I stumbled upon this by accident. It ended up being very useful.I'm not talking tactics; that's entirely different. I'm talking core mechanics of how weapons can be used. Imagine if in Demon's Souls they never taught you how to riposte. Sure you could go the entire game and never use it, but what if you discovered it after you beat the game and thought how many times it would have helped? That's pretty much what happened to me here and finding out about it from a guide of all things is bad in my book of game design 101.You're a Souls series lover. C'mon, man!I really hate it when games forget to tell you about mechanics or neglect to visually teach you them by showing you.
I just made it back to the school in survivor mode and I think I'm thoroughlyed lol. Anyone who has made it past this point knows what's coming up for me, but I'm bingo on almost everything. No bombs, no molotovs, no shivs, no health packs, 3 rounds of handgun ammo, 3 shots of shotgun, and 5 arrows.
Good odds for any Regulator. :lol:
Yep, so far so good. I've been following a guide as it's being written, so having little breaks in between is nice. I just finished the library again and it was every bit as painful as normal, but this time without listen mode was intense. Even so, I'm about halfway through the game again and I'm already burning out on it. This game just isn't that good for repeat playthroughs, unlike Uncharted has always been for me. Going to have to get a new record player, but the stealth gameplay needed polish and feels too repetitive.@Jodou Have you been able to gather all of the collectibles while playing on survivor?
Just beat it, one comment about the ending-Joel just damned the whole human race and lied to Ellie right?ing stupid.
Just beat it, one comment about the ending-Joel just damned the whole human race and lied to Ellie right?ing stupid.
Yeah, I didn't like the ending either. I think I mentioned this already but for me a more satisfying payoff would have been never finding the fireflies and realizing they were the 'last of us'. That despite all their efforts and hardships, the human race was extinct. And who knows, maybe Joel gets dirty with Ellie to produce immune offspring. :lol:
Oh... is that what the + means? I didn't realize the + was for "New Game +", I thought it meant that more insane shit was added. Durr... :lol:Actually Survival + is easier as all your stats carry over. Survival was hell on earth though![]()
I was very satisfied with the ending. Although the game may not have offered a "feel-good" resolution, the events leading up to the finale not only make Joel's decisions very believable, but they also allow the player to sympathize with the ruthless survivor as he dooms the rest of our race.
I mean, Joel has lost everything - on multiple accounts. At the time when Tess is taken from him, there is virtually no reason for him to go on. The promise that he makes with Tess to deliver Ellie is the only thing pushing him forward. However, unbeknownst to Joel, his time with Ellie will give him a new reason to live. Over the course of their journey, the post-apocalyptic conditions have each character hanging on to one another for survival. And when the Fireflies force Joel's hand, he is not willing to let go.
What I find ironic is that if the Fireflies would have handled the situation differently, I believe the resolution would have also been much different. I believe Ellie would have been okay with sacrificing herself for the survival of of the human race, and if given the chance to speak with Joel about her decision, I think he could have been able to accept it as well.
It's weird... in a way the story is the opposite of Romeo & Juliette, where the two protagonists get to live on together; however, the story is very much still a tragedy and one that you don't quite feel good about.
I was very satisfied with the ending. Although the game may not have offered a "feel-good" resolution, the events leading up to the finale not only make Joel's decisions very believable, but they also allow the player to sympathize with the ruthless survivor as he dooms the rest of our race.
I mean, Joel has lost everything - on multiple accounts. At the time when Tess is taken from him, there is virtually no reason for him to go on. The promise that he makes with Tess to deliver Ellie is the only thing pushing him forward. However, unbeknownst to Joel, his time with Ellie will give him a new reason to live. Over the course of their journey, the post-apocalyptic conditions have each character hanging on to one another for survival. And when the Fireflies force Joel's hand, he is not willing to let go.
What I find ironic is that if the Fireflies would have handled the situation differently, I believe the resolution would have also been much different. I believe Ellie would have been okay with sacrificing herself for the survival of of the human race, and if given the chance to speak with Joel about her decision, I think he could have been able to accept it as well.
It's weird... in a way the story is the opposite of Romeo & Juliette, where the two protagonists get to live on together; however, the story is very much still a tragedy and one that you don't quite feel good about.It's not that it wasn't feel good, it was a stupid ending. You already poked holes in it alone with your ideas. It was just awfully convenient how things played out and to me that's lazy writing. I mean, why even tell Joel what was going on until it was over? Most of the reason I hated it was because it just gave another reason to extend an already long game even longer. At that point I was just ready to be done with the game and wasn't liking the direction it was taking anyway. Quite frankly they could have both died trying to escape and I wouldn't have cared because the whole thing was just stupid IMO.
