Mass Effect 3 Discussion Thread

I ended up getting around to the Mass Effect Trilogy during the month of April. I invested around 140 hours and played all three + all the DLC, back to back. Except for the Prothean DLC for Mass Effect 3. I kept reading about how disappointed people were with the ending and what not, so I thought I was going to be pretty pissed like everyone else.

When I finally finished Mass Effect 3, I was not really sure why there was so much uproar. I understand that a lot of things were left unclear but I generally was pretty satisfied. After watching that video posted about the IT, I am even more pleased. It was really well crafted and brings up a lot of good points.

I am glad I finally decided to give this series a chance because it has definitely become my favorite. I had Mass Effect 1 & 2 sitting on my shelf for about two years. In a way, I'm kind of glad I got to play through all of them simultaneously. At the same time, I was pissed at myself for not getting to this wonderful series sooner.

I am anxiously waiting to see what they do with this game DLC wise. The whole multiplayer is pretty cool and all but I am just not all that interested in it. I'm very close to buying the Prothean DLC but I keep holding off because 800 MSP seems a tad high. 560 would have been better. I might just save it until there's more content out there, so I can get a good amount of play time when I jump back into Mass Effect 3.
 
the DLC for ME3 seems high but considering if you bring Javik w/you for virtually every mission, visit him after every mission, etc you get a lot of background story that you miss without him. he's almost essential to get the whole story plus he's also pretty badass as a squadmate. maybe you can find a deal on ms points then it's not really 800.
 
Speaking of Javik, anyone beat the majority of the game before busting him out of Stasis?

Interested if he has a moment of confusion like Liara in ME1 when you rescue her at the last minute and tell her that mom was working for Saren/Reapers and you already killed her.
 
[quote name='KrizB']Speaking of Javik, anyone beat the majority of the game before busting him out of Stasis?

Interested if he has a moment of confusion like Liara in ME1 when you rescue her at the last minute and tell her that mom was working for Saren/Reapers and you already killed her.[/QUOTE]

after mars i went straight to him.
 
Yeah, Javik is absolutely worth it for the story (and he's a pretty tits character too.) but I understand the reservations at dropping 800 MSP on him. You'll get some pretty funny cross-character interactions too.

I also went straight for him, but it's cool that there's an impact to waiting.
 
Yeah, I actually had no idea there was a squad mate out of it. I didn't really read up on it too much and thought it was simply just the mission. I would have been fine with dropping the 800 MSP had I just been starting the game. Now that I've completed it, it puts me on edge.

EDIT. Not playable character, but added squad mate. Would have been pretty nice to hear his exchanges from some videos I've seen of him and Vega going back and forth, lol.
 
To those that enjoy the endings, I envy you. I wish I could accept them, but they are too hamfisted and full of holes and contradictions for me to do so. There are a ton of articles and videos out there that break down why the endings suck, but I'm not going to cram them down the throat of every pro-end person out there. Besides, I did a ton of linking, reading, and discussing back when I finished the game in March... talking about this crap now just gives me a headache.

As for the Indoctrination Theory,
if it's true, how do you feel about being sold an incomplete game? Destroy is the only option where Shepard survives (at least as of now, maybe the Extended Cut will bust out the retcon bat). When he "wakes up," that can't be the end. The Reapers are still out there and the war is still going on. The EC would need a significant chunk of gameplay to tie up loose ends, but BioWare has stated there isn't going to be any. In that case, we'd need a piece of DLC content, an expansion, or a sequel, which if the "this is the end of Shepard's story" line is to be believed, we won't be getting. Even if we did, what about Shepards that picked control or synthesis?
 
I side with Ryu and Arikado as far as the ending is concerned.

If IT is true (which previous statements by BioWare lead me to believe it isn't) we were sold an incomplete game (IMO) which is something no self respecting gamer in their right mind should be supporting for any reason.

