OFFICIAL Final Fantasy XII thread

[quote name='Dead of Knight'] But yes, I agree that the character designs are pretty bland. I do think the characters as a whole are cool and have decent personalities (I really like Fran), but there's absolutely no development of them. I wonder how much better the game would have turned out if it actually had some semblance of character development.
[/QUOTE]

Yea, one thing that really bothers me is that 5 out of the 6 characters you could play as are Humes. That's incredibly boring espically when I see Bangaa's and Moogles and other things walking around, and I'm stuck as humans.

I liked Fran simply because she was something different from the rest of the cast.

Plus, Vaan and Penelo really honestly killed this game for me, since they don't even seem necessary to the plot, Penelo espically. You could have cut both of them out at about hour 5 and the game still would have worked perfectly.

Also, and this is just a gripe on my part, I didn't like how the entire VA cast was mostly british. I'm not sure what the reasoning was behind that.
 
[quote name='Roufuss']Yea, one thing that really bothers me is that 5 out of the 6 characters you could play as are Humes. That's incredibly boring espically when I see Bangaa's and Moogles and other things walking around, and I'm stuck as humans.

I liked Fran simply because she was something different from the rest of the cast.

Plus, Vaan and Penelo really honestly killed this game for me, since they don't even seem necessary to the plot, Penelo espically. You could have cut both of them out at about hour 5 and the game still would have worked perfectly.

Also, and this is just a gripe on my part, I didn't like how the entire VA cast was mostly british. I'm not sure what the reasoning was behind that.[/QUOTE]

I liked Fran not only because she was different, I really liked her character design (I think the Vieras are pretty in general, NO I AM NOT A FURRY) and I LOVED the voice acting, I really thought it fit the character.

Vaan and Penelo were worthless. Some people try to argue Vaan being in there to get revenge for his brother and then eventually wanting to fight with Ashe to restore Dalmasca, but if I were Bathier, Fran, Basch, and Ashe, I'd tell him and his immature brat ass to GTFO of the party as soon as Penelo was rescued. The only reason why he was there was because of the pretty boy main character image that for some reason Square insists on maintaining.

I guess they made people British-sounding because of the whole monarchy and empire thing, the former of which they have in Britain, and maybe because a British accent just sounds eviller. It's stupid though IMO.
 
[quote name='Dead of Knight']I liked Fran not only because she was different, I really liked her character design (I think the Vieras are pretty in general, NO I AM NOT A FURRY) and I LOVED the voice acting, I really thought it fit the character.

Vaan and Penelo were worthless. Some people try to argue Vaan being in there to get revenge for his brother and then eventually wanting to fight with Ashe to restore Dalmasca, but if I were Bathier, Fran, Basch, and Ashe, I'd tell him and his immature brat ass to GTFO of the party as soon as Penelo was rescued. The only reason why he was there was because of the pretty boy main character image that for some reason Square insists on maintaining.

I guess they made people British-sounding because of the whole monarchy and empire thing, the former of which they have in Britain, and maybe because a British accent just sounds eviller. It's stupid though IMO.[/QUOTE]

You could probably say that several of the characters from VII and IX were extraneous (hell, some you didn't even have to get) but I liked using them anyway. E.g. Yuffie and Vincent Valentine from VII. I don't remember IX much, but the red-haired dude was definitely extra.
 
[quote name='Roufuss']Yea, one thing that really bothers me is that 5 out of the 6 characters you could play as are Humes. That's incredibly boring espically when I see Bangaa's and Moogles and other things walking around, and I'm stuck as humans.

I liked Fran simply because she was something different from the rest of the cast.

Plus, Vaan and Penelo really honestly killed this game for me, since they don't even seem necessary to the plot, Penelo espically. You could have cut both of them out at about hour 5 and the game still would have worked perfectly.

Also, and this is just a gripe on my part, I didn't like how the entire VA cast was mostly british. I'm not sure what the reasoning was behind that.[/QUOTE]

I never thought about only using Humes. That does suck, kind of.

As far as the British VAs, I guess I always thought it was so they could get top-notch acting without the voices being recognizable to most people. For me, I'd prefer not to know the face behind the voice--it can be distracting.

I haven't played in a week because I've been ridiculously busy with real-life stuff, but hopefully I don't end up dreading it toward the end. I think I'll fire it up again now.
 
[quote name='The Omnicient Lemon']WTF you all suck. I can't afford the game right now T_T

Any advice for a cheap ass gamer?[/QUOTE]
Neither could I. I traded in a few games with the extra 30% trade in value coupon at GS and got it for $8. Also I believe some place has it for 29.99 soon (might be on black Friday)...check the deals forum.
 
[quote name='pete5883']Neither could I. I traded in a few games with the extra 30% trade in value coupon at GS and got it for $8. Also I believe some place has it for 29.99 soon (might be on black Friday)...check the deals forum.[/quote]I'm kinda new to the site actually, and the forum seems more helpful than anything else. Thanks for the advice, even if it is the wrong thread.
 
[quote name='fmarxnge']is it possible to get more than one demonsbane?[/QUOTE]
If thats the sword you get from a chest in the Tomb for beating the first demon wall, then yes, though it will probably take some time. IMO not worth it.
 
[quote name='fmarxnge']is it possible to get more than one demonsbane?[/quote]

If you can get the Demonsbane, you can probably just skip the foreplay and go for the Deathbringer. As I recall, I got 2 at about level 20 in around 20 minutes. And they rock. 90 attack power and random instant kills. I've killed monsters with 80,000 hp in one hit. :lol:

There are dragons on the Cernobi Steppes that give you 4LP and about 3500xp (each /w 3 people). If you use decoy on a guy with good armor and three people with haste and death bringers, you can kill them in about 10 seconds if you're lucky. Of course, they have AOE magics that hit for about 1500 a piece. :lol: I used Vaan with a deathbringer, haste, protect and decoy. Fran cast lure and healed/buffed and Balthier used silent shot to do about 2k and randomly silence. Then the dragon just uses rake for about 500hp which is no problem to heal. The same area has big turtles that are pretty easy to kill for 4lp but less exp.
 
[quote name='pete5883']If thats the sword you get from a chest in the Tomb for beating the first demon wall, then yes, though it will probably take some time. IMO not worth it.[/quote]

Yes not worth it since right after you finish with the Tomb of Raithwall you can

get the Deathbringer.

Holy shit is Larsa a............GUY?
 
[quote name='Kayden']If you can get the Demonsbane, you can probably just skip the foreplay and go for the Deathbringer. As I recall, I got 2 at about level 20 in around 20 minutes. And they rock. 90 attack power and random instant kills. I've killed monsters with 80,000 hp in one hit. :lol:

There are dragons on the Cernobi Steppes that give you 4LP and about 3500xp (each /w 3 people). If you use decoy on a guy with good armor and three people with haste and death bringers, you can kill them in about 10 seconds if you're lucky. Of course, they have AOE magics that hit for about 1500 a piece. :lol: I used Vaan with a deathbringer, haste, protect and decoy. Fran cast lure and healed/buffed and Balthier used silent shot to do about 2k and randomly silence. Then the dragon just uses rake for about 500hp which is no problem to heal. The same area has big turtles that are pretty easy to kill for 4lp but less exp.[/QUOTE]

I ditched the Deathbringer (i.e. foisted it on another character) as soon as I got my Zodiac Spear. Now that Ultima Blade and Excalibur are on the roster, the Demonsbane is sadly out of date. ;)

Now, to get that durn Tournesol / Wyrmhero Blade!
 
[quote name='Moxio']I ditched the Deathbringer (i.e. foisted it on another character) as soon as I got my Zodiac Spear. Now that Ultima Blade and Excalibur are on the roster, the Demonsbane is sadly out of date. ;)

Now, to get that durn Tournesol / Wyrmhero Blade![/quote]
I was 15 hours into the game before I knew about the chests you can't open. =(
 
[quote name='Kayden']If you can get the Demonsbane, you can probably just skip the foreplay and go for the Deathbringer. As I recall, I got 2 at about level 20 in around 20 minutes. And they rock. 90 attack power and random instant kills. I've killed monsters with 80,000 hp in one hit. :lol:

There are dragons on the Cernobi Steppes that give you 4LP and about 3500xp (each /w 3 people). If you use decoy on a guy with good armor and three people with haste and death bringers, you can kill them in about 10 seconds if you're lucky. Of course, they have AOE magics that hit for about 1500 a piece. :lol: I used Vaan with a deathbringer, haste, protect and decoy. Fran cast lure and healed/buffed and Balthier used silent shot to do about 2k and randomly silence. Then the dragon just uses rake for about 500hp which is no problem to heal. The same area has big turtles that are pretty easy to kill for 4lp but less exp.[/QUOTE]

Who are you supposed to steal Deathbringer off from? Right now I'm stealing it from a Mimic, but I'm not sure since the guides I read did not specify.

edit: Nevermind, finally got one. But damn now that I got one I have to say I wasted so much time in getting demonsbane which I'm replacing it after about 1 level. DO NOT bother with the first demon wall. Not worth the time
 
Please dont tell me the only way to get the demonsbane is buy defeating the first moving wall. I did 6 quickenings in a row and just took off half his health! LOL anyway I'm way past that part now.
 
[quote name='Blackout542']Please dont tell me the only way to get the demonsbane is buy defeating the first moving wall. I did 6 quickenings in a row and just took off half his health! LOL anyway I'm way past that part now.[/quote]

A chain of 6 or 6 separate?

A chain of 6 isn't that great. I hit the fucker with 10 and he still kept coming. Getting him with 2 10s dropped him though.
 
[quote name='Roufuss']Yea, one thing that really bothers me is that 5 out of the 6 characters you could play as are Humes. That's incredibly boring espically when I see Bangaa's and Moogles and other things walking around, and I'm stuck as humans.

I liked Fran simply because she was something different from the rest of the cast.

Plus, Vaan and Penelo really honestly killed this game for me, since they don't even seem necessary to the plot, Penelo espically. You could have cut both of them out at about hour 5 and the game still would have worked perfectly.

Also, and this is just a gripe on my part, I didn't like how the entire VA cast was mostly british. I'm not sure what the reasoning was behind that.[/quote]

Even the guest characters are humes. No love for the seeqs and those things that look like jar jar?
 
[quote name='Kayden']A chain of 6 or 6 separate?

A chain of 6 isn't that great. I hit the fucker with 10 and he still kept coming. Getting him with 2 10s dropped him though.[/quote]


It was a chain of six. It's not that great I guess, but it works,LOL. What level is he?

BTW, which route did you guys go with your characters?? I am really loving the game so far(about 17 hours gameplay).
 
[quote name='Blackout542']It was a chain of six. It's not that great I guess, but it works,LOL. What level is he?

BTW, which route did you guys go with your characters?? I am really loving the game so far(about 17 hours gameplay).[/quote]

All of my characters have just about all of the bottom part of the top half for STR, -mp%, swiftness etc. All have cure, steal and charge. All of my girls are healers. Fran is white and black. Ashe is main white, green and time. Penelo is white, green, arcane and time.

Balthier is pretty much just a rifle man with silent shot.

Vaan and Basch are meat sheilds with 1h swords and shields. I've got about 50 hours in the game and I still have a lot of shit to do.
 
Wow
Pharos at Ridorana
better be the last dungeon because this dungeon has that "I hate this fucking last dungeon" type of vibe to it. Everytime I think I'm almost done, after multiple boss fights, I'm thinking, "finally." But no, it appears there is still a long way to go and I started the dungeon nearly 3 hours ago.
 
It may as well be the last dungeon.
After that is a dungeon, but it's just a hallway or 2 and then a few boss battles in a row.
 
A little help?


Where the heck is Omega in the Crystal Grande? I just got done with the last Esper (forgets name, white attribute), and I went back down to the save point/crystal. I read a faq that says Omega is just to the right of the Esper's entrance. Well, it's not. Any help?
 
Well I finally beat the game today. The final boss was such a pushover, I raped him pretty bad.

Hastega + Protectga + Shellga + Bubble Belt = Total annihilation of final boss.

The ending was pretty satisfying in my book. Not the emotional rollercoaster of FFX but nonetheless, pretty satisfying.
 
[quote name='Kendro']Well I finally beat the game today. The final boss was such a pushover, I raped him pretty bad.

Hastega + Protectga + Shellga + Bubble Belt = Total annihilation of final boss.

The ending was pretty satisfying in my book. Not the emotional rollercoaster of FFX but nonetheless, pretty satisfying.[/quote]

The final bosses are always easy. The real difficulty is the optional bosses. :bouncy:
 
Yes. You don't save after beating the game, and you can't save in the last dungeon, so beating the game does nothing to your save game.
 
Dang, now that I've beaten the game and left to contemplate it, I kinda want to re-visit the world of Ivalice and hope there will be a FFXII-2. Which is ironic because a few of my prior posts in this thread pretty much show disgust at the game. The last hour of the game really brought some character devleopment together nicely, and its a shame that just when they were beginning to get interesting, the game ended. Judge Gabranth had potential to be one of the FF greats.
 
I have a question for you guys which most of you probably don't remember.. but what level were all of you at when you hit the Stilshrine of Miriam (the place where that holy guy sends you to find some sword which can beat the power of the Nithecite)?

I am having an incredible amount of trouble with this game. I'm not sure if it's supposed to be this hard but it sure seems like it is. I've had a lot of trouble with two previous bosses as well. One was this dragon creature in the forest which cast a bunch of status ailing magic and the other one was the Tiamat in the mines.
 
@_@!!!!

I just beat Gilgamesh... at level 44.

I spent TWO fucking hours fighting him! Not two hours full of deaths and reloads, two... solid... nut busting hours in the same room fighting.

Note to self, next time a boss is level 70, wait to fight him until you too are level 70.

I figured the level 60s infront of him were easy enough, and he was cake the first round... But now I have the full Gilgamesh set. ^_^

All-in-all, best boss fight yet.
 
[quote name='Kendro']Dang, now that I've beaten the game and left to contemplate it, I kinda want to re-visit the world of Ivalice and hope there will be a FFXII-2.[/QUOTE] Final Fantasy XII: Revenant Wings - coming to Nintendo DS.

Vinny - go do a couple hunts/buy new equipment. That always helped me catch up.
 
[quote name='Kayden']@_@!!!!

I just beat Gilgamesh... at level 44.

I spent TWO fucking hours fighting him! Not two hours full of deaths and reloads, two... solid... nut busting hours in the same room fighting.

Note to self, next time a boss is level 70, wait to fight him until you too are level 70.

I figured the level 60s infront of him were easy enough, and he was cake the first round... But now I have the full Gilgamesh set. ^_^

All-in-all, best boss fight yet.[/quote]

Ouch, you could have beaten him in 30 minutes if you fought him when your levels are a prime number (like 53, 59, 61). If your levels are divisible by 2, 3, or 4, his status effects will hurt you bad. If they are a prime number and not divisible by 2, 3, or 4, you don't have to waste so much time with Esuna.
 
ARGHHHHH stupid Zodiark. I had him on the ropes, one quickening from death, and here comes his damn Darkja...nevermind that my characters absorb dark...they all frickin died anyway and he one-shotted all my support since they're weak. Those palings are absurd. Immune to physical AND magicks for all but a split second? BLAH!
 
This is probably a stupid question:
I am about 15 hours in, average level 12. Im in this big arse desert (Ogir Yensa Sandsea) and have a bunch of party members. Problem is, Im afraid of screwing up their licensing systems. Also, do you have to keep all party members at around the same level to have a chance at completing the game? I let Balthier sit and hes at lvl 9 while everyone else is higher. I prefer to just play as Vaan/Ashe/Fran but is that a reasonable thing to do? I dont want to put in 20 or 30 hours and then get stuck where I have to level up for extra hours for no reason. I hate that. The gambit system has me perplexed too since it just seems like my characters stand around and do nothing unless I point it out constantly. Gambits are on but they still dont do much. Probably the way I have it set up. A little help or advice please? Thanks.

Yes i have the strategy guide but its not much help other than walkthrough information and backgrounds on weapons etc.
 
I'm about 28 hours in (been playing it all Thanksgiving :) ). I'm blown away by how good it is. The gameplay, graphics, presentation, and story are all fantastic. The story (so far) isn't as personal or as interesting as the ones by Hironobu Sakaguchi, but it's still good.

Honestly I was excepting this to suck since Hironobu Sakaguchi left. I don't like Final Fantasy Tactics or Vagrant Story (or most other non-Sakaguchi Square games). I was scared to death of the new battle system...

But it's all fantastic. I really can't believe how well it works. It's still the active time battle system, you just don't switch to a different screen and can still move around. Had it been described like that, I wouldn't have been scared of it!

And the "gambit" system is brilliant. It makes FF12 possibly my favorite RPG battle system ever-and that's saying a lot! You're still involved in making sure your characters do what you would have them do, but you don't have to go through the manual drudgery of selecting it (like in every RPG prior to this!) Programing your characters-it's brilliant, and pretty obvious in retrospect. I even enjoy the license system, and like how you use that to get more gambit slots, etc. (So far I'm never short on license points-I've got like 2000+ spare on all my characters, and love seeing what neat new stuff shows up when I got to activate a new power.)

Needless to say, this is a must play. I am literally floored that this is a worthy Final Fantasy game. Absolutely wouldn't believe it if I weren't playing it for myself.

The music is a weak spot compared to earlier games (like the plot)-but it's only weak compared to Final Fantasy 6-10. Compared to normal games it's great, and I love how you don't switch to battle music all the time. Personally that got old fast, and meant you couldn't enjoy the music in an area as well. Some of the stuff here is almost atmospheric and kind of cool/creepy. Not Uematsu good, but still really good.
 
[quote name='kittycatgirl2k']This is probably a stupid question:
I am about 15 hours in, average level 12. Im in this big arse desert (Ogir Yensa Sandsea) and have a bunch of party members. Problem is, Im afraid of screwing up their licensing systems. Also, do you have to keep all party members at around the same level to have a chance at completing the game? I let Balthier sit and hes at lvl 9 while everyone else is higher. I prefer to just play as Vaan/Ashe/Fran but is that a reasonable thing to do? I dont want to put in 20 or 30 hours and then get stuck where I have to level up for extra hours for no reason. I hate that. The gambit system has me perplexed too since it just seems like my characters stand around and do nothing unless I point it out constantly. Gambits are on but they still dont do much. Probably the way I have it set up. A little help or advice please? Thanks.

Yes i have the strategy guide but its not much help other than walkthrough information and backgrounds on weapons etc.[/quote]
Doesn't really matter, in the end, all my characters had all their fighting and magic Licenses filled and they are all the same now. In a party of 3, have 2 fighters, and one black mage (the black mage should be someone who uses long distance weapons). All 3 should know all the white magic spells.

You don't really need to level up all 6. I did for fun, and on a rare occasion it did help me out when my 3 normal characters died, so it is good to have a backup party. But leveling the weak characters later on isn't as a pain in the ass as you think. Later in the game, you get access to 2 helpful accessories. One accessory gives you double XP, and one accessory gives you no XP.

So if your 3 main characters are level 50, and your backups are level 10, you could do something like this. Have 2 level 50 characters equipped with the accessory that gives no experience. Have the 1 level 10 character equip the double XP accessory. Then go fight some level 50 monsters (since you have 2 level 50 characters, this is easy to do).

When you kill the enemy, your two level 50 characters get no XP because of the accessory, so the XP "transfers" to your level 10 character who will then get 3 times the XP. Actually, its 6 times the XP because of the double XP accessory. So you can have them catch up in 1/10th the time as normal.
 