Frankly I thought it got pretty stupid right when they ran into the insane cult in the woods where you had to fight guys who somehow had great aim and vision in aING BLIZZARD and kept going downhill from there
You know, that makes a lot of sense. IF that's what they were trying to convey, they did a shit job of it. Had I picked up on something like that though I would have felt much more satisfied with the outcome.Ultimately, the commentary behind the ending is that when people have lost their moral compass, humanity loses its worth. Throughout the game its stressed that morals have no place in survival, but when there is a bleak chance it can be restored, what's the point when people have already lost their way?
It was stated they technically have a strain of the infection, but aren't affected. In one of the logs, you find out the fireflies tried to use the monkees to reverse engineer a vaccine as well, but failed. I think Ellie remarks once of how thankfully there are no clicker monkees XDActually the monkeys were not fine...
Maybe it was a nod to Outbreak, but the monkeys were just carriers after being infected.It was stated they technically have a strain of the infection, but aren't affected. In one of the logs, you find out the fireflies tried to use the monkees to reverse engineer a vaccine as well, but failed. I think Ellie remarks once of how thankfully there are no clicker monkees XD
I was playing with lossless 5.1 surround. I turned it off before I finished the hotel.Anyone else playing this in the dark with their headset on blast? It's so intense especially with listen mode off haha. But damn, the combat in this game is so brutal and satisfying. I love throwing a brick in someones face and then pounding on them with ma bat lol
Headset on, lights off, listen mode off. I can't imagine playing any other way.Anyone else playing this in the dark with their headset on blast? It's so intense especially with listen mode off haha. But damn, the combat in this game is so brutal and satisfying. I love throwing a brick in someones face and then pounding on them with ma bat lol
I guess I'm just lucky. Every time I've played multiplayer, I've been paired up with awesome teammates. Everyone sticks together, everyone pitches in to revive downed players, and everyone is on the ball with strategy. Haven't lost a game yet.Headset on, lights off, listen mode off. I can't imagine playing any other way.Anyone else playing this in the dark with their headset on blast? It's so intense especially with listen mode off haha. But damn, the combat in this game is so brutal and satisfying. I love throwing a brick in someones face and then pounding on them with ma bat lol
However, listen mode in mutliplayer is such an amusing way of punishing the kids that go in playing this like a FPS. I was expecting it to turn the multiplayer into a campfest, but most players seem to be taking an aggressive stealth approach, so it's pretty satisfying.
I've only ever had one of those really bad players on any given team, and I consider myself lucky. Any time a game has gameplay that veers off from the more hectic shooter style, it's a huge gamble as to whether people will pick up the different playstyle or try to force the usual on everyone. So far most of the people I've encountered online really get into the teamwork aspect of the game, which is awesome.I guess I'm just lucky. Every time I've played multiplayer, I've been paired up with awesome teammates. Everyone sticks together, everyone pitches in to revive downed players, and everyone is on the ball with strategy. Haven't lost a game yet.Headset on, lights off, listen mode off. I can't imagine playing any other way.Anyone else playing this in the dark with their headset on blast? It's so intense especially with listen mode off haha. But damn, the combat in this game is so brutal and satisfying. I love throwing a brick in someones face and then pounding on them with ma bat lol
However, listen mode in mutliplayer is such an amusing way of punishing the kids that go in playing this like a FPS. I was expecting it to turn the multiplayer into a campfest, but most players seem to be taking an aggressive stealth approach, so it's pretty satisfying.
I think they should have done something like that, in some shape or form. Maybe in the middle of a game, play some screams/clicker sounds and stop all the activity for a few seconds, and have the in game characters stop fighting and say "oh shit, clickers/zombies... what do we do?". Then, all players would get to vote to either a) work together against a larger group of enemies and share all rewards or b) or have a massive free for all with fewer zombies (and maybe send more of them towards the winning side or increase the drop rate for the losing side).I was just thinking last night how crazy something like survivors mode could be if you also had infected roaming the maps. Something like that would probably be a nightmare to balance, but it could make for some really intense multiplayer scenarios. I'm definitely looking forward to hearing what they have planned as far as dlc goes.
So the game is getting more praise lately, and that's good and all, but is it a very linear experience? Lot of "go here, do this" with the illusion of an open landscape due to the environments?