If it isn't (something I'm personally certain of...) then we were subjected to broken promises dancing on the fine lines of false advertisement and terrible writing which is equally troubling if not more damaging from a personal standpoint. If I can't trust what you're telling me is genuine then there's no point in buying your product.

Either way there's a good chance I'm finished with BioWare if EC doesn't set my mind at ease sparking some sort of a compromise that reassures me further support at this point isn't akin to paying someone for the privilege of watching them spend my money.

Now where the hell is that damn Rebellion release date?
 
Nope. I'm hoping they crank one out later this week, but I'm betting on a delay of some sort prompting an early to mid-June announcement. I have a funny feeling we might not be getting a balance tweak or an event this week. I hope I'm wrong though.
 
[quote name='100xp']the DLC for ME3 seems high but considering if you bring Javik w/you for virtually every mission, visit him after every mission, etc you get a lot of background story that you miss without him. he's almost essential to get the whole story plus he's also pretty badass as a squadmate. maybe you can find a deal on ms points then it's not really 800.[/QUOTE]I only ended up bringing him on the
Thessia and Tuchanka
missions, not through the entire game.

I know that bringing him on the
Thessia
mission is a given for what he discusses there, though is he needed on other missions besides that one?

I picked up Javik as soon as I could as well, mainly just for the particle rifle for Garrus.
 
[quote name='Arikado']To those that enjoy the endings, I envy you. I wish I could accept them, but they are too hamfisted and full of holes and contradictions for me to do so. There are a ton of articles and videos out there that break down why the endings suck, but I'm not going to cram them down the throat of every pro-end person out there. Besides, I did a ton of linking, reading, and discussing back when I finished the game in March... talking about this crap now just gives me a headache.

As for the Indoctrination Theory,
if it's true, how do you feel about being sold an incomplete game? Destroy is the only option where Shepard survives (at least as of now, maybe the Extended Cut will bust out the retcon bat). When he "wakes up," that can't be the end. The Reapers are still out there and the war is still going on. The EC would need a significant chunk of gameplay to tie up loose ends, but BioWare has stated there isn't going to be any. In that case, we'd need a piece of DLC content, an expansion, or a sequel, which if the "this is the end of Shepard's story" line is to be believed, we won't be getting. Even if we did, what about Shepards that picked control or synthesis?
[/QUOTE]
What I liked about the Indoctrination Theory ending is the idea that the final battle is a subtle mind game. I'm still not satisfied with the game ending, and it seems like Bioware is denying it because they never considered it. I'd agree that it doesn't resolve any issues, and completely ruins a trilogy as there is no coherent ending...but the theory is still something that interested me. Plus I'm really impressed by how well the fan video was made.

The scene where Liara came to your cabin with the device housing a record of current universe life, and how they existed before the Reapers made me somewhat expect an ending without closure. I almost expected that the Crucible wouldn't work, and that a piece would be added by this current existence of the universe, but that there would still be something missing. The tragic ending I was expecting was that you'd slowly lose squad mates as the game came to a close, with you being left with only the person you romanced, witnessing the final cleansing by the Reapers. I just assumed it would be relative to your reputation, and who you picked during the final missions would be lost slowly.

I then partly expected the game to go to black, then come back in with the darkness being removed with dirt being taken away. A person/alien digging up one of Liara's devices, the creature being perplexed by it, and then activating it. It'll sound stupid, but that's why I assumed the game started with captions explaining about Sheperd, and how he was the only one to know of the existence of the Reapers before it was too late. It was the way of the game explaining to us the attempt at defeating the Reapers, but not being successful, with the hope of the next life cycle being able to stop the Reapers.

I realize this gives no closure, and is disappointing, but my mind had this vision because of all I had read about the ending not being satisfying or complete. I just expected an unresolved fight, and assumed that was the whole point of Liara's devices. Giving a 'sort of' closure to the story; life would be wiped out, but hopefully her planning ahead would save the next cycle.
 
