MotorStorm: Pacific Rift - 5/13: New Update and Free DLC Announced

It was definitely an odd omission for 1 to have no splitscreen. I agree that split could be annoying back in the day. But now with widescreen hdtv's and vertical 2 way split, it is great.
~S
 
motorstorm2_trailer_squash.gif


More info from IGN.

Good, finished? Now stop your scowling – yes, it's a CGI target render. Let's not forget though, after the spluttering internet screams following the notoriously not-in-game E3 2005 MotorStorm trailer, Evolution came commendably close to realizing its ambition with the final code. What can be ascertained so far then is that MotorStorm 2 will be a lot less brown than its predecessor, sprawling across a verdant tropical Pacific island setting far removed from the dusty bowl of Monument Valley. Alongside thick foliage, Sony promises a huge variety in environmental hazards, citing mountainous peaks, flowing rivers, volcanic clouds, lava and - of course - mud. In fact, the game will feature 16 multi-route tracks in total.

http://media.ps3.ign.com/media/965/965107/vids_1.html
 
Official PR:


MotorStorm™ returns this autumn on PLAYSTATION®3: Prepare for the next instalment of the world’s most brutal off-road racing festival

o A brand new location: experience the grandeur, diversity and unpredictability of a remote Pacific island
o 16 new diverse multi-route tracks hosting MotorStorm’s unique mixture of vehicles
o The aggressive monster truck now joins your garage
o Split-Screen Multiplayer racing – compete with up to four buddies on the same screen

It’s the best selling PLAYSTATION®3 (PS3™) title to date and now, it’s time to take to the starting grid again as the MotorStorm™ festival heads to the tropics.

The first MotorStorm wowed critics and gamers alike with its heady formula of brutal, unpredictable off-road racing, festival vibes and stunning Monument Valley desert scenery. This new outing takes you to a solitary tropical paradise in the Pacific Ocean, ready for a whole new take on no-holds-barred racing action through thick swamps, dense jungle, towering peaks and steaming volcanoes.

Not just pretty backdrops to the action, these environments take centre stage in challenging players with everything in Mother Nature’s arsenal. Thick mud, tangled undergrowth, swift flowing rivers, choking volcanic clouds and searing lava pools all test the drivers to their limits and beyond.

Using the power of PLAYSTATION®Network, 16 players can race head-to-head online and, for the first time in the series, racers can hit the gas in four-player split-screen mode.

All of the vehicle classes from the first MotorStorm are here again: ATVs, rally cars, buggies, motorbikes, race trucks, mudpluggers and Big Rigs – as well as the newly arrived monster trucks that climb, sprint and roll over any other vehicle in their way.
Delivered to you on Blu-ray Disc, expect a rich festival of off road racing, along with a host of game modes and rewards. It’s brutal, dangerous, relentless, and unpredictable and more than a game - MotorStorm is way of life so stay tuned, the festival is back this autumn and promises to be larger than ever before.
 
Keep in mind, that island, as the trailer was flying in, had a large swath of brown desert terrain on it. It's no stretch to think that there will be more varied terrain this time around.

NTolerance, I want the same thing, but in all honesty I know how difficult game development is. Motorstorm was a first generation PS3 made as best they could with a bad SDK and a console architecture that was basically unknown. It's likely that the way they programmed motorstorm 1 it simply didn't make good enough use out of the cell architecture to put in split screen (which can often double, or triple the amount of processing power needed).

But, I still agree, Motorstorm 1, and the PS3 lineup in general has lacked, and is still lacking, good local multiplayer games you could play with friends in the same room. This harkens back to Phil Harrison's comments about Sony Japan execs not thinking much of this mindset.
 
Here's some new info:
There's a bigger, badder and more badass sequel coming out this year. You guessed it: MotorStorm Pacific Rift. There's more to be excited about in the sequel other than interactive vegetation. If you didn't hear, Pacific Rift is going to have twice the tracks of the original, and four-player split-screen racing (something sorely missing from the original).

Pacific Rift is also going to add a number of commonly requested features, such as a Photo Mode, which allows you to take screenshots from within the game to store and share on your PS3. There's also Custom Soundtracks, which allows you to play music from your hard drive, so you can finally drive around thrashing to Britney Spears and Avril Lavigne (if you so choose).

Sixteen tracks. Twenty player online multiplayer. Custom soundtracks. Photo mode. Monster trucks. It really looks like Pacific Rift is really going above and beyond the original's offerings. Video, after the cut.
http://www.ps3fanboy.com/2008/05/16/motorstorm-pacific-rift-features-photo-mode-custom-soundtracks/

I'm REALLY excited now. :D
 
Yeah, everything we wanted from Motorstorm 1, and then some.

It's already on my must buy list day 1. My friend and I had tons of fun with Motorstorm 1 and we weren't racing fans at all. The one thing we hated was being unable to play together on the same screen, which has been addressed.
 
