MLB 10: The Show - March 2, 2010 - Full Online Season Leagues and Online Priority!

Is there any way in a franchise to setup who on the 40-man roster I want in the big leagues and who I want in AAA so I don't have to use up options to do so?

All I want is to have the same lineup as the Cards do in real life, but they keep putting players in MLB that I want in AAA (because that's where they are IRL) and I really don't want to waste options fixing their mistakes.
 
[quote name='MSUHitman']Is there any way in a franchise to setup who on the 40-man roster I want in the big leagues and who I want in AAA so I don't have to use up options to do so?

All I want is to have the same lineup as the Cards do in real life, but they keep putting players in MLB that I want in AAA (because that's where they are IRL) and I really don't want to waste options fixing their mistakes.[/QUOTE]

Pretty sure when you use the 30 team roster control or whatever it's called, it doesn't use player options. At least that's how it worked last year (haven't tried it yet this year). As long as you have CPU roster control set to "on", you should be able to control your own team through the same menu.
 
Just saw the huge thread over at OS. Unless you want to do a whole bunch of extra crap and use different rosters, etc., then there's no alternative.
 
Thanks for the sound pack Nate, I'm downloading it now and plan to add music to my roster little by little each day. Until they fix the sound issues with the game I think I will just edit the National League sounds seeing as I mostly play NL teams in my franchise (I'm the Cubs). If they ever fix the sound issues I will then add the rest of the league in unless I have enough room already but I doubt I do.
 
[quote name='cgarb84']Thanks for the sound pack Nate, I'm downloading it now and plan to add music to my roster little by little each day. Until they fix the sound issues with the game I think I will just edit the National League sounds seeing as I mostly play NL teams in my franchise (I'm the Cubs). If they ever fix the sound issues I will then add the rest of the league in unless I have enough room already but I doubt I do.[/QUOTE]

Hey, no problem. Yeah, I'm really disappointed that the issue was not fixed with the last patch. It just shows you how lacking their testing department actually is. I meant to post the pack here too, so thanks for reminding me, haha.

Anybody who wants custom sounds with actual Real Player Walk Ups and Reliever Intros, get them here!

n8rockerasu's Real Player Walk Ups Pack 2010
*Updated 4/13/10 - Realized I somehow left out Downs_Eveland_Frasor file from the Blue Jays
MegaUpload Link
http://www.megaupload.com/?d=RNZCT9DV
UserShare Link
N8rockerasus_Real_Player_Walk_Ups_2010.rar - 389.5 Mb

MegaUpload 2 part RAR
For anybody having problems downloading from the above links, I also uploaded it to MegaUpload as a 2 part RAR. To anybody unfamiliar with multi-part RARs, you have to download both parts, and then open up part one, which will automatically work with part two to decompress all the files.

Part 1: http://www.megaupload.com/?d=80OAMKXL
Part 2: http://www.megaupload.com/?d=AL2BTG5Y

Closers+Crowd Pack 2010
I know some teams are going through problems with their closers, some are hurt, and some might be about to lose their job, but I just picked the person who is GENERALLY considered to be the closer for each team, and extended some of the clips and added crowd roar. I was just going to group all these together, but then I thought that would be dumb because it wouldn't really jive with the main Player Walk Ups pack.

So, instead, I took the exact files that the closers appear in, and just altered their individual clip to include crowd noise. This way, people who want to use these can just replace the files from the main pack, and not lose a valuable playlist slot in the game. I hope that makes sense. If not, you'll see what I mean when you download the pack. Anyway, here are links at both MegaUpload and MediaFire!

MegaUpload Link
http://www.megaupload.com/?d=4HA1DHTC
MediaFire Link
http://www.mediafire.com/?zifzngd50tn

Home Run Music Pack 2010
*Updated 4/13/10 - Fixed "album title"/"genre" naming so files are organized better on PS3
*Updated 4/11/10- New Songs
Twins: Prince - "Let's Go Crazy" added

Mets: Akon - "Sexy Chick" added
http://www.megaupload.com/?d=YECZUXFI

About Home Run Music, I discussed it with TNKNGM, and we both agree that most teams probably haven't changed what they play for a home run, so last year's pack is probably sufficient. Unless anybody has any major updates, I'll just go ahead and post that now.