[quote name='Ink.So.Well.']I side with Ryu and Arikado as far as the ending is concerned.

If IT is true (which previous statements by BioWare lead me to believe it isn't) we were sold an incomplete game (IMO) which is something no self respecting gamer in their right mind should be supporting for any reason.

If it isn't (something I'm personally certain of...) then we were subjected to broken promises dancing on the fine lines of false advertisement and terrible writing which is equally troubling if not more damaging from a personal standpoint. If I can't trust what you're telling me is genuine then there's no point in buying your product.[/QUOTE]
I will say that BioWare intentionally made an ending sequence that was surreal and abstract (even dreamlike), in order to invite all manner of interpretation and speculation as to what precisely happened, why it happened, and what it all means. In that sense the Indoctrination Theory is not invalid. It's also completely preposterous and strikes me as desperate straw-grasping akin to moon landing and 9/11 conspiracy theories. You can all quote me on that and if it turns out that the IT was BioWare's intent all along, please feel free to mercilessly rub my face in "I told you so" until the end of time. :lol: I am 100% certain that the Extended Cut will not confirm or vindicate the IT in any way whatsoever, however it's not like it can be disproven either, since what happens in the Extended Cut can be handwaved away as a hallucination just like anything in the main game, so it's possible that this debate will never be ultimately settled. Again, we'll all know what's what in a month or two when it actually comes out.

And I am completely with you Ink in thinking, if everything in the Indoctrination Theory really is true and it was BioWare's intent all along, isn't that worse? People would really be happier with a situation where we were given an intentionally fake ending, followed by months of silence and a mysterious DLC, than a situation in which BioWare made a goodwill effort to resolve the trilogy in a satisfying way but just screwed it up? That mystifies me.
 
[quote name='shrike4242']I only ended up bringing him on the
Thessia and Tuchanka
missions, not through the entire game.

I know that bringing him on the
Thessia
mission is a given for what he discusses there, though is he needed on other missions besides that one?

I picked up Javik as soon as I could as well, mainly just for the particle rifle for Garrus.[/QUOTE]

1st run, I brought him on missions that seemed he would be more interested in or were mandatory. It was usually Garrus w/Liara or Ashley in tote. More Ashley since I gave her the shep slap 1st go...same reasons, for the particle rifle for Garrus.

2nd run, I only brought him on more missions for the potential dialogue.
 
[quote name='Ryuukishi']I will say that BioWare intentionally made an ending sequence that was surreal and abstract (even dreamlike), in order to invite all manner of interpretation and speculation as to what precisely happened, why it happened, and what it all means.[/QUOTE]

:applause:This pretty much hits the nail on the head for me. I am sure this is why I wasn't so upset with the ending myself. The possibilities are endless really.

As far as us getting shafted and them potentially selling us an incomplete game goes.. I don't know if I would hold as much hatred as the rest of you. It's really shitty if it's what they planned, but here we are in 2012. This seems to be the new thing to do with games. It is indeed a truly awful practice and annoying as hell. As if MSRP for games being $60 wasn't enough, we have to worry about adding an extra $30~$40 to that to get a complete experience.

In the end though, what ever the outcome is, I know I can say that I genuinely enjoyed the series. I'm pretty glad I was able to play through it. I'll just wait it out like everybody else and keep a positive outlook :cool:
 
[quote name='100xp']1st run, I brought him on missions that seemed he would be more interested in or were mandatory. It was usually Garrus w/Liara or Ashley in tote. More Ashley since I gave her the shep slap 1st go...same reasons, for the particle rifle for Garrus.

2nd run, I only brought him on more missions for the potential dialogue.[/QUOTE]I had three different people to take Javik on the
Thessia
mission and I can say I was certainly enjoying it. :D

Any other major missions where he's worth bringing along in tow?

