having your decisions throughout the game affect the ending in dramatic ways (ME2's suicide mission) to having barely perceptible changes made by a vague statistic, often in ways that make no sense (why would a higher EMS means Anderson dies? Who the fuck knows!)

All in all, it was terrible. It wasn't a resolution, and in place of a satisfying ending they couldn't write, they literally just said "Speculation for everyone!" and made it purposefully vague. That's lazy writing, plain and simple.
 
http://blog.bioware.com/2012/03/21/4108/

To Mass Effect 3 players, from Dr. Ray Muzyka, co-founder of BioWare



As co-founder and GM of BioWare, I’m very proud of the ME3 team; I personally believe Mass Effect 3 is the best work we’ve yet created. So, it’s incredibly painful to receive feedback from our core fans that the game’s endings were not up to their expectations. Our first instinct is to defend our work and point to the high ratings offered by critics – but out of respect to our fans, we need to accept the criticism and feedback with humility.

I believe passionately that games are an art form, and that the power of our medium flows from our audience, who are deeply involved in how the story unfolds, and who have the uncontested right to provide constructive criticism. At the same time, I also believe in and support the artistic choices made by the development team. The team and I have been thinking hard about how to best address the comments on ME3’s endings from players, while still maintaining the artistic integrity of the game.

Mass Effect 3 concludes a trilogy with so much player control and ownership of the story that it was hard for us to predict the range of emotions players would feel when they finished playing through it. The journey you undertake in Mass Effect provokes an intense range of highly personal emotions in the player; even so, the passionate reaction of some of our most loyal players to the current endings in Mass Effect 3 is something that has genuinely surprised us. This is an issue we care about deeply, and we will respond to it in a fair and timely way. We’re already working hard to do that.

To that end, since the game launched, the team has been poring over everything they can find about reactions to the game – industry press, forums, Facebook, and Twitter, just to name a few. The Mass Effect team, like other teams across the BioWare Label within EA, consists of passionate people who work hard for the love of creating experiences that excite and delight our fans. I’m honored to work with them because they have the courage and strength to respond to constructive feedback.

Building on their research, Exec Producer Casey Hudson and the team are hard at work on a number of game content initiatives that will help answer the questions, providing more clarity for those seeking further closure to their journey. You’ll hear more on this in April. We’re working hard to maintain the right balance between the artistic integrity of the original story while addressing the fan feedback we’ve received. This is in addition to our existing plan to continue providing new Mass Effect content and new full games, so rest assured that your journey in the Mass Effect universe can, and will, continue.

The reaction to the release of Mass Effect 3 has been unprecedented. On one hand, some of our loyal fans are passionately expressing their displeasure about how their game concluded; we care about this feedback, and we’re planning to directly address it. However, most folks appear to agree that the game as a whole is exceptional, with more than 75 critics giving it a perfect review score and a review average in the mid-90s. Net, I’m proud of the team, but we can and must always strive to do better.

Some of the criticism that has been delivered in the heat of passion by our most ardent fans, even if founded on valid principles, such as seeking more clarity to questions or looking for more closure, for example – has unfortunately become destructive rather than constructive. We listen and will respond to constructive criticism, but much as we will not tolerate individual attacks on our team members, we will not support or respond to destructive commentary.

If you are a Mass Effect fan and have input for the team – we respect your opinion and want to hear it. We’re committed to address your constructive feedback as best we can. In return, I’d ask that you help us do that by supporting what I truly believe is the best game BioWare has yet crafted. I urge you to do your own research: play the game, finish it and tell us what you think. Tell your friends if you feel it’s a good game as a whole. Trust that we are doing our damndest, as always, to address your feedback. As artists, we care about our fans deeply and we appreciate your support.

Thank you for your feedback – we are listening.

Ray
 
[quote name='MSUHitman']There was a MP balance server patch put out last night, I guess that's why I was kicked out at random.
http://social.bioware.com/forum/1/topic/343/index/9544143/1#9660503[/QUOTE]

wow...they really hacked sabotage. (pun)

then on top of that made the Geth significantly nastier.

I do like the upgrades to the wpns and most skills, though with the increase/decrease in the enemies stats/dmg it's almost "hey we give you increased dmg and shields! and make the enemy do more damage as well as more durable."
 