TNKNGM's Team Victory Songs 2010

*Updated 4/13/10 - Fixed "album title"/"genre" naming so files are organized better on PS3
http://www.megaupload.com/?d=SJEQ08S6

Our disappointment with these was that they only play for 5-7 seconds after the game, but I still feel the effort TNKNGM made is completely valid, and these files deserve to be shared.

----------------------------------------

That's right, folks! The sound pack IS DONE! (well, the main part anyway) This initial release only batter and pitcher walk ups in their base form. I figured this was the most important thing to get to the masses, and I can really add the "batter+PA" and "closer+crowd" files later, and people can just replace the other files if they want. But this pack itself has 367(x3) player files and 21(x3) generic music files. The songs are grouped by team, so you can do just your favorite teams if you want, or do the entire league. I also included some files for Free Agents and Retired Players just to use however anyone wants to. The choice is completely up to you!

This year, I placed the importance on keeping teams grouped together. Last year, I took leftover players and lumped them together in an "Extras" folder. But I thought that was too confusing, and even caused me to forget about some players. And since this year's game is SUPPOSED to have slots for 499 songs, there SHOULD be plenty of room to keep the teams together. When grouping the files, I started with batters, then moved on to relief pitchers, and then starting pitchers.

First, we should talk about how the files are organized and how the naming works. When you look at the files, you'll see a number at the beginning, followed by the team name, followed by another number, and finally, the 3 player names that the clips are for. I did it this way to keep everything in order both on your PS3 and in the game.

So, when you see 01_BAL_09_Guthrie_Millwood_Millwood2.mp3, the "01" shows that it's for the first team, "BAL" tells you who that team is, "09" tells you the number of the file for that team, and the names are pretty much self-explanatory. When a player has more than one song, they'll be numbered as you see in the example. There are some players who I obtained 6 songs for. Feel free to use whichever ones you like. The main objective here was just having options.

Also, what you'll see is some overlap where the first two clips of a file may be a batter, and the third clip is a relief pitcher. When this happens, you'll see "(rp)" before the player's name to let you know that we're transitioning to relief pitchers now. (ex: 03_NYY_15_Thames_Winn_(rp)Aceves.mp3).

The same thing can happen going from relief pitchers to starting pitchers. You'll see "(sp)" before the first pitcher in that group (ex: 02_BOS_10_Ramirez2_Schoneweis_(sp)Beckett.mp3). You will also see some pitchers who have "(ab)" or "(wu)" after their name. I did this for pitchers whose music was specifically designated as being either "at bat" or "warm up" music. Place those files accordingly.

As I mentioned before, I didn't break up "extra players" from their teams this year. So, occasionally, you'll have a file that has 2 or sometimes only 1 player in it. But these will ALWAYS be starting pitchers. Depending on your preference, you can leave that file out, or use it. Once again, it's completely up to you! But my goal was just to keep the team together.
 
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n8 too bad you don't live in San Diego, there is a thread over at OS looking for people to be contract testers at Sony's San Diego studio for The Show.
 
[quote name='MSUHitman']n8 too bad you don't live in San Diego, there is a thread over at OS looking for people to be contract testers at Sony's San Diego studio for The Show.[/QUOTE]

Seriously! That would be such a cool job. I know the pay is shit, but if I had a direct line to someone important to tell them what they need to fix, my God...well, they'd probably fire me, lol. But it would still be nice while it lasted! :)
 
How the hell do I go back to the bag using Classic base running controls? The game tells me it's L1 and the left stick, but that does absolutely nothing. I've been picked off at least 5 times in RTTS because the controls the game tells me to use do not work whatsoever.
 
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Just played one of the biggest douchebags online. Thank god I beat him as the Dodgers against the Yankees. He would send a text whenever he had 2 strikes on me. He would go into guess pitch a good 5 seconds right before I was about to throw a pitch about 80 percent of the time. I person holding the guess pitch makes you lose the location on screen of where you want the pitch. He would press the R3 button for the first person view every now and then right before I am about to go into a pitch.
 