I can't wait for this game to come out... I hope that some of the tracks from the previous game would be made available in this game. (as pure free extras) and online, there should be no slow motion replays. Otherwise the game is going to great.
 
http://ps3.ign.com/objects/965/965107.html#aboutThisGame
* Stunning Tropical Environments – racing locations set amongst the lush jungle, emerald lagoons and towering peaks of a remote Pacific island
* Robust Multiplayer Racing Action – For the first time, MotorStorm Pacific Rift offers players the opportunity to challenge friends offline with four player split screen racing. Additionally, players will be able to challenge others online in races of up to 20 vehicles
* Additional Tracks – MotorStorm Pacific Rift introduces 16 diverse, multi-route tracks to challenge even the most seasoned racers.
* New Vehicles – As the biggest vehicles available yet, a new monster truck class is available in addition to ATVs, rally cars, buggies, motorbikes, race trucks, mudpluggers, and Big Rigs
* Extensive Playstation Network Options – Features include matchmaking, detailed stats and leaderboards, plus plans for comprehensive downloadable content including tracks, vehicles, tickets, game modes, and themes
* Attacking and Offensive Driving – Players must not only try to win the race but survive against the other racers. Combat-like racing takes center stage as the vehicles are the weapons
* Cutting-Edge Artificial Intelligence – A.I. analyzes the race and surroundings and reacts in the most realistic manner possible. Not only will the competition try to win the race at all costs, but the A.I. will react to situations realistically, such as locating the best routes and changing the level of driving aggression based on player actions
* Real-time Track Deformation – Players will never experience the same lap twice as each vehicle will carve up the track in varying depths, making navigation of each lap different than the last
* Physics-Based Car Damage – Players will break and destroy a vehicle’s parts and panels during collisions with other drivers as well as with objects in the environment

http://www.1up.com/do/previewPage?cId=3168754
What's the game about? MotorStorm: Pacific Rift is the sequel to Sony's multi-million selling 2007 off-road racer, MotorStorm. Far removed from the muddy, dusty desert settings that defined the original, Pacific Rift's 16 tracks (double that of the original) take place on an isolated island in the Pacific Ocean. Much-demanded four-player local split-screen action is included in the follow-up, with the online mayhem bumped up to 16 players this time around.

What's new for E3? This is our first hands-on with the game, which (according to an on-screen indicator) is 70% done and in beta. We had a chance to take the new monster trucks for a stroll around Cascade Falls, a jungle track with branching paths, a large pool of water, and some luscious foliage. In addition to that single-player jaunt, we were able to play a two-player split-screen battle in RainGod Spire, a track apparently inspired by the RainGod Mesa course from the original game.

What's our take? It's tough not to look at MotorStorm: Pacific Rift and think that the two main inspirations are the original game (obviously) and Uncharted: Drake's Fortune. The track's massive jungle settings appear to be ripped right out of Naughty Dog's PS3 shooter, which isn't a bad thing -- there's certainly a more lived-in and authentic feel to these courses, even if the visuals still need a few more coats of polish to match up to the near-photo-realism of Pacific Rift's predecessor. From what we played, the courses are much more structurally impressive, with winding paths all over the place (even more than the original), massive jumps (including one that resulted in some five seconds of air), and several opportunities for devastating collisions.

Most of the complaints about the first game revolved around the lack of content and specific features, so it's little surprise that the actual racing seems carried over without much variation. All seven vehicle types from MotorStorm return, including bikes, rally cars, and big rigs, with the monster truck marking the lone addition to the fray. Every vehicle type has its own distinct advantages and drawbacks, and the monster trucks are no different -- sure, you'll be able to knock around motorcyclists and ATV riders with ease, but a slower pace and difficulty alongside deep pools of water give you some variables to consider when picking a ride.

Really, that seems to be the long and short of it -- MotorStorm: Pacific Rift takes the familiar, loose off-road racing to a new setting and piles on the content, creating an experience that will undoubtedly appeal to fans of the original -- though it remains to be seen if there's enough variance to draw in those that didn't dig the first game.

I really want this game now. I liked the first, but felt it needed more. This fixes many problems.
 
Motorstorm is the best off road racing game I've played since OffRoad Racing for the NES. The gameplay and graphics were great, it just needed more. Spit screen, more tracks, etc. If its possible I'd love to able to play some of the old tracks in the new game, and it'd be even better if the DLC for Motorstorm could carry over to M2.
 
The new video on PSN looks great!
Only bad is some of the up close car textures don't look so hot.

Enviroments, and sense of speed look fantastic though.
That water! The greens and color!
 
It's still early though. It was only 30% done at the Judges day a few weeks ago, so like Resistance, I imagine that they've been building the core of the game first and adding in the flashy stuff up to the release.
 
Custom soundtracks
Trophies
Splitscreen

MS1 DLC compatible with MS2
MS1 DLC compatible with MS2
MS1 DLC compatible with MS2
MS1 DLC compatible with MS2
MS1 DLC compatible with MS2
MS1 DLC compatible with MS2
 
[quote name='dallow']Custom soundtracks
Trophies
Splitscreen

MS1 DLC compatible with MS2
MS1 DLC compatible with MS2
MS1 DLC compatible with MS2
MS1 DLC compatible with MS2
MS1 DLC compatible with MS2
MS1 DLC compatible with MS2[/QUOTE]

Oh thanks goodness... well that's all I can ask for from the game. They got my money.
 
I got a voucher today from work for the demo. Unfortunately it isn't valid until the 12th. So go pre-order for your code. I do have one extra so PM me for it.
 
