Metroid Prime 3 - Do Mother Brains' Have PMS? - 9.5 From IGN!

[quote name='TahoeMax']Eh, I never even got close to running out of missiles, so i didn't care about wasting one here and there.[/quote]

QFT, it did seem out of whack that the amount of missiles they give you is just ubsurd. You could use nothing but missiles and seemingly never run out. Esp. when every crate seems to hold 5.

I wonder if this remains true on hyper diffiuculty...hmmm.?
 
[quote name='pittpizza']QFT, it did seem out of whack that the amount of missiles they give you is just ubsurd. You could use nothing but missiles and seemingly never run out. Esp. when every crate seems to hold 5.

I wonder if this remains true on hyper diffiuculty...hmmm.?[/quote]

The crate contents, at least on normal, seemed to adapt to what you currently need. It seemed like I always received health or missles when I needed it.
 
I think they partly just made missles less important.

1. Harder to use in the heat of the moment as the down button isn't as intuitive to use compared to how missles where used in the past games.

2. Want you to use hypermode as your real damage attack. So missles really just needed for doors, breaking armor on some enemies etc.
 
[quote name='dmaul1114']I think they partly just made missles less important.

1. Harder to use in the heat of the moment as the down button isn't as intuitive to use compared to how missles where used in the past games.

2. Want you to use hypermode as your real damage attack. So missles really just needed for doors, breaking armor on some enemies etc.[/quote]

I know you've stated your missile problems numerous times in this thread, but there are plenty of us that feel they work perfectly fine, even on the d-pad. I honestly don't think Retro consciously made missiles less important because of where they were placed in the grand control scheme.

The main reason I didn't use missiles much is because even though they were supposedly homing missiles, they missed their target about 80% of the time, even when locked on.
 
I dunno. I haven't really had issues with the homing. Though I tended to make sure I was aiming right at the enemy before I shot a missile.

I do agree that absolutely requiring hypermode sort of screws me up. For example, when you kill one of those anti-air turrets on Bryyo, you really have to use hypermode to take out the space pirates. The first time I tried to do it, I just absolutely got worn down because I'd try to finish them off with charge shots and missiles. After a good 10 minutes of grueling battle, I finally died.

The next time I loaded up hypermode and finished the entire thing within a minute.

But eh. Small quibbles aside.
 
Yeah, the homing helps, but was spotchy. The d-pad just isn't easily accessible for me the way I hold the Wiimote. My thumb is on the A button, and not quite up to the D-pad in my normal position, so I had to shift a bit.

But nothing I can do about that. The buttons on the Wiimote aside from A and B are pretty crappy to use when not holding it sideways for me. Should have had another button or two on the underneath to aid in these type of games IMO.

The missles also seemed to do less damage in past games, so they were definitely de-emphasized. Not sure if it was due to button layout as I guessed, or just to encourage use of hypermode for big damage attacks.
 
Victory! Finished my first Metroid game ever with 78% at 17:09. Guess I should watch the 100% ending on Youtube, though I'm sure I can guess what it is.

Spectacular game start to finish, the few gripes I've already discussed aside. I approve of the record-keeping screenshot taken at the end.
 
[quote name='clockworkgreen']Man, if you could just capture those screenshots to an SD card....[/quote]

Or if those screenshots looked like the ones I have seen taken from Halo 3. Seriously, the screenshots from MP3 look like a 1 MegaPixel digital camera shot - shrunk down.
 
Honestly, none of the bosses were all that hard for me (played on normal) besides me before noted struggles (dying battery facilitated) against Mogenar. The Helios and the third seed guardian were particularly easy.
 
I died once in the first major boss fight with Mogenar (missed a few of his orbs when he was re-energizing) and once in the boss fight with helios I think, that was due to me shooting the crap of em with phazon when he wasnt vunerable. I also died once in the first final boss fight.

Other than that I only died two or three other times due to phazon corruption.

Did anyone think it was wierd that there was
only one point int hte game where you could choose yes or no, (it was a question like "will you accept hte mission"). Anybody knows what happens if you choose no?
 
Just got the Screw Attack last night.

I think that entire task really symbolizes what Metroid is all about - being isolated on alien planets, seeing remnants of their civilizations long since dead, and finding powerful artifacts that they sealed away. It's just unsettling enough, but still pushes you forward with curiosity.

