Metroid Prime 3 - Do Mother Brains' Have PMS? - 9.5 From IGN!

The game picks up during the battle with Ridley, IMO.

I felt the same way as the OP, but as I overcame the earning curve for the controls (I'm not sure if it's just me but it certainly took some tweaking before I had the controls down to my liking), the game started to kick ass. It is truly an enjoyable game, way better than MP2.

However, I must say that getting comfortable with the controls takes far too long.
 
If you don't like the game, don't force it. I happened to love it and do think it has the best first-person controls this side of of a keyboard / mouse. The most difficult thing to get used to is that the center of the screen is NOT where you're aiming. I was trying to figure out, on my inital sessions with the game, what was so weird about the control, and I think that's it. Every FP game on the PC or console has it setup so that where you're looking is where you're shooting, the dead-center of the screen. Prime 3 isn't that way, so is kind of an unlearning / relearning curve. Once you get it, though, it works amazingly well.

And it is a Metroid game. Having played Zero Mission, Fusion, and part of Super around the time I was playing Prime 3, they all have the same feel. I guess I'm not sure what you're looking for. The "Hey, is this an FPS or a Metroid / Adventure game?" ends after the inital Norion encounter. It's Metroid through-and-through with a Haloy beginning.
 
I played and beat Metroid Fusion, Metroid Prime, half of Metroid Prime: Echoes and just beat Metroid Prime: Corruption last night with 73% scans in 15:37 and have to say that this was my favorite one ever by far. I may be biased since i beat it last night but I LOVED IT. 9.7/10 for me.

Think of me as a fanboy if you will but know I am not. I def. have my criticisms about echoes and even this game. There was a bit of backtracking and sometimes objective marks came up in one place even though I needed a tool somewhere completely different to reach it. This was a little confusin at times. In the end I beat it on my own with no cheating whatsoever.

One part did really piss me off when the nuchuck motion for grapple wasnt working but this only happened 2 times and after tapping the nunchuck kinda hard it stopped happening.

I thought it was perfectly online with the previous metroid games. I was shocked when it ended b/c I thought the percentage that was displayed was showing how much of the game's story had elapsed, not my scans.

As to the OP, just make sure you give it a shot by getting past the learning curve. Most people in here are urging you to put the control sensitivty on advanced and enable free aim and I would suggest you do the same. You are taking advantage of ALL the game has to offer this way. Close your curtains or move your sensor bar because playing with whacky controls will ruin any game. Stick it out past the learning curve. The game gets much more creative and fun when you get more items, abilities, and ways to do things.

What I love the most about these games and many other nintendo exclusives (zelda, mario) is that you are always right around the corner from the next big upgrade.
 
[quote name='pittpizza']One part did really piss me off when the nuchuck motion for grapple wasnt working but this only happened 2 times and after tapping the nunchuck kinda hard it stopped happening.[/QUOTE]Interesting. I had this problem with Twilight Princess, but MP3 worked fine.
 
Everyone has a great job of approaching this rationally. Personally I think this thread should be locked since it's quite apparent that everything the OP wants to say has been said and now it's nothing more than showboating for attention akin to Paris Hilton stepping out of cars without any panties on.
 
Through an unrelated accidental mess up with Gamefly, I got my next game (Zelda: TP) so have to send back either that or Metroid Prime 3. Played MP3 some more last night, but I still dislike it more than I like it. There's still (6 hours in) basically no sense of exploration, and to me the boss battles are way too frustrating, and way too frequent (which seems to be the opposite of what others are saying here, but regardless I don't like it). It's just not the game for me. One thing I'll say for it, the limited platforming sections didn't give me any problem at all, even with a limited ability to look up and down. I think possibly they "cheat" with that, but regardless I never missed a jump or had issues with that.

[quote name='javeryh']Metroid Prime 2 is pretty much more of the same from Metroid Prime 1. It's a very well designed game with some fun powerups and it nails "Metroid" (IMO) but it's not going to wow anyone - especially now. MP3 feels like a small step forward in the series whereas MP2 was more of a sidestep. If you love Metroid then definitely play it but if you are looking for a new/different experience then steer clear. [/quote]

Okay, thanks. From that description I do want to try it. I kind of skipped it since I haven't played it yet and I thought Metroid Prime 3 was going to completely surpass it, but to me it just doesn't seem like a Metroid game. And personally I'd rather play a generic Metroid game than what MP3 is.