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PS Blog update:
Hi Everyone! I’m happy to announce the official release date for MotorStorm Pacific Rift is October 28th, 2008.

MotorStorm Pacific Rift cover art

This time around, the MotorStorm races will take place on a tropical island set amongst the lush jungle, emerald lagoons and towering peaks in the Pacific Ocean. Why is this important? The original MotorStorm introduced us to some fantastic racing through the desert landscape of Monument Valley. Although we delivered some wild tracks and terrain, the desert is the desert. With the topical island setting, players will be able to experience a much broader range of environments and terrain.

As you already know, there are 8 vehicle classes to choose from, including the Monster Truck! For the first time, you and your friends will be able to race head-to-head in the new 4 player split-screen mode for some major racing mayhem. The 16 diverse multi-route tracks (double the amount from the first MotorStorm) feature real-time terrain deformation that ensures no two laps are the same. Did I mention Trophy support is included?

Head on over to GameStop and pre-order your copy today to receive the retailer-exclusive demo for MotorStorm Pacific Rift. Race against the computer or grab a buddy for some split-screen heart-pounding action on one of the exciting “Air” Tracks. More pre-order programs will be announced in the coming weeks.
http://blog.us.playstation.com/2008...ic-rift-crosses-the-finish-line-october-28th/

The game will be out October 28th, 2008. Awesome news. :D
 
That makes it a tight few weeks for Sony with SOCOM on October 14, LittleBigPlanet on October 21, MotorStorm on October 28, and Resistance 2 on November 4.
 
That's funny, I just penciled it in on my outlook calendar as 10/7 this morning. Good to hear though, not much buzz surrounding this game between the trailers every few months.
 
[quote name='FriskyTanuki']That makes it a tight few weeks for Sony with SOCOM on October 14, LittleBigPlanet on October 21, MotorStorm on October 28, and Resistance 2 on November 4.[/QUOTE]They are also releasing SingStar Volume 2 in that time frame and have two other games coming out before those games (NBA 09 and Buzz). It will be a crazy time for SCEA.

Anyway, played the demo and it's pretty cool. Definitely hard.
 
[quote name='FriskyTanuki']That makes it a tight few weeks for Sony with SOCOM on October 14, LittleBigPlanet on October 21, MotorStorm on October 28, and Resistance 2 on November 4.[/quote]That's a pretty stellar run for the fall.
 
So I downloaded and played the demo. Pretty good, the driving is forgiving. Now I need to go back and play the pure demo again to figure out which one to buy. jeez, I'm so going broke...
 
Are they going to fix the load times? I remember the 1st game having really bad load times. It took forever for the car to load when picking one. That was always such a huge turn off.
 
[quote name='mykee98']i need to sell my 360 to pay for all these ps3 games.[/quote]
There are also many great Xbox 360 games coming out - I will only be buying the best of the best - and limiting the demo to Qore subscribers is not helping MotorStorm 2's case. What a dumb move - a demo helps sell games, so of course you want to limit the number of people who have access to it. :wall: Luckily Wipeout should be out shortly - and I will have my fill of racing games for a while.
 
[quote name='Zyzomys']There are also many great Xbox 360 games coming out - I will only be buying the best of the best - and limiting the demo to Qore subscribers is not helping MotorStorm 2's case. What a dumb move - a demo helps sell games, so of course you want to limit the number of people who have access to it. :wall: Luckily Wipeout should be out shortly - and I will have my fill of racing games for a while.[/QUOTE]Actually, let me try to explain this to you. Most ALL SCEA demos do NOT come to the PS Store until 2-3 weeks before release (that's the standard practice SCEA does. MS does the same too many times). MotorStorm 2 doesn't come out until 10/28. Ratchet & Clank: Future and Uncharted for an example, did come to the PS Store until just before release (despite there being either a GameStop demo floating around or at various events). Just the difference with Qore is occassionally, they might get an earlier released version of a demo (like GameStop) where the PS Store version will be touched up more (that happened with R&C Future, where the GameStop demo had tons of screen tearing, and the PS Store demo eliminated it). Even if there was no Qore, we'd still get the PS Store demo on October 9th or something. From what I've noticed, GameStop, demos at PS Experience, etc. are older builds and they tend to wait near release to get one that represents the final product much better (The Uncharted demo which ended up on the PS Store, was much better than the E3 demo last year I heard, and it was finished since late August).

Also, Qore isn't the only way people can get MotorStorm 2 demo. Someone can get it via preorder right now too (an actual disc version).
 
my want list for ps3 is huge compared to x360. A matter of fact there are like 2 games coming up for the x that I'm interested in. gears2 and left for dead. I have the first gears but don't play it. The only game i play right now on the x is cod4 so gears 2 will be a game time decision.
 
Already I have started off this demo with a good start; Ministry is featured on the soundtrack.

As for the game itself, it is better visually, at least speaking from my composite tv perspective. As far as I know, you can't do any tricks, which is where PURE takes the lead.
 
I don't remember liking the first one, but I giggle every time I hit something on a motorcycle and the guy flies through the air. I don't care what the rating would have been, I'm now completely convinced Burnout Paradise should have had drivers.
 
Loved the demo. Felt overall just much improved over MS1.
Great graphics.