The whole setting was perfect. Easily the best moment I've had in this game so far, and possibly the best on this entire system.
 
[quote name='The Crotch']Dark Samus is a major prick on Veteran. I would always miss a clone, so she'd do that damn invincibility thing on me. [/QUOTE]

Did you know you can use
the X-ray visor when the clones our out? Then the real Dark Samus, appears in red, and you can just shoot her still and not worry so much about the clones. Made it easy for me, though again I played on normal as I hate hard games.
 
[quote name='Strell']The whole setting was perfect. Easily the best moment I've had in this game so far, and possibly the best on this entire system.[/quote]

Wait until you
assemble the bomb and drop it off - the escape pod sequence was awesome
.
 
[quote name='pittpizza']
The x-ray visor also allows you to take out metroids with one shot
.[/QUOTE]

And a lot of the space pirates.
 
That
escape pod sequence
was really really cool.

Maybe my favorite part was where you acquired the
spider ball upgrade (I think thats what its called, the magnetic ball thing)
you just go around the whole game seeing all these tracks everywhere and when you finallly get it it was such a rush for me.

This is (BY FAR) my favorite part of every metroid prime game. I dont know why and it is kind of dorky I guess b/c it doesnt have anything to do with firepower or killing enemies. I just really like rolling all over the place upside down on walls and ceilings and jumpin around from track to track.
 
She would have to have sex for that to happen, but that could never happen because only Chuck Norris could have sex with Samus Aran, and Chuck Norris is so tough, he could only have sex with Chuck Norris.

Maybe Samus and Master Chief could get it on. Think about how much armor would be sprawled around the bed? Perhaps phazon has acted like an intergalactic hysterectomy. You all should check out the Samus v. Masterchief showdown they did on IGN, it was badass and samus won by a landslide.
 
[quote name='Zen Davis']I wonder if Samus will ever become a mother.[/QUOTE]

She does in Metroid II ... sorta. ;)

On another note, I'm surprised people didn't use the missiles that much. I spammed them out incessantly, especially once I got the ice missile upgrade.
 
I went through a period of trying to use the missles more, and did still use them fairly often, but it was just too awkward for me to hit the down button in the heat of battle to the extent I used them in the first 2 games.
 
[quote name='The Crotch']
Edit: Strell, it is possible to take out the second AA gun (That is what you were talking about, right?) without Hyper Mode, even on Veteran - it just takes way more work. Lure the two pirates to one of the corners, and slowly weaken each one with missiles and regular attacks. Try to keep track of the damage so that you're killing them both more-or-less at the same time. Then go on a mad switch-flipping dash. You should be able to get all of them flipped before the pirates can undo your work.[/QUOTE]

Look, I only get to play games late at night, when my mind is tired.

All I can think that late is to shoot some bitches. I don't have time to think about shooting some bitches, or if maybe I want to shoot some bitches, or if I should construct a plan to shoot some bitches, or how many times I need to shoot some bitches, or whether or not - when I shoot the bitches - that they will come back, only to let me shoot the bitches some more.

I'm in full shoot the bitches mode, with no stopping in sight. None of this thinking stuff. Bitches are on the screen? Boom. I shootin'em.

Spare me your philosophies concerning where, when, how, why, where, how, when, why, why, and how Imma shoot some bitches. Don't gots no time, don't gots no time.
 
[quote name='Strell']Look, I only get to play games late at night, when my mind is tired.

All I can think that late is to shoot some bitches. I don't have time to think about shooting some bitches, or if maybe I want to shoot some bitches, or if I should construct a plan to shoot some bitches, or how many times I need to shoot some bitches, or whether or not - when I shoot the bitches - that they will come back, only to let me shoot the bitches some more.

I'm in full shoot the bitches mode, with no stopping in sight. None of this thinking stuff. Bitches are on the screen? Boom. I shootin'em.

Spare me your philosophies concerning where, when, how, why, where, how, when, why, why, and how Imma shoot some bitches. Don't gots no time, don't gots no time.[/QUOTE]
Is this the midday italics some bitches mode? Bitches in my post? Smack. I done italicized 'em
 
[quote name='Zen Davis']After a month of release, the game has yet to break 500,000 units sold.[/QUOTE]

How disappointing, and yet unsurprising.
 