[quote name='dmaul1114']That's totally unnecessary. He said he found it less accurate than a stick. Just meaning that HE is less accurate with it than with a stick. Which makes since given his sunlight issues, and generally interfernce issues given his comment about the wiimote not responding as well near the edges of the screen.

And those issues aside, it WILL be less accurate for some people if they have shakey hands or are just super experts with the stick aiming.

Just because one person says it is less accurate for them is no reason to jump all over them and call them an idiot etc. Grow up.[/QUOTE]

Hey, thanks. I did get better with it, and once I really think about it it definitely isn't even close to the worst FPS controls I've played. (I'd probably give that to some generic Playstation 2 FPS-you know the type-early stuff with really stiff robotic movement.) But even after I adjusted to them I prefer the controls in Metroid Prime, and prefer the controls in like the typical X-Box 360 FPS, where I don't have to think about them and can pretty much just aim and shoot (granted, that has auto aim, but still).

So my revised opinion (for my PERSONALLY) is that this provides a workable control scheme, but I'd prefer a good gamepad (or better still a mouse and keyboard).

One thing I really like about the Wii's controller is how it splits the two halves of the controller. Lets me have my hands far apart. That's something I've kind of thought about for years now. I'm not sure if it would be possible to do that with a normal Dual Shock or X-Box pad or not. Neat, because there's not a good reason to force you to keep your hands together...

(New thought) if you aim up or down too much, it does lose track of the cursor. The game's fairly smart about just assuming you're pointing at the same place you were last pointing, but it's something you don't have to mess with with an analog stick. EDIT: Same deal if you're trying to rotate around fast. It's bad enough on a gamepad when someone's shooting you from behind, but on this you have to slow-rotate, PLUS deal with the remote losing track when you go past it's range.

[quote name='kill3r7']...
I felt the same way as the OP, but as I overcame the earning curve for the controls (I'm not sure if it's just me but it certainly took some tweaking before I had the controls down to my liking), the game started to kick ass. It is truly an enjoyable game, way better than MP2.

However, I must say that getting comfortable with the controls takes far too long.[/QUOTE]

Yeah, it really does. Maybe that's just because they're quite a different thing and it's not really fair to criticize how long it takes? I'm not sure. Well, it's a heck of a lot better than Red Steel's control at any rate :D

[quote name='daroga']If you don't like the game, don't force it. I happened to love it and do think it has the best first-person controls this side of of a keyboard / mouse. The most difficult thing to get used to is that the center of the screen is NOT where you're aiming. I was trying to figure out, on my inital sessions with the game, what was so weird about the control, and I think that's it. Every FP game on the PC or console has it setup so that where you're looking is where you're shooting, the dead-center of the screen. Prime 3 isn't that way, so is kind of an unlearning / relearning curve. Once you get it, though, it works amazingly well.

And it is a Metroid game. Having played Zero Mission, Fusion, and part of Super around the time I was playing Prime 3, they all have the same feel. I guess I'm not sure what you're looking for. The "Hey, is this an FPS or a Metroid / Adventure game?" ends after the inital Norion encounter. It's Metroid through-and-through with a Haloy beginning.[/QUOTE]

I don't know. Maybe it's just a personal preference thing, but I really don't think it plays like Metroid at all. If you took away the trappings, I wouldn't recognize it as a Metroid style game. I really don't think it is, at least not as of 6 hours in. I've played a ton of non-Metroid games that are clearly Metroid style, and you don't need the license to quickly realize that. I just don't think MP3 is. (Which doesn't make it BAD in and of itself, it's just not what I was expecting.)

[quote name='pittpizza']
One part did really piss me off when the nuchuck motion for grapple wasnt working but this only happened 2 times and after tapping the nunchuck kinda hard it stopped happening.[/quote]

Semi-related thought-I wasn't crazy about the parts that made you physically move the controller like that. They worked for me, but I think they were supposed to be immersive, and for me they were the exact opposite (again, probably a personal preference thing). Stuff like when you have to pull out a control, twist it, and push it back in, or physically throw out a grapple to grab a guy's shield. For me, rotating an analog stick around would be more immersive, or even just pushing a button, because I was having to physically shift position and it made me conscious that I'm just holding and manipulating a controller.