[quote name='AshesofWake']Just finished this and can someone explain to me why people are bitching about the ending???? It was perfectly fine to me? It concluded everything? I'm totally lost by the "complaints" about it?

/seriously confused
[/QUOTE]

I think to the argument of myself and others it boils down to a few key points:

The net end of the decisions made throughout didn't amount to much of anything. I agree with you, it was great to see those decisions from the other games have an impact on the flow of the story in ME3. But what was the end result? A number on the screen. The fact that the differences between the three endings were so minor, that really there was so little payoff. I don't agree with your description of "what did you expect, critical mission failure?", because it wasn't about that expectation. The noble hero sacrifice and salvation of the galaxy are fine concepts. The presentation and really lack of denouement is what hit hardest.

You saved the Krogans (possibly). Great, you have about 1/3 at Earth, 1/3 on the Turian homeworld, and 1/3 stuck on the bombed out Tuchanka. Without the Mass Relays, they are screwed. Same with the Migrant Fleet above earth. Probably the Salarians too. No humanitarian aid will make it to the Asari, their planet is pretty screwed. Not to mention that according to the ME2 DLC Arrival, taking out a relay is akin to a supernova. Sorry colonized worlds!

There appears to have been a lack of forethought beyond the now meme-worthy "Lots of Speculation for Everyone!". It's an artistic ending? Sure, but you changed the genre. It's like taking out the end of Die Hard and swapping in the last 15 minutes of Donnie Darko. It just deflates the momentum of excitement that is built up to that moment.

I think we've been unfairly labeled as the "vocal minority of entitled gamers". I don't DEMAND any kind of Return of the Jedi dancing ewoks. What I am is a loyal fan, part of the fanbase. I tell my friends to play this game. I bought a tshirt at the midnight launch. I'm telling Bioware "hey, I'm one of the people who doesn't hesitate to give you day 1 sales....and I'm disappointed in your product." Brand loyalty is worth a lot. And this ending damaged that relationship. Telling them is actually a benefit. Knowing what your consumers liked and didn't like helps you succeed. Bioware has been very straight-forward about that the whole way through. Fan feedback changed game mechanics from ME1 all the way to ME3. And they've reaped (no pun intended) the benefits of such.

Edit: Good article just went up on Forbes. Another spoiler warning for anyone who hasn't beat the game

http://www.forbes.com/sites/insertc...mass-effect-3-ending-go-over-everyones-heads/
 
Kinda 'meh' with the ending but dammit I wanted something similar to Fallout where it explains what happens to the lives you effected.

Example
Brokered peace between the Geth and Quarians.

Rannoch is still dangerous to their immune systems so the Geth are tapped into their suits to give them booster shots that should help them live suit free in a few years.

How many million stayed behind when the Flotilla shipped out?
Did they figure out how to farm yet?
Food & exposure is going to be a problem when the Geth drop dead.


How bout them Krogan?

Clans horde females and I'm pretty sure some of the cured ones must have made it off Tuchanka.

etc.

Making everything a War Asset seems pointless when you can grind MP and play the App for better numbers.
 
[quote name='KrizB']Kinda 'meh' with the ending but dammit I wanted something similar to Fallout where it explains what happens to the lives you effected.
[/QUOTE]

Very good point. I saw someone bring up Fallout this morning. That was the inverse reaction to me. I loved the end of that game. You have a final choice, and how you handle that choice along with some previous major choices affected the ending. I think Fallout 3 is safe game to not have spoiler tags. The end of the Wanderer of Vault 101 was done with a very strong dramatic flair. The sacrificial ending, narrator exposition closing the circle from the beginning, and some details of how you left the world. Not everything, but you knew the general direction of the big questions that you helped shape by playing the game. The post-ending "you live!" DLC wasn't at all necessary and I liked the original ending better. But I have no problems with the game maker or franchise like now with Bioware.
 
The last thing that needed a buff was the Claymore and nerfing the Falcon is going to make it that much more of a burden in laggy games. Turret buff was a long time coming but I'm still not going to choose Rockets over the Flamethrower. I'm still not touching either of the two rifles buffed either due to their weight in a power dominate environment.

I wish they'd stop buffing enemies period. 90% of the community is comprised of terrible players and selfish lone wolves only looking out for themselves or their clanmates. At least this makes the decision of hording my shit much easier. It's obvious Decoy is living on borrowed time.