In other news, one more satisfied customer (from the $79.99 ME3 CE 360 deal thread in the VGD forum):

[quote name='jbcampb1']After the craptastic ending, I would pay as little as possible for an impending disappointment. This will be collector material on par with "Duke Nukem Balls of Steel Edition."

The ending ruined the value since people won't look back at this game (without rewritten endings to comply with previous statements) with fond memories.[/QUOTE]
 
I dislike that BioWare felt that they HAD to make the ending open for interpretation. Why bother doing that? Were they too afraid to make a satisfying conclusion? You CAN make a great series and STILL have a memorable and satisfying conclusion. These "interpretation" endings really piss me off. Seems like some cheap way to finish a game/movie/book/whatever without making it final. Therefore, leaving it open for more chapters in the story.

Hence, why I believe EA had a hand in this ending fiasco. And wherever it was they had their hand, it had a major impact.
 
[quote name='dualedge2']Hence, why I believe EA had a hand in this ending fiasco. And wherever it was they had their hand, it had a major impact.[/QUOTE]
I go back and forth on that idea.

On the one hand, I imagine BioWare being like, "Hey, corporate overlords, instead of just doing things in a safe and proven way, we have this great idea for an artistic, experimental conclusion to our space opera series. It's going to piss off a lot of our most loyal fans, and probably jeopardize future DLC and sequel sales, but it's going to be a really cool meta-narrative experiment! Great idea, right?" Yeah, NO.

On the other hand, if it was sold as something that would generate a lot of controversy and publicity for the game, and the detrimental effect on fan loyalty was downplayed, and they compared themselves to Kojima and noted that the Metal Gear Solid series did shit like this all the time and it's remembered as daring and boldly artistic... maybe EA would sign off on the idea.

Mostly I think they just genuinely didn't realize how badly they were missing the point and how controversial this would really be.
 
[quote name='shrike4242']I had three different people to take Javik on the
Thessia
mission and I can say I was certainly enjoying it. :D

Any other major missions where he's worth bringing along in tow?

In other news, one more satisfied customer (from the $79.99 ME3 CE 360 deal thread in the VGD forum):[/QUOTE]

Depending on your previous import, if you have
Urdnot Wren when you go to save the female
Javik has one coldass line in the verbal exchange (should you choose to speak to him before continuing the mission).

I also brought him along for the
cerberus biotic's facility raid, where the new mutants...I mean biotics are being trained. (Jack)
but I don't remember if he said anything memorable to the younglings.
 
I mostly had Liara and Tali in my party for nostalgia reasons since that was my ME1 party. My main character is a soldier so it makes sense to have an adept and an engineer in the party.

I did use Javik at times, and he does have some good dialogue. Garrus was the other I used a decent amount as he has some good dialogue as well.

Otherwise that was pretty much it, other than swapping Edi in for Tali sometimes.
 
[quote name='Ryuukishi']I go back and forth on that idea.

On the one hand, I imagine BioWare being like, "Hey, corporate overlords, instead of just doing things in a safe and proven way, we have this great idea for an artistic, experimental conclusion to our space opera series. It's going to piss off a lot of our most loyal fans, and probably jeopardize future DLC and sequel sales, but it's going to be a really cool meta-narrative experiment! Great idea, right?" Yeah, NO.

On the other hand, if it was sold as something that would generate a lot of controversy and publicity for the game, and the detrimental effect on fan loyalty was downplayed, and they compared themselves to Kojima and noted that the Metal Gear Solid series did shit like this all the time and it's remembered as daring and boldly artistic... maybe EA would sign off on the idea.

Mostly I think they just genuinely didn't realize how badly they were missing the point and how controversial this would really be.[/QUOTE]

Your first point would illustrate something that could very well have happened. At that point in time, BioWare had already had several successful projects under their belt and EA trusted them fully. It wouldn't surprise me if this was the case. Of course, it would show just how idiotic they are but hey, who am I to say what's smart and what's stupid? I'm just a loyal fan. Their core audience.

