NO MORE HEROES Discussion - FS/FT Pure White Giant Glastonbury LE Pink Cartridge

[quote name='GonzoGamer']I'm glad I'm not the only one who thinks this game is way overrated.
Who the hell wanted a collection of single player minigames for the wii?
Why the hell is the city so lifeless? Even the moving objects are zombie like.
Why the hell do I have to spend so much time in the crappy city?
Why the hell do programmers still use quick time events?
Why the hell did the publisher rush this obviously half finished game to market?

Seriously CAGs, wait 'til you see this one for $20, at the most. I really wanted it to be a good H&S and those parts are entertaining for a little while but you spend so much more time in the monotonus sandbox and doing single player minigames. The real disappointment is that it had the potential to be a really good game if they had finished making it which they did not and it is so obvious, I find it insulting.[/quote]

You have no taste.
 
[quote name='InuFaye']You have no taste.[/quote]

Um wow.

Anyway - I personally didn't see the point in buying it because of (what I saw personally) as a lack of replay value (and I'm broke) so I just rented it. But it was still one of the best games I've ever played if not for story alone.
 
I still think the highlight of the game is the gameplay. It's the first wii game I've come across that uses the remote in all the ways the remote needs to be used. Using none of the infored camera abilities of the remote was the best thing Suda did for the game.
 
Yeah I'm pretty sure my arm would have fallen off if I had to waggle everytime I wanted to swing the sword.

I did happen to have a lot of trouble doing the suplexes that required the nunchuck flicking right and the wiimote flicking up. I always ended up smashing my hands together lol but the payoff was well worth it.
 
Usually I can understand why folks will like or dislike something, but when it comes to Killer7 or No More Heroes, I can't even fathom what it is about those games that inspires such a near fanatical fervor.

I hardly think the Wiimote was well-utilized, except the A-button that is. The motion controls simply did what timed button presses would have done in other games, which is hardly an accomplishment that shows the Wii's power.

Not that I'm saying the game needed more waggle, but it just didn't bring a lot to the Wii that it couldn't have just as easily done on the PS2.

[quote name='CombatCraig']
Anyway - I personally didn't see the point in buying it because of (what I saw personally) as a lack of replay value (and I'm broke) so I just rented it. But it was still one of the best games I've ever played if not for story alone.[/quote]

Did we play the same game?
If you're talking about boss presentation aspects of the story, I could agree, aside from the rather silly dialogue at times, but the story itself? The way the entire thing turns completely random and nonsensical at the end?
 
NMH could of easily of been on other consoles (it was originally going to be on the 360) but the few motion controls it does have, works quite well. The combat would of gotten repetitive very quickly if it used traditional controls. At least, in my opinion.
 
I've collected all the balls except one. It must be covered by a map icon. Was really easy to do since I upgraded the dash first.
 
[quote name='RollingSkull']
Did we play the same game?
If you're talking about boss presentation aspects of the story, I could agree, aside from the rather silly dialogue at times, but the story itself? The way the entire thing turns completely random and nonsensical at the end?
[/quote]

Well I think my complaint about replayability is just once you beat then what. Yes you play it again on a different difficulty or try to collect 100% of everything, but I can't spend $50 on just that. But don't get me wrong IF I had the cash at the time I so would be buying this game.
 
[quote name='TC']I've collected all the balls except one. It must be covered by a map icon. Was really easy to do since I upgraded the dash first.[/quote]

That happened to me as well, it was hidden under one of the free mission icons.

Best thing to do is to take an assassination gig, then all the icons disappear except for that one mission. You'll be able to see it then.
 
[quote name='CombatCraig']Well I think my complaint about replayability is just once you beat then what. Yes you play it again on a different difficulty or try to collect 100% of everything, but I can't spend $50 on just that. But don't get me wrong IF I had the cash at the time I so would be buying this game.[/QUOTE]

He was saying that he thought the story was lame, where as you listed it as one of the things that made it one of the best games you've played.