...As to the OP, just make sure you give it a shot by getting past the learning curve. Most people in here are urging you to put the control sensitivty on advanced and enable free aim and I would suggest you do the same.

Thanks, yeah messing with all that does give you a better sense of the controls. I finally ended up with auto-lock on and medium sensitivity as my preferred setup (it defaults to off), though unfortunately auto-lock doesn't work when I most need it, during boss fights. (I prefer auto-lock for this game-and liked it in the original Metroid Prime.)

[quote name='io']It is a fairly wide range for a game. No, not as wide as some other more controversial games. But that's because this is universally acclaimed as an excellent title ;).[/quote]

But I don't think it should or would be without that Metroid license, which is my point. I'm not saying it's a terrible game, or that it shouldn't get a lot of great reviews, but it has serious issues that I think-were it a film-would have been reflected by a number of negative reviews.

As for the "religious fervor" I think you are being a tad hypocritical here. Whenever anyone refutes a Wii-basher on CAG they get tarred with this label. Yet the people who come in to troll against the Wii never fall into that category? Yeah, right...

I have no idea as I'm not Wii bashing and I'm not familiar with what some fanbois do in terms of Wii bashing on here (try to avoid reading all that stuff for my sanity).

It is one thing to criticize the game on various levels like it is too easy, or doesn't have enough exploration, or you wish it were in HD, or it is too short, or whatever... But saying "The control is hideous, and it's just a completely generic FPS." puts you in the religious fervor camp - just on the other side of the fence...

Hey, I didn't say all of that :) I can't even remember what I originally said about the controls, but I take back about the controls being hideous. They're functional, I just don't like them as well as a good gamepad setup (after the steep learning curve, I've come to have bigger issues with the game then the controls).

Not to mention the troll-like title of this thread (which implies the game at least starts out being boring as if it were fact).

I don't think it's troll like at all. Obviously it means I'm not having fun with it, and want some quick advice as to whether it gets better if I don't like it at first. If this didn't have the Metroid license I wouldn't have bothered asking, but I really wanted to like it. Thankfully I think the percentage of useful comments on here has vastly outnumbered the fanbois and trolls :)

Personally, I'm waiting on a cheap price for Bioshock. I'm not a big FPS player (Metroid Primes being the exception) but because of the hype I'm willing to give it a shot - but not for $60. But because of the exact point Wombat makes, I can wait. It's not like there is an online mode where I'll be hopelessly outclassed if I wait a year or two to play it. And by the way, I love the 360 as well - currently playing Blue Dragon which I think is one of the best games on the system. I'm glad I didn't let the majority of 360 owners on CAG (who seemed to dismiss it outright) scare me away from it.

I have absolutely zero interest in multiplayer FPSes, so from that perspective I'm really glad that MP3 is just single player. I *HATE* death match games. Glad to hear you like Blue Dragon, as it and Lost Odessey are the two main reasons I'm sticking with the 360. I've been surprised by how dismissive some on here have been too when it's basically Sakaguchi's (SP?) first game since Final Fantasy X.

I'm just hoping my next 360 has a quiet drive so I can actually hear Uematsu's music ( semi- ;) )
 
[quote name='Wolfpup']
But I don't think it should or would be without that Metroid license, which is my point. I'm not saying it's a terrible game, or that it shouldn't get a lot of great reviews, but it has serious issues that I think-were it a film-would have been reflected by a number of negative reviews.[/quote]I have a feeling Halo 3 wouldn't be getting 10s if it weren't a Halo game.

Things are all relative in the video game industry. When the vast majority of people look favorably upon a game, it will get a very small range of scores. But hell, it's getting scored below its predecessors at this point (which I think is a travesty), so obviously there is some diversity.

If someone were to write a review giving this game something like a 6 or a 7, they'd have to really put a lot of weight on pretty small issues in order to justify such a score.
 
[quote name='Wolfpup']
(New thought) if you aim up or down too much, it does lose track of the cursor. The game's fairly smart about just assuming you're pointing at the same place you were last pointing, but it's something you don't have to mess with with an analog stick. EDIT: Same deal if you're trying to rotate around fast. It's bad enough on a gamepad when someone's shooting you from behind, but on this you have to slow-rotate, PLUS deal with the remote losing track when you go past it's range.
[/QUOTE]

I don't get that at all on MP3 or any Wii games or the Wii menu. The cursor is equally responsive to all edges of the screen. Now in MP3 it does get sluggish when tryign to look up, but the same was true in the first two games. That was a design choice to show that it's hard for Samus to look up in the helmet.