I don't know, I just felt this game a lot more. Really enjoyed it.
I got the code from my EU account, thanks SCEE!
 
There is a thread on GAF showing that the PSN demo is older than the PAX (or possibly E3) demo. The other demo has far better graphics. There are many screen shots on GAF showing this.
 
Even better!
Dang, you weren't kiddng.

newmotorstormcompare.jpg


And apparently, the IGN build is from 2 player mode which drops some details, so it looks even greater.
 
http://blog.us.playstation.com/2008/09/29/motorstorm-monday-crashing-in-pacific-rift/

Seems that Evolution will be putting up new blog posts every monday about some aspect of their new game until its release. This week's post is about crashing and the penalties involved, which was something Shane was upset about on 1up Yours, I think.

Today the staff at Evo are doing a little dance and breathing a huge sigh of relief. For today is the day of our fist gold master candidate, which as I write this is winging its way to assorted testers around the world ready for them to give MotorStorm: Pacific Rift one last hammering. This isn’t the end, chances are there still a few bugs to be fixed, but we’ve finished dessert, and are now just waiting for coffee and the bill. Phew.

But rather than browsing through vacation brochures, I thought this impasse would be best spent writing a few blog posts which answer some of the questions that have been floating around the internet about Pacific Rift. The first one of which I noticed is how many people I’ve seen decrying the fact the lovely little pause camera from the first game isn’t present in the recent demo.

Well guess what? We’ve taken it out because we’ve introduced a photo mode to the main game, essentially the old pause camera on steroids. Hopefully it will be a good substitute and give your greasy little paws something to do while the game is paused, other than just going to the khazi. No doubt some of you will probably use it for rubbing our noses into any graphical glitches you may find, or taking comedy pictures of dismounted drivers looking like they’re humping trees, but hopefully more of you will use it for grabbing some ace action pictures of the carnage and destruction we’ve worked so hard to give you in the game. You see we like the carnage in MotorStorm.

Years of doing more sanitized racing games, coupled with an unhealthy obsession with breaking stuff really made us try and push the boat out with the amount of things that falls apart in the game.

This desire for destruction gave us a few headaches when designing the game. The problem with racing games (and Motorsports in general) is that crashing is probably the most spectacular and exiting part of the whole affair. Unfortunately, crashing is also mutually exclusive to winning.

After much deliberation we were left with two solutions to the problem -

Option 1
- Every time you crash in MotorStorm one of our army of in-house vivisectionists ritually sacrifices a cute kitten to punish MotorStorm players and make sure they learn that crashing will only lead to kitty Armageddon.

Option 2
– Make crashes look awesome, dismember the vehicles, spew bits across the track, crumple them, crush them and toss the drivers into the path of other vehicles causing bigger and more spectacular crashes. Most importantly allow players involved in the crash to savor the carnage and then get back into the racing with as little time lost as possible. Guess which one we picked?

The levels of destruction in the first MotorStorm were pretty good, but this time around we really wanted to go to town. First off we developed a completely new vehicle deformation system that realistically crumples mashed vehicles into twisted wrecks, as well as throw components across the track. The end results are, in our honest opinion, smashing (excuse the anglo-centric pun). Secondly we took a real close look at the way we throw ragdoll drivers around, because breaking cars is amusing, but seeing your driver fly through the air to land in a crumpled heap only to be run over by a monster truck, tossed around and end up as a hood ornament on a big rig is the pinnacle of the whole MotorStorm experience. Don’t worry though, it’s more ‘Tom and Jerry’ than ‘Faces of Death’. Good clean wholesome fun.

So, crash a lot, enjoy it, and send us your photo mode screenshots of all that lovely carnage. And if you’ve used photo mode to take pictures of things you think we got wrong, please address them to -

Uzbekistan Automobile and River Transport Agency,
3 Usman Yusupov Street
Tashkent
Uzbekistan

Till next time.
I completely forgot that there would be a photo mode, which is one of the best parts of Wipeout HD, so I hope it's similar to that.
 
For whatever reasons I am a big fan of Motorstorm and I will pre-order this title f'sure. Wishing it had a $10 Amazon credit like LBP and others coming out soon. Unfortunately, where I come from LBP means lower back pain.
 
http://www.ps3fanboy.com/2008/10/03/motorstorm-pacific-rift-track-details-and-screenshots/

Some descriptions of the 16 tracks in Pacific Rift:

Sony has revealed the full track list for MotorStorm Pacific Rift. The 16 levels are split between four zones, each based on an element. In the Air Zone you'll find lots of jumps, cliffs and downhill sections while the Earth Zone is a little more down to earth (get it?), with plenty of plants and undergrowth which can get in your way, hide obstacles and, apparently, fight back. In the Fire Zone you'll be faced with lava pits, volcanoes and rocky wastelands and, finally, in the Water Zone you'll find the island's coast, huge waterfalls and rivers. For a description of each of the 16 tracks, check after the break for the press release excerpt.

This should please those who found the dusty desert setting of the original MotorStorm a bit dull after a while. Pacific Rift promises to be incredibly varied, especially when you check out the tracks themselves. We've been given a huge number of screenshots to get up, including maps of most of the tracks, so check them out in the gallery below. It's definitely worth a look.