Not commenting on your replayability remark.
 
Thanks!

[quote name='yukine']That happened to me as well, it was hidden under one of the free mission icons.

Best thing to do is to take an assassination gig, then all the icons disappear except for that one mission. You'll be able to see it then.[/QUOTE]
 
[quote name='mickeyp']I am trying very hard to beat holly summers rank 6. I can't do it.[/quote]

Well I did it!!! it took me 2 days of trying

"of course not the whole 2 days"

Wow I can't tell you how happy I was when she died. LOL
 
wow... the Euro/Japan version of the game is gimped as fuck... comparison vids:

http://www.youtube.com/profile_videos?user=xserothx&search_query=no+more+heroes&search=Search

also, why the fuck does it matter if the game could've been done on other controls. It's like saying you get the same experience riding an elephant as you do riding a bulldozer wearing an elephant costume. It's not going to feel the same and will fuck up the fun. It's like saying also that adventure point and click games are more fun with a controller...????
 
[quote name='RelentlessRolento']wow... the Euro/Japan version of the game is gimped as fuck... comparison vids:
[/quote]

Yup, the scenes lose a lot of their impact. I'm really glad the US version went uncensored.
 
[quote name='botticus']The story was intentionally lame, but that didn't make it any less awesome.[/quote]Man, oh man do I love the lame story. Some of the voice acting is pretty wonderfully bad, but I think God Hand wins there.

And yeah, this game could be on PS2 or whatever and I'd probably be almost as happy with it and never know the difference, but the finishing gestures really do add something satisfying to the gameplay.
 
A lot of you guys and gals keep mentioning God Hand, I own it and played it for like 20 minutes and didn't care much for it.

Maybe I ought to go back to it.
 
[quote name='GonzoGamer']I'm glad I'm not the only one who thinks this game is way overrated.
Who the hell wanted a collection of single player minigames for the wii?
Why the hell is the city so lifeless? Even the moving objects are zombie like.
Why the hell do I have to spend so much time in the crappy city?
Why the hell do programmers still use quick time events?
Why the hell did the publisher rush this obviously half finished game to market?

Seriously CAGs, wait 'til you see this one for $20, at the most. I really wanted it to be a good H&S and those parts are entertaining for a little while but you spend so much more time in the monotonus sandbox and doing single player minigames. The real disappointment is that it had the potential to be a really good game if they had finished making it which they did not and it is so obvious, I find it insulting.[/quote]
Whoa. Did you even PLAY the game? Not to pick a fight, but your complaints are bordering on the insane.

1. The "minigames" are brilliantly implemented, fun, and clearly meant to show the contrast between normal life and the fantastic in a humorous way. Also they take up about 4% of the gameplay at most. I probably spent a total of 30 minutes on them in my 17 hour playthrough.

2. This is your only valid complaint, but I honestly had no problems with this. Think of it as more like Shenmue or Yakuza than GTA - the Japanese don't make the same style of overworld that Western companies do.

3. What time? Again, I spent much more time doing missions and ranked fights than in the city, even if you count all the time I spent getting money for clothes, and you don't have to do that unless you want to. All I can figure is that maybe you didn't realize that Travis has a motorcycle you can ride around town (it's parked at his apartment).

4. Because in this game they're insanely fun. Seriously, I can't fathom how you could not find the finishing moves to be fun. Maybe you just don't like action games or stylized fighting? What are your favorite games?

5. Because it's punk!!
Seriously though, while it's a little rough around the edges when it comes to the overworld (everything else is perfect), I don't think it takes anything away, so by Nintendo's standards of "make everything absolutely perfect before release thus delaying the game for at least a year", I'd say this game was about 96% finished. I can live with less than perfect. I guess you can't.

[quote name='yukine']A lot of you guys and gals keep mentioning God Hand, I own it and played it for like 20 minutes and didn't care much for it.

Maybe I ought to go back to it.[/quote]
Yes you should. If you only played it for 20 minutes you barely scratched the surface of the gameplay or the hilariously campy and insane story.