But if you're getting less response from the pointer at the edges of the screen, your having tech issues. Maybe either your afforementioned sunlight issues, or maybe you need to go in the Wii Menu and turn up the sensor bar sensitivity (maybe you're sitting too far away for the current settings or have to much light in the room).
 
[quote name='dmaul1114']I don't get that at all on MP3 or any Wii games or the Wii menu. The cursor is equally responsive to all edges of the screen. Now in MP3 it does get sluggish when tryign to look up, but the same was true in the first two games. That was a design choice to show that it's hard for Samus to look up in the helmet.

But if you're getting less response from the pointer at the edges of the screen, your having tech issues. Maybe either your afforementioned sunlight issues, or maybe you need to go in the Wii Menu and turn up the sensor bar sensitivity (maybe you're sitting too far away for the current settings or have to much light in the room).[/quote]I think he may be indicating he's pointing too far up, so that the camera is losing track of the sensor bar. Which just means he's attempting to turn/look faster by moving the remote farther than does any good.
 
[quote name='botticus']I have a feeling Halo 3 wouldn't be getting 10s if it weren't a Halo game.[/quote]

Yeah, I think this phenomenon happens with ANY series/event type games, I don't mean to single out this game in particular.

When I used to listen to the CAGCast, CheapyD and Wombat even commented about this in regards to Zelda versus Oblivion, saying Zelda got several points higher just because it was Zelda, and Oblivion ended up with lower scores because it doesn't have that effect. (Note that I've not played either game substantially so can't agree or disagree with that comparison specifically) but in general I think this phenomenon happens in the game industry and not so much in other industries.

If someone were to write a review giving this game something like a 6 or a 7, they'd have to really put a lot of weight on pretty small issues in order to justify such a score.

Well...two things with that. What review system would that be under? Because typically a six or seven indicates a good game that might have some minor issues, or might be derivative, but it's a bad score under some rating systems that really only use maybe 6-10 or 7-10 and ignore over half the scale. On a true 10 point scale where 6 is above average, I'd probably give it around an average score of 5-6.x rating. There's aspects of it that are definitely above average, but for me they're made irrelevant by the structure of the game and boss battles which I dislike. Those aren't minor issues IMO but the core of the game.

I'll say it again, I'm nearly 100% confident that if this were a film, you'd see a range of opinion on it. Checking Gamerankings I don't see any range with this at all. Gamespot's score isn't lower, they just use more of the scale than some other sites. A "great" rating isn't dissent!

With films, nearly any film gets a huge range. About the only exceptions are like Pixar's films. But typically even ones considered great by most critics get a large percentage of very negative reviews. That we don't see that in these "marquee" game titles is a bad thing IMO.

I *LIKE* having that range of opinion. I *LIKE* being able to read critical reviews both positive and negative for a film I'm interested in. I think game critics are SCARED to do anything but basically perfect reviews for these types of titles. Heck, Jeff Gersten (SP?) from Gamespot said he doesn't like ANY of the Metroid Prime games. I respect his opinions whether I agree with him or not, and I'd LOVE to read *his* review of Metroid Prime 3-but I suspect he/they self censor by giving it to someone who loves the game.

Real criticism is I think a sign of the maturity of an art form. It's also interesting in and of itself-sometimes the reviews that you disagree with are the most interesting to read. With games, on many forums like this you're scared to even admit that in your opinion a marquee title is anything less that "ABSOLUTELY PERFECT BESTEST GAME EVER!" Just saying you think it's a solid game isn't acceptable to many people, or is ironically taken as a sign of being a fanboy (and just the fact that there are fanboys for and against different game PLAYERS is a sign of the immaturity of the art form. How many people sit around saying DUUUUDE, THAT VIVENDE MOVIE SUCKS! WARNER BROS. IS TEH AWEZOME!" :)

Totally rambling around in the topic here, but I'm passionate about games as an art form :)
 
[quote name='botticus']I think he may be indicating he's pointing too far up, so that the camera is losing track of the sensor bar. Which just means he's attempting to turn/look faster by moving the remote farther than does any good.[/QUOTE]

In that case it's user error. :D

Of course you have to keep the pointer on the screen at all times for it to work properly. It's a pointer, not a 3D mouse.
 
