Wolfpup
CAGiversary!
[quote name='dothog']Consider your desire for bigger/better alongside the push for 3D. We're at a place where bigger/better isn't feasible, economic, or appreciable.[/quote]
For TVs that's sort of true...once they hit 1080p and good response times, they really ran out of things to market...so then the next year we got all these goofy "120hz" processing effects that looked like gabage, and then the year or so after that we got "3D" that...
For games though it depends. Appreciable, absolutely. We're at least decades away from being able to do photo realistic, assuming it's possible given physical and economic constraints, and even then we could use more memory and CPU power.
Economic? I don't know...from the beginning this whole generation has been publishers whining about how expensive things are. I've never been sympathetic, because actually spending the same amount, having the same sized team, you STILL get better results on better hardware without spending a dime more. They're CHOOSING to have huge budgets (and I'm not entirely sure what huge is...apparently 3-5 million used to be common, and now it's way more than that? Except at the same time the Bioshock guy was saying Bioshock cost 15 million, and I'm not sure how much more that really is given inflation, and plus it's one of the highest end games ever made...so...)
But besides that, the DS is two generations behind current (presumably soon to be three) so there's lots of catch up room where it should still be viable.
While I'm somewhat annoyed by them releasing a PSP competitor six years late...still, it's a PSP competitor with Nintendo franchises. That ain't nothing! If they were focusing on "hey, we've got a newer generation portable, and its got a great analog stick! It's going to have all kinds of new games!" THAT I'd think was pretty awesome... not a fan of the focus being on gimmicks like "3D" and "motion control".
For TVs that's sort of true...once they hit 1080p and good response times, they really ran out of things to market...so then the next year we got all these goofy "120hz" processing effects that looked like gabage, and then the year or so after that we got "3D" that...
For games though it depends. Appreciable, absolutely. We're at least decades away from being able to do photo realistic, assuming it's possible given physical and economic constraints, and even then we could use more memory and CPU power.
Economic? I don't know...from the beginning this whole generation has been publishers whining about how expensive things are. I've never been sympathetic, because actually spending the same amount, having the same sized team, you STILL get better results on better hardware without spending a dime more. They're CHOOSING to have huge budgets (and I'm not entirely sure what huge is...apparently 3-5 million used to be common, and now it's way more than that? Except at the same time the Bioshock guy was saying Bioshock cost 15 million, and I'm not sure how much more that really is given inflation, and plus it's one of the highest end games ever made...so...)
But besides that, the DS is two generations behind current (presumably soon to be three) so there's lots of catch up room where it should still be viable.
While I'm somewhat annoyed by them releasing a PSP competitor six years late...still, it's a PSP competitor with Nintendo franchises. That ain't nothing! If they were focusing on "hey, we've got a newer generation portable, and its got a great analog stick! It's going to have all kinds of new games!" THAT I'd think was pretty awesome... not a fan of the focus being on gimmicks like "3D" and "motion control".