As for Ray's response? Tch... until we hear more in April it's just more damage control to remind people how much the critics loved the game while desperately trying to categorize everyone who hates the endings as a hostile minority. In other words... he said a whole lot of nothing just like Casey.
 
yeah, im glad they buffed the drones...but if you show last night how quickly the revenant shredded through a brute on silver w/armor piercing ammo, it's worth the weight and recoil. I hope i get more revenant cards, i want this maxes asap.
 
I "guess" I see the outrage but
honestly coming into the series I never felt like my decisions were going to make a huge impact in the end. The decisions in the game were all either Paragon or Renegade choices. These choices got the same end result but just decided on how that end result happened. That's why to me I don't see the big fuss about the ending. It was how Shepard went about getting what she wanted rather than worrying about exactly how it was going to end. In my playthrough I lost Miranda, Tali, the whole Quarian fleet, I told Kaiden to go fuck himself on the Citadel, Mordin died, and more unnecessary casualties. I had a pretty damn Renegade run, and THAT is what I love about the series. Because for me, all THOSE decisions affect how I'm going to be playing. I played the last 10 hours without an engineer! But for me to care about an ending in which Ilm not going to be caring what happens really, I don't see the pay off of worrying about my decisions. In the end "humanity wins" and whatever, but eveything before that I thought was the experience for me. I dunno. It was perfectly fine to me I have to say..My questions the whole series where about Why and Who and What. And for me all those got answered and even sprinkled speculations in it to keep me wondering. I have to say it was satisfying for what it was.
 
[quote name='IanKazimer']I'm waiting for this too. Thing's way too good.[/QUOTE]

it's funny, it's useless if someone sees you put down the decoy but gamebreaking when you use it properly on certain maps.

the numerous tweaks also make me laugh mainly because, this is a cooperative mp game. most times things get nerfed quickly because it's unbalanced in terms of the competitive aspect. I hope sabotage's backfire damage is enough to actually make a noticable difference. as it looks, hacking geth or even a turret or atlas almost seems more like a 2 second get out of dodge power.

...the quarian skintone unlock is a joke + the lights? 1 light...1...1. seriously, same w/the turian skin tone unlock. it's simply not bold enough.

i look fwd to the MP dlc w/the new race/class combos...but then it'll just be asari's everywhere. haha.
 
[quote name='Arikado']I wouldn't go that far, not yet anyway. Dr. Muzyka's statement is a nice step, but nothing is cemented yet. There are still plenty of questions.[/QUOTE]

"Building on their research, Exec Producer Casey Hudson and the team are hard at work on a number of game content initiatives that will help answer the questions, providing more clarity for those seeking further closure to their journey. You’ll hear more on this in April"

Seems like these "game content initiatives" will give people more "closure." I guess you're right, this may not be a brand new ending per se, but hopefully it at least fills in the plot holes.
 
[quote name='100xp']it's funny, it's useless if someone sees you put down the decoy but gamebreaking when you use it properly on certain maps.

the numerous tweaks also make me laugh mainly because, this is a cooperative mp game. most times things get nerfed quickly because it's unbalanced in terms of the competitive aspect. I hope sabotage's backfire damage is enough to actually make a noticable difference. as it looks, hacking geth or even a turret or atlas almost seems more like a 2 second get out of dodge power.

...the quarian skintone unlock is a joke + the lights? 1 light...1...1. seriously, same w/the turian skin tone unlock. it's simply not bold enough.

i look fwd to the MP dlc w/the new race/class combos...but then it'll just be asari's everywhere. haha.[/QUOTE]



Hahaha, yeah man. I just got skin tone for my Drell Adept and made him greenish-reddish-blue instead greenish-reddish-yellow. I can't until everyone notices!

Also, I avoided making my Quarian's one light red or blue so no one mistakes me for a Geth.
 
[quote name='100xp']it's funny, it's useless if someone sees you put down the decoy but gamebreaking when you use it properly on certain maps.

the numerous tweaks also make me laugh mainly because, this is a cooperative mp game. most times things get nerfed quickly because it's unbalanced in terms of the competitive aspect. I hope sabotage's backfire damage is enough to actually make a noticable difference. as it looks, hacking geth or even a turret or atlas almost seems more like a 2 second get out of dodge power.

