OFFICIAL Final Fantasy XII thread

Finished the game tonight. Beat all but 2 hunts (The Seer and Behemoth King). Strangely, the subterra of the Pharos was *kicking my fucking ass*, yet I didn't use any items in the final battle area at all. Not one. Didn't change party members either.

This was all at the same level, of course.

Overall, the ending was very satisfying, but it really hit home how good the story *could* have been. I'm not OCD enough to feel the need to level everyone up to 99, get all the espers, and beat Yiazmat. I'd like to one day, but for now, I've put 75 hours into this fucking game. Goodnight.
 
[quote name='paz9x']thanks.
what level do the zertiman caverns require? i got a good way into one way and then got my ass whupped.
is it necessary to go through there or is it just a tough dungeon?
i walked in one side, dont remember my level, but i start fighting one thing and im doing fine then about 6 other things come cast a bunch of status ailment and start dropping everybody, havent been back that way since.[/QUOTE]

I would have been low 40's probably. I'm not sure there's any real reason to go in there, though I'm sure I leveled up some.

[quote name='depascal22']My guys are all in the mid-30s and I don't mess with the Zertiman Caverns. I've had to go back and grind a little before I fight King Bomb again. If I still can't beat him when I try again, the fucking game's getting thrown out the window.[/QUOTE]

I don't think you need to beat him yet-in fact I don't know if you ever need to fight him (at least I'm not yet to a point I'd need to get past him). On a couple of really tough bosses/marks I've ended up just using Phoneix Down as my first gambit, attack as my second, and that's it. I had to blow through maybe 40 to beat that horrible Antlion.

[quote name='mykevermin']Finished the game tonight. Beat all but 2 hunts (The Seer and Behemoth King). Strangely, the subterra of the Pharos was *kicking my fucking ass*, yet I didn't use any items in the final battle area at all. Not one. Didn't change party members either.

This was all at the same level, of course.

Overall, the ending was very satisfying, but it really hit home how good the story *could* have been. I'm not OCD enough to feel the need to level everyone up to 99, get all the espers, and beat Yiazmat. I'd like to one day, but for now, I've put 75 hours into this fucking game. Goodnight.[/QUOTE]

What level are your guys? I'm roughly 90 hours in now level 51ish on all my characteres, and still don't feel like I'm all that far into it.

I think I'm finally out of marks so I'll be moving forward. Those Mark levels are messed up. Antlion was insanely hard for me and was a 5, Carrot and another one were a 7 and 6, and were cakewalks by comparison.
 
I was looking at the voice actor list for FF12, and noticed that Balthier, Fran, and actually Vaan too look REMARKABLY like their in-game selves.

I just assumed the Japanese was done first, with English voice actors done later-but maybe they were done at the same time. I have to wonder if the in-game characters were modeled after the English voice actors.

EDIT: Well, for whatever reason the pictures of the actors aren't working, but just look them up on the IMDB.
 
[quote name='hero101']This game is so hard to get into. I don't seem attracted to any of the characters much.[/quote]

Imagine them naked, it worked for me.
 
[quote name='Wolfpup']What level are your guys? I'm roughly 90 hours in now level 51ish on all my characteres, and still don't feel like I'm all that far into it.[/QUOTE]

60-62. I had completed all but three marks (Seer, Behemoth King, and Yiazmat. I beat the Phoenix in the Subterra, but when I saw the black orb requirements to advance down a level in there, I said "fuck this shit."

Maybe one day I'll tackle Yiazmat, and I'm sure I'd have no problem with the Behemoth King...but all those black orbs got in the way of me wanting to access mark #44.

I also gave up on the last 5 espers, but that's only because I never ever used them, except where you must to advance. I found them more useless than quickenings, truth be told.

I may sound bitter, but I'm not. It was a fantastic game, and the ending was well done. I think I was just ready to be done with it, and I'm not a completist. I also have been itching to play Twilight Princess or Resistance, so I wanted to finish the game rather than approach the end and give up.