[quote name='Wolfpup']
Well...two things with that. What review system would that be under? Because typically a six or seven indicates a good game that might have some minor issues, or might be derivative, but it's a bad score under some rating systems that really only use maybe 6-10 or 7-10 and ignore over half the scale. On a true 10 point scale where 6 is above average, I'd probably give it around an average score of 5-6.x rating. [/QUOTE]

The fact is, no game review source uses a true 10 point score. EGM harps on about how 5.0 is average, but it's BS when you look at the scores.

Seldom is anything below a 7 ever remotely worth playing.

So while I get your point about a true 10 point scale, when reading game review magazines and websites you just have to realize that most only use 7-10 or 6-10 unless a game is god awful, and that helps explain the tighter score range.

It's best to just ignore the scores and read the text of the reviews. A lot of times you'll see a good bit of negatives in a game that gets an 8.5 or 9.0 for example.
 
[quote name='dmaul1114']In that case it's user error. :D

Of course you have to keep the pointer on the screen at all times for it to work properly. It's a pointer, not a 3D mouse.[/QUOTE]

No it's not user error. No other common input device requires you to know where the limits of the device are. With this you have to either compensate by never going near the limits, or you risk going over them. Neither of which is ideal.

Metroid Prime 3 seems to handle it well, but it's still an issue with the interface device.

It's not "user error" unless you're telling me that you have hands with movement physically restricted to the exact size of your Wii's sensor range, and expect everyone else to have this physical situation :D
 
I just watch where the cursor is, when it's at the edge of the screen, it's at its limit and I go no further.

You just have to get used to watching the pointer rather than paying attention to where you're pointing/where your moving the remote.

It's no where near as good as a mouse--though for me it's off set by the nunchuk being a 100x better than the keyboard. But I like it a lot better than the right analog stick, as I've never gotten very good at aiming with my right thumb.

So I have user error with never adapting to right stick aiming (or the keyboard), and you have it with not getting used to the Wiimote pointing yet. :D
 
Without spoiling anything, can somebody tell me if the bonus endings "stack"? In other words, is the 75% ending incorporated into the 100% ending -- or do I have to finish the game three times to see all three endings?
 
[quote name='MisterHand']Without spoiling anything, can somebody tell me if the bonus endings "stack"? In other words, is the 75% ending incorporated into the 100% ending -- or do I have to finish the game three times to see all three endings?[/quote]From what people have said, it seems the bonus endings are additional scenes, so 100% should let you see everything that other endings show.

Anyone have any time estimates for finishing the game when I'm just getting started with the Valhalla? Hoping there are only a couple hours left so I can finish it before the weekend.
 
[quote name='botticus']From what people have said, it seems the bonus endings are additional scenes, so 100% should let you see everything that other endings show.[/quote]

Yes, that is correct.

[quote name='botticus']Anyone have any time estimates for finishing the game when I'm just getting started with the Valhalla? Hoping there are only a couple hours left so I can finish it before the weekend.[/quote]

If you haven't done anything in the Valhalla previously, I would say that you are about 3-4 hours away from finishing depending on whether you're doing a lot of scanning, getting lost, etc.

I had completed the Valhalla stuff before it became mandatory so I'm not exactly sure how long it will take you to run through it in one shot.

I know the very last section (after the Valhalla) took me about 2 hours and I died on the last battle once.
 
[quote name='lebowsky']Yes, that is correct.



If you haven't done anything in the Valhalla previously, I would say that you are about 3-4 hours away from finishing depending on whether you're doing a lot of scanning, getting lost, etc.

I had completed the Valhalla stuff before it became mandatory so I'm not exactly sure how long it will take you to run through it in one shot.

I know the very last section (after the Valhalla) took me about 2 hours and I died on the last battle once.[/quote]Thanks... might be doable since we aren't leaving till Saturday morning, I can always stay up late Friday night to finish it if need be.
 
I'm dreadfully behind in completing the game. Just got to Elyssia and ran into Ghor. Jerk.

But it is a lot of fun. I really like the level layout.

Question: When I shoot a door and it doesn't open, that means the game is still loading up the next area, right? Sometimes I have to wait a while for that to happen. Happens a little more than I'd like, but eh.