Here's the full list of 16 tracks featured in MotorStorm Pacific Rift:

Kanaloa Bay: "Sun-kissed, secluded, sandy, and slightly more treacherous than its good looks first suggest, Kanaloa Bay is a great track to be a spectator at. It's an awesome beach party with a welcome smattering of vehicular carnage running through it. But beware the dark territory beyond the lagoon – space gets real tight, real quick in that steamy jungle stretch."

Sugar Rush: "Only MotorStormers would think to stage a race in and around an old sugar plantation. The sharp machinery and rusty metal, those rust-weakened floors and rotten walls, and the zero-visibility of the cane fields all combine to make this track a sickly-sweet rush that's going to ruin more than just your teeth."

Mudslide: "The clue's largely in the title: Mudslide is like one of those crazy rides you get at water parks, except with mud instead of water. Still, there's plenty of slip-slidey action to engage in, with high routes available for those of you without the tires to tackle the mud."

Cascade Falls: "Dense jungle, thick with haze, gives way to wide-open plateaus and rickety scaffold. The tropical setting makes for a fascinating blend of beauty and danger – much like my ex-wife. The key to success is to keep it honest – don't take any unnecessary risks, and don't get caught making out behind the start gantry."

Beachcomber: "The black sand is evidence of the awesome power of nature, created by lava flowing into the ocean which explodes as it is supercooled by the water. The WWII airbase and the unexploded bombs are evidence of the awesome destructive power of man. The sheer carnage created when these are combined is evidence of the awesome power of the MotorStorm. Let battle commence!"

Colossus Canyon: "This track has it all – beautiful forest, vibrant fauna, and a picturesque mountain stream that courses through a narrow gorge, over brook and water-meadow, and plummets over an enormous waterfall. Let's face it; if you're only going to accidentally plummet over one giant precipice in your MotorStorm career, this is the one to do it on. Today is a good day to fly."

Caldera Ridge: "The race organizers looked long and hard to find some driveable routes here, but in the end decided it'd be more fun driving vehicles over the edge of an enormous crater and barrelling out-of-control down a near-vertical slope. And that's exactly why the race organizers don't get invited to make race tracks for anyone else. Ever."

Badlands: "A giant track, racing at the feet of a giant cinder cone, Badlands has a name that's perfectly descriptive. Wait until you see the enormous active crater you need to jump over, or the blind, sheer precipices you need to tear round at high speed if you're to have any chance of winning. And let's not get into the collapsed tunnels and the huge canyon jump that crosses the track 75 feet in the air. These are MotorStorm lands. These are Badlands."

The Edge: "There's at least half a track here that isn't ridiculously dangerous. The other half is on a camber so extreme that descriptions like 'gnarly', 'radical' and 'utterly ridiculous' don't begin to convey it. This is all about keeping traction, and keeping nerve. Seasoned MotorStormers are already declaring 'Don't lose your bottle on the Edge – because if you do it'll probably fall and kill someone half a mile below you". Wise words indeed."

Paradise Beach: "Paradise Beach was perfect. Clear skies, gentle surf, warm water. It was a small town, and the living was good. Was, that is, until 30 years ago when the fire-God Pele cruised into town in his fiery hotrod of molten death, and literally tore up the strip. Now all that remains is dust and bones. Welcome to Paradise."

The Rift: "The Rift: a mile-long tear in the world that is said to be the serpentine trail to the dark underworld of the God Milu. Formed from multiple interlinking lava tubes created over millennia, the Rift is a tight, claustrophobic journey through the jaws of the underworld, where death awaits the wearied traveler at every turn."

Scorched: "Fire, steam, lava, craters – Scorched is about as far away from the golden beaches and cool blue ocean as possible. The heat and dust make a real mess of your engine, and the lava will make a real mess of you. Once you're out of the barren lands, you may think you've escaped unharmed, but the thick forested area on the back section of the track throws up plenty of its own unique hazards."

Razorback: "The Daddy. Mud, dirt, flora, caves, rock, water. Deadly drop-offs, dangerous jumps, spectacular falls and fast-flowing rivers. This is the big one – the whole MotorStorm ethos showcased in a single, epic track. Ladies and gentlemen, boys and girls, your time to shine is now."

Rain God Spires: "A humid, slippery, unfeasibly dangerous track set at the summit of a towering cathedral amongst heavy, pendulous tropical clouds. With immense slick precipices over immense drop-offs, Rain God brings hell to the Heavens and provides one of the Festival's most dangerous and deadly roller-coaster rides."

Wildfire: "Trapped in no-man's land between a deadly lava deluge and an unforgiving ocean, Wildfire is the rock between two hard places - a very temporary island-hopping race over the elemental battlefield where fire and water collide. Smoke and steam conspire to reduce race visibility to a minimum while the route screams along perilous cliff-edges and leaps across rifts and chasms."