I think my wife bonded with another woman at the bar tonight when her boyfriend (and a friend of mine) approached me and said "so...you tried the new FF?"

I never knew eyes could roll back that far.
 
Well, for whatever reason the pictures of the actors aren't working, but just look them up on the IMDB.
 
[quote name='mykevermin']60-62. I had completed all but three marks (Seer, Behemoth King, and Yiazmat. I beat the Phoenix in the Subterra, but when I saw the black orb requirements to advance down a level in there, I said "fuck this shit."
[/QUOTE]

Once again I have to wonder what I'm doing wrong. I've played almost 20 hours longer than you, but I'm not nearly as far.

I know what you mean about wanting to move on. I'm like that a lot of times with games (helps when you've got a big backlog to try out!)
 
[quote name='Kayden']Theres a lot to the game that isn't said in the game or manual.[/QUOTE]
This is one thing that pissed me off about the game. The most they told you was something like "Not all weapons' damage is based on Strength - Figure it out for yourself!" Gee thanks. Whats the point of making the game system slightly deeper if you aren't actually going to tell the player about it? :roll:
 
[quote name='pete5883']This is one thing that pissed me off about the game. The most they told you was something like "Not all weapons' damage is based on Strength - Figure it out for yourself!" Gee thanks. Whats the point of making the game system slightly deeper if you aren't actually going to tell the player about it? :roll:[/quote]

Wanna know something worse? The guide pulls that shit a lot too.

"For more information about this see the walkthrough for 'QUEST X' on page (???)"

First, they actually left in (???) in multiple places and secondly, there is no 'QUEST X' in the whole fucking book.

There are a lot of other small things like missing connections between areas on maps, people shown on the wrong area of a map for a quest, people swapped on maps, wrong fucking maps for the quest.... The guide for this is so fucking horseshit...

It ties for worst FF guide ever with FFIX. That one actually withheld info and said, "go to playonline.com for more info".
 
[quote name='Kayden']It ties for worst FF guide ever with FFIX. That one actually withheld info and said, "go to playonline.com for more info".[/QUOTE]

Sometimes that guide made me want to kick Bradygames copyeditor in the cunt/cock. I don't see how someone hired for that kind of job (and let me be clear: copyediting is a notch above blowing winos for heroin in terms of overall job fun) can miss that many fucking errors just so they can get to press in time. It's not like I can demand my money back, so I'm stuck with whatever fucking shit they crap out.

"Oh, you want a guide for Blue Dragon? Let me shit in a paper binding and sell it to you for $20!"

These fuckers have ZERO incentive to put together a good guide. Thanks for letting me get that out. Phew.
 
[quote name='mykevermin']Are you using bubble belts?[/quote]

I had done about 23 hunts, 24 was the next rank I think. I couldn't buy them, so I just went ahead and beat the game. I cast bubble during the fight though.
 
How useful are Espers? I'm level 38 and going to Archades for the first time, and I haven't even summoned an Esper before during battle. Are they even worth obtaining and using in battle?
 
i used Belias on the next boss fight immediately after I acquired him, and he made the fight disgustingly easy. I never used an esper again to any real effect. It's hard to keep your summoner alive when you're fighting a tough boss, especially if he decides to keep targeting the summoner instead of the esper. just too pricey for very limited usefulness.
 
[quote name='mykevermin']60-62. I had completed all but three marks (Seer, Behemoth King, and Yiazmat. I beat the Phoenix in the Subterra, but when I saw the black orb requirements to advance down a level in there, I said "fuck this shit."

Maybe one day I'll tackle Yiazmat, and I'm sure I'd have no problem with the Behemoth King...but all those black orbs got in the way of me wanting to access mark #44.

I also gave up on the last 5 espers, but that's only because I never ever used them, except where you must to advance. I found them more useless than quickenings, truth be told.