But it's your second idea that scares me the most. That EA gave them the go ahead (sad that they would need it since they're OWNED) to do garbage like that and them believing they've earned the right to do it, just shows how out of touch they are with their fanbase or simply don't care.

And I'm not really sure which is worse because one of them is, at least, partially true. Whatever the case, just another reason they shouldn't have sold themselves out to EA. Perfectly fine with having them publish, but to own? Not by the worst company in America (as voted on by fans!).
 
[quote name='Arikado']To those that enjoy the endings, I envy you. I wish I could accept them, but they are too hamfisted and full of holes and contradictions for me to do so. There are a ton of articles and videos out there that break down why the endings suck, but I'm not going to cram them down the throat of every pro-end person out there. Besides, I did a ton of linking, reading, and discussing back when I finished the game in March... talking about this crap now just gives me a headache.

As for the Indoctrination Theory,
if it's true, how do you feel about being sold an incomplete game? Destroy is the only option where Shepard survives (at least as of now, maybe the Extended Cut will bust out the retcon bat). When he "wakes up," that can't be the end. The Reapers are still out there and the war is still going on. The EC would need a significant chunk of gameplay to tie up loose ends, but BioWare has stated there isn't going to be any. In that case, we'd need a piece of DLC content, an expansion, or a sequel, which if the "this is the end of Shepard's story" line is to be believed, we won't be getting. Even if we did, what about Shepards that picked control or synthesis?
[/QUOTE]

Ditto, this is me as well. The ending stopped me from doing multiple playtroughs (well continuing previous ME profiles first) and that's a shame as I love Mass Effect.
 
I Don't Even Know... What Is This? - MP Balance Changes:
May 22, 2012
----------------------------------------------------------------------------

Batarian Sentinel
- Starting encumbrance capacity increased from 30% to 45%

Submission Net Power
- Base cooldown decreased from 10 to 8 seconds
- Base hold duration increased from 4 to 6 seconds

Sentry Turret Power
- Base turret damage increased from 30 to 40
- Evolution 5 rocket damage increased from 250 to 300

Tech Armor Power
- Base damage protection increased from 25% to 35%
- Base encumbrance penalty decreased from 60% to 50%
- Evolution 3 power damage bonus increased from 20% to 30%
- Evolution 4 melee damage bonus increased from 30% to 40%

Not to much to see here.
 
[quote name='Ink.So.Well.']I Don't Even Know... What Is This? - MP Balance Changes:
May 22, 2012
----------------------------------------------------------------------------

Batarian Sentinel
- Starting encumbrance capacity increased from 30% to 45%

Submission Net Power
- Base cooldown decreased from 10 to 8 seconds
- Base hold duration increased from 4 to 6 seconds

Sentry Turret Power
- Base turret damage increased from 30 to 40
- Evolution 5 rocket damage increased from 250 to 300

Tech Armor Power
- Base damage protection increased from 25% to 35%
- Base encumbrance penalty decreased from 60% to 50%
- Evolution 3 power damage bonus increased from 20% to 30%
- Evolution 4 melee damage bonus increased from 30% to 40%

Not to much to see here.[/QUOTE]

Not bad.

It's all upgrades for us, mainly Sents and the somewhat under utilized sentry/rocket. For gold, it's all about the healing and/or flame thrower.

I'm surprised they didnt tweak any more wpn damage.
 
At least they're kind of adjusting the Batarian class. The Submission Net seemed useless whenever I'd fire it at anybody. At least now it's slightly less useless.
 
haha...it just give me 2 seconds more time to falcon punch the enemy's head off. i think the next boost should be increased AoE damage and range of the web. even by 5% and an extra 1m.
 
LMAO @ "slightly less useless" Now that is EXACTLY how I'd describe it. If they don't buff up the projectile speed again I'll always look at the slot the Batarian Soldier fills with disgust wishing what could have been. No point in having a unique power that sucks. Lower cooldowns is pretty damn irrelevant if it can't hit anything worth a damn that isn't a high risk threat on its own.
 