[quote name='Matt Young']How the hell do I go back to the bag using Classic base running controls? The game tells me it's L2 and the left stick, but that does absolutely nothing. I've been picked off at least 5 times in RTTS because the controls the game tells me to use do not work whatsoever.[/QUOTE]

In RTTS, it's L1 to go back to the base for the Classic controls.
 
Heh, you quoted my post right before I edited it, apparently. I meant to type L1. That's what I was using, and it does not work whatsoever. That will send a guy back to the base if he's running on a fly ball that looks like it will be caught, but not for leadoffs and sliding back to the base on pickoff attempts.
 
[quote name='wildcpac']Just played one of the biggest douchebags online. Thank god I beat him as the Dodgers against the Yankees. He would send a text whenever he had 2 strikes on me. He would go into guess pitch a good 5 seconds right before I was about to throw a pitch about 80 percent of the time. I person holding the guess pitch makes you lose the location on screen of where you want the pitch. He would press the R3 button for the first person view every now and then right before I am about to go into a pitch.[/QUOTE]

I've encountered this as well. My solution was to go ahead and pick my pitch but not move the left stick yet. Once they're done dicking off, then move your left stick to pick the location.
 
Wow, I just came across this weird glitch. During my pregame hitting in RTTS, my pitcher happened to be a submariner. Of course, with a cage in front of the pitcher, it's bound for failure. Whenever he threw a pitch, it would bounce off of the cage and go nowhere. BUT, if I swung or did nothing, the ball hitting the catcher's mitt sound would play (and if I swung, it would show the swing and miss animation). I left the game alone to see what would happen and it got stuck. The game was still going, but I couldn't end the session or pause, so I had to exit thru the XMB.
 
[quote name='Matt Young']Heh, you quoted my post right before I edited it, apparently. I meant to type L1. That's what I was using, and it does not work whatsoever. That will send a guy back to the base if he's running on a fly ball that looks like it will be caught, but not for leadoffs and sliding back to the base on pickoff attempts.[/QUOTE]

Anybody?
 
Anyway to deal with the base stealing glitch online. I was playing a game as the Twins against the Yankees. I was holding the runners on, doing pitch outs and the guy was able to steal bases with ease as the likes of Nick Swisher against Joe Mauer. This is on pitch outs and after me throwing the ball over to first several times.
 
I use Classic baserunning for RTTS and I swear I use L1 and I go back to the bag on pickoffs. I did notice though that after playing online, RTTS goes back to default settings (for me at least) and New baserunning. Or maybe it's not L1 to get back to the bag and I just got used to pressing whatever button it is. I'll follow up on this.

wildcpac, what base stealing glitch are you referring to? People stealing early? When people steal early, you have no chance to throw them out no matter who's running. Just step off like what n8 said and change your pitching rhythm everyday so it's not predictable.
 
I'm so sick of 1st inning quitters, I get a 2 out home run and this guy quits. Then I get a double and an RBI single and another guy quits. I hate having to waste an inning and bait the other player.
 
Jesus tittyfucking Christ. Trying to play this game against the CPU is an exercise in frustration. Not including RTTS, I have lost every single game against the CPU. I can beat people online. I generally hit well, now that I've had some practice. But the game just will not let me win.

Take the game I just played, for example. I had scored several runs and was throwing a no-hitter with Mark Buehrle till the 7th inning. Buehrle wasn't tired; he had thrown 67 pitches. I hit the target on 90% of my pitches. Yet, somehow, the Indians managed to get hit after hit and tie it up. They then went up by a run in the next inning.

To top it all off, I only managed 1 hit during the last 3 innings (counting the bottom of the 7th as I was the home team). And Cleveland somehow managed to rob me of three home runs in the last 2 innings. So yes, Cleveland won by 1 run.

This is ridiculous. The rubber band AI in this game is just as bad as NFL Blitz or the Mario Kart series. It pisses me off even more because this is such a great baseball game, otherwise.

EDIT: I played one more game and I finally won... barely. I completely stand by what I said in this post. I led 2-0 going into the 7th or 8th, and of course they tied it up. I finally won 3-2 after 16 innings and an hour and a half of playing.
 
