ArthurDigbySellers
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[quote name='mykevermin']If it's true, I'm not really impressed. If so, what it means if we presume every title sold went to one Wii console and one alone, that 1.5 million Wii users have tried out the VC. That's about 33% of all Wii users. I'm not sure whether I'm impressed by that number or if I'm not.
OTOH, (and this is pure estimation), I'm willing to say that many Wii users own more than one VC title. I have three, personally. If you double the number of VC titles per console from 1 to 2, then you halve the number of consoles that have downloaded titles thus far, and are hitting 16.5% of Wii consoles that are using the VC at this point
Considering that the Wii is a gaming system, I can't imagine that anyone on this planet owns a Wii console but no Wii games. With no data available, and 4 million+ Wiis sold, I would estimate the "store bought software" usage rate to approach damn near 100%.
Now, I don't know how to examine if the 33% or 16.5% is accurate, or if it's lower than that (that people who do use the VC are downloading 4-5-6+ titles). That said, none of us know Nintendo's expectations for the VC performance.
It's pretty underwhelming to me, the 1.5 million sales number. Then again, since they waited until a few days after releasing LttP to produce this number, it makes me even more skeptical - what did the numbers look like at 11:59AM this past Monday morning?[/quote]
The real question is how many Wiis are actually connected to the internet. Not everyone has a wireless access point (and a wired option is not easily accomplished right now). If the VC numbers are even close to accurate, I think they could be pretty impressive given the amount of Wiis that are online, which I bet is less than 50%.
I don't think Nintendo has released how many unique Wiis have connected to the WiiConnect service, and until those numbers are known (which is likely never, unless it is impressive), 1.5 million VC downloads could go either way.
OTOH, (and this is pure estimation), I'm willing to say that many Wii users own more than one VC title. I have three, personally. If you double the number of VC titles per console from 1 to 2, then you halve the number of consoles that have downloaded titles thus far, and are hitting 16.5% of Wii consoles that are using the VC at this point
Considering that the Wii is a gaming system, I can't imagine that anyone on this planet owns a Wii console but no Wii games. With no data available, and 4 million+ Wiis sold, I would estimate the "store bought software" usage rate to approach damn near 100%.
Now, I don't know how to examine if the 33% or 16.5% is accurate, or if it's lower than that (that people who do use the VC are downloading 4-5-6+ titles). That said, none of us know Nintendo's expectations for the VC performance.
It's pretty underwhelming to me, the 1.5 million sales number. Then again, since they waited until a few days after releasing LttP to produce this number, it makes me even more skeptical - what did the numbers look like at 11:59AM this past Monday morning?[/quote]
The real question is how many Wiis are actually connected to the internet. Not everyone has a wireless access point (and a wired option is not easily accomplished right now). If the VC numbers are even close to accurate, I think they could be pretty impressive given the amount of Wiis that are online, which I bet is less than 50%.
I don't think Nintendo has released how many unique Wiis have connected to the WiiConnect service, and until those numbers are known (which is likely never, unless it is impressive), 1.5 million VC downloads could go either way.