Also:
RollingSkull: I think that you don't like this game because you personally don't enjoy the aspects of it - stylized and campy presentation, beat-'em-up gameplay, and punk sensibilities. So what I'm saying is that this game is not for you, so stop whining that they didn't make a completely different game that would have fit your idea of a cool game. I still think you should recognize that it's fucking great, though.

Also also:
All this talk got me wanting to play again so I finally started Bitter. Looks like I missed two or three buried cash places and five cards though, so that means I won't be able to get 7 or 8 of the design cards, right? The ones I've gotten so far are really cool though, I love that kind of thing. Also it's way easier to play now that I figured out the dodge move - I spent all of Mild completely clueless about how to pull it off. A bit disappointed with the extra T-shirts, too many color variations, but
the Silver Case fanservice? Awesome!
.
 
[quote name='dmaul1114']He was saying that he thought the story was lame, where as you listed it as one of the things that made it one of the best games you've played.

Not commenting on your replayability remark.[/quote]

My bad I see that now (reading is fun)

I actually love the fact that it was so random and made no sense...and yet...it did.
 
[quote name='yukine']A lot of you guys and gals keep mentioning God Hand, I own it and played it for like 20 minutes and didn't care much for it.

Maybe I ought to go back to it.[/quote]

Make sure when you go back to God Hand that you remember to guard break. 99% of the game is "Punch-punch-punch, enemy blocks, guard break, punch-punch-punch-punch-punch, PUMMEL MOVE."

It still manages to be insanely hard with a relatively simple scheme that still is deep enough to make NMH look like the wading pool. But it still isn't quite DMC or even VJ. If you liked DMC or VJ, though, you deserve to give God Hand a second chance.

[quote name='tankexmortis']Whoa. Did you even PLAY the game? Not to pick a fight, but your complaints are bordering on the insane.

1. The "minigames" are brilliantly implemented, fun, and clearly meant to show the contrast between normal life and the fantastic in a humorous way. Also they take up about 4% of the gameplay at most. I probably spent a total of 30 minutes on them in my 17 hour playthrough.[/quote]

I suspect GonzoGamer is trolling, to be honest, but I just gots to call out statements I disagree with on your part as well. Those minigames were boring. "Showing contrast between the real world and thew fantastic" is still boring if you can't design better minigames.

2. This is your only valid complaint, but I honestly had no problems with this. Think of it as more like Shenmue or Yakuza than GTA - the Japanese don't make the same style of overworld that Western companies do.

You can't excuse a flat-out poorly done experience on the grounds that "that's their style." Else, every one of you will have to shut up about EA and Bungie every time the former releases a roster update and the latter releases a game whose story is written by the same drunken chimpanzees that design the levels.

3. What time? Again, I spent much more time doing missions and ranked fights than in the city, even if you count all the time I spent getting money for clothes, and you don't have to do that unless you want to. All I can figure is that maybe you didn't realize that Travis has a motorcycle you can ride around town (it's parked at his apartment).

I don't believe that for a second. I grinded just enough for the cash I needed to buy the swords, and there is absolutely no way I spent more time in the levels than I did cash grinding in the city. Unless you absolutely sucked at the bosses and had to redo them endlessly, the city time was longer easily.

4. Because in this game they're insanely fun. Seriously, I can't fathom how you could not find the finishing moves to be fun. Maybe you just don't like action games or stylized fighting? What are your favorite games?

I found the wrestling moves to be a decent "fuck you!" when I landed them, so I enjoyed them, but I can easily see how folks could find them not particularly impressive bits of waggling.

5. Because it's punk!!
Seriously though, while it's a little rough around the edges when it comes to the overworld (everything else is perfect), I don't think it takes anything away, so by Nintendo's standards of "make everything absolutely perfect before release thus delaying the game for at least a year", I'd say this game was about 96% finished. I can live with less than perfect. I guess you can't.

96%? This is bordering on fanboyism.