Riptide: "The crowd-pleaser down on the beach, Riptide is the unholy offspring of MotoX and MotorStorm. From MotoX it has inherited ramps, big jumps, whoops, rollers, tight banked turns and technical hairpins, and from MotorStorm its blue eyes, cute little button nose and sandy complexion."
 
http://blog.us.playstation.com/2008...he-motorstorm-festival-demo-coming-this-week/
Since Day 1, I knew it wasn’t going to be easy to put a soundtrack together that would have the right vibe for a festival of racing like MotorStorm. You see, Music is one of those things that no one is ever “wrong” about. Everyone has an opinion, and everyone knows best, but no one is ever wrong! After countless discussions with various people involved in creating the Festival Infrastructure around the MotorStorm racing events, my challenge was set: I needed to put together a lineup that not only fit with a racing game, but one which could feasibly be the Festival line up to end all Festival line ups. It had to be Anarchic, Aggressive and Raucous. That was the easy part. The tough part was making sure that the soundtrack became as much a signature of MotorStorm as the racing itself was.


With Pacific Rift, I faced the same challenge, but this time, it had to go one better. Up to eleven, if you like. First things first, considering this time around we were allowing the player to play their own music while racing: How do we give the player something that, no matter which way it’s looked at, is valuable? How do you put value back in to a licensed soundtrack, when the player can play their own music? After much consideration, the answers came; We are going to be giving you a soundtrack that not only stands up to MotorStorm’s first outing, but also has more than twice the number of tracks of its predecessor, along with a healthy peppering of tracks that we’ve gone directly to the original artists about, asking them to stamp an element of MotorStorm on them. Exclusivity. I’m sure that while everyone will have an opinion on it - and none of you will be wrong - you will all agree that what we’ve ended up with is an absolute monster of a soundtrack, with more than just a little something for everyone!
Lunatics of the world, Unite… The MotorStorm Festival is upon us once more, and promises to pump your ears full of Dirt, Petrol, Mud, Fire and Water… Line up announced!!!