As long as it's not at the ripoff price of the iOS version, which was...what was it? $6? $7?

Now the Datapad's price, I liked.
 
Next MP balance they need to make the heavy melee for Adept/Vanguard set off Biotic Explosions.
-Talking 'bout Asari, Human, and Drell.


Keep the submission net for the Sentinel, but change his blade armor so that it detonates like tech armor and make it exploding ballistic blades.
:D
 
You know, I realized that no one ever talks about the 4th possible ending for ME3:
Shep gets blown up, defeats the mighty Marauder Shields, struggles into the beam, stumbles through the empty halls of the Citadel, defeats TIM, meets starchild and is faced with a momentous choice and then....stares at his options for too long and the Crucible is destroyed while he stands frozen in indecision.

That's what happened to my Shep the first time around and it's how I'll always remember the game. :lol:
 
[quote name='Ink.So.Well.']LMAO @ "slightly less useless" Now that is EXACTLY how I'd describe it. If they don't buff up the projectile speed again I'll always look at the slot the Batarian Soldier fills with disgust wishing what could have been. No point in having a unique power that sucks. Lower cooldowns is pretty damn irrelevant if it can't hit anything worth a damn that isn't a high risk threat on its own.[/QUOTE]

You can still stick it to a surface and lure/force push enemies into it and get the same effect. Think of it as a much larger proxi mine that doesn't do as much burst damage...but at least it makes a cool sound.
 
[quote name='100xp']You can still stick it to a surface and lure/force push enemies into it and get the same effect. Think of it as a much larger proxi mine that doesn't do as much burst damage...but at least it makes a cool sound.[/QUOTE]

You put me up on a that a while ago, but we shouldn't have to do that in order to guarantee a hit or get the most of it on top of speccing properly. Plus Proxy has a greater radius and does more damage on top of a debuff with stacking potential. All at the cost of a higher cooldown rate for classes already churning out more DPS or stagger potential at any distance with or without the mine.

The current buffs were baby steps in the right direction, but until another projectile speed or radius buff occurs B. Sentinel is just taking up space on my ME3 discs. Ideally if I could bang out constant tech bursting on par with the combo speed of Human Sentinels (minus any weapon + consumable equipment reliance) he'd serve more of a purpose for me.
 
Next MP balance they need to make the heavy melee for Adept/Vanguard set off Biotic Explosions.
-Talking 'bout Asari, Human, and Drell.

I wouldn't hate that at all. It would make my heavy melee Drell antics way more valuable, at least.
 
[quote name='Ink.So.Well.']You put me up on a that a while ago, but we shouldn't have to do that in order to guarantee a hit or get the most of it on top of speccing properly. Plus Proxy has a greater radius and does more damage on top of a debuff with stacking potential. All at the cost of a higher cooldown rate for classes already churning out more DPS or stagger potential at any distance with or without the mine.

The current buffs were baby steps in the right direction, but until another projectile speed or radius buff occurs B. Sentinel is just taking up space on my ME3 discs. Ideally if I could bang out constant tech bursting on par with the combo speed of Human Sentinels (minus any weapon + consumable equipment reliance) he'd serve more of a purpose for me.[/QUOTE]

I know...i guess i just like the idea and the visual of the web so much, i try to elevate it's usefulness more.

Even myself, I prefer burst damage for MP (gold)...the web DoT and the AoE affect is pretty decent, plus being able to snare enemies as they turn a corner or setting them up for the falcon punch while your geth friend tells you something is coming around the corner is great. Not the most effecient when it comes to gold speed runs. Perhaps the greatest improvement would not be projectile speed but the ability to snare more than 1 target at a reduced duration. Essentially a stasis bubble but with a DoT and the cool animation.