I may sound bitter, but I'm not. It was a fantastic game, and the ending was well done. I think I was just ready to be done with it, and I'm not a completist. I also have been itching to play Twilight Princess or Resistance, so I wanted to finish the game rather than approach the end and give up.

I think my wife bonded with another woman at the bar tonight when her boyfriend (and a friend of mine) approached me and said "so...you tried the new FF?"

I never knew eyes could roll back that far.[/quote]

The black orbs are a hassle to get, but sometimes you can get massive black orbs worth multiple orbs. One of them i got was worth 45, which made things quick and easy. Shadowseer was probably the most irritating mark as far as getting to him and beating him. Behemoth King just has a lot of HP and changes his shield so it's hard to damage him consistently...takes awhile is all...

And Yiazmat is a bitch and a half. But we've been over that. Might be worth checking it out just for fun. It's worth at least seeing Yiazmat, regardless of whether or not you decide to actually beat the fucker. Try Hell Wyrm, too. Only takes an hour or something.
 
Last night I did that horrible "chops" section. Randomly matching people. Yeah, that was fun. Oh well, at least it was easy enough.
 
I finally started this game, and I'm still near the beginning, but I have a question about gambits. I just got the sun stone, and when Penelo joined my party it told me that Gambits are available on the Party Menu, but that option is not there. I can turn her overall Gambit status on and off using the Battle Menu, but that's it. Is there something wrong, or do I get the Gambit menu later in the game?
 
You don't have it for a while. I don't remember when exactly, but I think you're just not there yet. They sort of easy you into stuff like that.
 
[quote name='TahoeMax']The black orbs are a hassle to get, but sometimes you can get massive black orbs worth multiple orbs. One of them i got was worth 45, which made things quick and easy. Shadowseer was probably the most irritating mark as far as getting to him and beating him. Behemoth King just has a lot of HP and changes his shield so it's hard to damage him consistently...takes awhile is all...

And Yiazmat is a bitch and a half. But we've been over that. Might be worth checking it out just for fun. It's worth at least seeing Yiazmat, regardless of whether or not you decide to actually beat the fucker. Try Hell Wyrm, too. Only takes an hour or something.[/QUOTE]

Don't tempt me to, man...I've already decided I wanna play Dead Rising for a few days, then Twilight Princess. Me and FFXII - we're through for now. ;)
 
I finally beat the game... after finding out how Quickenings actually work, the game was rather easy.

This is also the least amount of time I've ever spent on an FF at 55 hours. I really don't feel like going for any of the extras since there's too much backtracking, not to mention the slow pace of getting from one place to another.
 
[quote name='Vinny']This is also the least amount of time I've ever spent on an FF at 55 hours. I really don't feel like going for any of the extras since there's too much backtracking, not to mention the slow pace of getting from one place to another.[/QUOTE]

Are you using teleport stones?
 
[quote name='martin8me']Can you use Balthiers Ship to go to different places? Im thinking no since that will render the teleport system useless.....[/quote]

Actually, both that and the other airships are pretty useless as you have teleporting from the get go.
 
Man... fucking Fafnir is pissing me off. I can't get the fucking snow! Why wont it snow!? Hours zoning... NO SNOW?! WAI!?
 
[quote name='Kayden']Actually, both that and the other airships are pretty useless as you have teleporting from the get go.[/quote]

i guess there's no free roaming areas you can go to then like obscure out of the way islands and stuff?
 
[quote name='imascrub']i guess there's no free roaming areas you can go to then like obscure out of the way islands and stuff?[/quote]

Nope. Notta one. There are a couple of 'secret' areas, but they aren't anything like KotR or Ultima.
 