[quote name='kittycatgirl2k']This is probably a stupid question:
I am about 15 hours in, average level 12. Im in this big arse desert (Ogir Yensa Sandsea) and have a bunch of party members. Problem is, Im afraid of screwing up their licensing systems. Also, do you have to keep all party members at around the same level to have a chance at completing the game? I let Balthier sit and hes at lvl 9 while everyone else is higher. I prefer to just play as Vaan/Ashe/Fran but is that a reasonable thing to do? I dont want to put in 20 or 30 hours and then get stuck where I have to level up for extra hours for no reason. I hate that.[/quote]

I'm 28ish hours in, and in the same spot. So far I've just been swapping out characters to keep them at the same level. I've noticed all characters earn license points even if they aren't being used, which is nice. So far I haven't really specialized at all. Fran and Balthier I've left with a bow and arrow and gun, but everyone else I've got using the most powerful melee weapon I've found (an axe of some sort) and all have healing magic (ie cure, revive, etc.)
Sooooo not sure long term what I'm going to have to do, or am supposed to do, but so far this is working fine.

The gambit system has me perplexed too since it just seems like my characters stand around and do nothing unless I point it out constantly. Gambits are on but they still dont do much. Probably the way I have it set up. A little help or advice please? Thanks.

I love love love LOVE the gambit system. Makes leveling up super easy :)

I've got mine set up like this so far (wording isn't exact):

1-Cure ally if HP < 60%
2-Attack Leader's target
3-Attack nearest enemy
4-Cure ally if HP < 80%

I've recently added a new #2 for Fran and Balthier which is "attack flying enemies", with the rest bumped down one (so that they handle fliers the rest of the characters might not be able to attack before attacking grounded enemies).

With this set up you just get the character you're controlling close to an enemy, and the gambits take over. All three (or four) characters attack enemies one by one, and heal as needed. They fight just like I want them to fight, without me having to do much of anything.

Hope this helps!
 
[quote name='Kendro']Ouch, you could have beaten him in 30 minutes if you fought him when your levels are a prime number (like 53, 59, 61). If your levels are divisible by 2, 3, or 4, his status effects will hurt you bad. If they are a prime number and not divisible by 2, 3, or 4, you don't have to waste so much time with Esuna.[/quote]

They were. 44 was the average party level. I had 41, 43, 44, 45, 46 and 47. Sleep was really the only thing I had to worry about and it wasn't that big a deal because I rarely used those two. My biggest issue was the fact that he would combo me about 6-7 times. Everyone could take a shot and keep going, but rarely did he hit just once. The monarch blade killed everyone in one shot (9k the first two times, 7k after dispell) except for my main tank with protect (5500).

I just decoy'd my MT and had him running laps making Gilgamesh follow him while my mages buffed him enough to take a hit. :lol: When I was established with protect, bubble, haste, et al, I'd throw berserk on him and prayed that the other two could keep him healed. It wasn't too bad because they could both 'cure' for 1300 with faith on. Haste helped a lot there, but even still, when he hits for 1200 6 times... Its pick up and run around again. :lol:

I got him down to about 5% and then he just went nuts normal attacking for about 5k and doing his monarch sword a lot. I could hardly keep people standing. In the end, I started popping Hi-ethers and hitting him with quickening chains. A bitch too, because I'd only have enough MP for 1 person to use 1 level 1 and couldn't get much more than Inferno before running out of time.
 
[quote name='Puppy']
Needless to say, this is a must play. I am literally floored that this is a worthy Final Fantasy game. Absolutely wouldn't believe it if I weren't playing it for myself.

The music is a weak spot compared to earlier games (like the plot)-but it's only weak compared to Final Fantasy 6-10. Compared to normal games it's great, and I love how you don't switch to battle music all the time. Personally that got old fast, and meant you couldn't enjoy the music in an area as well. Some of the stuff here is almost atmospheric and kind of cool/creepy. Not Uematsu good, but still really good.[/QUOTE]

Don't use "literally" unless it really is literal, and I'm not even sure how to picture someone being "literally floored."