The bat sent still just seems more melee oriented w/a few abilities that don't really shine. outside of the snare/punch and the ability to carry heavier shotguns and sniper rifles. As for it taking up space, this holds true with most humans...and not just because they have a gender counterpart.
 
[quote name='100xp']I know...i guess i just like the idea and the visual of the web so much, i try to elevate it's usefulness more.

Even myself, I prefer burst damage for MP (gold)...the web DoT and the AoE affect is pretty decent, plus being able to snare enemies as they turn a corner or setting them up for the falcon punch while your geth friend tells you something is coming around the corner is great. Not the most effecient when it comes to gold speed runs. Perhaps the greatest improvement would not be projectile speed but the ability to snare more than 1 target at a reduced duration. Essentially a stasis bubble but with a DoT and the cool animation.

The bat sent still just seems more melee oriented w/a few abilities that don't really shine. outside of the snare/punch and the ability to carry heavier shotguns and sniper rifles. As for it taking up space, this holds true with most humans...and not just because they have a gender counterpart.[/QUOTE]

A stasis bubble or multiple nets thrown for a Level 6 upgrade would have done wonders for it. It's current iteration is rather limited and dropping it completely to spec for melee and stagger via Shockwave/Heavy Melee would make it a mirror of my Soldier. I honestly don't need two of them. I say either tone down the enemy evade trigger, speed up the projectile more, up the radius to a full fledged AoE or fix the power to reflect the supposed "massive damage to armor" because multiple nets are a must in my games to make any serious dent to it.

Nearly all humans except the Infiltrator and Engineer are certainly mediocre, but at least I can count on a hit confirm or reasonable cooldown from their powers should I miss. I also have other options should that fail via grenade/drone/cloak etc. that doesn't force me to rely on weapons or melee. Despite the buffs I still can't say the same for BS. That's a huge problem for me when the Soldier is already king of close quarter and could easily run circles around the Sentinel's embarrassing ranged capabilities at a moment's notice with one power.
 
the flavor text said massive dmg to armor? lol...i gotta check that again. maybe they need to put a disclaimer (only evident during bronze difficulty)

did they ever explain as to why the batarians dont have an evade roll? they certainly look a lot closer to humans than turians.
 
[quote name='Spybreak8']Mass Effect Infiltrator is available for Android devices now.
Mass Effect Infiltrator is available for Android devices now! Be sure to download and play today to ensure Commander Shepard’s mission is a success!
Ohhh marketing...
Seems a little late atm but I'll check it out sometime.[/QUOTE]

Not really interested in it for $7. Besides, it's not even compatible on my Droid 2 at the moment. I just hope we Android users get the Datapad app at some point.
 
XP - Yeah... check it out: "Entangle opponents in an electrified net dealing massive damage to armored targets and incapacitating unarmored targets as they break free."

The most damage I can boost my net via passives is over 600 which isn't taking into account the extra possible damage inflicted from the Electric Field specialization. Terrible. Ah well... at least it ain't on par with Gears 3's description of the Sawed-off Shotgun's range. "Melee range" ...LOLOLOLOL. Right.

Anyway Operation Shieldwall is on deck:
The Reapers are targeting our training centers, and your mission is to draw their fire and attention. Put them on the defensive! Buy us time, and the reinforcements in training will soon back you up.

Allied Goal: Promote 50,000 characters
Squad Goal: Promote 3 characters
Special Circumstance: Due to the failure of Operation SILENCER, more banshees will spawn with Reaper enemies and might also spawn with other enemies.

Squad Goal Success: Squad members awarded a Commendation Pack
Allied Goal Success: All players awarded a Victory Pack (high chance of containing a Rare weapon)

Banshees spawning at random in Cerb and Geth games is going to be hilarious. I can't wait for some FBW/G/G farmers to shit themselves when a couple show up on a hack wave behind a few primes. Also looking forward to reliving that Gold Reactor Reaper game I had with Edge. Since I hate promoting I'm only going for the Commendation but I appreciate them trying to improve the quality of VPs.
 