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Yeah, now that I've gotten back into my franchise again, I'm starting to notice the rubber band AI really bad. I don't know if the 2nd patch had anything to do with it, but the game is starting to feel like it plays more and more like 09. Things I can't stand: AI taking pitchers at the bottom of the rotation and absolutely freaking PAINTING with them. These are #5 guys who rarely miss their spots. I try to work counts, but there's not a lot I can do when I'm falling behind 0-2. And when I try to swing early in counts, I make weak contact. Even when I guess pitch and location (fastball up in the zone), I hit a groundball. On the other side of things, the AI hitters are merciless. I vary pitches and speeds, they foul everything off. They'll occasionally chase pitches, but not near as often as they should. I've seen the AI take back to back looping curveballs just off the edge of the plate with two strikes. NOBODY has that good of an eye. And if they're that inclined to take pitches, they should also get caught looking quite often. But it doesn't happen.

My most recent gripe has caused me to be done with this game for the night. I've had the game lock up my whole system twice tonight and three times in the past two days. I know what's causing it, and I guess I can avoid it, but it's such a reactionary thing, it just really sucks when it happens. As soon as an inning starts, with me in the field, I press "select" because I want to check my pitcher's pitch count (and usually, I don't do this until the 6th or 7th inning..making it even more infuriating). Three times, doing this has frozen my system, requiring a hard shutdown by holding the power button on the front of my PS3.

I was already annoyed that SCEA hasn't announced anything about a 3rd patch in terms of fixing the "Sounds of the Show" issues and the problems that still exist with online leagues (standings not displaying correctly, free agents being duplicated, drafts not working right, etc). But when there are still things in the game that cause your system to lock up, it's really unacceptable. More than likely, I'm going to get myself banned from Operation Sports for bitching about this, but I'm sorry. There's no excuses for this shit almost 2 months after the game is out. The developers can kiss my ass because I'm done kissing theirs.
 
Matt, were you mixing up your pitches? What level are you playing on? Did you tinker with the sliders? Out of the box and on veteran with normal sliders I can dominated the AI and get 10 k's and only give up 2 runs max. I stopped playing the comp because it was getting too easy. Not saying I am great at the game, far from it. Not saying that you are doing this already but you should try doing the following.


Throw pitches out of the strike zone or right on the corners. Especially on a 1-2, 0-2, 2-2 count. Never give the comp something to hit when you have the advantage.

Mix up the pitches, speed and sequence to the batters. Sequence is probably the most important. If you keep throwing a fastball up and than a curveball down the comp is going to catch up.

All off speed pitches must be kept down. Anything up has the chance of being a meatball and crushed especially if you hang it. Try throwing a curveball down in the strike zone so the comp gets the idea that you aren't going to throw it in the dirt. That way they have to respect it and swing even when you do throw it in the dirt. Plus sometimes when you throw a curveball down in the strike zone the comp will take it for a called strike.

Here is the last key pitch. The changeup. Throw a decent amount of changeup's down and away. The comp can not turn on the pitch and 9/10 it will result in a weak grounder to one of your fielders. It's the perfect pitch if there is a runner on 1st with less than 2 outs. Perfect double play ball.
 
Posted this over at OS. We'll see how bad I get barbecued and/or banned.

http://www.operationsports.com/forums/scea-sports-mlb/411939-attn-scea-staff-3rd-patch-needed.html
icon4.gif
ATTN: SCEA Staff - A 3rd Patch IS NEEDED!

I'm making this post because sadly, it's become necessary. I've waited patiently for the past month to hear word on a third patch, to hopefully fix the "Sounds of the Show" song limit problem once and for all (anyone not aware...while you can now add over 245 songs to your playlist, any song you ASSIGN to a player over that number will not play, and a random song will play instead).

And to also address the many issues with online leagues (standings do not display correctly. The standings screen shows something completely different from the main league screen and the league website, free agents are duplicated in fantasy draft leagues, and the draft itself is a complete mess, scheduling neither the date nor time correctly...and not displaying the draft order correctly during the draft).

