[quote name='Rocko']How can you argue the oddjobs as a game flaw? They take up virtually no time at all. Do then once, get a gold since they're easy as all hell, and never go back.
And money comes insanely quickly doing certain assasination missions.
If you think that the time between ranked matches is boring or too long, you're doing it wrong.[/quote]
You have to buy the swords, too. Yes, you get enough from the post-game score screen of assassination missions to usually come close to paying your way in to the next level, but buying the next sword usually costs just as much as getting in, so you have to grind on minigames which just aren't that good to begin with.
And I collected the balls because I didn't see a way to beat the lightsaber mooks without resorting to really stupid tactics outside of the nunchuck shake attack. (The ones who block up and down and B-attacks all at once.)
And yes, RollingSkull could be less pompous in his bashing of the game as well.
I like to think my criticisms of this game are grounded in what I think are objective fact, or at least defensible, understandable opinions.
Yeah, I agree that it's not as much fun, I'm just saying - don't expect the same style of game from a different culture. Maybe it's just because I played Shenmue before GTA, but I don't look at an overworld as an excuse to wreak havoc, just as a place to look around a bit while I play. Not that I wouldn't have liked a bit of havoc - I just don't think it was their focus and I'm glad they didn't waste time on something they didn't care about.
Would have much rather just had a level select or a rethinking of the game with a better flow without requiring that overworld. Making the same dang drive from K-Entertainment to the stadium end of town got really old, really fast.
And that is part of the problem of the grind. Even grinding once or twice between missions was enough to elicit a groan because of the long drives and soon to be repetitive, slot-machine free A-button mashing.
Well I honestly can't think of much about this game that isn't perfect. A smaller city, maybe; or being able to fight Helter Skelter (what was up with that??). Other than that this is my favorite game of this genre and my favorite game on the Wii. Keep in mind: this is only my second Suda 51 game and I didn't like Killer 7 at all. I'm not a fanboy, I just wish that more games were like this because it's fun and awesome.
More, better paced slot-machine attacks. Smaller city. More bosses, less mook combat. Rip off even more of God Hand to give the combat a smidge more depth. Ten save spots so I don't have to New Game +...
I'll agree to disagree on "punk" sensibilities, but I really don't think many "

what everyone else thinks" works get undeserved 9.0s from GameSpot.
Well, DMC comes the closest out of those in terms of style, although none of them come close in terms of gameplay. I think you just have more mainstream tastes. This game felt like it was made just for me - as an aspiring game designer I said to myself "this is the game I would make if I had the resources". So obviously this is a niche game. But just because it wasn't made for you doesn't mean you should dismiss it as "bad".
The game's not bad at all. I loved the boss battles... and that's it. They were awesome enough to keep me playing through it though.
God Hand is pretty damn close to NMH in terms of gameplay. Of course, NMH has none of GH's difficulty or precision of combat, but they are very close. I see no coincidence between
. Not THAT far off style-wise, either... Forgot to mention it though.
Just because it is a niche game doesn't mean it is free from criticism either. With half the folks in this thread claiming that it is one of the best they've ever played, there are definite real flaws in it that really cannot be ignored. Of course, not all of what I say counts as very real flaws, but I must give the reasoning behind my opinions. And I simply think there just isn't enough TO No More Heroes to make it anywhere close to as good as, say, Bioshock, Call of Duty 4, DMC, even Viewtiful Joe, Rez, Trauma Center... etc etc.
And there's a big difference between surreality and just being random - the surreal is not surreal for the hell of it, it's that way because it fits what the artist (or in this case GHM) is trying to do.
You sure the artist isn't trying to be random here?
It's one of the best games I've played. I've played a lot of games. It's certainly (in my awesome opinion) many times better than any of the games I've heard you mention or reference (no offence, I loved DMC 3 and Zack & Wiki and Viewtiful Joe were both cool, though not my style). I think the reason I hold this game in such high esteem is that it tried to make every single thing in it awesome, and, excepting elements of the overworld it succeeded. I can't remember ever thinking "Oh man, that's

ing sweet" when I saw a loading screen until I played this game. From my perspective as a fan, as a geek, and as a student of game design, this was a god damn fantastic game. Just want you to recognize its good points. And also rave a little.
Oh, stylistically there's a lot to like (I actually really liked the loading screens, but if those boss loading screens weren't random, NOTHING is random.), but also a lot to facepalm at. Really poorly flowing dialogue at times when it doesn't merit a smile. The completely, totally nonsensical denouement...
I mean, I ended up liking the game, definitely. I don't love it. And I think the fanboyism is unmerited, and might cause us all to get another game from Suda that is, once more, filled with a lot of awesome buried under a lot of crap.