I just wanted to say that I really disagree with you on the music. It reminds me very much of Final Fantasy Tactics (my favorite game soundtrack ever) and seems to enhance the game in a way I haven't seen since FFVIII, or perhaps Katamari Damacy. Every track I've encountered so far has been perfect, in my ears, but to each his own.
 
I used to have something simular, but I found that people would stop attacking to heal and I'd ultimately have to heal more because they just weren't dying fast enough. I generally have two fighters set like...

1-generally off but for things like stealing or expose
2-Blindna self
3-attack lowest HP
4-attack nearest
5-cure ally
 
[quote name='defiance_17']Don't use "literally" unless it really is literal, and I'm not even sure how to picture someone being "literally floored."

I just wanted to say that I really disagree with you on the music. It reminds me very much of Final Fantasy Tactics (my favorite game soundtrack ever) and seems to enhance the game in a way I haven't seen since FFVIII, or perhaps Katamari Damacy. Every track I've encountered so far has been perfect, in my ears, but to each his own.[/quote]

Not surprised it reminds you of Tactics...Hitoshi Sakimoto did the music for both games. I believe this is the first numbered FF game that hasn't been done by Nobuo Uematsu (someone correct me if i'm wrong). You might like the Stella Deus OST, too. Same guy there, as well.
 
Hmm...do you think attack lowest HP makes more sense than attack leader's target?

I hadn't thought about that until you posted, but I think I'll try that. Although I guess that won't avoid wasting turns when a enemy gets wiped out and a character's ATB bar has to start refilling for a new enemy.

This is embarrassing, but I hadn't even thought of putting Libra on a gambit! Right now I'm just using a Bangle for one of the three active characters, but I'll keep that in mind. There's so much you can do with this system!
 
[quote name='TahoeMax']Not surprised it reminds you of Tactics...Hitoshi Sakimoto did the music for both games. I believe this is the first numbered FF game that hasn't been done by Nobuo Uematsu (someone correct me if i'm wrong). You might like the Stella Deus OST, too. Same guy there, as well.[/QUOTE]

This is also why I'm not blow away by the music. It's fine (better than FF Tactics), but I didn't think FF Tactics' music was anything special either. Just competent, but not something I'd buy a soundtrack for.
 
[quote name='Puppy']Hmm...do you think attack lowest HP makes more sense than attack leader's target?

I hadn't thought about that until you posted, but I think I'll try that. Although I guess that won't avoid wasting turns when a enemy gets wiped out and a character's ATB bar has to start refilling for a new enemy.

This is embarrassing, but I hadn't even thought of putting Libra on a gambit! Right now I'm just using a Bangle for one of the three active characters, but I'll keep that in mind. There's so much you can do with this system![/quote]

The bad thing about using 'Leader's Target' is that sometimes, your leader doesn't have a target. Sometimes, when I was controlling my healers, my tanks wouldnt attack because the heallers werent.

Use lowest HP will generally help getting rid of the weaker monsters first, but sometimes, if you have two attackers and there are two monsters with the same amount of HP, they'll both run off in different directions, however, after the first hit, one of them will have less HP and they generally converge on one guy.
 
That's why I've got a second one right under it to attack nearest target (since originally I noticed my characters weren't always attacking). As long as you've got both, do you think it matters whether you're on attack lowest HP or attack leader's target?

Leader's target does have the advantage that I can easily have them attack as specific enemy on the rare occasions it matters.
 
[quote name='Puppy']That's why I've got a second one right under it to attack nearest target (since originally I noticed my characters weren't always attacking). As long as you've got both, do you think it matters whether you're on attack lowest HP or attack leader's target?

Leader's target does have the advantage that I can easily have them attack as specific enemy on the rare occasions it matters.[/quote]

Ok, say you steal off of one guy. Everyone attacks him. Then you go to steal off of a second guy. Now everyone attacks him and leaves the other guy alive.
 
Interesting! Out of curiosity, is it actually worth stealing? I did it once or twice, and haven't since. I usually just ignore steal in these games.
 
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