Yeah, shame such a great game isn't selling as well as it should given the 11 million Wii owners.

But I guess a lot of them probably are more casual players, and MP2 on the GC didn't sell all that well either, so I guess we shouldn't be surprised.
 
Not that it really needs to be said but, the Wii is selling because of Wii Sports and similar games, as far as I can tell.
 
[quote name='Zen Davis']After a month of release, the game has yet to break 500,000 units sold.[/quote]According to... VGChartz? The 400k first week confusion is the only reason it would be "stalling," since NPD had it at 218k for the first four days. We'll see what the NPD says for September. And it's only selling to some 4 or 5 million US Wii owners, so such numbers aren't entirely surprising. The game releases in other territories later this month.
 
As much as I play the game and go 'this is the game I'd sell the Wii on', the realist in me knows that just doesn't work. Metroid, for all the hoopla, will always be a niche franchise. It sells reasonably well to the fanbase, but it never puts up hugely impressive numbers. So, the numbers don't really surprise me. Plus, like botticus said, I'm curious to see what happens when it comes out in other countries.

Regardless, it still is, hands down, the best game on the system.
 
It used to sell systems, and IMO Metroid Prime 1 should have. I still say MP3 isn't even a Metroid game though.
 
The sales are most likely on par with the past Prime games. None of them lit a sales fire out of the gate, they slowly inched their way up. I read somewhere that Prime 3 actually outsold 1 and 2 when you compare their release windows.

Nintendo did basically zero marketing for this game. If Reggie ends up bitching about MP3 sales, he has no one to blame but himself. Nintendo is making more money than they have in a LONG time, they need to start spending some of that money advertising their games.
 
[quote name='Wolfpup']It used to sell systems, and IMO Metroid Prime 1 should have. I still say MP3 isn't even a Metroid game though.[/QUOTE]

Despite that whole silly thing about starring Samus and being called Metroid?

Metroid Pinball - now THERE's a Metroid game that isn't actually a Metroid game.
 
Yeah Nintendo kind of has thier game names confused: see, e.g. the following analogy:

Zelda is to Link as Metroid is to ______?
 
[quote name='The Crotch']I liked the bit where this totally reasonable post was lost in the middle of "That's a shame - stupid casual Wii owners!"[/QUOTE]

Exactly... If it sells 500K in the U.S. to 5 million Wii owners I think that is actually not a bad ratio. It will continue to sell to those who do any research before buying games (ie, those who, at a minimum, look at review scores). I think going forward, Nintendo will be very happy to get a 10% attach rate for any game they release (the exceptions being Mario Galaxy, SSBB, and Mario Kart where they would expect, and, I'm sure, get, much more). But for the non-Mario stuff 10% ain't bad. If that translates worldwide then they have a million seller within its release window (which is different times in different regions), with more sales piling up as it becomes a "classic" on the system.

It's not going to approach Halo 3 status, but no one expected it to...
 
Took some bitches out while I was nukin' that...thing.

Then I tore up Helios.

Metroids are STILL SCARY though. They were scary enough in the 2D games, shit.

Lookin' for fuel cells and 'bout to storm that pirate base. You know how I is.
 
[quote name='The Crotch']That big battle with the Metroids is without a doubt the most intense part of the game. The bastards are just too good at dodging missiles. I know, I know - hit them when they attack. Kinda hard when there's 8 of them, and they can go through the fucking walls. I had to beat them all Parthian-like, slowly backing through the maze of corridors while firing blindly forward.[/quote]Those little shits scared the hell out of me. I don't know why they couldn't be nice and conversational like the espers who were similarly contained in FFVI.
 
[quote name='javeryh']LOL at 90% of the retarded Wii owners!!![/quote]

My Wii was born that way. Stop being so insensitive.
 
It's sad that such a good game doesn't get the exposure it should, but it's not surprising since the other primes weren't that popular either.
 
If you're having problems killing metroids,
USE THE X-RAY VISION, (one or two shots kill)
when you get it that is.