Also, I want little robot repair droids of my own. Awww.
 
[quote name='Strell']I'm dreadfully behind in completing the game. Just got to Elyssia and ran into Ghor. Jerk.

But it is a lot of fun. I really like the level layout.

Question: When I shoot a door and it doesn't open, that means the game is still loading up the next area, right? Sometimes I have to wait a while for that to happen. Happens a little more than I'd like, but eh.

Also, I want little robot repair droids of my own. Awww.[/quote]Yeah, door-loading sucks. Rest of the game being nearly flawless makes it more annoying.
 
Might as well voice my door loading gripe as well. It does suck you have to wait. Sucks especially bad when you are item hunting and just trying to travel quickly (not bothering to kill baddies). They just keep shooting you and shooting you while you keep waiting and waiting for the friggin door to open.
 
I personally don't have an issue with the door loading. It seems really minimal to me, and the door changes color so you know it is doing something. But then I rarely have an issue with loading time in games.

EDIT: Besides, the first game did that a bit too (although I don't remember it being quite as much, but it's really a moot point IMO).
 
[quote name='botticus']Yeah, door-loading sucks. Rest of the game being nearly flawless makes it more annoying.[/QUOTE]

Yeah, the load times are ridiculously long for a current gen game system. But I've always had nearly zero patience for load times, have grown up on cart games that had none.

So it was definitely the biggest flaw in the game for me. Only other nit pick I had was having to use down on the d-pad and te +/---got used to it, but still was never ideal. But both are minor in the overall scheme of a great game.

Hopefully with the Wii 2 they'll find a way to get some more normal sized buttons/triggers on the controllers.
 
[quote name='Strell']I'm dreadfully behind in completing the game. Just got to Elyssia and ran into Ghor. Jerk.

But it is a lot of fun. I really like the level layout.

Question: When I shoot a door and it doesn't open, that means the game is still loading up the next area, right? Sometimes I have to wait a while for that to happen. Happens a little more than I'd like, but eh.

Also, I want little robot repair droids of my own. Awww.[/quote]

I'm not much further than you. I'm on the abandoned spaceship G.F.S. something or other.
I think I'm stuck! I need power cells to turn on some elevators and crap and I can't find them... I'm going to go back to Sky Town and see if I can find anything. I could also use the power-up that lets you shoot multiple targets at once. I've come across a bunch of doors I can't get through without it... the last thing I got was the screw attack.
 
[quote name='javeryh']I'm not much further than you. I'm on the abandoned spaceship G.F.S. something or other.
I think I'm stuck! I need power cells to turn on some elevators and crap and I can't find them... I'm going to go back to Sky Town and see if I can find anything. I could also use the power-up that lets you shoot multiple targets at once. I've come across a bunch of doors I can't get through without it... the last thing I got was the screw attack.
[/quote]They tell you to go to the Valhalla far too early, makes it a bit confusing. You don't need to go there until almost the end, and there's little point in optionally going sooner until you've collected a bunch of energy cells.

As I just posted a little bit ago, I made my first visit there 15 hours in when they required me to.
 
Yeah, that was annoying. Not sure why they pop the Vahalla up as a mission so soon, when you can't get anywhere without a bunch of energy cells.

I went right then and was annoyed. Didn't go back until I had all 9 energy cells.
 
[quote name='dmaul1114']Yeah, that was annoying. Not sure why they pop the Vahalla up as a mission so soon, when you can't get anywhere without a bunch of energy cells.

I went right then and was annoyed. Didn't go back until I had all 9 energy cells.[/quote]


This is definitely the way to go. I went back a few times when I had one or two more enegery cells and was disappointed that it only oppend up 1 or 2 more rooms which didnt really advance the direction of the game at all. Ya dont need all 9 energy cells though.

Javery, on the map screen, on the left side, there is inventroy, click on this then on the left energy cells appear and give you hints as to where they're located. I think the Valhalah is hlepful because you can scan info thing which give you the hints on where to find the energy cells.

Heads UP: Some are pretty tough to get and require major puzzle solving capability. I roamed around Bryyo for about an hour trying to figure out how the heck to get one of em, but eventualy did it using no other help than the inventory clue.
 
Yeah, you just need all 9 to get all the pickups in there and to get the main thing you need to advance the game. I think you need 5 if you just go straight to the important thing.