Also:
RollingSkull: I think that you don't like this game because you personally don't enjoy the aspects of it - stylized and campy presentation, beat-'em-up gameplay, and punk sensibilities. So what I'm saying is that this game is not for you, so stop whining that they didn't make a completely different game that would have fit your idea of a cool game. I still think you should recognize that it's fucking great, though.

Punk sensibilties? Oi. Now you're just making shit up.

As far as stylized and campy presentation, as well as beat-em-up gameplay... well, I love DMC, VJ, and even enjoy a great deal of Dynasty Warriors. I loved Minority Report, the game, because it was a beat-em-up. The Warriors... I could go on...

NMH's style and presentation isn't even remarkable on the campy end of things. All the dialogue and cutscenes apart from the boss face-offs reeked of "TRYING REALLY HARD TO BE RANDOM"

I've played fucking great games, sir. This one is decent at best. Not fucking great. To call it that is to insult all REAL fucking great games.
 
[quote name='RollingSkull']I've played fucking great games, sir. This one is decent at best. Not fucking great. To call it that is to insult all REAL fucking great games.[/QUOTE]

Well then sir, I call this game a great game along with you being a fucking great game, thus insulting you.


also, I think you've got a bigger problem accepting fun than hitler at a nude beach.
 
[quote name='RelentlessRolento']also, I think you've got a bigger problem accepting fun than hitler at a nude beach.[/quote]
...

that doesn't make any sense...

I guess if the nude beach was filled with Jews he'd have some fun with it.
 
finished the real ending last night. My overall opinion is that the game is an exercise in repetition, but the presentation more than makes up for it. I could've spent my $40 in a worse way.

Here's hoping that Suda 51 can tighten up his design skills for his next game and give us something off the hook, yo.

Also, this game is balls out weird. Not in a Killer 7 way, but weird all the same.
 
[quote name='RollingSkull']I suspect GonzoGamer is trolling, to be honest, but I just gots to call out statements I disagree with on your part as well. Those minigames were boring. "Showing contrast between the real world and thew fantastic" is still boring if you can't design better minigames.
[/quote] I thought they were fun. Not as fun as the rest of the game, but fun. Mostly though I thought they were hilarious. I'm gonna mow lawns to make enough money for my epic final confrontation? That is awesome. And punk as fuck (although whoring yourself out and selling drugs would be more true to the original punks, I guess).

You can't excuse a flat-out poorly done experience on the grounds that "that's their style." Else, every one of you will have to shut up about EA and Bungie every time the former releases a roster update and the latter releases a game whose story is written by the same drunken chimpanzees that design the levels.
Yeah, I agree that it's not as much fun, I'm just saying - don't expect the same style of game from a different culture. Maybe it's just because I played Shenmue before GTA, but I don't look at an overworld as an excuse to wreak havoc, just as a place to look around a bit while I play. Not that I wouldn't have liked a bit of havoc - I just don't think it was their focus and I'm glad they didn't waste time on something they didn't care about.

I don't believe that for a second. I grinded just enough for the cash I needed to buy the swords, and there is absolutely no way I spent more time in the levels than I did cash grinding in the city. Unless you absolutely sucked at the bosses and had to redo them endlessly, the city time was longer easily.
Maybe I absolutely sucked then, 'cause I really don't remember spending much time in the city.

96%? This is bordering on fanboyism.
Well I honestly can't think of much about this game that isn't perfect. A smaller city, maybe; or being able to fight Helter Skelter (what was up with that??). Other than that this is my favorite game of this genre and my favorite game on the Wii. Keep in mind: this is only my second Suda 51 game and I didn't like Killer 7 at all. I'm not a fanboy, I just wish that more games were like this because it's fun and awesome.