As to 90% of Wii owners not being "hard-core" gamers, the number seems high. This is evidence that Nintendo accomplished what they wanted to do, that is attract "casual" gamers.

I only wished that they did next gen (sick/HD) graphics AS WELL as the intuitive new motion stuff, not INSTEAD OF. Invariably this probably would have driven the price up and changed the dynamic of the system. I feel this way less strongly after playing Metroid and seeing some vids for Galaxy though.
 
[quote name='pittpizza']As to 90% of Wii owners not being "hard-core" gamers, the number seems high. This is evidence that Nintendo accomplished what they wanted to do, that is attract "casual" gamers. I only wished that they did next gen (sick/HD) graphics AS WELL as the intuitive new motion stuff, not INSTEAD OF.[/QUOTE]As nice as that would have been, it would have also resulted in a more expensive machine. By not going HD, Nintendo was able to keep the console cheaper -- a big part of their success no doubt.

Next generation, they'll be able to do HD out of the gate *and* retain a low price if they so wish.
 
Only problem is the 360 kinda sort started out at $300. Granted it was crippled by no hard drive, but it's still a far better deal than the Wii at $250 (from a price performance perspective). Of course the 360 was heavily subsidized at first, and the Wii made a profit out of the gate-real price difference would have been higher, but still.

The Game Theory podcast (Next Generation's people) guys have often wondered what the long term Wii game market will look like, since possibly these new people will only buy a game or two, versus like the 360 where most of it's audience (so far at least) buys a ton of games. Of course anything's possible long term.
 
[quote name='Wolfpup']Only problem is the 360 kinda sort started out at $300. Granted it was crippled by no hard drive, but it's still a far better deal than the Wii at $250 (from a price performance perspective). Of course the 360 was heavily subsidized at first, and the Wii made a profit out of the gate-real price difference would have been higher, but still.

The Game Theory podcast (Next Generation's people) guys have often wondered what the long term Wii game market will look like, since possibly these new people will only buy a game or two, versus like the 360 where most of it's audience (so far at least) buys a ton of games. Of course anything's possible long term.[/quote]

Even if the majority of the Wii-owning public are casuals (which is not true), then even if they only buy 2 games over the lifespan of the Wii, it is still more money in Nintendo's pocket compared to last gen. Nintendo is going to have the loyal consumers who bought the previous systems plus the casuals this time around.

Regardless of how many games the casual consumers buy, all of it is money Nintendo didn't have last gen, and money that MS and Sony aren't getting.
 
[quote name='MisterHand']As nice as that would have been, it would have also resulted in a more expensive machine. By not going HD, Nintendo was able to keep the console cheaper -- a big part of their success no doubt.
[/QUOTE]

I don't think it would have added that much cost to do HD. I mean the actual graphics down have to be 360/PS3 level to do HD. Remember the original X-box had some 720p games.

So they could have just supported 720p, and not went nearly as high level on graphics processors as the 360/PS3 did and probably not have added all that much cost to the box.
 
[quote name='lebowsky']
Nintendo did basically zero marketing for this game. If Reggie ends up bitching about MP3 sales, he has no one to blame but himself. Nintendo is making more money than they have in a LONG time, they need to start spending some of that money advertising their games.[/quote]

It's insane how little marketing they've done for it. Compare with Halo 3 and Madden, where the release is hyped beyond measure for months in advance. I'm not saying Metroid would make the same numbers as Halo 3, but good God, man, at least make the effort.

All that being said, I'm sick of the all the crazed hype surrounding games. :)
 
[quote name='Wolfpup']Only problem is the 360 kinda sort started out at $300. Granted it was crippled by no hard drive, but it's still a far better deal than the Wii at $250 (from a price performance perspective). Of course the 360 was heavily subsidized at first, and the Wii made a profit out of the gate-real price difference would have been higher, but still.

The Game Theory podcast (Next Generation's people) guys have often wondered what the long term Wii game market will look like, since possibly these new people will only buy a game or two, versus like the 360 where most of it's audience (so far at least) buys a ton of games. Of course anything's possible long term.[/quote]The 360 was only $300 to people really bad at math (or desperate at launch). That system was so crippled it wasn't even worth buying. And it was at least $300+Memory Card cost (was it $40 at launch?) because the system is worthless without being able to save a game.
 
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