And you are right about scanning the robots on the valhalla to get tips on where the energy cells are. That's the only point to go there first and you'll open up some rooms and find more of the robots to get the energy cell locations.

I didn't need them as I was trying for 100%, so I just found all pickups on all other worlds first (which included all the energy cells aside from the one on the valhalla) and then when there and finished it up and was at 100% and ready to go to the end of the game.
 
I went to the Valhalla every time I found an energy cell. That probably padded my 23 hour (100%) play time a bit, but I thought it was cool. It is a very creepy place. Yeah, it definitely helps to go there and find the clues about where the pickups are. Though once you get all the maps unlocked from the Chozo Observatory on Elysia you won't really need the clues any more (the energy cells will show up on your map just like the other pickups).

I spent an hour or two trying to find the last energy cell as I couldn't see it on any of the maps. Turns out it was the one sitting right on the floor of the dock on the Valhalla :lol:. I just didn't see it since it was right up against the busted ship that is also scannable (but much larger). At that point I had used them all except for the very last one I needed for the story. So I guess I did them in exactly the wrong order (and thus needed all 9). But that's OK since I was going for 100% anyway.
 
Hey everybody, i want to get the Mii bobble head and need some friend vouchers. My wii number is in my sig. Does anybody know how this works or want to trade with me, i have 15 to trade/exchange.
 
It just works on the honor system. You're in the wrong thread though, there is an MP3 voucher thread just for arrange voucher trades.

I'm all out of them and done with the game, or I'd help you out.
 
[quote name='io']
I spent an hour or two trying to find the last energy cell as I couldn't see it on any of the maps. Turns out it was the one sitting right on the floor of the dock on the Valhalla :lol:. I just didn't see it since it was right up against the busted ship that is also scannable (but much larger). At that point I had used them all except for the very last one I needed for the story. So I guess I did them in exactly the wrong order (and thus needed all 9). But that's OK since I was going for 100% anyway.[/quote]Even worse, there was a scannable body near the ship as well, so it was practically unnoticeable unless you hadn't scanned an energy cell before.

Just finished the Valhalla myself. I think I was missing 2 energy cells - probably could have grabbed one of the upgrades that was locked up, but I knew to avoid such places initially so I wouldn't run out, didn't bother going back afterwards. Glad to see I at least managed to get all but one energy tank. Missed quite a few missiles, I think. Assuming there aren't any more pick-ups in the end-game, I'll be finishing at 78%.

Back to the Leviathan tomorrow.
 
[quote name='dmaul1114']Yeah, pretty much everyone misses that one on the Valhalla--myslef included. :D[/quote]

That's the only one I found! I spent like an hour roaming the place though. Grr...
 
[quote name='botticus']Assuming there aren't any more pick-ups in the end-game, I'll be finishing at 78%.

Back to the Leviathan tomorrow.[/QUOTE]

Yeah, no pickups in the endgame
(ie, once you get to Phaaze)
. If you have all the missiles pickups you should be carrying 255. That seems like a lot, but I used most of them in the end battle ;). (OK, I probably still had about 100 left, but, man, that was more than I expected to use).
 
Beat the game tonight at 80% :(
Still, what a fun game!!

Question: I remember reading bits and pieces of spoilers weeks ago..there's a map you get that shows you all the stuff you missed?! If so, where is this..?
 
I'm making so little progress with this game. I only get half an hour or so to put into it. Only just disabled the last shield generator on Bryyo and flew to the Leviathan Seed. 'Bout how many energy tanks have you guys had thus far and how much further have I got to go? 70% left?
 
[quote name='lilboo']Beat the game tonight at 80% :(
Still, what a fun game!!

Question: I remember reading bits and pieces of spoilers weeks ago..there's a map you get that shows you all the stuff you missed?! If so, where is this..?[/quote]Chozo Observatory in SkyTown.
 
Just finished with all bonuses, galleries, and soundtracks unlocked/purchased. Took me three play-throughs to do it. Started on Veteran and finished at 18:14, then hit Hyper and finished at 12:22, then tried Normal to get the remaining vouchers
(missed the 'Perfect Escape' from Ridley on Norion - took me a while to get that one & finally got the 'All Troopers Survived' on the Pirate Home World)
and finished at 7:35.