I've diligently reported each of these issues in the "bugs & glitches" thread as instructed, but have read nothing in terms of coming fixes or even an acknowledgment that the issues exist. In the meantime, I've played the game, worked on my player walk ups sound pack, and ran a league as best I could given the current limitations. Simply put, I've tried to enjoy the game.

But over the past two days, as I shifted attention back to my franchise, I ran into a problem that I cannot and refuse to overlook. At the beginning of an inning, usually late in the game, I'd press "select" to check my pitcher's pitch count. Three times in the past 24 hours, doing this has caused my system to freeze, requiring a hard shutdown by pressing the power button on the front of my PS3.

Obviously, you can tell me "don't do that". But for one thing, it's habit. Late in the game, I want to know where my pitcher stands and if I need to get a reliever warming. More importantly, this is a glitch that SHOULD NOT happen...especially at almost two months since the game was released. We really should be far beyond the point of having system freezing bugs in this game. The fact that we're not is both embarrassing and pathetic. Clearly, this is a good baseball game...and it always gets good reviews. But with all these fundamental problems in the programming, it seriously makes me question whether the development team has grown arrogant and/or complacent with what it means to create a good video game.

You can have all the frills and modes and statistics and graphics you want, but when the two places to view league standings inside your own game don't match up, or pressing a button at the "wrong time" locks up the entire system, something is drastically wrong. In my honest opinion, I feel like SCEA's priorities are completely out of whack because I, for one, would much rather have a more stable game instead of Rule 5 Drafts and a Home Run Derby. I really hope these issues get fixed. But as of right now, I'm disappointed with the direction this team has taken, and won't be supporting this game next year.

Hopefully, no one in the OS community takes offense to this. I tried to be as objective and respectful as possible. And the biggest thing to remember, I'm not making any of these issues up. Thank you for reading.
 
[quote name='wildcpac']Matt, were you mixing up your pitches? What level are you playing on? Did you tinker with the sliders? Out of the box and on veteran with normal sliders I can dominated the AI and get 10 k's and only give up 2 runs max. I stopped playing the comp because it was getting too easy. Not saying I am great at the game, far from it. Not saying that you are doing this already but you should try doing the following.


Throw pitches out of the strike zone or right on the corners. Especially on a 1-2, 0-2, 2-2 count. Never give the comp something to hit when you have the advantage.

Mix up the pitches, speed and sequence to the batters. Sequence is probably the most important. If you keep throwing a fastball up and than a curveball down the comp is going to catch up.

All off speed pitches must be kept down. Anything up has the chance of being a meatball and crushed especially if you hang it. Try throwing a curveball down in the strike zone so the comp gets the idea that you aren't going to throw it in the dirt. That way they have to respect it and swing even when you do throw it in the dirt. Plus sometimes when you throw a curveball down in the strike zone the comp will take it for a called strike.

Here is the last key pitch. The changeup. Throw a decent amount of changeup's down and away. The comp can not turn on the pitch and 9/10 it will result in a weak grounder to one of your fielders. It's the perfect pitch if there is a runner on 1st with less than 2 outs. Perfect double play ball.[/QUOTE]

As I said, I am playing on veteran. No slider tinkering. I, too, average around 10 K's per game, and I usually do not give up many runs.

I do throw most pitches on the corners or outside the zone. I also do my best to mix up the pitches and keep my opponent guessing. I have had different results with the changeup. I keep it down and in, usually. It seems that when I throw it down and away, as long as it's in the strike zone, it has at least a 15% chance of being a homer, which is pretty high. That is by far the pitch that gets drilled the most when I face the CPU.
 
Ha...annnnd they closed the thread. My God people on that site are such ridiculous fanboys. I didn't say one thing that was at all out of line, but they're so freaking worried about the developers not wanting to post on the site anymore, they shut down any hint of negativity.

m_d_amore, I've posted the various glitches as they've occurred in the "bugs & glitches" thread. But SCEA hasn't responded to a single issue in over a month now. I think that's mainly what people are getting upset about. They haven't even acknowledged any of these glitches, let alone whether they have any intention of fixing them.