Full track list –

  • Alex Metric – In Your Machine
    This guy is just gonna get bigger and bigger. MotorStorm festival organizers tip Alex Metric to be the new kid on the block when it comes to chops, beats and twist up mixes. Currently working on a debut album, he has yet to explode onto the scene, but he will… The MotorStorm Festival is the perfect platform for Metric to make his mark on the Dance scene! Amon Tobin – Trickstep (Pacific Rift Remix) Exclusive!
    We got our hands on some new exclusive unreleased tracks from Amon. We loved them all, but Trickstep was top of the bill for MotorStorm. Amon revisited it for us to “MotorStormify” it a bit more, too. Exciting stuff! And Exclusive to the MotorStorm Festival!
    Animal Alpha – Fire Fire Fire
    With a voice like sand and glue, and a band that’s full of energy and drive, MotorStorm seemed a perfect fit for Animal Alpha’s Fire Fire Fire, especially since we were setting some of our races in and around a volcano!
    Aphex Twin - Come To Daddy (Pappy Mix)
    Classic Aphex. Dirty, Raucus and edgy. Some might say a little scary too, but that’s all the elements you get in a MotorStorm race anyway…
    Black Daniel – Gimme What You Got (Alex Metric Remix)
    Alex Metric puts his shines on Black Daniel; Awesome track!
    Black Sun Empire & State Of Mind – Red Velvet VIP
    Dark Drum and Bass. It’s edgy. BSE have proven in the past that they can do for underground D&B what Pendulum did for Mainstream D&B.
    Black Tide – Show Me The Way
    These guys Rock, Hard! First heard a Metallica cover from them, and I was sold. These guys had to appear at the MotorStorm Festival, and they were keen to oblige! And what an addition it turned out to be! Fantastic band, great sound. Hair rock doesn’t get much hairier than this!
    Bodysnatchers – Twist Up
    Reminiscing back to the first MotorStorm Festival, we had Krafty Kuts feature. When I heard this track from the Bodysnatchers, it reminded me of Bass Phenomenon from Krafty. It fit really well, and it certainly twists itself up!
    Boys Noize – Lava Lava
    Boys Noize are making waves with everything they do at the moment. Lava Lava is no exception. It’s gritty, dirty, and it has great attitude. Sick track!
    Queens Of The Stone Age - Sick Sick Sick
    Speaking of Sick, There’s never a dull moment with Queens of the Stone Age! These guys kick serious ass and a MotorStorm Festival simply wouldn’t be the same without them.
    Bullets and Octane – I Ain’t Your Savior
    Truth be told, it wasn’t only the sound of this track that caught my attention. The energy it has, and the raw sound hits a nerve that makes this stick in your head. Great track to race really, really fast to!
    Cut In The Hill Gang – Soul To Waste (MotorStorm Edit) Exclusive!
    An Exclusive edit of a fantastic track from Cut in the Hill Gang. These guys know how to do dirty Rhythm and Blues!
    Hervé – Zombie Dance (MotorStorm Edit) Exclusive!
    Another exclusive edit for MotorStorm Festival goers to enjoy!
    The Exploders - Wolf Cub (Pacific Rift Edit) Exclusive!
    Another fantastic dirty blues track that simply had to be featured at The Festival! The Exploders were keen to give it a little treatment for us too and came up with this awesome mix, just for our MotorStorm ears!
    Ministry - Jesus Built My Hotrod
    We wanted to include this in the original MotorStorm, but it works just as well in MotorStorm Pacific Rift! A great track and a classic sound for the MotorStorm Festival I’m sure you’ll agree!
    Nirvana – Swap Meet (Diplo MotorStorm remix) Exclusive!
    This is our big hitter. First time ever, and it’s exclusive to the MotorStorm Festival. MotorStorm has, in the past, managed to sway Nirvana towards the Festival (we had a fantastic reception to Breed, featuring at the first festival), so we wanted to bring them back again, but this time, with a difference. Hotter than hot cakes at the moment, Diplo was fired up to give it some remix treatment and, I think you’ll agree, this is Nirvana like you’ve never heard them before! Incidentally, its 20 years ago that Bleach was first released, and this is a fantastic opportunity to revisit the album and bring some of today’s hottest talent to the table to give it a squeeze. Great track; Great remix. You heard it here first!
    Pendulum - Tarantula (ft Fresh, $pyda & Tenor Fly)
    MotorStorm wouldn’t be MotorStorm without a big dollop of hoover led, raucous Drum and Bass action: Pendulum. We brought the Aussie Drum and Bass crew back to the festival with a brilliant track, Tarantula.
    The Qemists – Stompbox
    We loved it as soon as we heard it. We snapped it up and immediately set to work cutting our E3 movie to this track. This one had the potential to “Stomp” its authority as the new MotorStorm Signature track. It would seem we weren’t the only ones to think this was a fantastic track!
    The Qemists - Speed Freak (MotorStorm Remix) Exclusive!
    The Qemists are a new breed of warrior on the Drum and Bass scene and I just love to seek out not only what’s hot right now, but what will be hot round the corner, and the Qemists certainly have a fire in their gut right now that MotorStorm simply couldn’t overlook. When we asked the guys to let us bring Stompbox to the stage, they jumped at the chance. Not only that, they offered to knock up something exclusive for us, too! As good as Stompbox was, we couldn’t very well say no – that would just be rude. So we happily said, “yes please”, and boy what a job they did with this track! They took all the elements of a MotorStorm race, all the elements of a MotorStorm Theme, and shoved it all down the barrel of a Shotgun, pulled the trigger and shot this track straight to the main stage! This track Stomps Hard! Another Exclusive track you’ll only hear at the MotorStorm Festival!
    Saving Abel – New Tattoo
    Proper Rock n Roll. We love this track and we’re sure you will too! It has everything you need to drive faster than you should and more dangerously than you can imagine!
    Slipknot – Sulfur
    As of writing this, Sulfur remains unreleased. Though we’re pretty sure not for much longer as the Slipknot guys have nailed it once again. A superb track that sits with the whole vibe of the Festival and the racing action.
    Simian Mobile Disco – Parachute
    SMD have taken the UK scene by storm. Another one the Festival could not overlook! Great track, and again, as of writing, it remains unreleased.
    Supa Bajo - Lalula (instrumental)
    Aka – Freelance Hellraiser. The bass line on this one is outstandingly catchy. It alone ticks all the boxes for a MotorStorm race. What a track!
    Ulterior - Weapons
    A cross between Underworld and NiN. These guys rock hard in a tech kinda way. Another one to look out for…
    Noisia - Groundhog (MotorStorm re-edit) Exclusive!
    Groundhog is a great track anyway, but Noisia, as awesome as they are, agreed to give it a bit of MotorStorm treatment. Once again, another exclusive track to shove in your ears whilst tearing it up in Paradise.
    Clutch – Pure Rock Fury
    With their strangled guitar riffs and fuzzy raw sound, Clutch were ideal candidates to feature at the MotorStorm Festival. I have no doubt that you’ll agree this track comes armed with enough horsepower to blow the wheels off your vehicle mid race!
    David Bowie – Queen Bitch
