Nintendo 3DS - General Discussion Thread

[quote name='mykevermin']???[/QUOTE]
Having the right stick next to the face buttons is an odd set-up that looks like it'll be a bit awkward to switch between the two. That and the added bulk of the dock.
 
[quote name='FriskyTanuki']Having the right stick next to the face buttons is an odd set-up that looks like it'll be a bit awkward to switch between the two. That and the added bulk of the dock.[/QUOTE]

Indeed, but if you use two analog sticks now you aren't likely to be using a face button at the same time.
 
so, I have the black 3DS and I was surprised when I realized mine has a gradient from grey to black which reminds me of a airbrush effect. I saw a bunch of unboxing videos and out of all of them only one of them actually mentioned that it has that effect... while all the other ones looked like a black glossy finish. do my eye decieve me or are all the black 3DS's have this gradient coloring on the top?
 
Wow. Now I'm even happier I waited. This is all I'm interested in right now and most don't hit until 2012.

Super Mario 3D Land (2011)
Kid Icarus: Uprising (2012)
Luigi's Mansion (2012)
Paper Mario (2012)
Metal Gear Solid: Snake Eater 3D (maybe)
Resident Evil Revelations (maybe)

I suppose I'd get Zelda and Starfox now if I did have a system but still not enough since I've played those to death already anyway - I can wait for the Lite.
 
[quote name='100xp']so, I have the black 3DS and I was surprised when I realized mine has a gradient from grey to black which reminds me of a airbrush effect. I saw a bunch of unboxing videos and out of all of them only one of them actually mentioned that it has that effect... while all the other ones looked like a black glossy finish. do my eye decieve me or are all the black 3DS's have this gradient coloring on the top?[/QUOTE]
Yeah, they all do. It's very subtle on the black units and hard to see in video and most pictures depending on the light.
I really like it.
 
[quote name='omster']The US AC adapter only accepts 110V/60Hz. I had to buy Gamestop's 3DS charger when I went overseas as it accepts the various voltages and frequencies. Ironically, DSlite charger was universal. Maybe because it was region free?[/QUOTE]

Thanks
 
[quote name='Wolfpup']For what it's worth, I played the original on launch day and hated it. IMO It's sub par gameplay to the original original (SNES Starfox 1) and WAY too difficult, and ugly to boot.

If they made it like 1/10th as difficult and MASSIVELY upgraded the graphics, I might actually be interested...[/QUOTE]

You know the game has a different difficulty you can choose which makes it a bit easier for newcomers. The graphics have also been tweaked for the 3DS, along with new voice work too.

All in all Star Fox 64 3D is a great game, esp for the 3D effect, yet a bit shallow, you can finish the game fairly quickly aside from the branching campaign which adds a bit of replay, and with Nintendo asking the full price point of $40 it's def a wait on it though. Not having online for the multiplayer was also, I thought, a missed opportunity for Nintendo. It would be a big nostalgic game for me to play again but I can wait. Besides I'm still working on Zelda, Ghost Recon and Ridge Racer.
 
[quote name='Spybreak8']You know the game has a different difficulty you can choose which makes it a bit easier for newcomers. The graphics have also been tweaked for the 3DS, along with new voice work too.

All in all Star Fox 64 3D is a great game, esp for the 3D effect, yet a bit shallow, you can finish the game fairly quickly aside from the branching campaign which adds a bit of replay, and with Nintendo asking the full price point of $40 it's def a wait on it though. Not having online for the multiplayer was also, I thought, a missed opportunity for Nintendo. It would be a big nostalgic game for me to play again but I can wait. Besides I'm still working on Zelda, Ghost Recon and Ridge Racer.[/QUOTE]

No, I didn't know they'd added a difficulty setting, thanks for the info!

If not for my giant backlog I might give it a shot...probably will for like $20 or something (who knows, maybe with the tweaks I'll like it now!)
 
[quote name='KingBroly']3 more buttons, too!

And the DSiXL has pretty great battery life from my experience. The problem with the 3DS' battery is that it has PSP syndrome, wherein even though you have everything off the battery still drains.[/QUOTE]

It took me two years to figure out how to turn off the PSP so that it doesn't do that.
 