[quote name='Kayden']Man... fucking Fafnir is pissing me off. I can't get the fucking snow! Why wont it snow!? Hours zoning... NO SNOW?! WAI!?[/QUOTE]

Talk to the viera that posted the bill, then when going to the mark's area, DON'T enter the "Frozen Brook" area (where the Trickster was). Talk to Gurdy, get a chocobo, and take the long route around. Talking to the viera will give you the blizzard, but heading into the Frozen Brook area changes the weather, so you want to avoid it.
 
[quote name='mykevermin']Talk to the viera that posted the bill, then when going to the mark's area, DON'T enter the "Frozen Brook" area (where the Trickster was). Talk to Gurdy, get a chocobo, and take the long route around. Talking to the viera will give you the blizzard, but heading into the Frozen Brook area changes the weather, so you want to avoid it.[/quote]

-_-;;
 
[quote name='mykevermin']I see - I suppose that means you got to Fafnir? That was a pretty tense battle.[/quote]
No, simply that the method of getting to him was so fucking rediculously vague. I have the guide and it says 'Fafnir only appears where there is a blizzard. Keep reentering the area until its snowing heavily.'

I hate that fucking guide. I bought it so I could play the game completely AND quickly. The fucking thing is probably doubling my play time with all its incorrect info.
 
[quote name='Ivanhoe']Hey guys quick question.
Where can u get more teleport stones at?[/QUOTE]

on the airship - fly leisure class, and they (and gysahl greens) are available in one of the shops. There's another place, in Rabanastre I think, but I know the airships for sure.
 
[quote name='mykevermin']on the airship - fly leisure class, and they (and gysahl greens) are available in one of the shops. There's another place, in Rabanastre I think, but I know the airships for sure.[/QUOTE]


i dont think ive gotten to the airships yet :whistle2:(
im on my way to the sword of kings in the stilshrine of miriam right now :(
 
I think the unlucky merchant in the river side village has them too.

You can also steal them off of most bats.
 
[quote name='Kayden']
Death Scythe is shitty. The guy says he only comes when you're weak. I read in a forum that you have to have 2 people in your party and have them critical. So I had my two people in the red running around his spawn area for about 20 minutes and he was a no show. I found out that you have to to enter the area with them and get all the way to him, which sucks because he's in the middle of a big map of the Necrohol. IE- two people with 300hp is bad.[/QUOTE]

This guy is the only mark I have left currently.

Wait, do you mean you have to enter the Necrohol weak? Or just that specific part of it?

Do you have to keep your two characters critical the whole time? Or can you go into Necrohol with two critical, and then heal them up?

If that doesn't work, can you have two characters DEAD? Like just go in with two dead characters and one living, fight your way through, and then swap in two living characters?

I don't see how else to do it, because there'd be no possible way to keep two characters alive in there without healing and keeping them critical-they'd die fast anyway.

If I *can* just go in with two dead characters and still trigger it, I guess I'll need to wait until I'm way higher level. I'm level 58 now, and the Necrohol is STILL pretty tough. We slice and dice, but can't really take on four of those little orc-y guys at once. Like two or three we're okay, but four always seems to overwhelm us (I end up having to run, heal up, and go back and pick them off).

Maybe in another 10 levels I can blow through with one character, trigger that thing, and then swap in two more characters and deal with it...I hope.
I vote not possible if you have to keep two characters alive but critical the whole time. You'd have to be level 100 or 150 or something so that the enemies do no damage so being critical doesn't matter.
 
[quote name='Ivanhoe']i dont think ive gotten to the airships yet :whistle2:(
im on my way to the sword of kings in the stilshrine of miriam right now :([/quote]Dyce has them in the Port of Balfonheim.
 
Hes in the centerish area. You can only have 2 people in your active party and they have to be at RED life. Zone into that area with them out and then just flee all the way into the center and up to where he is. He should spawn near you. Just keep running as far up as you can to lose as many tails as you can. Then swap out the two weak people for a full strong party. Kill the shit outta everything. As I recall, he throws up a paling at some time that makes him really hard near the end.

[quote name='Wolfpup']This guy is the only mark I have left currently.

Wait, do you mean you have to enter the Necrohol weak? Or just that specific part of it?

Do you have to keep your two characters critical the whole time? Or can you go into Necrohol with two critical, and then heal them up?

If that doesn't work, can you have two characters DEAD? Like just go in with two dead characters and one living, fight your way through, and then swap in two living characters?

I don't see how else to do it, because there'd be no possible way to keep two characters alive in there without healing and keeping them critical-they'd die fast anyway.

If I *can* just go in with two dead characters and still trigger it, I guess I'll need to wait until I'm way higher level. I'm level 58 now, and the Necrohol is STILL pretty tough. We slice and dice, but can't really take on four of those little orc-y guys at once. Like two or three we're okay, but four always seems to overwhelm us (I end up having to run, heal up, and go back and pick them off).

Maybe in another 10 levels I can blow through with one character, trigger that thing, and then swap in two more characters and deal with it...I hope.
I vote not possible if you have to keep two characters alive but critical the whole time. You'd have to be level 100 or 150 or something so that the enemies do no damage so being critical doesn't matter.[/quote]
 
Ive tried looking through this thread to find the answer to my questions but havent had much luck. Please dont flame me too much for asking.

I am at the Demon Wall area at the tomb and was wondering about how to do the quickenings. The Wall is taking me down quickly. All my charas do about 200 damage a pop and this thing has so much HP that its ridiculous. I used the quickenings for two of my charas once and the mist thing never recharged. My question is...

How do you recharge the mist meter so you can use quickenings again? I have no idea.

I even have the strategy guide and cant figure it out. Oww. I feel so lame.... any help appreciated.
 
[quote name='kittycatgirl2k']
How do you recharge the mist meter so you can use quickenings again? I have no idea.

I even have the strategy guide and cant figure it out. Oww. I feel so lame.... any help appreciated.[/QUOTE]

You need full MP on one character to use the Quickenings.

To recharge the mist meter during the actual Quickening (which is what I think you're asking) you have to keep shuffling (I think it's like L2 or something) until one of the buttons comes up for a character and then hit their respective button.
 
The mist quickenings are greyed out for those that have them unlocked and I cant use them. I am guessing the mist meter needs recharging but I dont know how and cant use them at all. The option isnt there. Dunno why.
 
[quote name='kittycatgirl2k']The mist quickenings are greyed out for those that have them unlocked and I cant use them. I am guessing the mist meter needs recharging but I dont know how and cant use them at all. The option isnt there. Dunno why.[/quote]I think this explains quickenings better than the guide does. After reading through this, all became clear. Basically what I did was after the first 3 characters use their quickenings, sub in another character (with full MP) to trigger the quickening event again. It also helps if some characters have multiple mist charges. It's better to start off with a weak quickening rather than your strongest one, because it gives you more chances to recharge other party members' mist charges as well as a better chance to get a stronger occurence at the end of the chain. Hope this helps.
 
I beat 12 last night. The ending is pretty good, definitely worth finishing if you've sunk time into the game.

It's still my least favorite in the series save for Final Fantasy 2 though...but then that's really just saying how great the series is than any huge knock on 12.
 
[quote name='Wolfpup']I beat 12 last night. The ending is pretty good, definitely worth finishing if you've sunk time into the game.

It's still my least favorite in the series save for Final Fantasy 2 though...but then that's really just saying how great the series is than any huge knock on 12.[/quote]

you do u know theres around 10 or 12 endings right
 
[quote name='assasin4hire']you do u know theres around 10 or 12 endings right[/quote]

10 or 12 endings? How the hell is that possible? Does it all depend on the entire game or just the last couple hours? That was my only knock against KOTOR. I hated trying to get my guy to be as good as possible only to find out that some silly little decision at the end was the only deciding factor. Took a little of the giddiness I got from beating the damn thing.
 
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