[quote name='Ink.So.Well.']BUFF ALL THE THINGS! - MP Balance Changes:
I especially love them making Geth easier to farm on Gold (CRI MOIR BSN) and respec cards becoming uncommon now. Hilarious. I finally have a reason to buy Vet Packs again. LOL @ the Hurricane buff. My Turians are going to be monsters now, but I'm still not going to be using the Indra nor Eagle anytime soon.[/QUOTE]
The Eagle buff made me laugh (and cry, since I have it and it still probably sucks). The Indra buff made me laugh HARD. Hasn't the Indra been basically "free" to PC players, but only now do they choose to buff it. When it's finally been released for 360/PS3. Sad.
Not really surprised Silencer failed. Exorcist was 1 million Phantoms and the community only hit about 1.5 million. What made them think the community could do 3 million? This sure as hell isn't CoD. To be fair, that one Gold match I played with Inky probably had about 100,000, so we did our part :lol:
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May 16, 2012
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Eagle Heavy Pistol
- Damage increased from [60.9-76.1] to [67.0-83.8]
Hurricane SMG
- Damage increased from [93.2-116.5] to [102.5-128.1]
Crusader Shotgun
- Damage increased from [442.1-552.6] to [486.6-608.3]
Indra Sniper Rifle
- Damage increased from [54.1-67.6] to [62.6-78.2]
Singularity Power
- Fixed a bug where the base duration that enemies are held in the air was still 3 seconds.
Should now be 6 seconds, as the April 24 changes specify.
Geth Horde Wave Data
- (Gold) Wave 6: reduced number of Hunters from 4 to 2
- (Gold) Wave 6: increased number of Rocket Troopers from 2 to 3
- (Gold) Wave 6: added a single Geth Prime
- (Gold) Wave 10: reduced number of Pyros from 4 to 3
- (Gold) Wave 10: increased number of Geth Primes from 2 to 3
Card Data
- 255 max cap on ammo, medigel, rockets, shields - they should grant equipment items instead if maxed
- Respec cards are now uncommon rather than rare
- Increasing XP bonuses for character cards
May 16, 2012
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Eagle Heavy Pistol
- Damage increased from [60.9-76.1] to [67.0-83.8]
Hurricane SMG
- Damage increased from [93.2-116.5] to [102.5-128.1]
Crusader Shotgun
- Damage increased from [442.1-552.6] to [486.6-608.3]
Indra Sniper Rifle
- Damage increased from [54.1-67.6] to [62.6-78.2]
Singularity Power
- Fixed a bug where the base duration that enemies are held in the air was still 3 seconds.
Should now be 6 seconds, as the April 24 changes specify.
Geth Horde Wave Data
- (Gold) Wave 6: reduced number of Hunters from 4 to 2
- (Gold) Wave 6: increased number of Rocket Troopers from 2 to 3
- (Gold) Wave 6: added a single Geth Prime
- (Gold) Wave 10: reduced number of Pyros from 4 to 3
- (Gold) Wave 10: increased number of Geth Primes from 2 to 3
Card Data
- 255 max cap on ammo, medigel, rockets, shields - they should grant equipment items instead if maxed
- Respec cards are now uncommon rather than rare
- Increasing XP bonuses for character cards
I especially love them making Geth easier to farm on Gold (CRI MOIR BSN) and respec cards becoming uncommon now. Hilarious. I finally have a reason to buy Vet Packs again. LOL @ the Hurricane buff. My Turians are going to be monsters now, but I'm still not going to be using the Indra nor Eagle anytime soon.[/QUOTE]
The Eagle buff made me laugh (and cry, since I have it and it still probably sucks). The Indra buff made me laugh HARD. Hasn't the Indra been basically "free" to PC players, but only now do they choose to buff it. When it's finally been released for 360/PS3. Sad.
Not really surprised Silencer failed. Exorcist was 1 million Phantoms and the community only hit about 1.5 million. What made them think the community could do 3 million? This sure as hell isn't CoD. To be fair, that one Gold match I played with Inky probably had about 100,000, so we did our part :lol: