NO MORE HEROES Discussion - FS/FT Pure White Giant Glastonbury LE Pink Cartridge

So I beat the game with the crappy ending. I didn't realize I needed what I needed for the good ending. Oh well. All the more incentive to go through again. Great game.
 
[quote name='Kendal']So I beat the game with the crappy ending. I didn't realize I needed what I needed for the good ending. Oh well. All the more incentive to go through again. Great game.[/quote]

Reload your Rank1 save, choose to free-roam Santa Destroy. Earn money. Buy sword. Save. Select True Ending.
 
[quote name='RollingSkull']Also, for anyone having trouble dealing with the buried treasure, though why you would futz with it for such a paltry amount of cash... all the buried treasure is stuck in an aesthetically understandable location. Near a tree, in the exact center of a grove, something like that. So if the dot directs you to a small area, check near the edges of trees, buildings, etc first. It is still a REALLY stupid mechanic, so don't expect to get it even with this clue. But combine this with the rumble clue earlier and you should find these easier.

But, really, the dumpsters are far superior.[/quote]

If you new game +, those buried treasures
turn into cards rather than money.
 
[quote name='ChibiJosh']If you new game +, those buried treasures
turn into cards rather than money.
[/QUOTE]

Actually, they don't turn into cards. The cards are added to the map in new spots, and whatever buried money you didn't find is still there.
 
So what's you all's take on 1up.com's comments on the between mission open world stuff?

In between awesomely gory combat, winking dialogue, and creative boss fights, the game stops for a breather. Travis returns from his life of action to his home in the shockingly sedate town of Santa Destroy where he shops, takes on odd jobs, and does a lot of driving between them. From one point of view, it's an interesting contrast to find yourself guiding the protagonist through his everyday life of video rentals and part-time jobs in between bouts of frenzied murder. From another, it's just plain goddamn boring.

This part of No More Heroes happens to bear a very strong resemblance to an open-world game. You have a city full of cars and pedestrians. You have a vehicle, and you can run around on foot. Hell, you even have the standard GTA minimap and fast-food places with pun-riddled names. This is not, however, in any way an open-world game, for the simple reason that there just isn't anything to do in this place. The whole city is coated in Teflon; collisions between cars or pedestrians are impossible. The environment is entirely noninteractive beyond the possibility of running over a lamppost or finding the occasional doodad stuffed away in a side alley. Hell, it's impossible for anything to even harm you here. It functions merely as a space that must be passed through on the way to the next shop, minigame, or actually entertaining combat section and cut-scene. The city of Santa Destroy essentially serves as the world's most inefficient level select.


That was one of my main reservations about the game, as I hated the driving around the city doing mundane crap in the GTA games enough that I just can't stand them period.

So that comment, and the fact that I tend to agree with the 1up/EGM reviewers mroe than other places has me back on the fence again.
 
[quote name='RollingSkull']
failed horribly at making anyone but Rose likeable, and Rose was only likeable because she had boobs.[/quote]JOHNNY STYLES!
 
[quote name='dmaul1114']So what's you all's take on 1up.com's comments on the between mission open world stuff?
[/quote]

I personally liked it and thought it added to the fun and quirkiness of the game. Though, I don't think those complaints are unfounded, and you would probably agree with them.
 
[quote name='Lan_Zer0']I personally liked it and thought it added to the fun and quirkiness of the game. Though, I don't think those complaints are unfounded, and you would probably agree with them.[/quote]I'd agree with that. It's not game breaking and it adds quite a bit to the WTF? moments that give this game a lot of charm. But the real fun is in the action, not in driving around the city (thus far at least).

I'm now #8. 10ish hours for the game overall?
 
Reality's Fringe;3900620 said:
I want the soundtrack to this now. SOMEONE LET ME DOWNLOAD IT. =(
I've read somewhere if you use one of those Wii ISO dumpers, you get access to files of the game including soundtrack. Theres currently a Brawl soundtrack torrent that was ripped from the game disc that way. Maybe someone who knows how to do this stuff could get NMH's soundtrack.
 
[quote name='dmaul1114']So what's you all's take on 1up.com's comments on the between mission open world stuff? [/quote]

I agree with it almost 100%, but I think that is the point of the open-world portion. It is there to show the mundane part of Travis' life. The video renting, the gas pumping, etc. It is funny to me that you have to perform trivial jobs in order to open up assassination jobs (which typically pay WAY more money). It is also possible to rack up all of your money collecting coconuts, picking up trash, etc., and not fighting many of the assassination missions at all. I like the choice that it offers you, especially since the free-fight missions are usually a complete bitch.

It is an incredibly linear game, but I think it suits the game fine, but I admit I have no problems with linear games. It basically breaks down to:

make money - pay fee - fight boss.

Throw in the some extra money making to buy upgrades and that is all there is to it - BUT it is fun. Once you start upgrading your katanas and learning more moves, the combat becomes way more fun and rewarding.

So the overworld map and free-roaming aspect are the weakest point of the game, IMO, but it doesn't make the game not worth playing.
 
[quote name='ArthurDigbySellers']I agree with it almost 100%, but I think that is the point of the open-world portion. It is there to show the mundane part of Travis' life. The video renting, the gas pumping, etc. It is funny to me that you have to perform trivial jobs in order to open up assassination jobs (which typically pay WAY more money). It is also possible to rack up all of your money collecting coconuts, picking up trash, etc., and not fighting many of the assassination missions at all. I like the choice that it offers you, especially since the free-fight missions are usually a complete bitch.

It is an incredibly linear game, but I think it suits the game fine, but I admit I have no problems with linear games. It basically breaks down to:

make money - pay fee - fight boss.

Throw in the some extra money making to buy upgrades and that is all there is to it - BUT it is fun. Once you start upgrading your katanas and learning more moves, the combat becomes way more fun and rewarding.

So the overworld map and free-roaming aspect are the weakest point of the game, IMO, but it doesn't make the game not worth playing.[/QUOTE]


Thanks, that's the type of impression I was looking for. Will definitely have to rent this before buying as I hated the open world stuff in games like GTA and doing mundane every day shit in games like Shenmue.

The combat sounds awesome though, so I'll have to at least check it out at some point.
 
for those of you who want the soundtrack, I'll be uploading it in a bit for you all. There's also an OST with the ranked character intro sounds if needed I can up.

just be patient with me...
 
Just spent a good half hour combing the city and picked up some Lovikov Balls and shirts. I now have 18 balls, and two skills- the dash skill, and the one where you get money for combos. Which two are the best to buy with my 18 balls? I'm not sure which are the most useful.
 
the slash where you shake the nunchuck is superbly usefull especially when fighting crowds. The dash skill though is the most user friendly.

I'm missing a few shirts, so I need to dumpster dive again.
 
[quote name='RelentlessRolento']for those of you who want the soundtrack, I'll be uploading it in a bit for you all. There's also an OST with the ranked character intro sounds if needed I can up.

just be patient with me...[/QUOTE]
Nice. Where are you going to upload it? I see ringtone potential in some songs.
 
Right as I type this it's being upped at Megaupload since I needed alot of space for it. The rar (or zip... cant remember what format I did) is roughly 300mb.

also when I said OST, i meant to type game rip. the one I'm uploading now is a direct official OST, but I have a gamerip as well.
 
Do medals have any effect on the game? Like, do higher medals unlock more missions or anything? Because I just did terrible on the landmine job and don't want to do it again unless a gold gives something extra.
 
I don't know about medals... I was wondering the same. I only have golds and silvers, but was wondering if anything unlocked for getting all golds.

also, do you unlock anything if you beat all the free missions? Also, is there any way to unlock that last point for strength?
 
I'm pretty sure the medals are insignificant in regards to assassinations, but you unlock more assassinations and free missions when you get a gold medal in the part time jobs.

So yes, I'd recommend doing the land mine job again.

I'm thinking of picking up the soundtrack, but $36.75 is fucking highway robbery.
 
[quote name='yukine']I'm pretty sure the medals are insignificant in regards to assassinations, but you unlock more assassinations and free missions when you get a gold medal in the part time jobs.

So yes, I'd recommend doing the land mine job again.

I'm thinking of picking up the soundtrack, but $36.75 is fucking highway robbery.[/quote]

Alright, I suppose I'll do it over, then. I need money after the rank 5 fight.
That fucking sucked. :/

Also, I just realized I somehow missed card number 25. fuckity fuck. I guess I can't get it. :/

Anomynous- Yeah, they're ridiculous.
 
[quote name='anomynous']Rocko, I agree with you about the free for alls. Are they even possible?[/QUOTE]
They're easy (for the most part).

Kill the first mob with a charged up low attack and then just take your time with the others.

The tougher missions are the ones in small areas with little room to run, like the basketball court.
 
[quote name='anomynous']Rocko, I agree with you about the free for alls. Are they even possible?[/quote]

You can keep blocking and only attack after a side-step. This way you can get into deathblow mode without the risk of having your combo broken.
 
Oh god, now I got a FFA mission against dudes with guns. Awesome.

My mouth literally dropped after seeing the MK-II for the first time.

So far, I think I'd give this game a 7 or 7.5.
 
[quote name='The Crotch']JOHNNY STYLES![/quote]
Nope. Not likeable. Still, beats the everloving shit out of Cybill or the Soda Poppers or whatever mouth-breathing buffoon S&M still thinks deserves screen time.

[quote name='dmaul1114']Thanks, that's the type of impression I was looking for. Will definitely have to rent this before buying as I hated the open world stuff in games like GTA and doing mundane every day shit in games like Shenmue.

The combat sounds awesome though, so I'll have to at least check it out at some point.[/quote]

As I have stated countless times in this thread, the open world portion is really boring and repetitive. The only reason people here are forcing themselves to like it is because of how repetitive and dull it is. :p Finding the Lovikov balls and what not is enjoyable, but, the same could be said about hidden packages, monuments, agility orbs, flags, what have you in countless other games with big city open worlds.

The minigames are uniformly dull. The combat minigames merely highlight how button-mashy the combat turns out to be, and the entire affair involves far too much a cash grind to be fun.
 
[quote name='RollingSkull']As I have stated countless times in this thread, the open world portion is really boring and repetitive. The only reason people here are forcing themselves to like it is because of how repetitive and dull it is. :p Finding the Lovikov balls and what not is enjoyable, but, the same could be said about hidden packages, monuments, agility orbs, flags, what have you in countless other games with big city open worlds.

The minigames are uniformly dull. The combat minigames merely highlight how button-mashy the combat turns out to be, and the entire affair involves far too much a cash grind to be fun.[/quote]

You find searching for balls and dumpsters fun, but the jobs boring and repetitive?

Does not compute.
 
[quote name='RollingSkull']Nope. Not likeable.[/quote]I think I'm going to start ignoring you more often from here on out.

Woah-hey, indeed.
 
I hated the between mission stuff at first, but by the time I was at rank 7 or so, it grew on me and I enjoyed it.

Near the end of the game it gets even better, because instead of doing annoying stuff that requires a long drive for small amounts of money, you can just keep doing assissination mission #18, which is a fun one and you get about 150,000LB every time you do it.

But there's no doubt the boss fights are the best part of the game. Especially once you get to the second half(like rank 4 and up), because at that point the game just seems to keep getting more and more random & hilarious, all the way up until that brilliant ending.
 
[quote name='RollingSkull']Nope. Not likeable. Still, beats the everloving shit out of Cybill or the Soda Poppers or whatever mouth-breathing buffoon S&M still thinks deserves screen time.



As I have stated countless times in this thread, the open world portion is really boring and repetitive. The only reason people here are forcing themselves to like it is because of how repetitive and dull it is. :p Finding the Lovikov balls and what not is enjoyable, but, the same could be said about hidden packages, monuments, agility orbs, flags, what have you in countless other games with big city open worlds.

The minigames are uniformly dull. The combat minigames merely highlight how button-mashy the combat turns out to be, and the entire affair involves far too much a cash grind to be fun.[/quote]
Wow. I try to be kind (well, sort of try), but your opinions kind of suck.
 
[quote name='Rocko']You find searching for balls and dumpsters fun, but the jobs boring and repetitive?

Does not compute.[/quote]

Tell me about it, I could hardly understand it myself. Best I can figure, the balls are easy enough to find and provide just enough incentive to explore new routes to your objective to be fun to dredge up.
 
[quote name='RelentlessRolento']I know there was a link posted earlier, but here's what I uploaded of the OST.

http://www.megaupload.com/?d=0PSC6ZYK


oh and if you think the free for alls are easy, you haven't been playing on bitter like I have. it's a pain in the ass.[/QUOTE]
Thank you sir. I will be downloading this when I get home.
 
[quote name='RollingSkull']Tell me about it, I could hardly understand it myself. Best I can figure, the balls are easy enough to find and provide just enough incentive to explore new routes to your objective to be fun to dredge up.[/quote]

It was somehwhat boring getting all of those but I must say all the power ups were very much worth it.
 
[quote name='pygmy carnotaur']I hated the between mission stuff at first, but by the time I was at rank 7 or so, it grew on me and I enjoyed it.

Near the end of the game it gets even better, because instead of doing annoying stuff that requires a long drive for small amounts of money, you can just keep doing assissination mission #18, which is a fun one and you get about 150,000LB every time you do it.

But there's no doubt the boss fights are the best part of the game. Especially once you get to the second half(like rank 4 and up), because at that point the game just seems to keep getting more and more random & hilarious, all the way up until that brilliant ending.[/QUOTE]

I actually hated assassination mission #18 as it is easily the best way to cash-grind in the game rendering all other mini-games obsolete, thus I got REALLY tired of assassination mission #18 by the end of my third playthrough.

See, I found the open world most exciting on my first playthrough because the game was so well paced where between every ranking match I'd partake in a new third rate job and a couple new assassination gigs before going back to another ranking match with only a little bit of superfluous grinding. On subsequent playthroughs I enjoyed the game overall a bit more (thanks to Bitter mode), but hated the open world since I'd already unlocked mission #18 so I'd end up just playing it over and over again.

But despite my qualms with the repetitive side-mission structure, the game was absolutely fantastic. I played through it three times and stopped playing after that, but I'm already starting to miss it. I may go back after playing through a couple more games first.
 
Made it to #2 last night. Only died twice, and the fight got a helluva lot easier when
I read the tip at the continue screen about hitting the "gimps" back at Bad Girl. That sealed the fight. Does the continue screen always offer hints after you die fighting a boss?
I can't wait to upgrade to the last beam katana and go for #1.
 
[quote name='mickeyp']I am trying very hard to beat holly summers rank 6. I can't do it.[/quote]
Dodge about four seconds after the missiles launch and you should be okay. Took me forever to get that timing down.
 
[quote name='RollingSkull']Nope. Not likeable. Still, beats the everloving shit out of Cybill or the Soda Poppers or whatever mouth-breathing buffoon S&M still thinks deserves screen time.



As I have stated countless times in this thread, the open world portion is really boring and repetitive. The only reason people here are forcing themselves to like it is because of how repetitive and dull it is. :p Finding the Lovikov balls and what not is enjoyable, but, the same could be said about hidden packages, monuments, agility orbs, flags, what have you in countless other games with big city open worlds.

The minigames are uniformly dull. The combat minigames merely highlight how button-mashy the combat turns out to be, and the entire affair involves far too much a cash grind to be fun.[/quote]

I'm glad I'm not the only one who thinks this game is way overrated.
Who the hell wanted a collection of single player minigames for the wii?
Why the hell is the city so lifeless? Even the moving objects are zombie like.
Why the hell do I have to spend so much time in the crappy city?
Why the hell do programmers still use quick time events?
Why the hell did the publisher rush this obviously half finished game to market?

Seriously CAGs, wait 'til you see this one for $20, at the most. I really wanted it to be a good H&S and those parts are entertaining for a little while but you spend so much more time in the monotonus sandbox and doing single player minigames. The real disappointment is that it had the potential to be a really good game if they had finished making it which they did not and it is so obvious, I find it insulting.
 
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