...the quarian skintone unlock is a joke + the lights? 1 light...1...1. seriously, same w/the turian skin tone unlock. it's simply not bold enough.

i look fwd to the MP dlc w/the new race/class combos...but then it'll just be asari's everywhere. haha.[/QUOTE]

Mark my words. Decoy, Energy Drain and Biotic Explosions are next on the chopping block. The nerf campaign just bumped up Salarians as the new most hated while Asari are always one complaint away from getting smacked up. I feel like the only reason Vanguards and Krogan are left to their own devices is because one is at the mercy of terrible melee targeting while the other has to deal with triggering a game breaking glitch at any moment in time. Hardly anyone knows how to play Drell Adepts correctly so I guess they are safe for now. Once people catch on though Cluster Grenades will become the next nerf bat target.

BioWare is going about this the wrong way unless of course their aim is to entice people to spend actual money gambling with those terrible pack odds. I think I'll wait a month after the first MP related DLC drops to see how they'll react before buying anything. The only reason I'm still playing at the moment is because I have nothing else worthwhile to distract me.

Well... I could beat KoA but I'll be lucky to squeeze out 10 hours focusing on the main quest.
 
[quote name='drktrpr1']New ending incoming! This is unprecedented![/QUOTE]

Hopefully, they won't be taking any pages from the Matrix Trilogy this time.
 
[quote name='drktrpr1']New ending incoming! This is unprecedented![/QUOTE]

Yeah... in six games.

georgeeffect.jpg
 
People just need to stop flocking to the most popular classes/loadouts and using them every single game of every single day. The recent nerfs haven't really affected me and neither will any of the forecasted nerfs because everything else is viable to me. Hell we just beat gold the other day with no asaris and infiltrators. It's not what you use, it's how you use it.
 
Yeah, it seems like once you're fundamentally good, you can accomplish most things with just about any class. Some certainly better than others, but still.
 
[quote name='gotdott']People just need to stop flocking to the most popular classes/loadouts and using them every single game of every single day. The recent nerfs haven't really affected me and neither will any of the forecasted nerfs because everything else is viable to me. Hell we just beat gold the other day with no asaris and infiltrators. It's not what you use, it's how you use it.[/QUOTE]

equipment & biotic explosion! :hot:
 
[quote name='Ink.So.Well.']A solid Forbes article analyzing Ray's response. Anyone else find it a bit sad that a well known business publication has more of an issue with this situation than actual gaming websites?[/QUOTE]

Last I checked, most "Game Journalists" were still calling anyone who wanted a new ending Entitled. Maybe Forbes bloggers are sufficiently isolated from game company PR that they can tell the truth and not have to worry about any negative backlash.
 
My problem isn't relying on one class or one way of doing things. It's them deliberately sabotaging what little freedom I have in experimenting without constantly busting my ass in order to do so. Considering this is a co-op mode people should be free to play who and however they want and enjoy being successful at it without worrying how long it will take before it's unfairly f*cked with. The constant nerfing is slowly but surely making the mode less appealing and rather stagnant to me, but to each his own. I just don't understand why those who want to clear maps in the quickest and painless way possible or have put the time in to make a particular style of play viable deserve another obstacle thrown at them just to please the supposed majority.
 
[quote name='Lord_Kefka']

Edit: Good article just went up on Forbes. Another spoiler warning for anyone who hasn't beat the game

http://www.forbes.com/sites/insertc...mass-effect-3-ending-go-over-everyones-heads/[/QUOTE]

That would explain being able to breath in outerspace and not dying! Ok, so this seems like a good way to end it while also fulfilling a stream of content later but after the way they handled this I can't believe they'll be experiencing people to pay for the content. Most likely it will be paid content though since they're all hard at work atm. Maybe as a sorry they'll let us redeem one pack or chunk of content for free with a sympathy code.
 
Ah... the ol' Indoctrination theory. If this were true then has anyone given a half decent reason as to why
the VI program never deactivated around nor ever sensed Shepard was indoctrinated, but did both at mere sight of Kai Leng and TIM?
 