Punk sensibilties? Oi. Now you're just making shit up.
Nope. There's a reason GHM has "Punk's Not Dead" as their motto when you boot up the game. This game has a ton of punk style in it, with the simplicity of the gameplay, the not-taking-itself-seriously, the loser-as-protagonist, the punk culture references...
Punk is about two things: being awesome without a lot of practice (admittedly GHM has made a lot of games, but nothing like this and it has that nice "rough around the edges" punk feel to it), and kicking ass. Admittedly a comparison with punk rock isn't the absolute best metaphor (a B-movie metaphor would be better, this game reminds me in a lot of ways of Evil Dead 2, my all-time favorite movie), but it's one they invite. Speaking as someone who's studied the punk movement pretty extensively (I wouldn't call myself a punk though since I find it pretentious, subcultures are for posers and punk was dead before I was even born), I've spent a lot of time thinking and reading about the ideals behind the movement, and although unlike this game it wasn't premeditated, it shared the love-of-the-art, fuck-what-people-think-I'll-make-something-awesome-for-myself attitude.

As far as stylized and campy presentation, as well as beat-em-up gameplay... well, I love DMC, VJ, and even enjoy a great deal of Dynasty Warriors. I loved Minority Report, the game, because it was a beat-em-up. The Warriors... I could go on...
Well, DMC comes the closest out of those in terms of style, although none of them come close in terms of gameplay. I think you just have more mainstream tastes. This game felt like it was made just for me - as an aspiring game designer I said to myself "this is the game I would make if I had the resources". So obviously this is a niche game. But just because it wasn't made for you doesn't mean you should dismiss it as "bad".

NMH's style and presentation isn't even remarkable on the campy end of things. All the dialogue and cutscenes apart from the boss face-offs reeked of "TRYING REALLY HARD TO BE RANDOM"
That's because it's not trying to be "campy" as we understand it - not campy like the 60s Batman show or like VJ - it's trying to be campy like old Speed Racer cartoons, with a liberal dose of Bizarro-style surreality and intelligence and, again, a very punk flavor. And there's a big difference between surreality and just being random - the surreal is not surreal for the hell of it, it's that way because it fits what the artist (or in this case GHM) is trying to do.

I've played fucking great games, sir. This one is decent at best. Not fucking great. To call it that is to insult all REAL fucking great games.
It's one of the best games I've played. I've played a lot of games. It's certainly (in my awesome opinion) many times better than any of the games I've heard you mention or reference (no offence, I loved DMC 3 and Zack & Wiki and Viewtiful Joe were both cool, though not my style). I think the reason I hold this game in such high esteem is that it tried to make every single thing in it awesome, and, excepting elements of the overworld it succeeded. I can't remember ever thinking "Oh man, that's fucking sweet" when I saw a loading screen until I played this game. From my perspective as a fan, as a geek, and as a student of game design, this was a god damn fantastic game. Just want you to recognize its good points. And also rave a little.;)
 
[quote name='tankexmortis']
It's certainly many times better than any of the games I've heard you mention or reference...[/QUOTE]

Come on now, that's just pompous to say one game is many times better than others someone else liked. Games are subjective, different strokes for different folks.

If you don't intend to be a pompous "my opinions better than yours" prick, then state things like "I liked it much more than any of the games you list."

And yes, RollingSkull could be less pompous in his bashing of the game as well.

This discussion just shows me more that CAG is drifting further into gamefaqs territory as it seems no one can post opinions on games with out being pompous and insulting others who disagree or at the least insulting their taste in games. It's a shame as this used to be one of the few places for civil discussions of games on the net.
 
Well, I've always held that my taste in things is absolute fact, so it's more of a character flaw than a sign of the GameFAQpocalypse.

And to be fair, it's only about 1.5 times better than DMC 3. Damn, I really need to play that again, too. And I think we've kept things pretty civil - I respect RollingSkull, if only because his avatar tricks me into thinking he's a witty lawyer contemplating his post. But like I said, I try to keep things civil.

Reality's Fringe;3913146 said:
finished the real ending last night. My overall opinion is that the game is an exercise in repetition, but the presentation more than makes up for it.
Your mom was an excersise in repetition! Last night!! When we were making THE SEX!!!
 