It's really ridiculous how big of a homer people can be though. The last post in that OS thread said this to me:
This thread is not going to make a patch appear out of no where, so you should just enjoy the amazing game you already have, and use the work around. No big deal.

I realize all games will have quirks and bugs. But where do you draw the line? Personally, I don't think a $60 game should have a glitch where if you press a certain button at the "wrong time", it locks up your entire system, forcing you to do a hard reset. What kind of people think that's just ok?
 
I haven't really noticed rubber band AI at all this year. I am using a set of sliders from OS with some personal tweaks for my skill set/settings. I am doing a franchise with the Cubs and having a ton of fun, winning games with realistic numbers for the most part. I can post my settings and sliders if anyone is interested in trying them out.
 
[quote name='cgarb84']I haven't really noticed rubber band AI at all this year. I am using a set of sliders from OS with some personal tweaks for my skill set/settings. I am doing a franchise with the Cubs and having a ton of fun, winning games with realistic numbers for the most part. I can post my settings and sliders if anyone is interested in trying them out.[/QUOTE]

Yeah, I'm trying different sliders now. I was just at a point where I was outhitting teams, getting like 14 hits in a game, but only 1-2 runs. When the AI needed a double play, they got it. When they needed a pop up, they got it. And that's with working counts, and getting good pitches to hit. I'm hitting meatball pitches to the warning track with Teixeira, Posada, and Swisher. But the AI is crushing pitches low and on the outside corner for home runs with Marco Scutaro and Maicer Izturis.

I see the two most downloaded sliders in the vault are the "realistic" and "perfect" sliders. So far, "realistic" looks better to me because it seems to address the problems with stolen bases a bit. I was having guys like Brett Gardner getting thrown out stealing 2nd on curveballs. I'd only have a one step lead, because anything more than that is like a guaranteed pick off. Even with a one step lead, there's way too many pick offs. Hopefully these sliders live up to their name.
 
N8, do you hit and run? It's a double edge sword but it helps not hitting into gidp's plus it always opens up a larger hole. Also laying off pitches away cuts down on weak ground balls. Popups just keep the the left stick up more so at the very least you are getting the bottom of the bat on the ball.
 
[quote name='wildcpac']N8, do you hit and run? It's a double edge sword but it helps not hitting into gidp's plus it always opens up a larger hole. Also laying off pitches away cuts down on weak ground balls. Popups just keep the the left stick up more so at the very least you are getting the bottom of the bat on the ball.[/QUOTE]

I don't usually hit and run because I do have a tendency to strike out. As I said though, I always work counts deep. I'm usually in 2-1, 2-2 counts. Some pitchers, I really have no choice though, as they are ridiculously aggressive. If I notice a guy just pounding the strike zone, I'll start swinging early in the count. This is basic baseball knowledge. But like I said, hits aren't the problem. I usually get at least 10+ hits per game, but I strand an obscene amount of runners (maybe just a byproduct of using the Yankees, I don't know).

Also, I never use power swing, and I almost always use the left stick to make sure I'm making good contact. But when I have runners on, the AI just has uncanny luck. I hit a ball hard down the line and it lands just foul, or I rip a ball on the ground right at somebody, or I hit a ball hard that they crash into the wall to catch, or I hit a gapper that hangs up just long enough for a leaping catch. I realize a lot of this (and a lot of baseball in general) is luck. But Jesus Christ, I was playing the game on All-Star when it came out and was winning regularly. But now, I'm down to Veteran and I've lost 5 in a row (scores of 4-2, 3-2, 1-0, 6-4, and 2-0). WTF is going on?
 
I know you've been wanting that win from me. You did take my team! Good game none the less. I like how my only run came from stealing home.
 
[quote name='Droogs']I know you've been wanting that win from me. You did take my team! Good game none the less. I like how my only run came from stealing home.[/QUOTE]

More like your only run came from a gift error to put you on second. I think my second basemen in the last 4 games online has 10 errors. 3 today, 4 the other day and a couple of more in another game.
 