    MotorStorm has never, and will never be about music that simply “Fits the Game”. It’s about a way of life. Lunatics from across the world, all shapes and sizes, all ages, unite to race their way to glory, and we make sure that although we feature tracks to suit everyone, we had no qualms about including something from as far back as the 70’s. It’s an absolute classic, from way back when… I was hugely skeptical as to whether we would be able to license this one, but it’s an absolutely killer track, so we pleaded, and we got it!
    Death From Above 1979 – Blood On Our Hands (Justice Remix)
    Though Death from Above 1979 disbanded, their music has left its footprint on the music scene, being picked up by dance producers, bands and remixers alike. Having this remix from French duo Justice feature at the Festival is something that always makes me smile! It also makes me drive extremely dangerously on the track! You gotta love the dirt and filth this track exudes from the very offset!
    Death From Above 1979 – Romantic Rights (Erol Alkins Re-Edit)
    “Two tracks from the same band!?”, you may wonder, but believe me, when you hear this, you’ll understand why the phrase “Erol keeps the kids dancing” is so appropriate! Erol Alkan’s remix of this fantastic DFA 1979 track is sublime! It brings you right up to the very top, then lets you go free-falling through the drop! A powerful remix of an adrenalin fuelled track. Outstanding.
    DJ Fresh – Chainsaw
    DJ Fresh has been a pioneer of the D&B scene for many years, working with some of the best over the years including Pendulum. He’s the bread and butter of Drum and Bass, and to have an opportunity to include an unreleased track at the Festival didn’t sit long on the table. I snapped it up as soon as I heard it. I’m sure those of you into the D&B thing are gonna be in for a real rare treat with this one!
    Fatboy Slim - Everybody Needs A 303 (Plump DJs remix)
    Take a jug, add Fatboy Slim, Plump DJ’s and one of the most prolific and prominent commercial dance tracks ever, and give it a shake. What do you get? Conviction behind the claim that Everybody needs a 303. This track is classic too, but in a different way from Bowie or Nirvana. Works great when you’re tearing up the mud through the thick jungle!
    Goose – Black Glove (Bloody Beetroots Remix)
    The Bloody Beetroots are coming out of the blocks at 90kph right now, and when they lent their touches to this fantastic track from Goose, they really pumped it! Brilliant track, great drive and it just oozes class.
    Hadouken! - Liquid Lives (Noisa instrumental mix)
    Fast cars go hand in hand with fast guitars. Throw a thick heavy beat under it and you get Liquid Lives with the Noisia touch. More than ample pace and tempo to make you wanna take out your opponents rather than just beat them to the finish line.
    The Hives - No Pun Intended
    The Hives have a certain energy to them. Impossible to overlook. They are a great outfit and definitely know how to put a driving track together!
    In Flames - Move Through Me
    In Flames are huge. And deservedly so. They can go toe to toe with the best of them, and this is evidence that they are more than capable of holding their own at the MotorStorm Festival. We wanted this track as soon as we put it in the mix.
    Leftfield - Phat Planet
    A lot of you are going to recognize this track as “The Guinness ad music”. And right you’d be. But let me explain why I chose this one for the Festival. The Guinness ad is all about Hawaiian Surfers, waiting for the perfect wave. “He waits. It’s what he does.” I wanted to convey this ethos by using this track in a similar capacity. Sure not many would get it at first, but the fact that this island, through all its years of being shaped by the land and clothed by nature, has been waiting for the perfect storm to hit its shores… MotorStorm brings exactly that, and it brings with it an end to The Island laying in wait. The wave has arrived, in the form of lunatics and masochists converging on the slopes of this land, ready to tear it up! …but the island won’t take it lying down. It WILL fight back. The bass line on this track says it all. The Island has been waiting for you…
    Machine Head – Davidian
    Machine Head go all the way up to eleven! There’s no doubt… and Davidian is a long standing classic. An anthem for anarchy. It’s time to rumble.
    March – Influence Exclusive!
    March are no strangers to the rock scene, and when I approached the band about featuring at the festival, they set straight to work. When they threw this track at me, it completely floored me. It’s dynamic, aggressive, and fresh. Exactly all the ingredients for the MotorStorm Festival I’m sure you’ll agree.
    Megadeth - Sleepwalker
    One of Megadeth’s newer tracks and, as you’d expect from classic rockers Megadeth, this is the very definition of power rock. \m/
    Nick Thayer - Mind Control
    With flavors of Big Beat and tech house synth lines, Nick Thayer nails it for the Festival. Perfect dance track to suit the atmosphere of the racing and festival.
    Parker - Western Soul featuring Rasco (Aphrodite Remix – MotorStorm Dub)
    Yet another exclusive! Parker joins up with Aphrodite to bring us this drum and bass mash up. The bass line wraps itself around you and completely pumps the adrenalin. Great track!
    The Planets – Slasher Exclusive!
    This track was dropped on my desk as we were approaching the finishing touches to the soundtrack, but it was too good to pass up. The guys revisited the track for us and gave it a bit of MotorStorm flavor. It sits right up there with the best of the soundtrack
    Primal Scream - Necro Hex Blues
    We featured two Primal Scream tracks on MotorStorm, and when I heard they were releasing a new album very close to Pacific Rift’s release date, I managed to get my hands on it for a listen. This track features Josh Homme from Queens of the Stone Age on guitars, and the opportunity was not one I wanted to pass up! It’s everything you’d expect from Primal Scream, and everything you’d expect to hear at the MotorStorm Festival. Brilliant!
    Saviours – Caverns Of Mind
    From Oakland CA, Saviours rock hard. This track was one of the first tracks we had on the table for the MotorStorm Festival, and after I’d played a couple of races to this one, it had to be featured. Pedal-to-the-metal rock.
    South Central – Golden Dawn
    Dubbed as a Post Glitch; Indie/Electro; Dance-Rocktronica band. When I heard Golden Dawn, I knew it would work almost instantly. Brilliantly produced, and full of energy, the South Central guys hit the nail on the proverbial head
    The Whip – Trash
    From Manchester UK, The Whip are “whipping” up a storm on the scene and will soon explode worldwide! This track is fantastic and sits perfectly well in the festival environment. These guys are not to be missed!
This week the demo for MotorStorm Pacific Rift will be available on the PLAYSTATION STORE for free download. The demo includes Rain God Spires, one of the 16 courses exclusive to MotorStorm Pacific Rift. Race against the computer in single-player mode or grab a friend for some split screen multiplayer action. Log on to the Store from your PS3 system and download it this Thursday, Oct. 16th
Soundtrack was announced and the demo will be in the PS Store this Thursday.
 
I already preordered this at Amazon since it was in my gold box today and I used the $10 off. I'll try the demo and if it's good enough then I will just keep the order, otherwise I'll just have to cancel it. Thanks for the heads up, FriskyTanuki. I never liked the first one so I'm not holding my breath on Pacific Rift but you never know.
 
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