[quote name='tankexmortis']Well, I've always held that my taste in things is absolute fact, so it's more of a character flaw than a sign of the GameFAQpocalypse.
[/QUOTE]

Fair enough. I guess people should expect this level of social awkwardness/pompousness from a self described geek and student of game design. :D

The sign of the GameFaqpocalypse is a flood of members with these types of character flaws into CAG.
 
How can you argue the oddjobs as a game flaw? They take up virtually no time at all. Do then once, get a gold since they're easy as all hell, and never go back.

And money comes insanely quickly doing certain assasination missions.

If you think that the time between ranked matches is boring or too long, you're doing it wrong.
 
Yup, the next ranked matched can generally be reached by doing one job + gig. The only reason it would take longer is if you bought anything or searched for items. But why would you do any of that extra stuff if all you want are the rank missions.

One of my top Wii games. Personally, I enjoyed this game more than Nintendo's first party efforts. Though, I can understand where some of the criticism comes from.
 
[quote name='Rocko']How can you argue the oddjobs as a game flaw? They take up virtually no time at all. Do then once, get a gold since they're easy as all hell, and never go back.

And money comes insanely quickly doing certain assasination missions.

If you think that the time between ranked matches is boring or too long, you're doing it wrong.[/quote]

You have to buy the swords, too. Yes, you get enough from the post-game score screen of assassination missions to usually come close to paying your way in to the next level, but buying the next sword usually costs just as much as getting in, so you have to grind on minigames which just aren't that good to begin with.

And I collected the balls because I didn't see a way to beat the lightsaber mooks without resorting to really stupid tactics outside of the nunchuck shake attack. (The ones who block up and down and B-attacks all at once.)

And yes, RollingSkull could be less pompous in his bashing of the game as well.

I like to think my criticisms of this game are grounded in what I think are objective fact, or at least defensible, understandable opinions.

Yeah, I agree that it's not as much fun, I'm just saying - don't expect the same style of game from a different culture. Maybe it's just because I played Shenmue before GTA, but I don't look at an overworld as an excuse to wreak havoc, just as a place to look around a bit while I play. Not that I wouldn't have liked a bit of havoc - I just don't think it was their focus and I'm glad they didn't waste time on something they didn't care about.

Would have much rather just had a level select or a rethinking of the game with a better flow without requiring that overworld. Making the same dang drive from K-Entertainment to the stadium end of town got really old, really fast.

And that is part of the problem of the grind. Even grinding once or twice between missions was enough to elicit a groan because of the long drives and soon to be repetitive, slot-machine free A-button mashing.

Well I honestly can't think of much about this game that isn't perfect. A smaller city, maybe; or being able to fight Helter Skelter (what was up with that??). Other than that this is my favorite game of this genre and my favorite game on the Wii. Keep in mind: this is only my second Suda 51 game and I didn't like Killer 7 at all. I'm not a fanboy, I just wish that more games were like this because it's fun and awesome.

More, better paced slot-machine attacks. Smaller city. More bosses, less mook combat. Rip off even more of God Hand to give the combat a smidge more depth. Ten save spots so I don't have to New Game +...

I'll agree to disagree on "punk" sensibilities, but I really don't think many "fuck what everyone else thinks" works get undeserved 9.0s from GameSpot. :p

Well, DMC comes the closest out of those in terms of style, although none of them come close in terms of gameplay. I think you just have more mainstream tastes. This game felt like it was made just for me - as an aspiring game designer I said to myself "this is the game I would make if I had the resources". So obviously this is a niche game. But just because it wasn't made for you doesn't mean you should dismiss it as "bad".

The game's not bad at all. I loved the boss battles... and that's it. They were awesome enough to keep me playing through it though.

God Hand is pretty damn close to NMH in terms of gameplay. Of course, NMH has none of GH's difficulty or precision of combat, but they are very close. I see no coincidence between
Jeane and Gene
. Not THAT far off style-wise, either... Forgot to mention it though.