[quote name='Ink.So.Well.']XP - Yeah... check it out: "Entangle opponents in an electrified net dealing massive damage to armored targets and incapacitating unarmored targets as they break free."

The most damage I can boost my net via passives is over 600 which isn't taking into account the extra possible damage inflicted from the Electric Field specialization. Terrible. Ah well... at least it ain't on par with Gears 3's description of the Sawed-off Shotgun's range. "Melee range" ...LOLOLOLOL. Right.

Anyway Operation Shieldwall is on deck:
The Reapers are targeting our training centers, and your mission is to draw their fire and attention. Put them on the defensive! Buy us time, and the reinforcements in training will soon back you up.

Allied Goal: Promote 50,000 characters
Squad Goal: Promote 3 characters
Special Circumstance: Due to the failure of Operation SILENCER, more banshees will spawn with Reaper enemies and might also spawn with other enemies.

Squad Goal Success: Squad members awarded a Commendation Pack
Allied Goal Success: All players awarded a Victory Pack (high chance of containing a Rare weapon)

Banshees spawning at random in Cerb and Geth games is going to be hilarious. I can't wait for some FBW/G/G farmers to shit themselves when a couple show up on a hack wave behind a few primes. Also looking forward to reliving that Gold Reactor Reaper game I had with Edge. Since I hate promoting I'm only going for the Commendation but I appreciate them trying to improve the quality of VPs.[/QUOTE]


Oh man, I love the idea of random Banshees popping up. I'll definitely hop on for a bit. Finally beat Xenoblade (even took me away from Max Payne) so I can free up some time for it.

I'm in the same boat, Ink. I ain't promoting shit.
 
[quote name='Arikado']Not really interested in it for $7. Besides, it's not even compatible on my Droid 2 at the moment. I just hope we Android users get the Datapad app at some point.[/QUOTE]

I don't want to drop $7 again only to find it doesn't run on the X2. Its cool, but the controls were wonky due to the size of the ipad which is where I have the game now. The Datapad app, though...this sumbitz is addicting. Very slick and getting email from squadmates as things happen in game was cool.
 
Went into a random bronze match last night and was somehow sent to a Gold Match that was on Wave 7 instead. I quickly died as it was my first time playing a Gold match and it was also my first time playing as a Turian. I felt bad as I didn't helped the team and I got 54000 credits just for being in spectator mode for all of it.

Any tips on taking on gold map in the future?
 
good thing i have 3 lvl 20's idling...weeeee.

they finally got the idea of a more dynamic MP experience. banshee's randomly spawning is great...but if that happens when cerberus is up will they attack each other? they should...gosh, maybe we should fail more often.
 
Not necessarily XP. It seems like our characters are dealing with
pre-Sanctuary Reaper forces who were still getting along with Cerberus.
I'd gladly skip every operation from here on if it guaranteed consequences like Shieldwall. I always wonder why there wasn't a Reaper/Cerb or Geth/Reaper op if the devs truly were using the campaign as a point of reference.

[quote name='blueweltall']Went into a random bronze match last night and was somehow sent to a Gold Match that was on Wave 7 instead. I quickly died as it was my first time playing a Gold match and it was also my first time playing as a Turian. I felt bad as I didn't helped the team and I got 54000 credits just for being in spectator mode for all of it.

Any tips on taking on gold map in the future?[/QUOTE]

I personally can't offer any detailed advice without an idea of your personal preferences (class, weapon, etc.) and skill level. The most general advice I can give you is to not venture into Gold until you're at least comfortable with Silver or have friends you can rely on to play with.
 
I always enjoyed infighting in games, it was most recently featured in Gears 3 Horde. My contributions to ME3 will be less and less, but I'll certainly play a night's worth to get a reserve of 20's back up in the event we need to promote them again for another challenge.
 
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