Great, great game (I wouldn't have spent so much time/3 play-throughs on it otherwise) and didn't disappoint me as a die hard Metroid fan. The only detraction I found, was the one posted most often (before the thread merge at least) of the loading times on certain doors. Other than that, a game consistent with the quality and feel of the Metroid moniker.

Definitely a keeper in my collection and a game that shows what the Wii can do over the GameCube, both with control and graphics.

I know I'm in the utter minority here, but after buying Halo 3 on Monday night and playing 7 out of the 9 chapters on campaign with a friend on Tuesday, I kind of longed to go back to Corruption. Halo 3 is spectacular, but I just enjoy the ambience/feel of Metroid games more and really, really like the control scheme on Corruption over the standard last-gen dual stick set-up. To be fair though, I haven't played any multiplayer on Halo 3, though, so I'm sure it will suck me in after finishing the campaign.
 
I made some more progress last night.
I found the Missle Spreader or whatever it's called. Is there any way to not waste a missle when performing this? I hold "down" to start the sequence but the initial press fires a missle that is ultimately wasted. Anyway, the phazon Metroids are pretty cool (but highly annoying) and with my new weapon I flle like there are a bunch of spots I can open up now to explore.
 
[quote name='wjhard63']I know I'm in the utter minority here, but after buying Halo 3 on Monday night and playing 7 out of the 9 chapters on campaign with a friend on Tuesday, I kind of longed to go back to Corruption. Halo 3 is spectacular, but I just enjoy the ambience/feel of Metroid games more and really, really like the control scheme on Corruption over the standard last-gen dual stick set-up. To be fair though, I haven't played any multiplayer on Halo 3, though, so I'm sure it will suck me in after finishing the campaign.[/QUOTE]
Halo has always been a far better multi-player than single player game. I've never found its single player particularly compelling, but the Metroid Prime games are. Oh well, Halo does do multi-player right.
 
[quote name='javeryh']I made some more progress last night.
I found the Missle Spreader or whatever it's called. Is there any way to not waste a missle when performing this? I hold "down" to start the sequence but the initial press fires a missle that is ultimately wasted. Anyway, the phazon Metroids are pretty cool (but highly annoying) and with my new weapon I flle like there are a bunch of spots I can open up now to explore.
[/quote]

You can get into a new place with that weapon and I dont know of any way to charge it up without firing a missle off first. I like to think of it as a warning shot to the door, saying "You better open up soon door or I am gonna give you the whole thing!"
 
[quote name='elwood731']Halo has always been a far better multi-player than single player game. I've never found its single player particularly compelling, but the Metroid Prime games are. Oh well, Halo does do multi-player right.[/QUOTE]

I thought single player in the first Halo was damn good and compelling, not so much in Halo 2 with the stupid Arbiter levels, and some annoying level designs.
 
[quote name='javeryh']I made some more progress last night.
I found the Missle Spreader or whatever it's called. Is there any way to not waste a missle when performing this? I hold "down" to start the sequence but the initial press fires a missle that is ultimately wasted. Anyway, the phazon Metroids are pretty cool (but highly annoying) and with my new weapon I flle like there are a bunch of spots I can open up now to explore.
[/quote]

I tried every way I could to not waste a missle, but it seems you have to fire one off to start the charge. Not a big deal once since once you are far enough to get that upgrade, you should have plenty of missles to spare.

I traded my copy in a GameStop yesterday to put down on a pre-order for Phantom Hourglass, but I could see myself picking it back up in a year or two to play through again on hyper.
 
[quote name='javeryh']I made some more progress last night.
I found the Missle Spreader or whatever it's called. Is there any way to not waste a missle when performing this? I hold "down" to start the sequence but the initial press fires a missle that is ultimately wasted. Anyway, the phazon Metroids are pretty cool (but highly annoying) and with my new weapon I flle like there are a bunch of spots I can open up now to explore.
[/quote]Charge your beam and while charging it, start holding down on the dpad.

It's really more effort that it's worth, but it does work.
 
[quote name='MisterHand']Other than getting to 100%, what's the purpose of the ship missile expansion upgrades? Those seem totally useless to me.[/QUOTE]

You can call in airstrikes on enemies when you're under an open sky by going to the command visor.

I never figured it out either, just read about it here after finishing at 100%
 
I had no idea you could do that. Either the air strikes or the charge beam to save a missle when using a multimissile tactic.
 
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