Just because it is a niche game doesn't mean it is free from criticism either. With half the folks in this thread claiming that it is one of the best they've ever played, there are definite real flaws in it that really cannot be ignored. Of course, not all of what I say counts as very real flaws, but I must give the reasoning behind my opinions. And I simply think there just isn't enough TO No More Heroes to make it anywhere close to as good as, say, Bioshock, Call of Duty 4, DMC, even Viewtiful Joe, Rez, Trauma Center... etc etc.

And there's a big difference between surreality and just being random - the surreal is not surreal for the hell of it, it's that way because it fits what the artist (or in this case GHM) is trying to do.

You sure the artist isn't trying to be random here?

It's one of the best games I've played. I've played a lot of games. It's certainly (in my awesome opinion) many times better than any of the games I've heard you mention or reference (no offence, I loved DMC 3 and Zack & Wiki and Viewtiful Joe were both cool, though not my style). I think the reason I hold this game in such high esteem is that it tried to make every single thing in it awesome, and, excepting elements of the overworld it succeeded. I can't remember ever thinking "Oh man, that's fucking sweet" when I saw a loading screen until I played this game. From my perspective as a fan, as a geek, and as a student of game design, this was a god damn fantastic game. Just want you to recognize its good points. And also rave a little.

Oh, stylistically there's a lot to like (I actually really liked the loading screens, but if those boss loading screens weren't random, NOTHING is random.), but also a lot to facepalm at. Really poorly flowing dialogue at times when it doesn't merit a smile. The completely, totally nonsensical denouement...

I mean, I ended up liking the game, definitely. I don't love it. And I think the fanboyism is unmerited, and might cause us all to get another game from Suda that is, once more, filled with a lot of awesome buried under a lot of crap.
 
I just beat it this afternoon. Took me about 15 hours total and got all the katana upgrades to see the real ending.

I actually thought the fight with [Jeanne was harder than the fight with Henry, since Henry's attack pattern was pretty easy to dodge and then punish.

Unlike some of the other people that finished the game, I thought the story, especially the ending was hilarious. Having watched the half-speed video of Jeanne's story that Jekki provided at least made the fact that Travis and Jeanne were brother/sister plausible. It also makes sense that Silvia would know about Jeanne since she is married to Henry and thus put Travis on the path to revenge he didn't even know he was on - netting herself a boatload of cash in the process through the fake assassin association.

It was not the most oustanding game I have ever played, but I had a helluva lot of fun playing it. I'm probably going to trade it in though since I don't think I would play through it again on Bitter.
 
[quote name='RollingSkull']You have to buy the swords, too. Yes, you get enough from the post-game score screen of assassination missions to usually come close to paying your way in to the next level, but buying the next sword usually costs just as much as getting in, so you have to grind on minigames which just aren't that good to begin with.[/quote]

See, that's just false. Now, I'm only at rank 4 (maybe 5, I forget, just beat the magician guy), so this might change drastically, but I'm betting it won't.

When you finish a rank match, you have enough to buy the sword (if it's a period when a new sword is available). It might take 2 or 3 asassination missions totally maybe like 15 minutes to get enough for the next rank battle. It's not like you have to mow the lawns for two hours. There's on assassination mission that gives 90k. I'm sure there's better ones later on. It doesn't take long at all.
 
[quote name='Rocko']See, that's just false. Now, I'm only at rank 4 (maybe 5, I forget, just beat the magician guy), so this might change drastically, but I'm betting it won't.

When you finish a rank match, you have enough to buy the sword (if it's a period when a new sword is available). It might take 2 or 3 asassination missions totally maybe like 15 minutes to get enough for the next rank battle. It's not like you have to mow the lawns for two hours. There's on assassination mission that gives 90k. I'm sure there's better ones later on. It doesn't take long at all.[/quote]

15 minutes of grinding for 15 minutes of level is still a bit long.