[quote name='watcher0']It took me two years to figure out how to turn off the PSP so that it doesn't do that.[/QUOTE]

Err...how do you do that?

I love the PSP, but every PSP I've owned, it drains the battery dead in a couple of weeks even if it's off...or at least what I THINK is off.

I just hold the power switch up for several seconds until it blinks and powers down (versus flicking it up which puts it in sleep mode).

Because of the drain, I always pull the battery now when I won't be using it for a while (basically when I switch over to a DS game as my current portable game).

It SEEMS like my 3DS doesn't do that if it's off, but drains it much quicker in sleep mode than the PSP...like I had it die in a two days, totally drained. It might drain fast though even "off", I haven't really used it enough yet to know for sure.
 
I think that unless you hold the power switch for a couple of seconds you are putting it to sleep (so you can pick up where you left off later) instead of fully powering down. Mine always drains after a couple of weeks of not playing.
 
[quote name='dallow']Yeah, they all do. It's very subtle on the black units and hard to see in video and most pictures depending on the light.
I really like it.[/QUOTE]

thanks yo.

as for Starfox's price, they've had $10-$15 gc for preorders and launch which does take the sting out of the $39.99 price tag.
 
[quote name='100xp']thanks yo.

as for Starfox's price, they've had $10-$15 gc for preorders and launch which does take the sting out of the $39.99 price tag.[/QUOTE]

Well Target's having a Buy SF64 and get 1 half off sale this week. Since I have 2 $5 coupons, I might bite on it. Have to find another 3DS game to buy though, and I'm pretty sure they don't have Devil Survivor.
 
It seems like the print run on Bit.Trip Saga is either arriving in stores late or it's extremely low. Amazon still hasn't shipped my pre-order copy and GameStop shows the closest copy being in Pennsylvania, so you might want to get a copy of that ASAP if you have any interest in it at all.
 
[quote name='62t']More pictures of the slide pad. Does not look good.

http://gigazine.net/news/20110915_3ds_slide_pad_tgs_2011/[/QUOTE]

perhaps but those booth girl's outfits pretty sweet...

if the slide pad feels good and adds more functionality to the titles that will support it, i'm all for it. if it takes an ugly duckling to draw in more developers to create great games, it's a small sacrifice in the end. I used to have all sorts of attachments for my gameboy, magnified screen, plug in speakers, gameboy light...tetris never looked so good in the dark. Coming from that, this attachment is nothing.
 
Personally, I have no problem with it. I'd be buying the lite revision anyways and I'm DEFINITELY getting Monhan (most likely the ultimate edition bundle) so it looks like I'm stuck with it. Should be noted that I bought various PSP grips and seriously considered the Monhan edition PSP phat just because I hate dealing with the claw.

What I do like about the slide pad is that it confirms there will be a dual stick revision in the future. Otherwise Nintendo would either have to stick with the same form factor OR make a new slide pad for every future revision. I do wish we could see some pictures of the pad with other 3DS colors than black. I'm hesitant to re-buy a black unit as there are still some models with the screen scratching issue left in the supply channel and I will be up the creek if I land one of those.
 
:lol: Nintendo's always been gadget crazy. The bad thing is with the DS, Wii, 3DS, and now Wii U they've let the gadget side take over the show, and actually build in these stupid gimmicks to their consoles. (Imagines a world were the GB Printer was built in :lol:)
 
That thing is huge... but ... it might actually make the thing more comfortable to play for adult size hands. I guess I'd have to try it. The main weirdness is really that it's off center. Also, only more conformable if it doesn't make it a lot heavier. And it should have had a rechargeable battery and been able to give extra run time.

Good point about a redesign even without an extra stick would require a different slide pad attachment. I suppose there will be a revision with one, then. Maybe I'll buy myself a 3DS once that hits. My kids will get the current one for xmas. They won't care about the extra control stick anyway.
 
Yeah, I actually think it may make my 3DS feel a little more comfortable.

I wouldn't consider my hands to be overly large or anything, but, they get uncomfortable holding the 3DS.
 
it gets uncomfortable imo due to the size and placement of the button in conjunction to the d-pad...and take into consideration the weight and possibly you thinking I can't man handle my ds or it'll break. I just need a 3DS XL.

in other news: news has been reported that the PSVITA might also suffer a 3DS battery life of 3-5 hours and up to 9 on sleep mode or playing music w/and head phones w/wifi turned off etc.
 
There is a new article on IGN which gives a fairly positive review of the boat peripheral:

TGS: The 3DS Slide Pad Expansion Isn't Ridiculous

Nintendo's crazy peripheral feels better than it looks.

September 15, 2011

My first reaction when I saw Nintendo's 3DS Slide Pad Expansion was disbelief. There was no doubt in my mind the system should have always had a second analog stick, but this as a solution? This seemed to be the worst way possible to do it. A clunky cradle that adds significant bulk to an already so-so system design? Not so hot. Today, however, my opinion is changing a bit. I've had time to hold the device in my hands. Honestly, it's not that bad.

First and foremost, the Slide Pad Expansion is light. Despite the peripheral's size, it doesn't add much to the overall weight of the system. (It is worth noting though that I don't know if the AAA battery was installed into the device.) In some ways you'd be pressed to know anything significant had been added. That's definitely good news.

Despite its size, the Expansion is very comfortable. Gripping a 3DS encased in one is not cumbersome at all due to the curve of its shell, and I found myself naturally finding the system's two R buttons and two L buttons. Of course, the increased size is a double-edged sword. In some ways the 3DS is easier to hold than before. However that comes with a cost - with the Expansion, the 3DS is far less portable.

One thing to note - because it expands the right side of the 3DS so much, the Expansion "replaces" the traditional R button with one of its own. However on the left side, the system's own L button can still easily be used. The Expansion basically features three of its own shoulder buttons, one of which covers an existing button. The microphone jack and volume slider are still easily accessible.

The positioning of the second circle pad is the only part that worries me. Though it's possible to reach the four main face buttons on the 3DS, it is slightly awkward, partly due to the position and partly due to the distance, which feels just slightly greater than it should be. I have reasonably long fingers, but those of you with smaller hands may struggle. It will be interesting to see if that immediate discomfort subsides with more hands-on experience.

Unfortunately I wasn't able to play a game using the Expansion. That would answer a number of questions, including whether thumb movement from the second pad to the face buttons is actually an issue or just temporary. Similarly, it will be interesting to see how effective the new L and R buttons are. The L2/R2 buttons have a surprising amount of give - I'm curious if they're actually analog inputs.

There are plenty of questions still regarding the device's use within games as well as how Nintendo plans to market and use it. Remember, the Expansion requires a battery of its own, and will likely cost about $20 if it's ever released in the United States. Critically, however, what Nintendo has designed isn't as awkward as it looks in pictures. It's also necessary for many games - the faster I don't have to rotate a camera with a gyroscope or digital inputs, the better.

A few more notes for you, particularly regarding the photos in the article. First, the empty shell references a "requirement" for gamers to attach a Wii Remote-esque wrist strap. Nothing like that was present during my hands-on with the system. The 3DS was, however, attached to a model, which is the cord you'll see extending from the bottom of the system in one picture.

Lastly, we'll have a video of the Expansion ready shortly. Check back to see the 3DS peripheral in glorious motion.

Article link: http://ds.ign.com/articles/119/1194645p1.html
 
[quote name='100xp']in other news: news has been reported that the PSVITA might also suffer a 3DS battery life of 3-5 hours and up to 9 on sleep mode or playing music w/and head phones w/wifi turned off etc.[/QUOTE]
That's pretty much a given. With all of the new doohickeys they keep adding, handhelds aren't able to keep a charge nearly as long because although handheld technology has improved greatly over the years, battery technology hasn't. They simply are unable to create a longer charge in the same amount of space, so the only way to double the battery life is to physically double the battery, which results in a bigger handheld. Personally, I think that's just fine, but most people throw a fit if their handheld devices can't fit into their wallet.
 
Played a little more Resident Evil Mercenaries 3D and got past where I was stuck but now I'm stuck somewhere else lol

How do you use the med. herb in that game anyway?
 
Star Fox 64 3D is awesome, but too short. The Legend of Zelda Ocarina of Time 3D has some meat on its bones though! Very solid remakes.
 
[quote name='2DMention']Played a little more Resident Evil Mercenaries 3D and got past where I was stuck but now I'm stuck somewhere else lol

How do you use the med. herb in that game anyway?[/QUOTE]
Hit A or tap the herb in the item window just like you would a weapon (A is the way to go since you can heal without looking down).
 
[quote name='chimpmeister']There is a new article on IGN which gives a fairly positive review of the boat peripheral:



Article link: http://ds.ign.com/articles/119/1194645p1.html[/QUOTE]

IGN also loved the Zoom for Kinect... and yet most people seem to be finding that the thing just plain doesn't work. See reviews on amazon and the Kinect thread here. Makes you wonder if they either are getting paid or are just incompetent. Perhaps both.
 
I don't think the uproar on the slide pad extension was based on whether it was comfortable. I think it was the aesthetics and the complete destruction of the system being portable that were the basis of everyone's complaints.
 
[quote name='RedvsBlue']I don't think the uproar on the slide pad extension was based on whether it was comfortable. I think it was the aesthetics and the complete destruction of the system being portable that were the basis of everyone's complaints.[/QUOTE]

The very fact that this add-on is being released tells a lot about the original design of the 3DS. It really makes you wonder what Nintendo was thinking (or not thinking) when they fleshed this system out. Seeing that the system relies so heavily on 3D, two analog sticks should have been in the plan from day 1.
 
To be fair I made a lot of negative comments here but I don't think either of the 2 new handheld systems are very good. The PS vita requires overpriced memory cards if you want to do anything other than play retail release games, I do not understand why this thing doesn't come with built in storage since that is the norm these days for everything from smartphones to tablets. I might have been sold if it had built in storage but I am not doing another memory card song and dance with Sony, no thank you. So yeah that $250 system will cost you about $300 now with memory stick purchase, and of course they are using a new memory card format and the old PSP cards will not be compatible neither will SD cards. The vita needs at least 32GB of storage and 16GB absolute bare minimum storage to be useful in this day and age in any way, not to mention if you don't have a memory stick you can't download anything from the PS store and the file sizes are big on the games! I have a 4GB memory stick for my PSP and I can fit exactly 2 games on it. The 3DS suffers from a multitude of problems most of which have already been discussed ad nauseum.

I see this as a huge scam these days, oh here is the system at a low price, but you will need one of these here $50 memory sticks if you want to do anything like download games or watch movies and music or even have a profile on the system. Only some games save to the memory card of the game as well which means some games require a separate memory stick just to save games.

Both have $40 games, the prices of console games drop fast these days and ultimately end up costing less than these portable games in just a couple weeks. Portable games need to start at 19.99, and not a penny more for me to become interested in purchasing new ones.
 
[quote name='SaraAB']I see this as a huge scam these days, oh here is the system at a low price, but you will need one of these here $50 memory sticks if you want to do anything like download games or watch movies and music or even have a profile on the system. Only some games save to the memory card of the game as well which means some games require a separate memory stick just to save games.[/QUOTE]

At least you can save your progress without an 1~8MB memory card that costs $40.
 
[quote name='RedvsBlue']I don't think the uproar on the slide pad extension was based on whether it was comfortable. I think it was the aesthetics and the complete destruction of the system being portable that were the basis of everyone's complaints.[/QUOTE]
That and support from Nintendo and third-parties. It seems like you'll have at least two cradles for the 3DS with one for charging the system itself and this one for playing 3D (not that 3D) games, so the accessories you'll have to keep track of for the 3DS is starting to grow.
 
[quote name='crunchewy']Makes you wonder if they either are getting paid or are just incompetent. Perhaps both.[/QUOTE]
It's mostly the latter. IGN is basically considered the biggest joke in the game journalism circles that I frequent. I wouldn't be surprised if the reviewer hasn't even used the Zoom. I know for a fact that many of the reviews are based on less than an hour of gameplay (the Afrika review is one clear example). I doubt any of them are being paid off by publishers because you usually just deal with PR's and they get paid regardless of how a game is perceived.
 
So I did a quick runthrough of Star Fox 64 3D, and it's pretty good. The 3D at max is probably the maximum amount of 3D you can put on the system without it becoming too strenuous. I kinda wish I ran through it without stopping though, as it says I'd get a Special Commendation for it. So...it's probably some useless message like 'you're old school.' I'm kinda surprised I didn't hear anything about the game's changes
Most notably on Bolse where you fight Star Wolf now if you haven't before. That doesn't happen in the original version.
I'm also surprised that it has BOT multiplayer. I really didn't expect that. The game really seems like it has a good deal of content on top of the 64 version.

Also got Pilotwings Resort. It seems fun, but it doesn't feel $40 fun. Maybe $10-$15. But I only did the Training Stages so far, so we'll see if it gets more challenging. Nintendo should have probably put this on the eShop when it came out at launch instead of at retail at launch.
 
So what gripes does everybody have with the 3DS so far?

So far, I don't like where the stylus is. It should be on the side like the other DS's.
The headphone jack is in a weird place.
I don't like how you have to press the Wifi switch and power button 3 times to turn them on.

Do 3DS games have download play?

Also, what is everybody's favorite game so far? I'd say mine is Pac Man/Galaga Dimensions.
 
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My main gripes are the placement of the stylus and the power button. I don't know how many times I've meant to pause and accidentally hit the power button and closed the software. It's just the habit of having the start button there after playing my DS Lite and DSi for so long.
 
the only game I bought was Ghost Recon and it's been a lot of fun. the missions generally are long enough to complete for my commute and since it's turn based I can actually sneak in a mission or two at work if it's not that busy.

I suppose the only grip I have is the size and placement of the buttons as my hands get a bit cramped if I'm playing and holding the 3DS vs. leaning it on my knee or something. As well the battery life. It's fine so far for my commute and needs but I know when it's time to fly, it's won't last idling at the airport or most flights unless I can charge up right before boarding.

I haven't run into powering up or down by accident or wifi problems, wouldn't just closing the 3DS auto pause it? I did raise the volume once by accident due to the placement of the volume slider but again that was only one instance.

recap: gripes
- battery life
- hands get tired after prolonged play
- small game library

otherwise, i'm enjoying and have no regrets buying it at the reduced price.
 
My main complaint is still the placement of the stylus... Nothing else about the actual console design bothers me. My other main compliant is the eShop. Nintendo is literally sitting on this huge mountain of great content, but they insist on putting out 1-2 games at a time on the Virtual Console. I know they did this on Wii as well, but it still baffles me. It's money in the bank, but they act like they don't even care. There's enough retail games out at this point to keep me satisfied(with even more coming in the near future), so that early complaint that most people had doesn't affect me now.
 
At the start of the Wii's life, Nintendo brought out 3 VC games a week. It slowly trickled down to 1-2 games a week, and then eventually months and every other month. Poor marketing, campaigning of the Shop Channel probably contributed to it.

They are apparently updating the shop later this year though, but we'll see.
 
[quote name='KingBroly']At the start of the Wii's life, Nintendo brought out 3 VC games a week. It slowly trickled down to 1-2 games a week, and then eventually months and every other month. Poor marketing, campaigning of the Shop Channel probably contributed to it.

They are apparently updating the shop later this year though, but we'll see.[/QUOTE]

Ah, you're right. I remember that now, it was supported a bit better out of the gate for the Wii - wish they had kept it up for the 3DS as the actual first month of the eShop was pretty good.

I remember reading that bit last week, I really hope that includes releasing VC games at a quicker and more consistent rate.
 
[quote name='KingBroly']So I did a quick runthrough of Star Fox 64 3D, and it's pretty good. The 3D at max is probably the maximum amount of 3D you can put on the system without it becoming too strenuous. I kinda wish I ran through it without stopping though, as it says I'd get a Special Commendation for it. So...it's probably some useless message like 'you're old school.' I'm kinda surprised I didn't hear anything about the game's changes
Most notably on Bolse where you fight Star Wolf now if you haven't before. That doesn't happen in the original version.
I'm also surprised that it has BOT multiplayer. I really didn't expect that. The game really seems like it has a good deal of content on top of the 64 version.[/QUOTE]

Haven't gotten SF643D yet so I'm not completely sure what your talking about but in regards to your spoiler
It was always like that. If you go to Bolse you fight Star Wolf but if you had previously fought them on Fortuna then you'll fight them at the strength they were left at after that stage (assuming you didn't defeat them outright) , but if you went there from , say macbeth , then you'd be fighting the full team at full power.
 
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