[quote name='wildcpac']More like your only run came from a gift error to put you on second. I think my second basemen in the last 4 games online has 10 errors. 3 today, 4 the other day and a couple of more in another game.[/QUOTE]

How is double stealing from first and third and you throwing it to second an error? ;)
 
Online is starting to fucking piss me off. More than half the time, the games end early with a disconnect and whoever has the lead wins. The disconnects happen right after someone scores first too. Out of all the games that I played online with, this game is by far the worst. fuck.
 
MLB 10 currently in stock on Gamestop.com used for $33.74 after 25% off coupon (25PRE) and 10% EDGE discount. And all the while, online leagues barely work and you're lucky if you can play in Tropicana Field without your PS3 freezing. Yup, Sony, not falling for your bullshit next year. Used or nothing at all.
 
Yeah... I'm enjoying this years game but I can wait a couple of months and get it for almost have the price. I'll be doing that next year for sure.
 
play now mostly works well online. its the leagues that are fu.cked up . every post i put on their forum has been deleted within a day asking about a patch so its doubtful they will fix it


i have 2 spots open for a league hit me up if you want in . no draft straight teams.
 
[quote name='m_d_amore']play now mostly works well online. its the leagues that are fu.cked up . every post i put on their forum has been deleted within a day asking about a patch so its doubtful they will fix it


i have 2 spots open for a league hit me up if you want in . no draft straight teams.[/QUOTE]

Yeah, that's what got me a temporary ban from Operation Sports last year. I was saying that the game had numerous problems and needed to patched. And we all know how many bugs LAST year's game had. Any negative thing you say about this game, and you get things like "ha, look at the sense of entitlement you have. we're lucky the developers even listen to us...blah blah blah". I really don't think a 3rd patch is coming either.

I was actually curious about when Russell had last posted on OS, so I checked his history, and he posts practically every day. He's just been posting about ModNation Racers and the NFL draft and other things. I think the development team has moved on to MLB 11. Only way to get through to them now is to stop putting money in their pockets.
 
This game is $37.95 used TODAY ONLY on gamedealdaily.com. Or you can get it for $38.49 + tax used next week at Gamestop if you buy it with Red Dead Redemption and use the Gamestop weekly email coupon and find a Gamestop with a used copy in stock.
 
So I'm almost 40 games into a Franchise and still loving this game. I do have one big complaint about the Franchise though, and it's a very well known problem that everyone suffers from but I'm still bringing it up, the trade logic of the CPU. The first place Cardinals just put Pujols up on the trading block...... LOL. Anyways besides terrible trade logic I love the Franchise mode.
 
OH nice, looks like they fixed the sounds issue finally. So will all the changes to the Franchise mode take effect in my ongoing one? I'm too far along to start over at this point.
 
ATTENTION: DO NOT DOWNLOAD PATCH #3!!!!!!!!!

I just downloaded it and then saw on Operation Sports that there is a pretty huge bug in patch #3. Apparently if there is a man on 3rd with 2 outs and a ground ball is hit resulting in an out the run scores from 3rd and counts. This is an atrociously stupid glitch that almost breaks the game. This has happened to people in every game mode since updating their game, Franchise, RTTS, exhibition, ect. I'm pretty pissed at myself for downloading this patch soon after it came out, I should've known there would be some giant new glitch after the patch. ARGH!!!!!!!!!
 
Wow, amazed that SCEA even bothered with a 3rd patch. Not amazed that they would break something else in the process. This is pretty much par for the course for them. What blows my mind though is how each patch breaks something essentially non-related to any of the things the patch fixes. It's like they go out of their way to screw something up. I mean, what could they have been fixing that would alter a runner on 3rd with 2 outs? That coding shouldn't have been touched.

Although, to play online, don't you have to download the patch? This would mean that our online leagues are basically done unless we want to play with a rule that is completely wrong and will drastically affect the outcome of the game.
 
Just read the last couple pages of the thread on OS, and Russell posted this:

Because of this bugs severity we will be doing another patch ASAP. I'll update when I have more info.

Everyone is probably better off just not playing this game until this issue is fixed. At least they recognize what a huge screw up it is. I can't even say "why don't they test these things before they release the patch???" because obviously they can't test everything and this shouldn't have been something the patch affected to begin with. I just don't get why it did.
 
bread's done
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