I had to do Assassination Mission 18 or whatever, the one that takes place in the area outside the bar 6 times to get enough money to buy the third sword and get the final ranked battle going. It was already old and annoying at the second time.
 
[quote name='RollingSkull']15 minutes of grinding for 15 minutes of level is still a bit long.

I had to do Assassination Mission 18 or whatever, the one that takes place in the area outside the bar 6 times to get enough money to buy the third sword and get the final ranked battle going. It was already old and annoying at the second time.[/quote]

I love that mission. I do it over and over for fun. But, if you had to do it 6 times for the third sword and the money for rank 1, you were doing something wrong unless you were broke starting. The only time I had to do it that many times was for the $1Mil upgrade.
 
Yea, the only time gig 18 got boring for me was during the grind to get the upgrade. The rest of the time, I was just trying different ways to approach the fight to get a higher score (trickier with the mkIII).

One of my favorite missions is the parking garage free mission. Since, all the enemies charge at you at once, you can clear out the entire garage with a single deathblow.
 
[quote name='pete5883']Should one even bother getting the bad ending? Or is it not worth watching?[/quote]

It's only half of the real ending. Real ending is well worth it
 
[quote name='ChibiJosh']I love that mission. I do it over and over for fun. But, if you had to do it 6 times for the third sword and the money for rank 1, you were doing something wrong unless you were broke starting. The only time I had to do it that many times was for the $1Mil upgrade.[/quote]

300,000-ish starting, at 120k a pop to get up to 950k-ish... the math works itself out quite easily.
 
Wow I don't know what Koolaid you all got fed but I'm done. Finished the game then sold it on amazon.

Of all the replies that were made to me, only one of them was posted by someone who wasn't a complete moron but RollingSkull already got back to them for me. Thanks RS and yes I'm trolling but for the first time and it's because I'm afraid that if this game sells well we're going to see a whole lot more half-developed crap rushed to shelves.

You guys are way too forgiving. The games aint cheap and if this is really the best they can do on the Wii (and we've already seen better; this should've been a budget title), I'm going to be selling that soon too.

This game convinced me to start renting again.

SAVE THE ZOMBIES!
 
[quote name='GonzoGamer']yes I'm trolling but for the first time and it's because I'm afraid that if this game sells well we're going to see a whole lot more half-developed crap rushed to shelves.[/quote]

Luckily, you supported this 'half-developed crap', so we get more of it.

A post like this leads me to believe that you only play AAA titles. If that's the case then I can totally see how this would come off as unpolished to you.
 
Halo kid? Wtf does that mean?

Anyway, I'm sort of conflicted about this game after just recently beating it. I bought it based off the Suda hype (didn't play his previous games) and gametrailers clips alone. I actually liked the open world segments. The minigames weren't too enthralling or anything, but I always got excited after a ranked battle to see what new clothes would be available, etc. As for the combat...meh. The gore and button-mashing was fun for the first few hours, but things got shallow after that. Almost all bosses could be slain by a simple dark slide, a-button combo, wrestling move slam. Speaking of which, most bosses were downright annoying. I played on mild and died 1-2 times per rank almost entirely due to “instant kill” moves. If someone could explain that questionable design decision, I’m all ears. Why should I have to replay some five to ten minute battle because I couldn’t intuitively decipher how to dodge some cheap kill tactic? Am I supposed to be clairvoyant? The story was OK but the “true” ending was beyond lame and disappointing. Plus it’s pretty obvious Suda didn’t give a crap about making the storyline coherent at all. Even with all that said, I still sort of liked its deconstructive mentality and sense of style (even if it was all form over function). The funny thing is I dug the inky black shadows and rough edges, but my girlfriend said after watching me play for the first time, and I kid you not, “why do the graphics suck so much ass?”

I wouldn’t mind a sequel as long as Suda fleshed out the ideas a little bit more and put more time into the core mechanics. Bah, I need to think about it more… Maybe I’ll try a new game+ a few months down the road and see, but as it stands now I’m on the decent-but-flawed side.
 
bread's done
Back
Top