[quote name='Ink.So.Well.']My problem isn't relying on one class or one way of doing things. It's them deliberately sabotaging what little freedom I have in experimenting without constantly busting my ass in order to do so. Considering this is a co-op mode people should be free to play who and however they want and enjoy being successful at it without worrying how long it will take before it's unfairly f*cked with. The constant nerfing is slowly but surely making the mode less appealing and rather stagnant to me, but to each his own. I just don't understand why those who want to clear maps in the quickest and painless way possible or have put the time in to make a particular style of play viable deserve another obstacle thrown at them just to please the supposed majority.[/QUOTE]

hopefully they don't notice how much we're crushing the cerberus on gold...only to change the centurion smoke screen where everyone comes equipped with the thermal scope filter + the turrets will start shooting gouts of flame and long range rockets on gold.

map clearing as quickly as possible is for credits so we can buy packs to unlock the stuff we want to use and boast about. more maps, enemy types, AI, items, and class/races will keep MP going long...

"...but i undastand" (Chris Rock)
 
[quote name='Ink.So.Well.']Ah... the ol' Indoctrination theory. If this were true then has anyone given a half decent reason as to why
the VI program never deactivated around nor ever sensed Shepard was indoctrinated, but did both at mere sight of Kai Leng and TIM?
[/QUOTE]

The 21 minute video tries to explain it by
saying VI's are not perfect, they are not infallible compared to true AI as was mentioned at certain points in the game. Shepard is at an early stage so it is not detected.

An alternate, albeit weaker, explanation has been
how Kai Leng and TIM have both embraced indoctrination while it has still been suppressed within Shepard
 
[quote name='Ink.So.Well.']Ah... the ol' Indoctrination theory. If this were true then has anyone given a half decent reason as to why
the VI program never deactivated around nor ever sensed Shepard was indoctrinated, but did both at mere sight of Kai Leng and TIM?
[/QUOTE]

Without getting into the war of sarcastic tones.....
Being indoctrinated means having the Reapers take control. Shepard's exposure to the Reapers leaves him with trauma and gives the Reapers an "in". The last decision is either giving in and becoming indoctrinated, or fighting them off and freeing your mind. Since you aren't yet indoctrinated, there is no "taint of indoctrination". That's the theory. Just a theory, but it makes more sense than the ending.
 
[quote name='Ink.So.Well.']Ah... the ol' Indoctrination theory. If this were true then has anyone given a half decent reason as to why
the VI program never deactivated around nor ever sensed Shepard was indoctrinated, but did both at mere sight of Kai Leng and TIM?
[/QUOTE]

The best defense I've seen of this is it's not far enough along to be detected yet in Shepard. The Commander has been proven to be strong-willed, and indoctrination can take months or years. The Illusive Man has been slowly indoctrinated since the First Contact War. As for Kai Leng, he's much further along in the indoctrination process because he has Reaper tech intentionally implanted directly in him.

Protheans in their time were indoctrinated as well, but it wasn't detected until it was too late in most cases, according to Javik. It's possible that the VI can only detect indoctrination beyond a certain point.
 
With the indoctrination theory...
What are we supposed to make of the scene where Shepard takes a breath amongst the rubble? Either Shep never made it to the citadel, and we still don't have a real ending because the reapers still aren't dealt with, or Shep managed to survive the Citadel exploding, re-entry into the atmosphere, cold/lack of oxygen, and the impact of earth.
 
[quote name='Salamando3000']With the indoctrination theory...
What are we supposed to make of the scene where Shepard takes a breath amongst the rubble? Either Shep never made it to the citadel, and we still don't have a real ending because the reapers still aren't dealt with, or Shep managed to survive the Citadel exploding, re-entry into the atmosphere, cold/lack of oxygen, and the impact of earth.
[/QUOTE]

Yep
basically Shepard never made it, no one did. Just watch the video, it's really well done.

http://www.youtube.com/watch?v=ythY_GkEBck
 
[quote name='gotdott']Yep
basically Shepard never made it, no one did. Just watch the video, it's really well done.
[/QUOTE]

So Shep's still stuck in the rubble from Harbinger's blast...meaning instead of having a plot-hole ridden ending, we don't actually have one. Reapers are still out there, killing everyone...Illusive Man is still being Illusive...and we get to wait for Bioware to actually release the ending?
 
[quote name='Salamando3000']
So Shep's still stuck in the rubble from Harbinger's blast...meaning instead of having a plot-hole ridden ending, we don't actually have one. Reapers are still out there, killing everyone...Illusive Man is still being Illusive...and we get to wait for Bioware to actually release the ending?
[/QUOTE]

Yea pretty lackluster either way
 
bread's done
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